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Bad side effects of lowering disenchant upgrade Gold


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10/17/20

If lowering pve disenchant upgrade gold was to get other people to play other maps it failed. What it actually did was the following.

 

4 player Campaign map popularity is up.

2 player campaign pve is slightly up

4 player Bad Harvest is now the most popular campaign pve map.

4 player Guns of Lyr is still popular.

Titans and Giants is rarely played

Rpve game popularity has REALLY soared of

 

People have stopped playing campaign Solo pve maps outside of unlocking them. Nothing else has changed except now people don't have any reason to play Campaign expert solo. Now they farm solo rpve 9 or Rpve 10 solo.

 

I'm sorry, but what was this change supposed to do? People are not going to learn 10 maps on expert and then buy the expensive bfp cards required per map and then grind each map 18-20 times for each map to randomly get a specific set of upgrades after hours of grind.

 

I just don't understand the reasoning so I've put it all up here in case anyone else feels like sharing their thoughts too.

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Reasoning:

  1.  Slowing down overall gold progression to open up possibility of introducing new ways to earn gold
  2.  Counter the map favouring influence of the currently thematically fitting upgrade distribution
  3.  Campaign is more close to rpve and PvP gold earnings

Edit: regarding 1, indirect gold buffs coming in hot :P

image.png.d417dd88bd482e464b8b9d45dbc0d26b.png

 

Edited by LEBOVIN
MephistoRoss likes this
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16 hours ago, LEBOVIN said:

Reasoning:

  1.  Slowing down overall gold progression to open up possibility of introducing new ways to earn gold
  2.  Counter the map favouring influence of the currently thematically fitting upgrade distribution
  3.  Campaign is more close to rpve and PvP gold earnings

Edit: regarding 1, indirect gold buffs coming in hot :P

image.png.d417dd88bd482e464b8b9d45dbc0d26b.png

 

So it's not complete then? The Gold Overhaul. That makes more sense.

 

Okay. inconvenient but shrug I guess.

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