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Posts posted by Hrdina_Imperia
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I guess we should send our card ideas via DMs, but hell, people are sharing their ideas and I wanna do that too 😄
Name: Cursed Tree
Tier & Orbs: T2, Fire and Nature
Type: Unit
Power: 110Hit points and Size: 1000 & L
Attack value and Type: 1300 & ranged (L counter)Passive Abilities: Miasma Balls - Every 3 seconds, unit hurls a ball of infected miasma, dealing 195 damage to enemies in a 8m radius around its target, up to 330 in total. Enemies hit by the miasma are cursed: for the next 5 seconds, they will take extra 30% damage from entities infected by the Twilight curse.
Active Abilities: Transformation (standard)Used Magma Hurler model as a base. The rocky parts are twilight greenish, the central 'fire' has the twilight yellow.
Explanation of idea behind the card:
Since the EA times, I always hated playing the Twilight. The faction seemed so good looking, so 'cool' if you will, but playing it was always a misery for me. The recent changes made by SR made it great again (pun not intended) and well, since now I play it plenty, I feel there is something missing for the early game of Twilight. Twilight faction lacks ranged options on second Era, only such unit currently being Deathglider (flier, papermush HP), if we don't count 'pure' cards. Cursed Tree is wannabe solution to that problem. It also serves as a 'middle point' power wise between the lower units and Vileblood.It offers good damage and potent support/buff effect for other Twilight cards, alongside the upside of being a ranged attacker. Downside and a means to balance it are no knockback and high power cost.
Its effect means that the card is still greatly useful even into later stages of the game, and once it loses its usefulness, Cursed Tree can be Transformed into a higher tier unit. The Miasma Balls effect only working for other Twilight units/buildings should also make the card not too strong in PVP, but since I am completely oblivious to this part of the game and its metas, I cannot be 100% sure.And, then there is the biggest upside of it all - another card using the ALMIGHTY MAGMA HURLER MODEL!
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Holy Moly, time for that PROMO MAGMA HURLER! Kidding of course, but really nice way to flex some of those imagination muscles.
Kapo likes this -
Oh damn, I forgot to participate 😅 Though as I see it, my slow plow through diff 4 would end up somewhere in the middle at best heh.
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Not sure about my free time for playing, but nonetheless, this sounds dope :3
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I kinda play like this. I simply enjoy the thrill of opening boosters, so I just open, sell what I don't like/is expensive/already have and go again. Think I have only ever bought a card for one of the challenges, otherwise I am just gaining cards, using what I want and selling/reforging rest.
DefAnske likes this -
17 hours ago, Lans said:
Totally agree! (That aside, I guess I was poking fun at apparent popularity/running joke of Magma Hurlers as this is named "The Archer's Tournament" which SMJ cards says there are a total of 34.)
There is no "apparent" popularity, the Magma Hurlers are just that superior and popular ;^)
Down with injustice! Magma Hurlers must be allowed into another CCC!
Octochicken likes this -
T1 archer spam contest? Wowiee
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Amazing stuff as always! Already looking forward to it, the new cosmetics are a great idea.
Majora likes this -
Technically yeah, Hurler has a reskin. Then, I will not sleep, until we have a Magma Hurler for every faction!
Just imagine the beauty - Ice Hurler, Twilight Hurler, Bomb Thrower (bandit), Fire Hurler... och wait.
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Let's be honest, we are all waiting for promo Magma Hurler
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11 hours ago, T1421 said:
(or are this two fire orbs 🤔)
Let's be honest, we all know what the two Fire Orbs REALLY represent ;^)
Ultralord likes this -
Damn, this looks interesting. And prone to being completely failed by me 😄
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Might as well create a composition masterpiece with Juice Tank, Mauler and Magma Hurler
Dallarian likes this -
On 11/9/2022 at 4:47 PM, SpiritAlpha said:
That’s totally possible.
Nice!
Think that could open some nice possibilities, especially for designing more squad-based units, small or bigger.
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Riviute, nukie, Metagross31 and 2 others like this
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Think this is a good idea. Not only for convenience, but also against the price spikes.
I guess it could also be easily implemented, doesn't seem like anything complicated (don't hurt me devs!).
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Maybe there is also possibility of reducing the size of XL units down to L/M/S? I remember suggesting a squad of six S-size Juggernauts somewhere.
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23 minutes ago, SpiritAlpha said:
Love to transform Eye into Eye to refill Cluster Explosion charges. Not sure if it’s exploit lol.
Seems to be intended. I mean, you are paying power for the extra charges anyways, so guess it is kinda balanced.
Majora and Metagross31 like this -
Any and every positive changes to buildings are welcomed. Cannot wait for it to be live.
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Lovely changes, whether present of future. I have yet to get lucky on that juicy Evil Eye, but any and all new cards are awesome.
Also, the 'new' map is great idea, something that could much more easily satisfy player's thirst for new campaign without that much of a work (compared to creating new ones from scratch).
Majora likes this -
Got back from little vacation, so this was a nice welcome. While I couldn't care less about the Halloween itself (we got our own festivities) the map is great! I'm glad to see, how many changes and new stuff were added since I tested it. The new LS units are awesome!
Kapo likes this -
Je pense, que ce n'est pas trés mal, pas du tout. J'aimerais ecrire plus en francais, mais je oublie tout. Donc, anglais pour outres phrases.
I think for RPvE 10 you might need stronger T1, but Windweaver/Shaman combo is already strong enough. Maybe add some melee unit, hurricane, or the healing building with the global passive (forgot the name), if you are having troubles there.
T2 seems good, you don't need to add much there.
At T3 you could remove at least one of the big units, as I doubt you will ever use them all. Maybe only keep the Warder or Worm, and add Swamp Drake. Not sure what other to substitute at this level though - maybe some root units/buildings? But those are not that useful for RPvE.
At T4, I cannot offer much help 😄 Maybe I would lose one XL unit and add Noxious cloud, perhaps?
But in the end, you should play the game as you find the most fun. If I remember it, once I come back from work, I can show you Nature/Shadow deck. Or someone else here will.
Dallarian likes this -
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113/202 for the first time. Realised how many cards I have hardly ever used - hence, don't know their name 😄
Dutchy likes this
Official Card Design Contest - CLOSED - Winners Reveal inside
in Events and Tournaments
Posted
This is truly the biggest challenge in the contest 😅