-
Content Count
129 -
Joined
-
Last visited
Everything posted by YaBro0
-
He is pretty strong Statwise and has quite a decent effect (purple one) but has the same problem twillight brute has. The have quite insane stats and even are a M-Counter but get outclassed by either more utility or range. Why would you play twillight brute over ghostspears if they cover low cost M and S Counter. For Frost it is even worse since Stormsinger just outclasses almost every M-Counter in the game. Ranged Swift M-Counter with a nice ability that covers Pure Frosts biggest concern, the Air Control. Stormsinger is quite Overpowered and if she wasn't a staple in every frostsp
-
Mind Control Swapped/Mind Controlled Units Bind Power Discussion
YaBro0 replied to Weak1ings's topic in Suggestions
Hey Weakl1ngs, just use the mountain rowdy more I can see where you are coming from, since Pure Frost has a hard time against Pure Nature and Nightguard with CC. Overall I don't think that nightguard is too strong and it is kinda neccessary against other units. Stone Tempest, Mountaineer or Reaver would make certain Matchups really hard and oppressive. You can already see that in other Factions that don't use Nightguard. Once it got implemented the use of L-Unit + Buffs/CC's/Heal really went down after a time when Instant T2 Reaver/Vile Blood/Deep One were one of the best and easiest st -
They Nerfed Mortar Tower snd Phasetower. I think they are still viable and strong against Nature and Frost but people stopped using them and therefore are not confident in taking an early well. This leads to (at least against nature) an unreasonable amount of instant T2's which starts at around Top 40 and gets more serious the higher you go. Even in the Top 10, there are 4 out of 10 players, of which I have not seen a second T1 Unit played against me more than once. So this is not an unrealiable beginner move. Like I said I think you can rush down on small maps against players that are weaker
-
Hello fellow Skylords, I didn't know where to put this since it should suit more in the balancing section but is not a card problem. I have played quite a bit in the last week and something that feels like hasn't happened that often before is occuring almost every game now. The Instant T2 in PvP to avoid a possible early loss or abuse a certain T2 scenario seems to be around quite a lot. I know it might be because I started playing nature recently and people are scared of dazed fights against nature. But... for the record. After facing an uncountable number of Instant T2'
-
I really like this Idea for PvP. You could play a double T1 and choose based in the matchup with which one you wanna start. But I think it gets kinda OP in T2 because giving a strong splash deck like stonekin or fire/nature acess to SOM or EP just sounds crazy to me. It could open up a a whole PvP era, where no one really plays T3 but rather use pure cards to boost your T2. Sonething like shadow/frost with harvester or shadow/nature with shadow mages and heal spam and so much more. While it sounds increadibly interesting, I think it would be to strong in PvP with void manipulation.
-
No worries my friend. People love our toxic relationship ❤
-
Bad side effects of lowering disenchant upgrade Gold
YaBro0 replied to chickennoodler's topic in PvE
Actually this is kind of the same mechanic that was in the original game. Phenomic introduced playtokens at some point, which you could also have farmed and is basically the same system as with gold rn. I am not sure anymore, if you needed a small fee of about 100BFP to be able to disentchant for tokens but this was actually the most effective way for upgrade farming and more rewarding than the current system. So the concept is nothing new, just different package. -
free pvp decks maximum number of a player can use them.
YaBro0 replied to kuwahara's topic in Suggestions
I wanna say something as a pretty much PvP only Player. While I enjoy the gameplay of PvP the most, I have to admit that the card collecting aspect became almost irrelevant for PvP Players like me. And this is quite the defining aspect that makes this game what it is. While I absolutely diagree with taking away ones free PvP Deck after a certain time, I think that a derease in accessability (is that a word?) to free PvP Decks would certainly help to encourage the card collecting aspect more. The biggest issue I see with the current system is a) it lets you choose 2 Decks and -
Very nice of you! So no BFP for the kindhearted Dallarian *check* I will wait for your Replays. No pressure!
-
Good evening fellow skylords, As some might recall @Eirias and I did some commentaries on PvP matches quite a while ago on Eirias YouTube Channel and on the Official SkylordsReborn Channel. Since the game has entered the realm of the living again, it is also time for me to wake up from my slumber and start annoying Eirias again. Sadly our only way of communication is through the commentary of PvP Replays. I am currently still pretty rusty and even though I played some games against top 20 players, many weren't that interesting. Because there is no real source of new Repla
-
I feel like you people are in need of something...
You need the love I spread ❤
Take my love and give it to all the people you know ❤❤❤❤
(Yes, I am alwaya like that)
-
@LagOps Well the fire T1 is obviously the "better" choice since it has no downsides in T1 compared to the sometimes map gamble frost T1. I agree with Radical in the Harvester part. While disentchant on a buffed harvester is great, a very versatile distration is much better. The harvester is easy to kite for stormsingers and drakes so the harvester has to go for the well and lightblade stops him from the best he can. But overall I don't think that this matchup is so horrible for fire/frost that having a lightblade in T2 is a huge upside compared to gladiatrix. Against a strong shadow
- 70 replies
-
- Deck choice
- PvP
-
(and 2 more)
Tagged with:
-
My goal -> After a long desease finally doing the 220 pounds squats again
-
Are you sure? I thought I remembered always battling in between 8:50 - 9:10
-
Does anyone remember the fastest Soultree time? I was playing that map for so long and I believe that I made the fastest time but not sure.
-
I was playing for quite a while but I am a bit inactive right now. Currently at 4000 trophies.
-
Don't worry my children! Your savior has finally arrived! He is blessed with an angel's voice and the courage to bring love to all our ears! Step aside and listen to @LagOps!
-
Once you reach lvl 3 you can join a clan. Just click on clan at the bottom of the screen, it's the second from the right. On top you can click on "search" and look for "BattleForge". We have around 45 members, just in case if there's another clan with the same name. Just click on it and send us a request. Hope to see you soon
-
Sure, just send a request
-
You can still break it with cultist master and this weird twillight tower Edit: It's Infected Tower, does someone know if the legendary twillight bug Spam still works?
-
Yep, I believe it cost 175e on U3 and was basically killing every unit on the map, and really every unit, because it also ignores buffs like life weaving. I have to admit that I also played around with this card and Nihil-Altar with it and I came to the conclusion that I never felt as bad as in that moments when you got totally wrecked the whole gane and have like 4-5 wells disadvantage, this didn't matter as long as you got to T3. My most broken card list pre-nerf: 1. Mine 2. Voidstorm 3. Sunderer Yes, you see right. There is no Stormsinger @Eirias @Ladadoos
-
For the sake of International safety I am not allowed to answer that question.
-
I love this card!!! ❤ I believe that it even could be the best bandit card in the game. Some people might know that I love playing around with niche (don't know hiw it's written in english sorry) abilities and bandits has so many of them. The problem about playing this kind of strategies is always that the cards are very rarely viable in other situations and therefore a wasted deckslot. Bandit lancer is different, because it already is an amazing unit based on stats and requirements, while also giving you the ability to play things differently. And you don't even ne
-
Of course this card is not the real deal in PvP. However I remember making some experiments with the red affinity and bandit sorceress to increase the range to 70m. It works on pretty good on small maps like Elyon, yrmia or Wazhai but of course without having an advatange it is hard to pull of but the times it works out, it gives you the chills
-
I guess that he is only talking about PvE and in PvE the fast movement and dmg reduction while moving from deepcoil is very useful. Also range and especially flying units are better than melee units in many times, because the are not limited by the ground limits like cliffs or Walls. Swamp drake is also in PvP a card that is just decent. In theory it looks very nice to have a XL-counter with CC in the air. The problem is the very low dmg. A XL counter has to deal with XL units quickly, because they are your opponents nukers which deal indane dmg in a short time. With a swamp drake you al