Thank you to everyone of the 203 players, participation in the event.
And an extra special thank you to @R4bitF00t for this awesome map. ❤️
Im for sure not the only one who cant wait find out how the the story continues.
Also -> The rewards have been send out.
the combination with offense and defense strategy was really fun and i love it 😄
I would recommend for every new player T1 and T3 Tower for less defense stress
Stonekin have good T3 Towers and Frost have good T2 and T4 Tower
If you Play Lost Soul i would Recommend T2 and T4 towers with repair hut
My headcanon is to see Bren again in future adventures searching for some legendary ale (actually just a Juice Tank) on his way back home and then see his wife angry enough to slap him down to 1 hp for taking so long to get back with a loaf of bread and a jug of milk (he got conscripted while on an errand). Love it.
Great greetings, People of the Sky
After an amazing start to this year's PvP Season last weekend, more people than ever are interested in PvP.
So let's get the next event on the road. This time, it is aimed towards new players and those who wanted to test PvP but were scared of the pros.
All you need to know
- When: 12.04.2025 16:00 CET
- Format: 8 Rounds Swiss, Best of 1
- Special Rule: Only Rookies
- Organization: Challenge
- Stream: 12.04.2025 15:30 CET at twitch.tv/ultralord_t1421
We will go over the rules and answer questions
Am I a Rookie?
The answer is yes if one of these applies to you:
- Do you have a Silver rank PvP or lower? ( <112.000 ELO)
- Is your PvP - Win/Loose ratio below 60%?
- Do you feel like a rookie?
Free PvP Decks and Getting Started
There are free, fully upgraded decks for playing PvP. I highly recommend playing with one of these.
You can select 2 every 24h with the button in the bottom left corner of your deck overview screen.
If you want guidelines on where to start with PvP, feel free to leave a message in the "PvP-Talk" channel on the official SR-Discord Server.
There are many players happy to help out. @Eirias Streams PvP matches on YouTube where he answers questions and expands on things, as well as doing live coaching if you are interested.
Tournament Format
We play 8 Rounds of Swiss System. That means you will play 8 matches, no matter if you win or lose.
Best of 1 means you will play only one match against your opponent per round.
The pairings will be shuffled before the start of the tournament.
Rules
The tournament will be held on the Live Server!
Disconnecting during a game will result in a default loss. If both sides agree, it is possible to have a rematch.
Not showing up to your match after 15 minutes results in a default loss. The plan is to play a round of matches every ~30 minutes.
After your match, go to Challenge and insert the result. This is done by clicking on your match and selecting the winner/stats.
The brackets/match list will be updated automatically after all players have finished their matches.
The Map Pool is: Haladur, Simai, Elyon, Lajesh, Uro and Yrmia.
The map of round one will be Haladur. Against the second opponent you will play on Simai, third Elyon, etc. (I will make notes in Challenge)
You can only win prizes if you play your matches during the event.
Have fun and don’t be an idiot!
You can join us here on Challenge. You will need an account.
Be sure to register for the event with your in-game name, to make matchmaking as easy as possible.
Prizes
Place 1: 8 General Boosters
Place 2: 7 General Boosters
Place 3: 6 General Boosters
Place 4: 5 General Boosters
Place 5: 4 General Boosters
Place 6: 3 General Boosters
Place 7: 2 General Boosters
Everyone else: 1 General Booster
Booster are Sponsored by the SLR Team
Thank you for your Support!
PvP is a lot of fun, so I hope with this little event I can encourage you to give it a try
Ultralord 🎩
I am on Linux using wine in Lutris. I also get the following error when starting the updater:
Edit: I have gotten it to work by reinstalling the game with Steam: Get the Client, then extract the zip file into a folder and simply start the linux update script from a command line. Then add the game in Steam and use proton 9 to open it with this command attached:
```
PROTON_NO_D3D11=1 PROTON_NO_D3D10=1 %command%
```
We should organize a beginners' cup or something. I really like PvP, but it's kind of scary playing against players who have been playing for years! XD
For all who are unable to get the .Net framework dependent updater to work, I updated the Linux updater script to the new manifest format from the latest patch. The script is available at github.
Making it tier 1 is a pretty cool idea tbh. I know juice tank gets a lot of hate in the community, but not everyone rushes through maps in 15 minutes.
I get that players are saying that would still make the card "useless", but honestly, there is not much you can do with the current design that would solve the core issue.
That being said, even if you are planning to play a longer game, wouldn't binding power in tier 1 just result in a very tedious start? You will not see the reward for your play until tier 3 or so, and kind of create the problem for your solution; you commit to a longer game where you wells would run out, because you are struggling to make pushes with less power in the early game.
Coming back to this, a small improvement will release in our upcoming patch regarding Ascension:
Map 3 of Ascension will be playable even when one side of the map has no players. This will allow players to play this map solo.
Its a small chance, but a nice QoL regardless. 🙂
I had a lot of fun testing this map out before release, I think people will really enjoy what Rabit was able to do here. Also be smarter than me and make sure you walk the Knight directly into the water barrels.
Patch #400051 - Spring Cleaning
Welcome to our newest patch. This update contains our seventeenth balance patch for the game, 4 brand-new cards, quality of life changes, and much more!
Patch Preview
Four new cards are now available! Jump in-game to collect Gate of Akylos, Power Shrine, Spirit Gate, and Bandit Hut!
Many long awaited quality of life changes have been added to the game.
Major reworks to several underperforming cards such as Ice Shield Tower, Mountaineer, Strikers, and Altar of Nihil.
Reworked Empire and fixed two other campaign maps to streamline the player experience.
General Changes & Fixes
When using Twilight Transformation, transformed units now inherit the original unit's group, selection, and commands.
Increased the maximum number of visible buff icons on units and buildings to 8.
Fixed global effects not applying to units spawned by abilities. For example, this fixes Ravenheart's Ravenships not being affected by Wheel of Gifts or The Incredible Mo.
Fixed an issue with Bedrock's Sculptor ability that caused its ability tooltip to disappear when multiple Bedrocks were selected at the same time.
Affinity differences are now highlighted in each card's description. Each affinity has colored text corresponding to the color of the affinity element which highlights only those words and abilities which are different than its alterative affinity. Players who hover over cards with affinities in-game will immediately notice the changes. This featue can be disabled by setting "enable_affinities_highlighting" to "false" on the section "gui" of the file "Documents\BattleForge\config.json".
New maps script: - "MapAudio": Audio files (flac, mp3, wav, ogg) can now be played directly from the community map folder. Reference can be viewed on https://skylords-reborn.fandom.com/wiki/Script_Information_-_Full_Reference.
New Updater - Version v0.15
Added support for game channels, you can select the channel on the top left, it will only check updates for the selected channel (main server, test server, etc.).
Improved performance and added caching to update checking.
Added config settings to `Documents\BattleForge\updater-config.json`.
Added logging to `Documents\BattleForge\Diag\log_updater.log`.
Updated Skylords Reborn logo on the top left.
Improved error handling and messages.
Small UI improvements.
Modifiable parameter on`updater-config.json`:
`fileIntegrityCheckMaxDegreeOfParallelism`: Users can set it to 1 on HDD or slower PCs, default is Processor Count / 2.
If you are using Wine on Linux or MacOS, additional dependencies are required:
`sudo apt-get install winbind`
`WINEPREFIX=~/.wine32/ winetricks dotnet48 d3dcompiler_47 vkd3d`
New Cards
Bandit Hut - 120p T3 Bandit Building
You will find the upgrades for this card on the maps Blight (U1) and Into the Jungle (U2/U3).
The enemies of the Skylords have long made use of spawn buildings to reinforce their armies, and this power is now also available to Bandit loving Skylords. Bandit Hut can spawn the previously unavailable units Bandit Vanguards (Bandit Strikers) and Alpha Skyrakes (Bandit Mana Wings), up to a population cap of 150. This will allow the player to quickly spawn in an army of weaker Bandit units to supplement their main army. Now Skylords can give their enemies a taste of their own medicine with their own attack waves!
Gate of Akylos - 200p T3 Lost Souls Building
You will find the upgrades for this card on the maps Empire (U1) and Unexpected Visitors (U2/U3).
Similar to Soulstone, Gate of Akylos was a card that got stuck in development hell as we faced substantially more implementation issues than initially expected. We are excited to finally share it with our players. Gate of Akylos is a global revenant support building. Its abilities focus around lengthening revenant duration and extracting revenants from existing Lost Souls units. We hope that Gate of Akylos, as well as the changes to other revenant support cards in this patch, help to make the revenant playstyle more accessible to the general playerbase.
Power Shrine - 140p T2 Amii Building
You will find the upgrades for this card on the maps Convoy (U1) and Into the Jungle (U2/U3).
Ever since we nerfed Shrine of War to require 2 Fire orbs, similar to all other void shrines, rainbow decks have been without a source of consistent void return. Power Shrine fixes this issue. Power Shrine is a T2 global Amii void shrine that allows players to play cards directly out of their void power. With each activation, each member of the Amii player's team will be able to use void power to play their next 3 cards. This card-based approach means Power Shrine will scale well into the later game as player card costs increase in higher tiers.
Spirit Gate - 70p T2 Amii Spell
You will find the upgrades for this card on the maps Sunbridge (U1) and Unexpected Visitors (U2/U3).
Nether Warp has long been the only source of teleportation that is both reliable and flexible. Spirit Gate adds a second strong teleportation option but with its own twist. Unlike Nether Warp, Spirit Gate is a unit-ability granting spell, similar to Tectonic Shift and Infernal Chain, which gives individual friendly units the ability to teleport to sources of own ground presence in a 75m range. Given the fact that it can be applied to friendly units and not just own units, a friendly Amii player can now grant every player on their team the ability to teleport their armies around the battlefield. Happy warping Skylords!
Game Balance Changes
[ Tier 1 Card Changes ]
Ice Shield Tower:
1. Power cost: 50p ➜ 80p
2. Ice Bolt damage: 66, up to 100 in total ➜ 72, up to 108 in total
3. Ice Shield:
A. Change from active to auto-cast (30m range).
B. Ice Shield strength: 880 → 660
C. New Description: "Every 20 seconds, tower applies an Ice Shield to a friendly unit that absorbs up to 660 damage for 30 seconds. Has a range of 30m."
4. Ice Field (new passive ability): Ice Shields within a 25m radius of the tower do not run out. Cannot be disabled by spellblocking abilities.
Frost T1 has a lot of building options and Ice Shield Tower has long struggled to find its place. We are reworking the card to make its Ice Shield ability into an auto-cast as well as adding a new passive ability that prevents Ice Shields from expiring in the area around the building. This should hopefully make it a compelling choice in defense situations where you have lots of time to build up shields for defending units.
Soul Splicer (r):
1. Infused Necromancy (r) damage boost: 50% ➜ 70%
Snapjaws:
1. Power cost: 75p ➜ 65p
Strikers:
1. Power cost: 90p ➜ 75p
2. Damage: 780 dp20 ➜ 600 dp20
3. Life points: 600 ➜ 420
4. Unit counter: M-counter ➜ S-counter
5. Charge damage: 30 ➜ 20 damage per squad member
6. New passive ability “Bloodthirsty”: Unit regenerates 15 life points per second over the next 4 seconds per every 150 damage it deals.
Ever since their looter nerf, Strikers have been languishing without much use in either PvP or PvE. We are therefore completely reworking them. On maps where hit-and-run tactics are favorable and where there is a lack of early flying enemies, our testing has shown the new Strikers to have a comparable or even superior performance compared to Nomads. The new Strikers will give Fire T1 players yet another starting unit option.
[ Tier 2 Card Changes ]
Altar of Nihil:
1. Orb cost: Shadow, Neutral, Neutral (T3) ➜ Shadow, Shadow (T2)
2. Power cost: 110p ➜ 50p
3. Life points: 990 ➜ 670
4. Complete Rework, Nihilation:
A. Description: Activate to create a corrupted zone of 25m around the building where summoning friendly units requires 85% less of the usual power costs but causes all summoned units to irrevocably die after 20 seconds. Does not affect flying units. Lasts for 30 seconds. Reusable every 60 seconds.
Altar of Nihil was originally designed to support cards like Wrathgazer or Cultist Master in PvP. It was a niche strategy in the past until Voidstorm got moved to T3. A global map reset paired with void removal created arguably the the most uncounterable and overpowered late game PvP combination the game has ever seen. As a result, we had to remove the strategy entirely by nerfing Altar of Nihil into the ground. Since then, the card has maintained a 0% play rate in every game mode.
As the previous ability was not salvageable due to the interaction mentioned above, we redesigned Altar of Nihil entirely. The new ability is supposed to bring more strategic depth to Shadow's card arsenal by synergizing with its sacrificial elements. We also moved away from a purely harmful effect to open up PvE usage. We will keep a close eye on the card's balancing and adjust numbers in the future if necessary.
Global Warming:
1. Both affinities now speed up own Fire units by 25% for 20 seconds.
This change will give Global Warming more flexibility, making it better able to justify itself in taking up a deck slot.
Mountaineer:
1. Life points: 1350 ➜ 1140
2. Bombard damage: 220, up to 330 in total ➜ 80, up to 120 in total
3. Glacier Shield now refreshes unconditionally every 12 seconds.
4. Icing Up Rework:
A. Charges: 100, up to 800 in total ➜ 80, up to 400 in total
B. Charge tick speed: 1000 ms (1 sec) ➜ 3500 ms (3.5 sec) - Aligns with the attack speed, so the unit gains 80 charges every 3.5 seconds.
C. Charges are now converted into 200% damage.
Mountaineer now generates charges overtime which are then converted into damage, similar to the way Death Ray's corpse mechanic works. This gives Mountaineer more damage at the beginning of combat, but his damage over time drops sharply if he remains in combat for a long period of time. The idea is that the unit should maintain its hit-and-run playstyle but without the buggy shield interaction which would stop the unit from attacking whenever the shield recharged. As regards the Ice Shield, it now recharges unconditionally similar to Avatar of Frost's shield which should help with Mountaineers overall survivability.
Portal Nexus:
1. Explosive Death: Friendly entities ➜ Friendly units
This change should make it easier to place and use Portal Nexus without negatively affected the strategies that use the card to kill own and friendly units.
Shadow Mage:
1. Foul Play health damage percentage: 400% ➜ 500%
Shrine of Greed:
1. Enemy void return percentage: 50% ➜ 25%
Revenant's Blessing:
1. Charges: 12 ➜ 20
2. Cooldown: Reusable every 20 seconds ➜ Instantly reusable.
As part of the release of Gate of Akylos, we are touching up a few revenant-based cards to help buff up the playstyle. This change is intended to make it easier to keep unbound revenants alive without bringing both affinities of Revenant's Blessing, saving the player an important deck slot.
Tranquility:
1. Soothing Whispers:
A. Damage buff: 30% more damage ➜ 35% more damage
B. Healing: 50 life points every 2 seconds ➜ 7% max life points every 2 seconds
2. Foreboding Whispers:
A. Damage debuff: 30% more damage received ➜ 35% more damage received
With these changes, Tranquility should scale well as a single-target buff even into T3 and T4, giving the player a better reason to include it in Amii decks.
Twilight Curse:
1. No longer blocked by mind control effects.
Players can now mind control enemies, such as with Amazon, and use Twilight Curse to transform them.
Twilight Minions:
1. Gifted Incentive (g) damage boost: 30% ➜ 50% more damage by friendly Fire, Nature, and Twilight units
2. Infused Incentive (r) damage boost: 65% ➜ 75% more damage by friendly small units
Encourage use of Twilight Minion's transformation effect, especially alongside the new Twilight Archers card.
[ Tier 3 Card Changes ]
Healing Gardens:
1. Ritual of Recovery duration: 45 seconds ➜ 60 seconds
Players can now keep Ritual of Recovery active 100% of the time with only one Healing Gardens.
Lost Grigori:
1. Disintegrating Shock:
A. Ability power cost: 100p ➜ 70p
B. Cooldown: 30 seconds ➜ 20 seconds
C. Can no longer disintegrate XL units
D. Lost Grigori now regenerates 180 life points per sec while channeling disintegration.
Lost Grigori presently struggles in both PvP and PvE. We are tweaking its disintegration ability in an attempt to breathe some life into the card, especially in PvE. We are removing the ability to target XL-units to prevent PvP abuses, while at the same time giving it a cost reduction and cooldown reduction. Most importantly, Lost Grigori now heals itself while disintegrating enemies, meaning it can self-sustain without a need for other support cards.
Razorleaf:
1. Damage per leaf: 34, up to 51 in total ➜ 30, up to 45 in total
Despite being a T3 unit, Razorleaf is stronger than most T4 defenses. The card has always been strong and it has received numerous indirect buffs as we have buffed other Nature cards around it. While we want the card to remain a strong endgame defensive option, even into T4, it currently stands too far above its competitors so we are chopping off 10% of its total damage.
Twilight Bombard:
1. Damage: 420, up to 630 total (2100 dp20) ➜ 460, up to 690 in total (2300 dp20)
2. Life points: 2660 ➜ 2920
Despite previous buffs, Twilight Bombard is still struggling to find its place among Twilight's T3 defense options. We are giving it a 10% buff to both its damage and life points to make it more efficient for the power cost.
[ Map Changes ]
Ascension Map 3:
1. Map 3 of Ascension is now playable even when one side of the map has no players. This will allow players to play this map solo.
2. Map 3: Allow players from the respective other side to also take control of the portal devices with nearby ground entities.
The Insane God:
1. Fixed a bug where a Seeker would instantly turn into a Guardian if it was killed while transforming.
2. Urzach's Seeker: Added an indicator to the visual effect of the transformation ritual and hide both if the ritual is interrupted.
Empire:
1. Reworked Magic-Devices:
One of the more annoying things in Empire was the clunky Device-logic. Before this patch, only one player (per side) could teleport the Red-King to his timeline. Now every player is able to teleport the Red King back and forth.
2. Reworked Ritual:
We added a few visual indicators to hopefully make the ritual more understandable.
3. Removed Player-Limit:
As soon as one side of the map had no more players, the game ended. This restriction caused games to end, which could have been successful even without the other side of the map present.
4. Minor changes:
We also made a lot of miscellaneous changes. These range from small things such as incorrect map outcries to larger, more game-breaking issues like Jorne's allies blocking his path and thus blocking the game from advancing.
Greetings Skylords,
With our new patch Spring Cleaning, we also added a new featured community map: Thirsty Journey Home.
To celebrate the release of 4 new cards and this incredible map by @R4bitF00t, we invite you to join this release event!
How to join:
Simply win the map on the difficulty you feel comfortable with.
There is no ranking. Prizes will be distributed by random draws.
You can only enter the random draw once; sending in additional replays does not increase your chance of winning.
To join the event, you just need to upload your replay to my website on the EVENT-Tab: https://t1421.de/
The Prizes scale with the numbers of players:
25% of Players
25% of Players
25% of Players
25% of Players
50% of Players
Bandit Hut
Gate of Akylos
Power Shrine
Spirit Gate
General Booster
So for example: if 100 people join, there would be 25 Bandit Hut, 25 Gate of Akylos, etc. A total of 150 prizes.
Everyone who joins will enter a random draw and win at least one of the new cards. Additionally, half of the participants will receive a booster as well.
The summary:
Maps: Thirsty Journey Home
Goal: Have fun playing the map 🙂
Until when: 16.03.2025 23:59 CET
Where to apply: Upload the Replay on https://t1421.de/
Replays can be found in your Documents folder (C:\Users\xxx\Documents\BattleForge\replays\)
How to play community maps:
I hope you all have fun playing the map.
Ultralord 🎩
Since it is very changeable whether YouTube blocks songs or not, I have now tested again and uploaded it again and it actually works (at the moment). And so I uploaded it again for the sake of completeness.