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Everything posted by Kubik
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People are already doing it ๐
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you know what would be also great? If we would have source code of the game.
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@Fimion@Fundus@Xanax can you (or anyone else from supposed many players) reproduce it on the replay?
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if you can reproduce it on a replay (which I can not) can you measure CPU, GPU, and memory used by game with https://docs.microsoft.com/en-us/sysinternals/downloads/process-explorer it have more details than the standard task manager. (By the way which of the two task manager pictures is supposed to be the higher usage?)
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Titans - mapscript bug: EnemyCampViridya15 already exists on the map
Kubik replied to Mynoduesp's topic in Client-Sided
edited to be playable by less skilled people @LEBOVIN too. I can reproduce the crash at ~15:21. movie.pmv- 10 replies
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I can recommend to try disabling OneDrive for the BattleForge folder in documents.
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๐ฎ ๐ you missed the most important horseman https://darksiders.fandom.com/wiki/Fury
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This is "simple" LUA change, and bit harder part will be choosing place for the button. No hackery needed there. I think UI department already have this planned, but priority is very low.
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it was using overkill damage including all buffs as remaining damage (when hitting buildings) plus exactly same issue as (read as copy paste of same bugged code, I am 98% sure it was copied by human working for EA, and not compiler optimization) Fixing the issue specifically for all stampede abilities is possible. (And btw melee attack have exact copy of this issue too ๐ and I expect to encounter the wrong formula on quite a few other places, and each can/should/must be fixed separately) Fixing this is quite limited scope, so lets hope designers approve ๐ All credit for the formula to @wibryz all his research and testing make this fix relatively easy.
- 12 replies
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- Bloodhorn(p)
- Stampede
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(and 3 more)
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I have no clue what exactly installer does (and I did not even used it one), so I can not speak for that one. But there are real reasons why antivirus can detect "trojan" in other files. (Like redirecting game to our server instead of EA's server, and "steeling login information") If the antivirus do not detect these, but detect installer, well to say it nicely "there is nothing nice I can say about that antivirus". ๐
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First building: second building: 3rd: 4th: 5th: 6th: If anyone is interested in more details of these numbers PM me on discord
- 12 replies
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- Bloodhorn(p)
- Stampede
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(and 3 more)
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some interesting numbers: game computes that first building is attacked with 9900 DMG which get boosted to 24800 DMG ๐ฎ (total damage done is 0 -> 24800 + 0 -> 14800 overkill ๐คฆโโ๏ธ) second building is attacked with 14800 DMG which get boosted to 34600 DMG ๐ฎ (total damage done is 24800 -> 34600 + 14800 -> 24600 overkill ๐คฆโโ๏ธ) 3rd building is attacked with 24600 DMG which get boosted to 54200 DMG ๐ฎ (total damage done is 0 -> 54200 + 0 -> 44200 overkill ๐คฆโโ๏ธ) 4rd building is attacked with 44200 DMG which get boosted to 93400 DMG ๐ฎ (total damage done is 0 -> 93400 + 0 -> 83400 overkill ๐คฆโโ๏ธ) 5rd building (with commander) is attacked with 83400 DMG which get boosted to 30020.002 DMG ๐ฎ (total damage done is 0 -> 30020.002 + 0 -> 20020.002 overkill ๐คฆโโ๏ธ) 6rd building (with commander) is attacked with 20020.002 DMG which get boosted to 11006.001 DMG ๐ค (total damage done is 0 -> 11006.001 + 0 -> 1006.001 overkill ๐คฆโโ๏ธ) in short WTF??? not even clue where to start looking for what is wrong, is there at least one number right? ๐คฃ
- 12 replies
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- Bloodhorn(p)
- Stampede
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(and 3 more)
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๐ค why would I take it as an offense? I just want to show the "1 line change" and point out that we lack people.
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I will post here all the actual logic of of that feature: ๐คฃ yes this one line is all the logic. In total 39 lines was changed (including empty lines) because I decided to put it to new file, because that makes more sense to me, and I also added config option to skip/use this one line, and 2 new functions UI can use read write this config option ๐ But it is not done, there are two kinds of "Client Developers", and UI (the checkbox) to enable it in game will not be added any time soon, even thou it is most probably low effort task it is quite deep in the priority stack. In comparison this feature requires Server developer, and most probably both kinds of client developers, to make it work, so I can not add few lines, to make it working without UI on my own ๐
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Shuffling booster card positions when opening boosters
Kubik replied to KserSke's topic in Implemented
well game knows what the cards are before you flip them, so it can be "relatively" easily implemented to show rarity in tooltip, but we lack developers in the UI area, so even if you write request for that feature and it will be accepted, it would be put quite low on priority list, so without more people, I would not expect it this year, even if it would be accepted right now. -
Shuffling booster card positions when opening boosters
Kubik replied to KserSke's topic in Implemented
I never heard about any game having boosters random, and I think it would be stupid decision, to make it random. -
Shuffling booster card positions when opening boosters
Kubik replied to KserSke's topic in Implemented
And merged, so it will go out with next patch for the main server, I guess UI will not be ready by then, so in config.json in section "ui", add "randomize_cards_in_booster" with value true, and be surprised when when it starts working ๐ -
Shuffling booster card positions when opening boosters
Kubik replied to KserSke's topic in Implemented
๐ no ๐ I made only a config option for it ๐ I am not touching that GUI ๐ you can make it yourself ๐ -
which file? Do you have an exact identification what it claimed to be?
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Shuffling booster card positions when opening boosters
Kubik replied to KserSke's topic in Implemented
๐ค to me personally it sound stupid to not have them in defined order, but designers seems to like to have it as an option, so here is an preview: -
crashdata_value1280.mdmp ๐ค there is something seriously wrong this one is in garbage collection (missing script manager) crashdata_value1025.mdmp ๐ no clue something deep in the DirectX code ๐ so far that one was solved by using different version crashdata_value1024.mdmp ๐ค even weirder something with fonts, are you sure you are not missing any files? (btw what language are you using?) crashdata_value768.mdmp ๐ something deep in DX 9 specific code crashdata_defaultvalue.mdmp ๐คeven weirder again LUA is missing main thread to be honest they look like symptoms of something being really wrong ๐
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1024 ๐ค that is new, so far people have reported only 1280 and 768 to help with these kind of issues. Are you sure your files did not get corrupted during download, or something. Can you try downloading all files again? If that will not help send few different crashdumps, maybe I will figure something out, but I am not too optimistic about that ๐
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Do you know about anyone who get Ultimap1 or Ultimap2 working? My guess was that it might be around keyboard handler that we already found, but I can not find mouse click handler ๐ so without better tooling or luck it probably not going to happen ๐
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it is not the same issue ๐ Go to the config.json and change "maxshader" to one of these values: 1280, 1025, 1024, 768. (You can try them all left to right, if that helps)
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can you point me to the exact video? I can not find one, and I am not sure if we are talking about same bug, or different issue with damage distribution.