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Hrdina_Imperia

Map Designer
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  1. Hrdina_Imperia liked a post in a topic by Kapo in Urban Planner Budget Guide   
    Hello Skylords,
    After doing the Pure Nature Guide for the Promo Manawing, I also set my mind on the challenge to do the Urban Planner with a severe deck limitation: Only one deck for all maps, and as cheap as possible. I came up with the following deck:

     
    Deck Code: MTPKPZFsPENtYMLrYULtLsXwVJKdUKKrIsIUMwYNL
    Here is a playlist with the playthroughs:
    CLICK HERE
    Thanks also to @Majora for playing Sunbridge with me. 
    Good luck to all beginners using this strategy, and see you in the Forge!
  2. Hrdina_Imperia liked a post in a topic by Jodekoek in Non-trade collecting mode   
    Hi guys,
    So I was wondering if the community is interested in a non-trade mode to play the game. 
    I have a 'finished' account (Dwightschrude) where I have all the cards and gold that I want and more, much more. I don't want to throw away my account
    At the same time, the biggest joy by far, for me at least, is to play the game from scratch and collect cards and build decks to do the achievements. For example, doing Sunbridge on expert is so much more fun when you have to make due with a few shitty cards you opened from your first bunch of boosters and build a creative deck with it, because it is all you have. For me, at least. 
    So I was thinking, there is this game called Runescape, where there is an Ironman mode. This mode makes the player not being able to trade and so they have to collect everything on their own. Its an extra challenging mode and it makes the player feel he has to rely more on his own resources and creativity.
    What I also like about this mode is that we can have a cake and eat it too, because then a player could keep his or her main account and have a second non-trade account to experience a new challenge and enjoy the best part of the game again. Since the second account cannot trade, it should not become something people would 'exploit', I think?
    So yeah, idk, it was just an idea, I don't know the first thing about coding or whether people would be interested
    Cheers!
     
     
  3. Hrdina_Imperia liked a post in a topic by Kapo in Complete Pure Nature Guide   
    Hello Skylords,
    After starting the Masters of the Forge, I had the setup ready to record some videos - and since I was always drawn to Pure Nature, I thought it would be nice to have some chill sessions and record all necessary maps for the Mana Wing Promo.
    In the playlist linked below, you will find a complete collection of Pure Nature playthroughs - I might also add some bonus content, especially if there are some requests.
    CLICK HERE FOR THE PLAYLIST
    This content is in honour of BadKen, who did the same back in the days, and I remember very fondly that his content helped me a lot not only to understand how to play Nature, but also how the more tricky expert maps work.
    See you in the Forge, fellow Skylords!
  4. Hrdina_Imperia liked a post in a topic by Kubik in Skylords Reborn PvP AI programming contest - Phase 1   
    🤔didn't @Metagross31 promissed working example in all "not obscure" (or whatever the formulation was) languages people will ask for it?
  5. Hrdina_Imperia liked a post in a topic by Metagross31 in Skylords Reborn PvP AI programming contest - Phase 1   
    Just as Kubik said, we will provide some very basic examples, such as an AI that just spawns a single unit and gives an attack command, so participants know where to start.
  6. Hrdina_Imperia liked a post in a topic by Metagross31 in Skylords Reborn PvP AI programming contest - Phase 1   
    The Skylords Reborn PvP AI programming contest - Phase 1
    Hello fellow Skyladies, Skylords and other Sky-beings!
    We're thrilled to introduce a one-of-a-kind event that combines the thrill of PvP gameplay with the ingenuity of programming. Get ready for the AI Programming Tournament, where your submitted programs will face off in an epic showdown to find the ultimate AI strategist!

    Format
    The event will consist of three separate phases, with phase 1 starting now!
    In phase 1, we ask all of you, who are interested in participating in this event, to fill out a questionnaire about your previous programming experience and programming language of choice. After the questionnaire closes, we will use this information to prepare an API (Application programming interface) and document it according to your programming skills, such that everyone who is interested will be able to compete! Once the API is ready to be presented to you, phase 2 starts, in which you will have enough time to write and test your programs. Once phase 2 ends, phase 3 will be a tournament, in which all entries we received battle if out to find the best of them all! More information about the technicalities will be presented when phase 2 starts.
    Event Details
    Deadline for phase 1: 31.12.2023 Start of phase 2: Not yet determined Link to the questionnaire: *CLICK* Link to the event Discord: *CLICK*
     Why participate?
    Participating in this tournament offers a unique opportunity to not only showcase your programming skills but also demonstrate strategic thinking in a dynamic gaming environment. Beyond the thrill of competition, there are fantastic prizes at stake. The specific prizes will be disclosed at the start of phase 2.
    In our effort to make PvP more approachable for newer players, we would love to add the option to play and practice against AI opponents. We are currently exploring our options, and your entry could serve as the foundation for this!
    Whether you're a seasoned programmer or just starting out, this tournament welcomes all skill levels. We will provide enough documentation, such that everyone can participate with at least a basic program.
    Please note...
    We are aware, that this is not a gameplay event and that only a minority of the community will likely be interested in competing. For those of you, who are looking for more gameplay-oriented events, don't worry, we will still have those in the future!
    For those of you, who will participate, please be patient during phase 1. We want to make sure, that everything works and all technicalities are figured out by that time, so expect a delay between the end of phase 1 and the start of phase 2. Do not expect phase 2 to start at the beginning of next year, please allow us enough time to prepare everything, which might take some time!
    Special Thanks
    Big thanks to @Kubik for providing all the technical stuff necessary to make this happen!

    Questions
    Reply in this thread if you have questions, we will answer them as soon as possible.
    Best regards,
    The Skylords Reborn Team
  7. Hrdina_Imperia liked a post in a topic by WindHunter in Community Update - October 2023   
    I think it is worth mentioning here that after community feedback and playtesting, that we have decided to change the Stonekin card which we announced last month, Tectonic Shift, to also affect Frost and Nature buildings. In terms of Bedrock itself, this will open up access to Worldbreaker Gun and Stronghold, in addition to Deepgorge and Stone Launcher, as good companion towers for Bedrock's "Living Rampart" ability. 
  8. Majora liked a post in a topic by Hrdina_Imperia in Community Update - October 2023   
    Hype! I do indeed like turtles!
  9. Hrdina_Imperia liked a post in a topic by Majora in Community Update - October 2023   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    • General Update

    It's been a while since our last content patch, and we'd like to provide a brief update on the project. Skylords Reborn relies entirely on the free time of our dedicated volunteers. While we strive to address sudden spikes in inactivity as effectively as possible, there are occasions when unexpected delays are inevitable. Our aim is to strike a balance between revealing upcoming new content and features and getting them into your hands. Currently, this balance is a bit off, resulting in the announcement of some upcoming features a while ago, while they have not yet been implemented. We hope for your understanding in these matters and that you still appreciate us showing what we are working on.
    We'd also like to inform you that progress on our upcoming campaign maps is proceeding smoothly. Although we haven't disclosed specific details yet, this decision was made deliberately. The process of map creation can be complex, and even in the late stages of development, maps can undergo significant changes. We want to ensure that our new maps earn their place alongside the existing campaign, so we've invested substantial time in establishing the foundational elements to build upon. Our dedicated testers are currently working to ensure these maps provide an enjoyable playing experience, and we're confident that the end result will be something you'll greatly appreciate. Please stay tuned for more updates!
     
    • New Card Reveal - Bedrock

    In June, we unveiled the artwork for our highly anticipated tier 4 Stonekin turtle. Since then, people have been curious about the card and its associated effects. Today we are excited to show you the design for the upcoming Stonekin unit: Bedrock.
    Please note: We are still testing the card. While we are generally happy with it, numbers, effects, and its rarity might still change before release. 
     

     
    Delving further into the building-focused Stonekin archetype, Bedrock offers Stonekin players an exciting and versatile tool for the endgame. If you want to learn more about this archetype, please check out the Stonekin Deep Dive!
    Bedrock stands as a formidable elemental destroyer, capable of both laying siege to enemy buildings and constructing new ones. Additionally, it possesses the ability to fortify friendly structures with an Ice Shield. This card has a ranged auto-attack, siege, two active abilities, and, naturally, the Stonekin passive ability.
    Bedrock will be available in two different affinities, each influencing its unique Sculptor ability. Once released, the card will drop from boosters and can be reforgable. 
    Bedrock will be the first Ultra Rare card from the Rebirth Edition. To make sure enough players will be able to enjoy the card, we are considering hosting an event around the release where you can earn the card. Stay tuned for more information.  
     
     
     
    Let's break down the card: 
     
     Rock Throw (auto attack)
    Range: 30m
    Every 3 seconds, unit fires a molten stone dealing 633 damage, up to 950 in total. Knocks back small and medium units.
     

    Blessed/Tainted Sculptor
    Range: 30m
    Place a Stone Launcher with an affinity towards Frost/Shadow that deconstructs after 30 seconds at a target location within a 30m radius. Only one tower may be placed at a time. Can be placed nearby enemy units and structures. Reusable every 30 seconds.
     
    Living Rampart
    Cost: 50p - Range: 30m
    All friendly buildings in a 30m radius will be fortified, gaining an Ice Shield that absorbs 1800 damage for 15 seconds. The Ice Shield renews itself once after 15 seconds to absorb an additional 1800 damage. Reusable every 30 seconds.
     
     Siege
    Deals 100% more damage against structures.
     Adamant Skin (Stonekin faction passive ability)
    The unit takes 15% less damage
     
    Bedrock has been in the making for quite some time now, and we still need a little more time to work on some technical implications. Alongside the new Tectonic Shift card and some upcoming balance changes, we hope to improve and explore the playstyles of the Stonekin faction. We are currently not able to communicate a release date yet.
     
    • Look reveal - Bedrock

    And finally, here's a sneak peek at how Bedrock will appear in the game!  We hope you are looking forward to our new favourite stone turtle!
       • Community Spotlight - Masters of the Forge

    Skylord of Honour and CCC-host Kapo started a new project this month: Masters of the Forge.
    In this podcast-like series, Kapo interviews various staff members to discuss the project and personal stories about their interaction with BattleForge and Skylords Reborn. In his own words:
    Masters of the Forge will shine a light on all those people working so tirelessly on Skylords Reborn - for the average Skylord, [Game Masters] are elite, mythical creatures too many know nothing about, and we will hopefully change that. So, in this dev-talk-like podcast series we will meet several Masters of the Forge in person, and hopefully I will be able to ask them questions that are interesting to you. And, you will also get the chance to ask them some questions! The series will be streamed on Twitch and afterwards uploaded on YouTube.
    Please note that while the content created is supported by the SR Team and will be all about Skylords Reborn, this is no official event or dev-talk. The focus will be around the guest, what their duties are, how they feel about the game and its development - we will not elaborate future changes in depth or announce anything fancy. But hopefully we will know more about the guest and how It's like to be part of the SR Team.

    There are currently 3 episodes to watch:
    • Episode 1: Dutchy, Lead Moderator
    In this episode, Kapo and Dutchy discuss various moderator-related topics. Find out about how our moderators keep Skylords Reborn a fair community. Watch now.

    • Episode 2: Majora, Project Coordinator
    In this episode, Kapo and yours truly talk about the Community Updates and Project Coordination. We also go over what goes into creating a new card for Skylords Reborn, and which departments are needed to make it happen. Watch now.

    • Episode 3: Volin, Testing Coordinator
    In this episode, Kapo and Volin dive into the topic of testing, a crucial part of the game. As a special treat, Volin showcases the new rPvE difficulty 9.5, as previously announced in our community update. Watch now.
    Episode 4 will be hosted live on the 7th of October and feature RadicalX, Game Designer and PvP expert. Tune in live on Twitch, or watch back on YouTube the day after.  
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
     
     • NEW - PvP AI programming contest
    We are gathering players for a new type of event. Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! More information.
     
    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our other Event Organizers, @Metagross31or @Minashigo Hiko. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
     
    • Contribute - Spotlight

    If you are interested in helping out with our upcoming new campaign maps, Map Tester might be of interest to you!
     
    • Open Position - Map Tester
    As a map tester, you get early access to new maps and game modes and are responsible to playtest them and provide feedback to the other map developers about possible issues or improvements. This includes checking how balanced the map is, how fun it is to play, if there are any exploits, if areas on the map need to be prettified etc. Map developers/designers/artists should be able to rely on you to make sure maps that are released or changed are done so properly.
    More information.
     
    But there are more roles available. Below, you can take a look at all our open positions. 
    Skylords Reborn is a community-driven project fuelled by the passion and dedication of over 45 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to take a look at our open positions!
     

     
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a Stonekin booster: DOYO-ULIK-ETUR-TLES
    The code is valid until November 1st, when we will bring you another Community Update. 
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. 

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update September 2023
  10. Hrdina_Imperia liked a post in a topic by Eirias in The One Deck Challenge (and Vote)   
    Howdy folks!
    As many of you know, I've been streaming my "One Deck" Challenge recently, and I'm almost done with Pure Frost! If you missed these and want to catch up, you can find them in the livestream tab of my YouTube channel: https://www.youtube.com/@Eirias_h4/streams
    At some point I'll probably clip these videos into their own Youtube videos, but for now I'm just linking them in a spreadsheet, in case you're interested in checking out a specific map.


    The rules of the challenge:
    Beat all Expert campaign maps with the same "Pure" deck (no modifications between maps) No Neutral Orb cards (especially Amii Monument) If any teammates join on the map, they also have to use the One Deck At the moment, the only map left in my Pure Frost challenge is Nightmare Shard. I have a couple unsuccessful attempts trying to solo the map, and I'll probably revisit it in the future, but by the time you're reading this I have probably finished it with a partner and am ready to move on to the next deck!
    Speaking of which, I promised I'd put it up to vote! I want to take care of the pure decks first, so that leaves Pure Fire, Pure Shadow, and Pure Nature. Vote!
     
    I'll also include my deck lists here, if anyone wants to prepare their own decks to join me in the challenge. Since I haven't started any maps with these decks yet, I'm also open to suggestions for modification. In particular, I might need to adjust the Pure Nature deck to beat Ascension map 2.
    Pure Fire decklist: 
    /importdeck MiFaFCNEUNSCP0MkV_KKUKMiEdIcTZXEGWLGNCGlK

    Pure Nature decklist:
    /importdeck MgGqFLaZFuLUMgVvGkGwGOMsPGQHQYUzMULsXELoR

    Pure Shadow decklist:
    /importdeck MvExENLuMRPXKdUeUKKyIEVKQrYZM8M6V9MQLBVgS

  11. Hrdina_Imperia liked a post in a topic by Majora in Master of the Forge #2 - [GM] Majora, Project Coordinator - 11.09.2023 19:30 CEST   
    I have heard this once before, though I have been on streams before and around for a while, so I thought by now it was common knowledge. 
    I always liked the name, though I mostly swapped to it because my older online name didnt work well in English pronunciation.
    From the Zelda wiki: ''The gender of Majora is disputed, as neither the game nor any supplementary material states it.'' 🙂
    I highly encourage more people to do it! 🙂 You dont even need boosters for it, you can just check your booster history and pick the last 8 to build a deck with.
  12. Majora liked a post in a topic by Hrdina_Imperia in Master of the Forge #2 - [GM] Majora, Project Coordinator - 11.09.2023 19:30 CEST   
    Lots of interesting stuff discused, and loved the Tome deck idea for gampleay. 
  13. Kapo liked a post in a topic by Hrdina_Imperia in Master of the Forge #2 - [GM] Majora, Project Coordinator - 11.09.2023 19:30 CEST   
    Lots of interesting stuff discused, and loved the Tome deck idea for gampleay. 
  14. Hrdina_Imperia liked a post in a topic by Kapo in Master of the Forge #2 - [GM] Majora, Project Coordinator - 11.09.2023 19:30 CEST   
    Masters of the Forge #2 is now also on YouTube! 

    Thanks to @Majora for taking so much time! My next guest will be Testing Coordinator @Volin on the 23rd of September.
  15. Hrdina_Imperia liked a post in a topic by Kapo in Master of the Forge #2 - [GM] Majora, Project Coordinator - 11.09.2023 19:30 CEST   
    Today is the day! Dont miss out the stream, starting today 19:30 CEST. 
    Also, if you want to ask me a specific question and you dont have time to be on stream, you can still drop me a DM. 💌
  16. Hrdina_Imperia liked a post in a topic by Kapo in Master of the Forge #2 - [GM] Majora, Project Coordinator - 11.09.2023 19:30 CEST   
    @Majora suggested that we play tome! For those who don't know, tome play is where you draw a number of boosters, and you are just allowed to use those cards. We drew two pools of 8 boosters each and determined randomly who will use what pool. Hopefully that will spice up the gameplay a bit. Down below, you will find our pools.
    Majoras Pool:

    Kapos pool:

     
  17. Hrdina_Imperia liked a post in a topic by Wallet in Collection Tracking Sheet   
    I know you can see a simple count of how many cards of each rarity you have in game, but I like keeping track of things more than most and I also like spreadsheets more than most, so I made a little spreadsheet to keep track of which cards I have, how upgraded they are, etc.
    It has two sheets. One that tracks your collection:

     
    And one with an overview/stats:

     
    I'm not sure if anyone else will get any use out of it, but since I made it anyway I figured I'd post it. If you're so inclined, you can make a copy of it on Google Docs at this link.
    (Also sorry if this isn't the ideal forum for this; I wasn't sure which was.)
  18. Kapo liked a post in a topic by Hrdina_Imperia in Master of the Forge #1 - [GM] Dutchy, Lead Moderator - 03.09.2023 19:30 CEST   
    Oh damn, completely forgot about the Stream. At least I have something to watch after work 🧐
  19. Hrdina_Imperia liked a post in a topic by Kapo in Master of the Forge #1 - [GM] Dutchy, Lead Moderator - 03.09.2023 19:30 CEST   
    Masters of the Forge #1 with [GM] Dutchy is also on YouTube!
    Sadly there were some troubles with the audio - even though I tested it beforehand, the intro-music got copyright-problems... 😐  
    This link points to a point in the stream where its still a acceptable entry :

    Successfully disputed the copyright claim - hooray, now with audio right from the start. Unfortunately, that leads to a new export to YouTube. New link:
     
     
    Thanks to @Dutchy again for being my first guest! Next up is @Majora, Project Lead of the SR Team.
  20. Hrdina_Imperia liked a post in a topic by Cocofang in Community Update - September 2023   
    The idea was to convey the feeling of the stone plates colliding and ricocheting off of one another. Similar to how the wall-gates in the game have a slight bounce to them when you open and close them.
  21. Kapo liked a post in a topic by Hrdina_Imperia in CCC #12 - Say Goodbye To One - UNTIL 31.08.2023   
    Great job for everyone, thats a lot of entries. Happy I got into the ranks  :^)

    It completely eluded me, that the Amazons can take over the bugs. Thats some nice thinking there for nature run.
    As for the fastest run, I expected it to be the Witchclaws. I tested them myself, getting to the second last camp around 2 minute mark, but my execution was bad and never finished a run 😄
  22. Hrdina_Imperia liked a post in a topic by Majora in Community Update - September 2023   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    • Yearly Survey Results

    Once more, a huge thank you to everyone who took part in our 2023 Survey. This year, more than 1700 of you generously shared your feedback on a wide array of topics, ranging from general perceptions of the project to thoughts on balance and upcoming features. As always, your insights will be instrumental in shaping our future updates and guiding our areas of focus. Just like last year, we have gathered all the responses and condensed them into a brief presentation.


     
    • New Card Reveal - Tectonic Shift

    Today we have an exciting upcoming Stonekin card to show you, first teased in our Stonekin Deep Dive. Take a look at Tectonic Shift!

     
    Terrestrial Gate
    Grants the targeted friendly Stonekin building the ability to relocate to another spot within a 100m range. After the relocation, the building will be more vulnerable, taking 50% more damage for 20 seconds. Reusable every 20 seconds.
     
    Please note: We are still testing the card. While we are generally happy with it, numbers, effects and artwork might still change before release. 







    By casting this spell on your Stonekin building, you grant it a permanent teleportation ability, akin to the mechanics of the Phase Tower. Once the spell is cast, you'll have the liberty to teleport the building multiple times throughout the match at no additional cost. It's worth noting that the teleportation range spans an impressive 100 meters, which is twice the distance covered by the Phase Tower (50 meters)
    Tectonic Shift is meant for the building-focused Stonekin archetype. If you are interested in more information about this archetype, please take a look at our Stonekin Deep Dive! 
    Below, you can see the teleport effect in all its glory:
     
    • Voice Acting – Update

    We have successfully completed our search for voice actors to bring our upcoming new cards and characters to life!
    The next steps will be to finalize the scripts and get the voice actors to record their lines. We are very happy about the chosen candidates, and can't wait to show you more in the future. 
    Everyone who applied as a voice actor should have received an e-mail about the results of their trail take. If, by any chance, you haven't received this email, please don't hesitate to reach out to me (Majora) directly via Discord or by sending a direct message on the Forum.
    Thank you, and to be continued!
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
     
    • FINISHED - CCC #12 - Say Goodbye To One
    This CCC was a throwback to the very first CCC, where Skylords had to complete rPvE on difficulty 1 as fast as possible. Enough players participated to unlock a scratch code for the whole community! More information.
     
    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our other Event Organizers, @Metagross31 or @Minashigo Hiko. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
     
     • Gameplay Trailer

    Continuing from our cinematic trailer, we're thrilled to present a fully voiced gameplay trailer for the game! We extend our heartfelt gratitude to Dreamlord for once again lending their voice to this project. We are already seeing an increase in new Skylords finding out about the project after watching the trailer, which is lovely to see!
    As a volunteer project, we are very limited to what we can do on the marketing side, so this trailer reaching the masses is super important for us. Please help us out by liking and sharing the trailer! As a thank you, we have also added a scratch code in the comment section of the video. Please don't share this code with other players directly, but point them towards the trailer instead!
    We hope the community can come together to make this trailer a great success!

    As a labor of love carried out by volunteers, Skylord Reborn's growth has been dependent on word-of-mouth recommendations and reconnecting with BattleForge's former playerbase. With over 130,000 registered accounts, we've been pretty successful in doing so. However, we remain convinced that there is still a lot of untapped potential. While a substantial portion of our player community comprises BattleForge veterans, there exists a vast expanse of real-time strategy (RTS) and trading card game (TCG) enthusiasts who are yet to discover this unique blend of genres. The above trailer was created with this in mind, showcasing the game for what it is in a way that does not require BattleForge knowledge. The next step is to actually reach those players, which brings us to....
     
    • Contribute - Spotlight

    There are two roles in specific we would like to highlight this month.
    First off, we are looking for an active and passionate outreach coordinator, helping us reach new Skylords by contacting streamers, influencers, media, and other potential parties. This role can make a drastic impact for Skylords Reborn, so please consider applying.
     
    • Marketeer / Outreach Coordinator
    As a Marketeer / Outreach Coordinator, you are responsible to spread the word and create awareness about Skylords Reborn, attracting veteran and new players alike. 
    Your tasks will include actively researching and reaching out to potentially interested streamers, YouTubers, Discord channels, game magazines, among others. You will be responsible for the communication to and from interested parties and for any promotion deals (for example involving scratch codes). Please note that Skylords Reborn cannot do any paid promotions. 
    More information. 

    Second, we are looking for someone to help us in the Event Department. Where an Outreach Coordinator draws in new players, Event Managers try to keep them invested by providing fun events to participate, either by hosting them or supporting community members in doing so.
     
    • Event Manager / Organizer
    As an event organizer, you are responsible to design and organize official events and tournaments from start to finish. This process includes research for new and fun event ideas, design the event and rewards, promote and organize the event and ensure it runs smoothly as a whole. 
    Furthermore, you will also be responsible for the communication from and to the community for anything event and tournament related and to guarantee all rewards are handed out accordingly. Lastly, as an event organizer, you are also the contact person for unofficial community events and tournaments seeking for sponsorship from the project. 
    More information.

    But there are more roles available. Below, you can take a look at all our open positions. 
    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 45 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to take a look at our open positions!
     

     
    • New Team Members

    We had five new members join the project the past month!

    We have two new moderators; Linkx is our new Discord Moderator, while Vultagx is our new Global Moderator. Feel free to contact them if you have a question or run into any issues in the game or on our Discord.
    We also have two new developers; Pierakor is our new Tool Developer. His initial focus will be on the Special Effects Editor, which we use for editing and creating new special effects in-game. He will work closely with our two Tech Artist to improve our tool according to their needs. Lucas Ansei is our new Web Developer. He will be working with our other developers on the internal web-interface.
    Last but not least, Kayrie has joined the team as a Map Artist. He will help out the Map Department who are currently working on new Campaign Maps, making sure they will look visually appealing. 
     
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a Stonekin booster: NEWT-ECTO-NICS-HIFT

    The code is valid until October 1st, when we will bring you another Community Update. 
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    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update August 2023
  23. Hrdina_Imperia liked a post in a topic by Kapo in CCC #12 - Say Goodbye To One - UNTIL 31.08.2023   
    Hello again Skylords, Skyladies and other Skybeings; it's time to announce the winners!  
    First of all, I’d like to thank everyone for making the Crappy Community Contest #12 happen – no matter in what way: developing the idea, participation, sponsoring prizes, spreading the word or helping me to organize it.
    In total, we reached a total number of 75 participants – thanks to the Skylords Team for sponsoring the code: CCC1-2BYE-TOTH-EONE
     
    Here are the top ranked Skylords of the CCC #12:
    1st place      S      02:16.9        Trando            
    2nd place     S      02:22.0        RadicalX
    3rd place      S      02:25.0        Dutchy
    4th place      N     02:50.8        AAA                  Fastest Nature
    5th place      N     02:55.9        Carofex
    6th place      N     02:58.6        LoveBF              Fastest Newcomer
    7th place      N     03:01.6        NachtwolfYT
    8th place      N     03.06.4        MephistoRoss
    9th place      N     03:07.0        Hauclir
    10th place    N     03:07.9        Lobo
    11th place    N     03:09.7        Hrdina_Imperia
    12th place    N     03:10.0        Stiles
    13th place    N     03:11.2        Lebovin
    14th place    N     03:11.8        Magisou
    15th place    N     03:12.4        Batkia
    (S = Shadow, N= Nature. Fastest Frost time was 03:47.8.)
    Special Achievements:
    Overload: Build all orbs and monuments. (Claimed by Fayt89) Better safe than sorry: Build towers. (Not Claimed) Cheater: Play a fire card. (Not Claimed) Congratulations to all winners! I will send out all prizes as soon as possible. If you are interested, see below for the top replays, and a complete time list of all entries, so you can check how you stacked up.
     
    Winners of the Random Draws
    The dice gods have determined the fate of the following cards:
     

    I will send you all prizes as soon as possible through in-game mail. I'm also reserving the right to make corrections on rankings and prizes, since the large number of names and cards makes it very likely that I made a mistake.

    Complete list of times and winning replays

    Behind the spoiler tags, you find a total list of times for all entries. This is the split between the factions:

    Total list of entry times:
    If you watch closely, you may spot that 5 times two people landed in the exact same time and have been decided by the time of the submission. Four contenders were disqualified.

    Here are the replays of the top three runs, plus the best Nature run:
    1st place: CCC12_02.16.9_Trando.pmv
    2nd place: CCC12_02.22.0_RadicalX.pmv
    3rd place: CCC12_02.25.0_Dutchy.pmv
    Fastest Nature: CCC12_02.50.8_AAA.pmv
     
    How on earth are they so fast?
     
    In conclusion
    First and foremost, I'd like to thank again all those who helped with this event. Of course, I'd like to thank the generous sponsors for all the prizes they gave: @Ultralord, @ElementG, @Trando, @RadicalX, @Bonobobobo, @Dragonclaw, @Majora and the Skylords Reborn Team.

    If you have a crappy idea for a future CCC you may share and discuss that with me, I can host your idea, or you can host your own Crappy Contest! Feel free to contact me anytime. If you want to discuss or host a non-crappy contest, contact our Event Managers @Metagross31 and/or @Minashigo Hiko. They are super supportive and will help you to organize your event!
  24. Hrdina_Imperia liked a post in a topic by Kapo in CCC #12 - Say Goodbye To One - UNTIL 31.08.2023   
    After having nothing disputed yesterday, I just sent out all Winners prizes. Congratulations again!
    This concludes all business concerning the Crappy Community Contest #12.
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