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Maze liked a post in a topic by Majora in Community Update July 2025
Greetings Skylords!
A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!
• Season #1 - Primordial Fire - Month #2
Last month, we released a patch that kicked off our very first Season, and the reception has been largely positive! Player numbers have gone up, and Skylords are enjoying the fresh challenges the season brings. This season will last for four months: June, July, August, and September.
Unfortunately, with so many moving parts, some bugs were inevitable. Our team has worked hard to fix as many of them as quickly as possible. We've addressed these issues through several hotfix patches, which you can find in the patch notes here. Some of these hotfixes include minor touch-ups related to the season, such as description clarifications and small UI improvements. The update from June 29th also included minor balance changes, so be sure to check out the patch notes.
We'd like to take this opportunity to address a few topics that have come up frequently since the season's release:
Connection Problems for Russian Players
We've noticed that some Russian players are experiencing issues connecting to our server, which is located in Germany. Although these issues began around the time of our patch release, they are actually the result of sanctions outside of our control.
We're currently exploring alternatives, such as hosting a VPS in another region to forward traffic. We expect to have more information within the next 1 to 3 months. In the meantime, we advise affected players to use a VPN to connect.
Nightmare Challenges
We’ve seen some players expressing frustration about not being able to complete certain challenges or finding them too difficult. We want to emphasize that Nightmare challenges are intended for the highest-level players and are not required to earn the top rewards. You will be able to unlock Promo Sunderer this season without completing any Nightmare missions. However, you will need to complete the second and third batches of challenges (along with most repeatables), which will be released today and in August.
We highly advise players not to burn out on a specific challenge if you are not having fun. We’ve tried to include content for everyone this season. That means some challenges may feel too easy, while others may feel too difficult, depending on your playstyle. But remember: you don’t need to complete everything. We do encourage you to try strategies outside your comfort zone, but at the end of the day, it’s all about enjoying the game. And if you do want to conquer a particular challenge, the community is more than happy to help. Be sure to check out our Discord if you're looking for advice or teammates!
Dwarfen Stronghold
Challenge 2.5 requires players to complete two community maps. It reads:
Win the 4-player featured community maps Dwarfen Stronghold Rework and Twisted Legends on advanced difficulty or higher, with all team members using decks that contain 10 or more Fire, Twilight or Bandits cards.
Some players experience a crash or error when trying to host the map Dwarfen Stonghold Rework.
To fix this, close the game, go into your doc/BattleForge/map folder and delete all instances of Dwarfen. After restarting the game, you should now be able to download the correct map and host your match.
Filtering for Twilight Edition
Challenge 2.8 has caused some confusion among the player base. It reads:
Complete 5 different campaign maps or featured community maps on advanced difficulty or higher, with all team members using decks that contain only Fire, Twilight or Bandits cards, none of which are from the Twilight edition.
Back when the original BattleForge came out, cards were released in expansions, with the base set being called the Twilight Edition, and cards were purchasable in boosters from specific expansions. When we overhauled the economy to free-to-play, we actually removed those edition-boosters, and replaced them for faction-boosters instead. While this was a great improvement, it also means that non-veteran players were never really exposed to the "Twilight Edition'' naming. This was an oversight on our part when we created this challenge.
To clarify; cards from the Twilight Edition all have the Sunrise Icon, are only Nature, Shadow, Frost and Fire (so no hybrid/neutral), and have no affinities. Even though the name might imply it, the Twilight Edition contains no cards from the Twilight faction.
For this specific challenge, there is actually a filter you can use to exclude every card from the Twilight Edition. If you write the following text into the search bar of your inventory, you are left with all cards that are not included in the Twilight edition:
!(edition=twilight)
Just remember that challenge 2.8 also restricts you to Fire, Bandits or Twilight (the faction, not the edition!) cards, though you can easily filter for those with the elemental buttons on the left.
If you want to know more about filtering options, have a look at our Advanced Filtering document. It goes into detail what is possible with the search bar, and how it came to be.
Fire Wormlings
Fire Wormlings, unfortunately, hold the questionable honor of being the most problematic card in the history of this project. Initially intended as a new type of archer to be placed on walls, it had to be completely redesigned after model issues made that original concept impossible. Then, after finally being released, the card caused lag spikes when played for extended periods. Thankfully, we were able to fix those lag issues relatively quickly, but soon after, another problem surfaced: players began reporting widespread desync issues.
Unfortunately, we have not yet been able to identify and fix the root cause of these desyncs.
To better understand the complexity of the situation, consider the following:
- Fire Wormlings is a resized version of an XL model.
- It's a squad unit, based on a model that was never originally intended for use in a squad.
- Its attack lays down a unique visual effect that deals damage over time.
- It has a buff that checks for specific unit classes nearby, activating and deactivating accordingly.
- It uses the worm model, which moves in a very unique way, basically teleporting across the map while appearing to burrow underground.
- Desyncs are reported in most matches where Fire Wormlings are played.
- In single-player matches, the desync warning does not appear, but replays are often out of sync with the actual match.
- None of our tests so far have been able to pinpoint the issue with certainty.
We’ve been testing a variety of solutions, including removing the passive ability, resizing the worm, or converting it to a single unit. While we still lack a definitive answer, current evidence suggests the desyncs are related to the movement behavior of the worm model. Similar reports have occurred for the original XL worms in the past, but those units are played less frequently, and later in matches, due to them being Tier 4. Additionally, those issues have been rare and hard to reproduce consistently. We suspect that the combination of smaller size and squad mechanics increases the likelihood of movement-based desyncs. For instance, if the squad moves over uneven terrain or is knocked around, parts of the squad can get separated or stuck, increasing instability.
We considered temporarily restricting the card in multiplayer, until we discovered the same issue also affects single-player matches. Adding to the challenge is the open in-game market. While Fire Wormlings is part of the season rewards, some players have paid a significant amount of BFP to acquire it. Simply removing the card and refunding players isn't viable, since that also raises questions about how to handle those who sold the card. We obviously don't like players not being able to use their new cards. At the same time, players are currently asking each other to stop using the card, basically banning it from play anyway.
We considered replacing the model entirely and reworking the card from scratch, but this would also require new artwork, effectively meaning we’d need to remove the Wormlings and create a completely new unit. This would be a months-long process and would seriously disrupt our planning. Fire Wormlings is also heavily featured in our marketing for the season, so removing it is something we hope to avoid.
So, where does that leave us?
We are currently testing a version of Fire Wormlings that removes the squad mechanic, and results so far have been promising. However, we still haven’t found a consistent fix for the desyncs, and we’re increasingly concerned that the worm model itself might be inherently problematic.
Because of this, we’re also exploring the option to rework the burrow movement, potentially replacing it with a more generic movement style while maintaining a similar visual through existing animations. However, we are limited in our options here, considering we don't have the source code and can not create new models or animations yet.
We hope this breakdown helps players understand why Fire Wormlings is still not fixed and why solving the issue has been so challenging. Due to our limited testing capacity, we are now considering deploying the most promising version of the card to the live server soon, to collect feedback and data from the broader player base. We would also like to expand our internal testing, so if you want to help out as a tester, consider reaching out.
With your help, we hope to finally identify the exact cause and deliver a stable version of the card for everyone to enjoy.
Changes mid-season
Many of you have already shared what you like and dislike about various aspects of the season. From challenges and rewards to UI and descriptions, your feedback is incredibly valuable in helping us determine whether we’re on the right track. While we’ve already been able to implement some quality-of-life improvements based on your input, not all suggestions can be incorporated mid-season. That said, we are carefully observing what works and what doesn’t, and we will take this into account for future seasons.
Common feedback includes the option to play Standard difficulty on certain challenges, less restrictive deck-building, and the concern that neutral/legendary cards are not playable in any future season with the current setup. We’ll definitely keep this feedback in mind as we prepare for Season 2.
Non-seasonal content
We’re also hard at work on a new patch unrelated to seasonal content. While we believe it’s important to offer exciting rewards through the seasonal track, you can still expect new cards and new map releases through content patches, just like we did before the introduction of seasons.
While we don’t have anything concrete to share just yet, we expect to have more to announce soon!
• Seasonal Challenges Batch #2
As we enter the second month of this season, a batch of additional challenges is now available!
The following challenges are now active:
20+10 1 3.1 - Survive until the end on the survival community map, The Last Soultree on advanced difficulty or higher, with all team members playing only Fire cards. 20+10 1 3.2 - Win the 1-player scenarios Behind Enemy Lines and Siege of Hope on advanced difficulty or higher, with you playing only Fire cards and no building cards. 20+10 1 3.3 - Win the 2-player scenario, Crusade and the 1-player featured community map Spooky Encounters on advanced difficulty or higher, with all team members playing only Fire cards of Tier 2 or below. 20+10 1 3.4 - Win the 4-player scenarios Empire and Raven's End on advanced difficulty or higher, with all team members playing only Fire or Neutral cards, with units of Tier 2 and above being Neutral units.
We hope you enjoy the current batch of challenges! The final set of challenges (including new Nightmare missions) will release in August. Players will then have the entire month of September to complete any remaining challenges before we wrap up this first season.
After the season concludes, players will be able to use the new Relic resource to purchase any missed seasonal cosmetics rewards, including the Promo Sunderer, through the Relic Shop. Relics can be earned during the season by completing challenges and by beating the weekly map affected by a map modifier. The Fire Boosters and the cards Fire Wormlings, Hellhound and Treasure Wagon will not be purchasable with relics however. The new cards will drop from boosters after the season has concluded.
Our next season will also feature relics that can be used to purchase rewards from Season #1 – Primordial Fire.
• New Card Reveal - Amii Ashrider
While players continue with the first season, we are constantly working on additional content and are once again able to give you a sneak peek into a future new card. We have already expanded the Amii unit roster with various new cards: Amii Paladins, Amii Sentinel, Skydancer and Energy Core. Now that Elkondo has settled into our art department, we are able to create a new tier 2 unit for the faction.
Let's take a look at Amii Ashrider!
Please note: We are still working on the card. While we are generally happy with it, numbers and effects might still change before release.
Ride of the Amii
When the unit is surrounded by 3 other friendly Ashriders in a 25m radius, it moves at high speed (8.0 m/s) and knocks back small and medium units dealing 25 damage, up to 100 in total.
Elusive
Units with Elusive have the duration of the immobilizing effects of Freeze and Paralyze reduced by 10%.
Design notes:
There are several cards in the game with movement knockback mechanics that deal damage. These are mostly confined to the higher tiers and besides the reworked Colossus are found on ranged units like the Worms or the hybrid melee-ranged unit Thunderwagon. When we were thinking of a new Amii T2 unit, we thought it was time to finally put the movement damage effect on a lower tier unit. Particularly, we thought it would fit with a horse-based Amii unit, therefore allowing players to simulate performing a cavalry charge. As can be seen with the new Treasure Wagon card, having a perpetual M-sized trample effect in T2 provides a substantial amount of crowd control.
Ashrider is our first non-T4 Amii unit made specifically for PvE. Other Amii units, towers, and spells are on the way to flesh out the faction's T2 and T3 arsenal in PvE and allow players to enjoy a full Amii deck from T2 onwards.
Amii Ashrider will release in an upcoming content patch, date to be announced.
• Art Spotlight - Amii Ashrider
Amii Ashrider was drawn by our artist Elkondo. Below, he will share what went into creating the new unit. Take it away Elkondo! "The first challenge was to come up with a clear and distinct pose for the unit. Since Skylords Reborn already features multiple horseback units, it was important to differentiate it with a unique silhouette as well as colors." "After some exploration, the pose was quickly decided, and with a quick paint-over, the general vision for the artwork became clear." "At this stage all that was left was cleanup. The 'Ride of the Amii' skill causes the unit to leave behind a trail of green smoke - this was something we wanted to show in the artwork."
"As cool as it was, however, it looked too much like flames. At the same time, we wanted to simplify the background to make the unit stand out a bit more. It took a few attempts to finally find contrast that works best." "With the background done, it was time to polish the main subject a bit and add some much-needed details. We realized the attempted strong perspective on the rider didn't really work any more. The green flames were also removed to try a different look later." "Lastly, alongside additional polish and new smoke effect, the lance was simplified and moved, as the previous intricate design didn't really fit the Amii aesthetic."
And that is how our latest Amii unit got its artwork! We hope you are looking forward to Amii Ashrider!
• Team Changes
We are happy to announce that two new members have joined our volunteer team! First off, VicRattlehead has joined our team as a Discord Moderator, while also showing interest in helping out with development in the future. Secondly, Arphox has already offered a lot of help in regards to improving our updater, and has now properly joined the team as a Tool developer with the goal of making more improvements. Thank you both, and welcome to the team!
• Contribute to Skylords Reborn
Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
• Events
In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
Current events:
• STREAM - WINNER REVEAL: Battle of Tactics #9: The Great Mage Magician - 04.06.2025
Find out who is the greatest of the Great Mage Magicians and their mighty generals in the winner reveal stream of this 3-player event. Join Ultralord on July 4 at 7:00 PM on Twitch.
• FINISHED - The Skylords Reborn Spring Cup 2025
The Spring Cup was our second PvP tournament of the year, and it included some great matches. The tournament was hosted and livestreamed by Ultralord, and you can watch the action here.
• NEW - PvP Tome Tournament - 06.07.2025 15:00 CET
Tome was a PvP game mode in the original BattleForge where players had to build their decks with cards from boosters. With everyone playing with random cards, there are bound to be some unconventional strategies! Please sign-up in advance.
• COMING SOON - Crystal Solid Defence - PvE Event - Starting 11.07.2025 until 27.07.2025
While we arent ready to reveal this event just yet, be sure to check back in on the 11th for a new PvE Event!
• Host your own tournament / event
Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
• In Conclusion
That's all for this Community Update! We appreciate you taking the time to read through it.
As is tradition, we're including a scratch code as a small token of our appreciation for your support.
The code will reward you with a Fire booster: HEAT-LAVA-FIRE-CARD
This code is valid until August 1st, when we will bring you another Community Update.
We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.
You can also sign-up to our e-mail newsletter here.
Archive
• Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)
• Overview Community Updates
• Community Update June 2025
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Metagross31 liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
update:
- added new cards:
Fire Wormlings Hellhound Treasure Wagon Sunderer (Promo) - updated changed cards from the latest patch
- updated "Non-Unit" enum and filter value to simply "None"
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Bini Inibitor liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
Greetings fellow Skyfolk,
after reaching a point where it just wouldn't make sense to continue working on the now outdated version of the SMJ-Website, I decided to completely rebuild the website with different tools and development strategies.
The redesigned site is now at a stage of development where I think it is viable enough to replace the old version, which broke with the anniversary patch of 2021 anyway.
The new version can be found here: https://smj.cards/
The old version is no longer available due to changes made by the hoster heroku that would require paying to host it, but it didn't receive any more updates anyway.
The old version was available here: https://smj.herokuapp.com/
The new site provides a lot of the features the old one did and more.
There are a few exceptions though, which I haven't implemented yet due to time issues, as I wanted give you access to the new site since the old one doesn't work anymore, but I will reimplement them in a later version:
Deals page Filtering/Sorting the cards by powercost, damage, lifepoints, abilities Using URL parameters to set filters/sorters Aside from these, the new site has other things going for it, which are best experienced by playing around with the site, but just a few that may be of interest to you:
Bigger variety of filters (excluding the ones mentioned above) like: Playable with certain orb setup max charges, squad size, starter card, gender, etc. More price details for each card: 1W/2W/3W/4W Median/Mean/Min/Max 7 Days Daily Meadian micro-chart in the main table view Differences of current price to 1W median / yestedays daily median to the daily median of one week ago Short Term chart that updates every 10 minutes but only shows 4 weeks worth of data (limited because of data size reasons) Long Term OHLC-charts that update every day and give a better sense of price development over a longer period of time compared to a regular single point chart Card Auction details of what auctions currently exist for each card, when the auctions were approximately started, when they will switch and when they will end (still a small bug in the calculation sometimes, but I will fix that independently of the site) Average value of the reforged card, when destroying 4 of the same card General card info: Maps to get the upgrades from for each card List of cards that share 5/4/3/2 similarities with the selected card for easier reforging decisions Button to the wiki page for the card Button to copy the shorthand card url for sharing Some other info: The main search field has a "fuzzy" functionality, try searching "LSS" and you will see what it means 😉 I created my own card IDs to not be as vulnerable to changes to official card IDs (Plague), Promo status (Lord Cyrian), affinity (Sandstorm R -> B), as well as potential name changes In some cases SMJ IDs as well as official card IDs can be used for some things: The following links will all redirect to https://smj.cards/card/grinder-promo-p: https://smj.cards/7z https://smj.cards/[1607] All card images are automatically generated from their static data through an api that you are able to use as well, but I will explain how to use it at a later date
The site is still in development and some things might still be subject to change in the future, but I didn't want to make you wait any longer, seeing as the old site doesn't work anymore.
Also, just as an info, the features that the site currently provides represent about 50% of the features that I plan to add in the future. 😉
Just like the previous site, the new one will also only provide information about the prices, the cards were put in the marketplace for and not actual sell prices!
If you find anything that is not working properly or is irritating, please let me know and I will look into it. Also, if you have any specific feature ideas that you think would be useful, don't hesitate in telling me about them and I'll see what I can do. Design/Layout suggestions are also appreciated, as I'm not a designer and just did what came to mind, especially the boosters and card details tables with their cells that display the prieces, which I am not entirely happy with yet.
I hope this little project of mine will be somewhat helpful to you all, as that was my foremost goal from the beginning. 🙂
Thanks and I hope to see you all in the Forge. 😉
PS:
I would also like to mention that I have a discord server dedicated to the whole SMJ project, where I post about the project more regularly than on the forum and where it's easier to get in touch with me regarding everything related to the SMJ.
You can join the discord server here: https://discord.gg/m5Dm5fweSV
Over there you are are also able to interact with a discord bot that allows you to set price notifications for cards that you want to buy/sell and a few other usefull features.
Most of the features the bot provides are only listed by the bot itself, but you can read up a little bit of info about it in this forum thread: https://forum.skylords.eu/index.php?/topic/7300-smj-bot
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Metagross31 liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
update:
- added new cards:
Bandit Hut Gate of Akylos Power Shrine Spirit Gate - updated changed cards from the previous and latest patch
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Metagross31 liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
update:
- added seeding to the random deck/booster/card apis as well as an option to generate M encoded deck codes for each for copying them directly in discord. Seeded random generation was needed so that generating them in discord will result in the same response for every user, which was previously not guaranteed:
Deck: api/random/deck?image&seed=[any string or number] -> seeded deck image api/random/deck?code&seed=[any string or number] -> seeded deck code other old query parameters are also still available Booster: api/random/booster?image&seed=[any string or number] -> seeded booster image api/random/booster?code&seed=[any string or number] -> seeded booster code other old query parameters are also still available Card: (more of a gimmick endpoint) api/random/card?image&seed=[any string or number] -> seeded booster image api/random/card?code&seed=[any string or number] -> seeded booster code -
Metagross31 liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
update:
- added Frost Mage (Promo) already, before it's planned release tomorrow
- updated community decks veteran actions to mark decks as outdated, so that one reporter is enough for the tag to appear, instead of 3 like before
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Maze liked a post in a topic by Majora in Skylords Reborn 4th Anniversary Christmas Event
Today, marks the 4th Anniversary of Skylords Reborn! We’re thrilled not only to have revived this wonderful game but also to continue its development. This project is truly by the fans, for the fans, and we’re deeply grateful for your support in the Forge.
To mark this special occasion, we’ve prepared an exciting event! Starting December 22nd, our Save Christmas event goes live!
With this patch, a new achievement will challenge you to conquer three special Christmas-themed maps. Succeed, and you’ll earn a unique Frost Mage promo card as a reward.
Join us on December 22nd for the full patch notes and celebrate this milestone with us!
In the meantime, have a look at this teaser trailer.
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UltDragon liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
update:
- added new page to edit personal collection manually:
https://smj.cards/personal/collection/edit accessible from the personal collection page with the "Edit Collection Manually" button at the top of the page simple name filtering for cards (other filters may follow at some point, if demanded) with pagination and limited to 20 cards per page due to performance issues otherwise -
WindHunter liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
update:
- added new page to edit personal collection manually:
https://smj.cards/personal/collection/edit accessible from the personal collection page with the "Edit Collection Manually" button at the top of the page simple name filtering for cards (other filters may follow at some point, if demanded) with pagination and limited to 20 cards per page due to performance issues otherwise -
Metagross31 liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
update:
- added new page to edit personal collection manually:
https://smj.cards/personal/collection/edit accessible from the personal collection page with the "Edit Collection Manually" button at the top of the page simple name filtering for cards (other filters may follow at some point, if demanded) with pagination and limited to 20 cards per page due to performance issues otherwise -
Maze liked a post in a topic by Majora in Community Update - December 2024
Greetings Skylords!
A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!
• Yearly Feedback Survey
Every year, Skylords Reborn has a Feedback Survey. While it is typically released in the summer, we decided to give players more time to explore our new Campaign Maps before inviting you to share your invaluable feedback.
Because Skylords Reborn is a community project, we want to understand what our players enjoy and what could be improved. Your input is vital to helping us refine the game and expand our player base.
We hope you’ll take a moment to answer the survey questions, as your responses will directly shape our development priorities. As a thank-you, everyone who completes the survey will receive two boosters. Your feedback will be anonymous.
• Christmas Event & Anniversary
This year, we have something very special planned to close out the holidays. Check back later this month for the official announcement of our Christmas celebration! We are hard at work finalizing the challenge, but the special reward is already prepared. Players who complete the achievement will receive a new Promo Frost Mage card! More information is coming soon, so stay tuned!
The 4th anniversary of Skylords Reborn is also coming up. Traditionally, we celebrate this milestone with an announcement stream and a large content patch. But with a significant patch in September, the Halloween Event in October, and our plans for Christmas in December, it has been an incredibly busy period, and we are not sure if this will be feasible this year.
Rest assured that we are still hard at work on the second batch of new campaign maps, new cards and other features we are sure you will enjoy, but we feel rushing ourselves to release a content patch just to fit the anniversary window this year, is not the right approach. We would still like to celebrate this milestone with you however, so we will explore our options and let you know.
• New Card Spotlight - Molt
We already talked a bit about Molt in our Twilight deep-dive last month, and are now ready to reveal the latest spell coming to the Twilight faction. Lets break down the card and share some of the thoughts behind its design.
Shed
Trigger a unit’s latent capacity for transformation. Target an own Twilight unit and trigger its transformation effect as if it had used Twilight Transformation. Reusable every 40 seconds.
Design notes:
Twilight Transformation has seen a number of improvements, such as reduced transformation time and a built-in cost reduction. At the same time, we have been steadily adding more transformation effects to the Twilight units to give the ability more strategic depth. Still, we are largely restricted by the fact that we cannot lower transformation costs without also lowering bound power costs in units. So as units scale in costs, our only choice is to make transformation effects scale in strength. We do not think this efficiency arms race is rightly achievable, so we are moving in a different direction through the introduction of Molt. For a low fixed cost, Molt will be able to trigger the transformation effect of any Twilight unit, meaning we can now design transformation effects with Molt in mind and not solely based on bound power costs. This also allows for more flexibility as players can now trigger transformation effects quickly and easily without having to make use of the often clunky Transformation process.
Molt will release alongside our next content patch, date to be announced.
• Art Spotlight - Molt
The artwork for Molt (originally called Evolution during development) was created by SpiritAlpha. He envisioned Twilight creatures shedding their old skin, transforming into even greater monstrosities. SpiritAlpha quickly produced two early sketches:
We liked the early concept, and work continued on the one involved the Mutating Maniac. To ensure the artwork fit well within the card frame and kept the focus on the main design, we removed the extra characters. At one point, we considered depicting old skin transforming into new body parts, but we quickly discarded the idea, as it didn’t enhance the artwork.
We were pleased with how the artwork was progressing but concerned it wasn’t clear enough that this was a spell rather than a unit. We explored several options but weren’t satisfied with the results. The first attempt made the card feel like a binding spell, while the second clarified it was a spell but faced contrast issues when displayed in the deck bar. Wherever possible, we aim to ensure players can quickly identify cards at a glance.
We spent some time tweaking the base artwork, experimenting with various intensities of the blue glow to emphasize the spell aspect of the card. We also ensured the toxic Twilight clouds, iconic to the faction, were present to highlight the transformation effect being triggered. Ultimately, we chose a strong blue contrast against the creature and mirrored the artwork to further distinguish the card from its creature counterpart when viewed in the deck bar.
We are happy with how the artwork turned out and would like to once again thank SpiritAlpha for his incredible work and contributions to the game. Our art department is severely understaffed, and it’s almost entirely thanks to him that we’re still able to add new cards to the game.
If you’re an artist or know someone who can create art in a style fitting for BattleForge, please don’t hesitate to reach out to us! You can apply directly here, or contact Majora or Dutchy on the Forum or on Discord.
• "How Does It Work" series - BFP
We recently launched a new video series on our YouTube channel, How Does It Work, where we dive into various topics that often raise questions.
So far, we’ve released a video on Void Power, the Root Network and a guide on how to install the game.
Another topic that often comes up is ''How do I earn BFP?", the topic of our latest video!
We’d love to hear feedback from the community on this series. These videos take quite some time to create, but we’re more than happy to continue if they’re appreciated.
Are the videos clear and interesting to watch? Are there any other topics you would like to see covered?
Please let us know your thoughts in the comments below!
• Contribute to Skylords Reborn
Expanding on a game like BattleForge requires a lot of enthusiastic and skilled volunteers. While we are very happy with how the game shaped out to be, over the years we have struggled filling certain roles that are now truly becoming a problem for the health of the project. We would like to highlight a couple of positions that we could really use (more) people for.
Critical: Artists
Despite multiple calls for help, we have unfortunately not received any applications for the artist role. Due to the remote nature of our team and current global challenges, both of our artists have been heavily impacted, with one now completely inactive. This has significantly slowed the release of new cards and placed immense pressure on our sole remaining artist.
We would like to stress our appeal: if you know any skilled artist who might be willing to contribute to Skylords Reborn, please forward them our way. Your support is vital to keeping the game alive and thriving!
For more information, click here.
Critical: Marketeer
One of the most common pieces of feedback we receive from players is, “You should market the game more.” While we completely agree, this is easier said than done. Our options are greatly limited—paid marketing is off the table—and more importantly, we currently don’t have a dedicated marketer. Unfortunately, no one with the necessary skills or experience has applied for the role.
If you’re motivated, have a strong network, and believe you can help us spread the word about Skylords Reborn, we’d love to hear from you!
For more information, click here.
Map Testers
With our increased focus on map-related content, we are looking for more Map Testers to help identify bugs and ensure balance.
As a Map Tester, you’ll gain early access to new maps and game modes, with the responsibility of playtesting and providing valuable feedback to the map development team. This includes evaluating the balance and fun factor of maps, identifying exploits, suggesting areas for visual improvements, and ensuring overall quality.
The availability of dedicated Map Testers not only improves the game’s quality but also significantly speeds up the release of high-quality content.
This is a non-staff contributor position. Tasks for these roles come and go, and they are a great way to help without receiving too much responsibility.
For more information, click here.
Other roles
Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
• Events
In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
Current events:
• FINISHED - Seven Strategy Showdown 7 - Egg ball
The last SSS-event finished past Friday, and was one of the most unique events we have seen in Skylords Reborn. Find out the winners in the event stream, or play it yourself in a versus mode that is being developed in the future! More information.
• COMING SOON - Christmas Challenge
While not technically an event, be sure to check in for our Christmas challenge later this month!
• SECOND PHASE - PvP AI programming contest
Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! Players are still able to join this programming contest. More information.
• Host your own tournament / event
Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
• In Conclusion
That's all for this Community Update! We appreciate you taking the time to read through it.
As is tradition, we're including a scratch code as a small token of our appreciation for your support.
The code will reward you with a general booster: GIVE-FEED-BACK-TIME
Please note: Filling out the feedback survey also rewards you with 2 boosters.
The code is valid until January 1st, when we will bring you another Community Update.
We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.
You can also sign-up to our e-mail newsletter here.
Archive
• Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)
• Overview Community Updates
• Community Update November 2024
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Metagross31 liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
update:
- added new cards:
Simulacrum Jorne (Promo) Twilight Archers - updated changed cards
- fixed Twilight Crawlers transformation cost
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Majora liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
update:
- added new cards:
Simulacrum Jorne (Promo) Twilight Archers - updated changed cards
- fixed Twilight Crawlers transformation cost
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Metagross31 liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
update:
- fixed Amii Monument abilities description
- fixed Fire Force [R] affinity
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Metagross31 liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
update:
- added new maps as drop locations and to community decks:
Unexpected Visitors Into the Jungle - added new cards:
Umbabwe Amii Sentinel Energy Core Skydancer - updated changed cards:
Amii Monument Dying Breed Fire Force (Formerly Girl Power) Grove Spirit Lost Dancer Lost Manabeast -
Cocofang liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
update:
- added new maps as drop locations and to community decks:
Unexpected Visitors Into the Jungle - added new cards:
Umbabwe Amii Sentinel Energy Core Skydancer - updated changed cards:
Amii Monument Dying Breed Fire Force (Formerly Girl Power) Grove Spirit Lost Dancer Lost Manabeast -
WindHunter liked a post in a topic by Maze in Community Update - September
I am happy to see my idea be turned into a card. 🙂
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VolvoxGlobator liked a post in a topic by Maze in Community Update - September
I am happy to see my idea be turned into a card. 🙂
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You will win with me liked a post in a topic by Maze in Community Update - September
I am happy to see my idea be turned into a card. 🙂
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Metagross31 liked a post in a topic by Maze in Community Update - September
I am happy to see my idea be turned into a card. 🙂
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Navilac liked a post in a topic by Maze in Community Update - September
I am happy to see my idea be turned into a card. 🙂
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Hrdina_Imperia liked a post in a topic by Maze in Community Update - September
I am happy to see my idea be turned into a card. 🙂
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WatcherOfSky liked a post in a topic by Maze in Community Update - September
I am happy to see my idea be turned into a card. 🙂
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Jodekoek liked a post in a topic by Maze in Community Update - September
I am happy to see my idea be turned into a card. 🙂
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Majora liked a post in a topic by Maze in Community Update - September
I am happy to see my idea be turned into a card. 🙂