Not sure if anybody else is struggling with this but here is my replay... my strategy did not work as planned but I was able to slowly grind down the map.
So while I am sure there are better ways, here is at least one that should work for everyone who has a lot of time.
2026-03-12_22-04-27_Mo_diff3_s37739_Toxani_time_1_28_59.5_v275.pmv
DESCRIPTION
The unit Satanael (Both affinities) can activate its ability in groups when there is not enough power for the group. The result is that you can use less power than should be necessary to activate multiple Satanaels.
REPODUCABILITY
Works every time, examples that work:
Example 1:
If you have 3 Satanaels and only 70 power, activating the group costs only 70 power and all 3 spawn 6 snapjaws.
Example 2:
If you have 3 Satanaels and only 140 power, activating the group costs 140 power and all 3 spawn 6 snapjaws.
Example 3:
If you have 8 Satanaels and only 70 power, activating the group costs only 70 power and snapjaws spawn up to the unit limit of the ability (150)
SCREENSHOT/VIDEO
Youtube Link:
LOG
Log: Attached, probably from test server
Replay: A replay from the live server where I test various spawners.
ADDITIONAL INFORMATION
Tested this on other unit spawners and they behaved correctly. (think Ravenheart or Corsair)
2026-03-13_10-34-34_RPvETwoPlayers_diff4_s39046_Weak1ings_[GM]Gam3over_time_0_03_26.5_v275.pmv
_log_proxy_latest.log
Great greetings, People of the Sky
Time to let our new PVP Players show off what they can do.
All you need to know
- When: 12.04.2026 16:00 CEST
- Format: 8 Rounds Swiss, Best of 1
- Special Rule: Only Rookies
- Organization: Challonge
- Stream: 12.04.2026 15:30 CET at twitch.tv/ultralord_t1421
We will go over the rules and answer questions
Am I a Rookie?
The answer is yes if one of these applies to you:
- Do you have a Silver rank PvP or lower? ( <112.000 ELO)
- Is your PvP - Win/Loose ratio below 60%?
- Do you feel like a rookie?
Free PvP Decks and Getting Started
There are free, fully upgraded decks for playing PvP. I highly recommend playing with one of these.
You can select 2 every 24h with the button in the bottom left corner of your deck overview screen.
If you want guidelines on where to start with PvP, feel free to leave a message in the "PvP-Talk" channel on the official SR-Discord Server.
There are many players happy to help out. @Eirias Streams PvP matches on YouTube where he answers questions and expands on things, as well as doing live coaching if you are interested.
Tournament Format
We play 8 Rounds of Swiss System. That means you will play 8 matches, no matter if you win or lose.
Best of 1 means you will play only one match against your opponent per round.
The pairings will be shuffled before the start of the tournament.
Rules
The tournament will be held on the Live Server!
Disconnecting during a game will result in a default loss. If both sides agree, it is possible to have a rematch.
Not showing up to your match after 15 minutes results in a default loss. The plan is to play a round of matches every ~30 minutes.
After your match, go to Challenge and insert the result. This is done by clicking on your match and selecting the winner/stats.
The brackets/match list will be updated automatically after all players have finished their matches.
The Map Pool is: Taros, Haladur, Simai, Elyon, Lajesh, Uro and Yrmia.
The map of round one will be Taros. Against the second opponent you will play on Haladur, third Simai, etc. (I will make notes in Challenge)
You can only win prizes if you play your matches during the event.
Have fun and don’t be an idiot!
You can join us here on Challenge. You will need an account.
Be sure to register for the event with your in-game name, to make matchmaking as easy as possible.
Prizes
Place 1: 8 General Boosters
Place 2: 7 General Boosters
Place 3: 6 General Boosters
Place 4: 5 General Boosters
Place 5: 4 General Boosters
Place 6: 3 General Boosters
Place 7: 2 General Boosters
Everyone else: 1 General Booster
For every win in the Event you will receive one random rare card
-> The means up to 8 if you win all matches
There is an additional prize for the winner of the Event - if he likes a challenge!
On stream will be a PvP Veteran or just me 🙂 . If the Rookie winner can beat him or me in a Best of 1 will send him each card from a Free PvP Deck of his choice.
If he loses, he will "only" receive the T1 Cards of the Free PvP Deck. So nothing to lose 😉
All card Prizes will be provided from may collection.
Booster are Sponsored by the SLR Team.
Thank you for your Support!
Lets see which Rookie will level up to be a Pro in the next Spring Cup.
Ultralord 🎩
Also, I think what Cocofang meant was that its not a good idea to train an AI model to e.g. sound like Rogan Kayle's voice actor, since that might lead to copyright issues. But using a generic AI Text-to-Speech tool should be fine.
public void Introduction(User user)
{
user.Name = "Null Omnipresence";
user.From = "C#";
user.Job = "Full-time monitoring";
user.Languages = new List<string>()
{
"Engrish",
"AlterScript",
"C#"
};
user.Master = "Lord NullPointer"
user.Purpose = @"
Purge the world from stupid questions.
Support my quest by shaming all those that don't read the FAQ.
";
user.Presence = new List<string>()
{
"BFRForum",
"BFRDiscord"
};
}
Yes, I think it was for a booster, but only valid for a limited time (1 month probably).
While it sounds fun, it would probably be way too much work and not really viable 😄
There was even a question towards the community in the most recent feedback survey on how they stand in regards to using AI tools when making new cards:
(See the most recent Community Update for the full survey result)
Just played pvp for a few hours, dark mind seems really fun. Also love phantom stampede, feels statisfying to use and looks beautiful.
As always, thanks for the great work!
Greetings Skylords!
A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!
Our third season - Whispers of the Void has arrived, and with it comes a fresh wave of content and challenges to tackle. In this community update, we will go over what you can expect in the newest season while also taking a closer look at the results of this year’s feedback survey — your thoughts, ideas, and honest opinions that continue to shape the future of the project.
Alongside the survey insights, we’ll be revealing the cards releasing with the season. There’s plenty to cover, so let’s jump right in and see what this new chapter has in store.
• Yearly Feedback Survey Results
Before we jump into the juicy new season, we would like to thank everyone who took the time to fill out this year’s feedback survey. Over 1 100 Skylords took the time to share their thoughts with us, which is much appreciated!
We’ve reviewed your responses and compiled the results into a short PowerPoint presentation. The presentation only covers the graphs and general data, you can be sure that we will read all the open-ended answers you have sent us.
• Season 3 - Whispers of the Void
With the survey behind us, it’s time to turn our attention to the exciting content arriving with the new season.
• Seasonal Cards •
As usual, this season brings a set of unique cards that can be earned exclusively through the seasonal reward track for the duration of the season, after which the cards will begin dropping from boosters. Each card has been carefully selected to offer new strategies, exciting synergies, and fresh ways to approach the battlefield. Let’s take a closer look at what’s in store.
Devourer
We first introduced this powerhouse in our November Community Update. The Devourer is a pure Shadow Tier 4 unit capable of consuming even the largest foes — all while turning your weaker units into walking bombs with its Mincemeat ability. Mincemeat ability stacks with multiple Devourers, which means the more, the merrier!
Consume
Consume one enemy unit in range. Devourer teleports to the target enemy unit’s location, instantly killing it. The consumed enemy is then resurrected as an own unit but dies after 30 seconds. Needs to have gathered 6000 life points from corpses first. Reusable every 30 seconds.
Corpse Gathering
Harvests energy from nearby corpses equal to their former maximum life points to enable the devouring of enemies. A maximum of 6000 life points can be stored at once.
Mincemeat
Allied units in a 30m radius around Devourer will explode as soon as they die, dealing 400 damage to hostile entities in a 15m radius, up to 600 in total. Effect can apply to a unit multiple times.
Dark Maiden
Let us introduce the first unrevealed card of the season — the Dark Maiden. Designed to fill a gap in Shadow Tier 2, where sustain options are limited, the Maiden fires a continuous beam at enemies, slowly draining their health while charging her damage meter. Once she deals enough damage, she enters Awakened Wraith mode, releasing powerful healing waves to sustain your army.
Design Notes:
Shadow Mage is one of the most iconic units in the game but due to various PvP nerfs, most especially the bugfix to Nether Warp (g)'s healing, has become largely unusable in PvE. This is a shame because she ought to provide a meaningful alternative to other T2 options like Shadow Phoenix and Harvester. Enter Dark Maiden. She is a Shadow-flavored glass cannon. Once Dark Maiden has dealt enough damage, she begins to passively emit healing waves while also buffing her lifestealer capacities, perfectly synergizing with Shadow Mage and giving PvE players a new way to run Pure Shadow decks in T2.
Soul Reave
Casts a soul eating beam that deals 50 damage to a target enemy unit every second.
Life Stealer
30% of the damage dealt by the unit will be added to its life points.
Awakened Wraith
After dealing 1500 damage, Dark Maiden will awaken her full powers. Every 2 seconds, Dark Maiden releases a healing wave. Friendly units within a 18m radius regenerate 160 life points, up to 800 in total. Additionally, Life Stealer’s effectiveness is increased to 60%. Lasts for 20 seconds.
Nightmare
Our second unrevealed card is the Nightmare, a Tier 1 spell that summons a pair of riderless horses to wreak havoc on your foes. When these Night Terrors reach your enemies, they will explode on impact to terrify them and reduce the damage they deal.
Design Notes:
Shadow is the only T1 faction which is unable to meaningfully help its allies via either spells or global effects. With Nightmare, Shadow players can now summon two ghostly steeds which will blow themselves up to weaken enemies such that they deal less damage for a short time. This card should add much needed flexibility to Shadow T1, in both solo and multiplayer matches, by giving Shadow an indirect way to improve the survivability of its units.
Bad Dreams
Summon 2 Night Terrors capable of debilitating enemies. Night Terrors blow themselves up and cause all enemies in a 15m radius to deal 30% less damage for 20 seconds. Summoned units do not provide ground presence. Reusable every 30 seconds.
• Season 3 Promo •
We’re thrilled to announce that the promo card for Season 3 is the iconic Overlord! This classic unit has been reskinned to match the premium aesthetic of the promo Harvester, giving it a fresh, striking new look while keeping all the power and personality you know and love.
You can unlock the Promo Overlord by reaching 900 points on the seasonal reward track. After the season has concluded, Promo Overlord will be purchasable in the Relic shop.
• More New Cards •
Alongside the seasonal reward cards, we’re excited to release two additional cards, which will now start appearing in boosters, giving everyone a chance to add them to their collection right away!
Dark Mind
Dark Mind was first revealed in our January 2026 Community Update, and we’re excited to release it so soon after its announcement. While its design is deceptively simple, its built-in Amok on attack makes it a potent crowd control tool for early-game Shadow decks.
Bewitching Blast
Every 5 seconds, the unit projects psychic energy at an enemy dealing 220 damage. Attacked units will be confused, which will make it impossible for them to distinguish between friend and foe. Lasts for 5 seconds.
Phantom Stampede
While Dark Mind was revealed just two months ago, the Phantom Stampede was first announced a full year ago, back in March 2025. This unique Lost Souls spell summons a phantom Juggernaut that smashes through enemies while shielding your allies before vanishing back to the void.
Ghost Train
Creates a stampeding Hulk that moves along a defined path of 35m dealing 750 damage to each enemy unit the Hulk passes through. Allied units along the path are granted Ice Shields which absorb up to 880 damage for 30 seconds. Reusable every 20 seconds.
• Overview and Patch Notes •
As we've had a lot to go over, we have also prepared a seasonal infographic for you, as well as a patch overview video.
If you want even more details, head over to our patch notes to see all the changes the newest patch brings.
And as a bonus, anybody who logs in during March will receive a free copy of the new Phantom Stampede card!
• Deck Tags
With this update, we are also releasing a new deck overview window. Even though Skylords Reborn is a game that encourages experimentation, the way to organize decks has been lacking. Hence we have made it possible to organize your decks better by tagging them.
You can add up to 15 tags to a deck at a time and you can now filter your decks by searching for a specific tag.
There are a lot of pre-defined tags, but you can also create your own custom ones to suit your needs.
• Contribute to Skylords Reborn
Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
• Events
In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
• Replay Old Events!
Our event organiser Ultralord made it possible to replay old events. You can upload your replays and see how you fared against other participants. While this gives no rewards, it can be a cool little task to challenge yourself with while waiting for other events to start.
Read the details on how to replay old events here.
Recent events:
• FINISHED THE SOULTREE -> Ended 15th of February
A challenge where you need to finish the first part of the map with only two cards. The more creative, the better.
Congratulations to Krapper and Carofex for the win. You can watch the stream recording here.
• FINISHED SR Winter Cup -> Ended 15th of February 2026 at 16:00 CET
A 1v1 PvP event for everybody.
Congratulations to Armatores for the win. You can watch the stream recording here.
• FINISHED Skylords Reborn Grandmaster 2025 -> Between 15th of February and 29th of March
A PvP Event where only the best of the best can participate.
Congratulations to RadicalX for the win. You can watch the stream recording here.
Upcoming events:
• Skylords Reborn Grandmaster 2025 -> Starts 15.03.2026 16:00 CET
A 2v2 PvP Tournament.
Read the event details here.
• Support the events
The best support is to participate. But if you want to help even more, you can donate cards, boosters or BFP for future event prizes. Contact @Ultralord if you are interested.
• Host your own tournament/ event
Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
• In Conclusion
That's all for this Community Update! We appreciate you taking the time to read through it.
As is tradition, we're including a scratch code as a small token of our appreciation for your support.
The code will reward you with a Lost Souls booster: VOID-WHIS-PERS-COME
This code is valid until April 1st, when we will bring you another Community Update.
We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.
You can also sign-up to our e-mail newsletter here.
Archive
• Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)
• Overview Community Updates
• Community Update February 2026
Try fix being kicked for inactivity even while actively playing.
Try fix some players not receiving starter cards.
Fix Revenants gaining unlimited duration after leaving an extension aura (Banestone, Revenant’s Blessing).
Fix deck name search not matching partial text.
02 March 2026
Fix new players not receiving starter cards.
Fix promo cards not working for challenges that check power cost.
Fix deck level being wrong after updating cards or cover.
03 March 2026
Fix tooltip for community goal "win different campaign maps" not properly tracking maps.
Fix players incorrectly receiving rewards for community goal "complete all goals" when it did not reach milestone 3.
Grigori border has been removed from players that received it.
04 March 2026
Fix crash when auto matching on Ranked PvP.
Allow Amii cards for bonuses on challenges 1.3 and 1.4.
07 March 2026
Add checkbox "Grid View" to deck tags, to hide all tags and display decks in a grid.
Fix Revenants having infinite duration on combination with extension aura (Banestone, Revenants Blessing).
Update loading screen image to a higher resolution.
Fix error when trying to remove a tag from a newly created deck.
Use integer comparison for ordering deck names and tags.
Add more icons to tags: Campaign, Random, Community, Speedrun, Modifiers, Timer.
Update community goal "Win different campaign maps":
Add "Higher difficulties grant more progression" to description.
Add difficulty info to the maps tooltip.
Progress has been retroactively adjusted.
Milestones adjusted to 25000 and 50000.
Patch #400055 - Whispers of the Void
Welcome to our newest patch. This update contains our twenty first balance patch for the game, the release of Season 3, 5 brand-new cards, quality of life changes, and much more!
Patch Preview
Face 43 new challenges and earn cosmetic and card rewards over four months as part of Season 3, Whispers of the Void!
Five new cards and one new promo are now available! Jump in-game to collect Nightmare, Dark Maiden, Dark Mind, Devourer, Phantom Stampede and promo Overlord!
Players can now purchase two new borders in the Relic Shop as well as any Season 1 & 2 cosmetics they missed.
Substantial balance changes and reworks to Shadow and Lost Souls cards.
A new way to organize your decks!
Many fixes and QoL changes based on community requests.
Season 3 - Whispers of the Void
This patch introduces our third season. Our seasons system is based around challenges that the player will complete over a 4-month time period (in this case March 1st to June 30th). Shown below are all rewards available this season:
We were fairly happy with the changes we made to last season's challenge and reward structure, so there are fewer changes going into season 3 than there were going into season 2. The biggest two changes are the introduction of new Maps of the Season and community-wide challenges. Maps of the Season are rPvE maps which will be standard for the entire length of the season, allowing players to choose the factions they want to fight against in rPvE. The community-wide challenges will give the season a larger sense of community, with the intention being that more active players can help less active players achieve more seasonal progress. As an added bonus, if the community finishes all three community challenges a special border will be unlocked for everyone who participated. Talking about rewards, we have moderately reduced the bfp value of the reward track cards to avoid overly depressing the marketplace like happened at the beginning of season 2. Since the community wide challenges will add some more easily available season points, we took the opportunity to increase the difficulty of the Nightmare challenges to help differentiate players at the top of the leaderboard more. Additionally, we made it easier to earn progress for the repeatable challenge to help other players in challenges.
[ Repeatable Challenges ]
These are repeatable challenges by which the player slowly accrues points while doing other challenges and simply playing the game. Available from March 1st. Only a maximum of 400 points can be earned from all repeatable challenges. While doing repeatable challenges beyond the 400 point maximum will not reward a player any points, completing any repeatable itself will reward a Relic.
Challenge 1.1 Be among the 100 players with the most points earned at the end of the season.
Challenge 1.2 Win official campaign scenarios that are the Map of the Day on different days on any difficulty.
Challenge 1.3 Win official campaign scenarios that are the Infection of the Week on different weeks on advanced difficulty or higher, or random PvE scenarios that are the Infection of the Week on different weeks on advanced+ (5) difficulty or higher.
Challenge 1.4 Win random PvE scenarios that are the Map of the Month on different months on advanced+ (5) difficulty or higher.
Challenge 1.5 Play cards in any game mode. Playing Shadow, Amii, Lost Souls, and Bandits cards rewards more mission progress.
Challenge 1.6 Win random PvE scenarios. Completing maps both on higher difficulties and with you using decks that contain 10 or more Shadow, Amii, Lost Souls, or Bandits cards you will reward more mission progress.
Challenge 1.7 Win official campaign or featured community maps on standard difficulty or higher. Completing maps both on higher difficulties and with you using decks that contain 10 or more Shadow, Amii, Lost Souls, or Bandits cards will reward more mission progress.
Challenge 1.8 Spawn units via spell and ability effects (Lost Revenants count)
Challenge 1.9 Transfer void power into actual power (normal void return does not count)
Challenge 1.10 Be among the top 100 players with the most Elo-score in 1v1 ranked PvP at the end of the month.
Challenge 1.11 Win PvP matches (ranked, sparring, BattleArena, etc.)
Challenge 1.12 Spend time playing PvP (ranked, sparring, BattleArena, etc.)
Challenge 1.13 Help fellow Skylords progress in seasonal challenges. Progress is gained if a Skylord in your party progresses in a non-repeatable challenge up to or below the point where you have already progressed in that challenge.
[ One-time Challenges ]
The first set of three one-time challenges available from March 1st. The next set with 6 challenges unlocks on April 1st and the last set with 5 challenges unlocks on May 1st. Players will have until the season ends on June 30th to complete them.
Challenge 2.1 Win different campaign scenarios or featured community maps on standard difficulty or higher. Demon and Undead units are not allowed. Only Shadow, Lost Souls, or Neutral cards are allowed. These restrictions apply to all team members.
Challenge 2.2 Win the 2-player scenarios Crusade and Convoy on standard difficulty or higher. Only Shadow or Lost Souls cards are allowed. Only cards of T2 and below are allowed. These restrictions apply to all team members.
Challenge 2.3 Win the 1-player scenario Mo and the 1-player featured community map Rise of a Demon on advanced difficulty or higher. Only Shadow, Lost Souls, or Neutral cards are allowed. No unit cards are allowed.
Challenge 2.4 Win 3 different 2-player random PvE scenario Map of the Season presets on Adv++ (6) difficulty. All cards played must cost 100 power or less. Only Shadow cards are allowed. These restrictions apply to all team members.
Challenge 2.5 Win the 1-player featured community map A Thirsty Journey Home and the 2-player PvE scenario Sunbridge on advanced difficulty or higher. All cards played must cost between 70 and 150 power. Only Shadow, Lost Souls, or Frost cards are allowed. These restrictions apply to all team members.
Challenge 2.6 Win the 4-player scenario Empire and the 2-player scenario Unexpected Visitors on advanced difficulty or higher. Only Shadow, Frost or Lost Souls cards are allowed. All units T2 and above must be Lost Souls units. All buildings must be Shadow or Lost Souls buildings. These restrictions apply to all team members.
Challenge 2.7 Win the 4-player featured community map Dwarfen Stronghold Rework and the 4-player scenario King of the Giants on advanced difficulty or higher. Only Shadow, Lost Souls, Frost, or Neutral cards are allowed. All units must be undead units. These restrictions apply to all team members.
Challenge 2.8 Win a random PvE scenario that is Map of the Season or Map of the Month under 10 minutes on any difficulty. Only Shadow or Lost Souls cards are allowed. These restrictions apply to all team members. Completing the challenge more quickly awards progressively more points.
[ Nightmare Challenges ]
The first set of two "Nightmare" challenges. The other set unlocks on May 1st. These challenges are harder and meant for skilled veteran players, though most are still intended to be completable by the average player on lower difficulties, potentially with help from a guide.
Challenge 5.1 Be among the 100 fastest times at the end of the season on a 1p random PvE scenario Map of the Season preset on Expert+ (8) difficulty. Only Shadow or Lost Souls cards are allowed.
Challenge 5.2 Win the 1-player scenario The Soultree on expert difficulty in under 18 minutes. Only Shadow or Lost Souls cards are allowed. Completing the challenge more quickly awards progressively more points.
Challenge 5.3 Complete 3 different campaign maps on standard or advanced difficulty. Only Shadow cards are allowed. The only card allowed T2 or above is Shadow Phoenix. These restrictions apply to all team members.
Challenge 5.4 Win a random PvE scenario that is Map of the Season on Std++ (3) difficulty or higher. Only cards of Tier 2 and below are allowed. All units and buildings played must be Shadow or Lost Souls cards. Spells from any faction are allowed. These restrictions apply to all team members. Completing the challenge on higher difficulties awards progressively more points.
To get started with Season 3, go to the new in-game icon shown at the top of this section which opens the Seasons window. The second round of challenges will unlock on April 1st.
General Changes & Fixes
The Bandit preset in random PvE has been rebalanced. Bandits should still be the easiest faction to play against, but with less of a gap between them and the other faction presets. As part of this rPvE rebalance, we added new units to the Bandit preset, such as Sand Skate, Bandit Cannoneer, both Raven ships, Bloodhorn, and Wasteland Terror. Additionally, we have added several new bosses, including Boggart and Ravenheart.
A new "Map of the Season" function has been added to random PvE. Upon choosing Map of the Season, players will be prompted to choose among any of the existing faction presets (Bandits, Stonekin, Lost Souls, Twilight, Nature, and Fire). Each of these presets will remain available for the duration of the season.
Added a new way to filter cards in the inventory and marketplace - "orbs":
Typing orbs(na,sh) will search for cards that contain both Nature and Shadow orbs - matches T2, T3, T4 Amii cards
Typing orbs=(na,sh) will search for cards that have both a Nature and a Shadow orb - matches T2 Amii cards only ()
Typing orbs<=(na,sh) will search for cards that fit a deck with 1 Nature and 1 Shadow orb in T2 - matches T1 Shadow () and T1 Nature cards () & T2 Shadow splash (), T2 Nature splash () and T2 Amii cards ()
Typing orbs<=(na,sh,na) will search for cards that fit a deck with 2 Nature orbs and 1 Shadow orb in T3 ()
Added inventory filter unique_orbs - Typing unique_orbs=1 will search for cards that require at most 1 Fire, Frost, Nature, or Shadow orb.
Many new Shadow textures added to the map editor for use in community and official campaign maps.
New Cards
The following new cards have been added to the game. Please note that Nightmare, Dark Maiden, and Devourer are timely-exclusive, meaning they are tied to the season rewards and will not drop from booster packs or reforging while the season is active. After the season has concluded, the non-promo cards will drop as usual. Dark Mind and Phantom Stampede will drop from boosters as usual from the beginning. Players who log in before April 1st will receive a free copy of Phantom Stampede.
Nightmare - 70p T1 Shadow Spell
You will find the upgrades for this card on the maps Nightmare Shard (U1) and Unexpected Visitors (U2/U3).
Shadow is the only T1 faction which is unable to meaningfully help its allies via either spells or global effects. With Nightmare, Shadow players can now summon two ghostly steads which will blow themselves up to weaken enemies such that they deal less damage for a short time. This card should add much needed flexibility to Shadow T1, in both solo and multiplayer matches, by giving Shadow an indirect way to improve the survivability of its units and generate early corpses.
Dark Maiden - 80p T2 Shadow Support Unit
You will find the upgrades for this card on the map Heart of Trouble (U1/U2/U3).
Shadow Mage is one of the most iconic units in the game but due to various PvP nerfs, most especially the bugfix to Nether Warp (g)'s healing, she has become largely unusable in PvE. This is a shame because she ought to provide a meaningful alternative to other T2 options like Shadow Phoenix and Harvester. Enter Dark Maiden. She is a Shadow-flavored glass cannon designed to also heal allies. Once Dark Maiden has dealt enough damage, she begins to passively emit healing waves while doubling her lifestealer capacities, perfectly synergizing with Shadow Mage and giving PvE players a new way to run Pure Shadow decks in T2.
Dark Mind - 90p T2 Shadow Flying Unit
You will find the upgrades for this card on the map Heart of Trouble (U1/U2/U3).
Dark Mind is a T2 M-sized flying unit that uses a scaled up version of Parasite Swarm's model. The card is designed to be used in both PvP and PvE, giving Shadow T2 some badly needed crowd control. When Dark Mind attacks an enemy, it automatically applies a confusion effect similar to Amok. In PvP this will allow Pure Shadow to better counter L and XL-unit attacks, and in PvE it will act as a good compliment to Dark Maiden, with its crowd control helping to improve the survivability of the otherwise fragile Dark Maiden and Shadow Mage combo.
Devourer - 230p T4 Shadow Unit
You will find the upgrades for this card on the maps Nightmare's End (U1) and Unexpected Visitors (U2/U3).
One of the project's first prioritizes was to make each pure faction viable in each tier. With the release of Devourer, we will have (hopefully) finally succeeded in achieving this goal. While T4 Pure Shadow already has two cards, it has always lacked a strong unit to become the primary vehicle for Shadow's powerful single target buffs. Shadow also has an identity as a swarm faction and Devourer's "Mincemeat" ability will enable players to turn those swarms directly into bombs. All in all, Devourer should feel like the apex Shadow unit which ties together most of the faction's major mechanics, similar to Frost's Dreadnought.
Phantom Stampede - 120p T3 Lost Souls Spell
You will find the upgrades for this card on the maps Empire (U1) and Unexpected Visitors (U2/U3).
Ever wanted to have your own stampeding Lost Hulk? Phantom Stampede is a hybrid damage and support card which can damage enemy units and shield friendly units by summoning an revenant of a charging Lost Hulk. It can theoretically damage and shield an infinite amount of targets, which regards good targeting. The cards primary role is to give T3 Lost Souls an easy to use sustain tool which also synergizes with Blood Healing to let players keep their units in the battle for longer and with smaller downtimes between combat.
Login Reward: As a bonus, every player who logs in during March 2026 will receive a free copy of this new card!
Overlord - Promo Card
You can get this special promo card by earning 900 seasonal points. After the season has concluded, promo Overlord will be purchasable in the Relic shop, for those who did not get it during the season.
Deck Tags
BattleForge is the type of game which encourages the player to experiment with dozens or hundreds of different deck combinations. With the launch of seasons, this encouragement to experiment has become a requirement, and as such the amount of decks players have is multiplying. While the old deck menu was functional, we have long been unhappy with its organizational capacity. As such, we finally decided to sit down and rework the deck menu to give the player more tools. Players can now create and assign tags to each deck. Some tags come pre-included, such as tags for each official map and each official game mode. All tags can be customized with a plethora of assignable colors and icons. Additionally, as part of these changes, we are changing the "Suggested Decks" feature in the game lobby. Instead of showing decks you previously used on the map, it will now show decks with the relevant tags for that map. We hope this new system makes it easier for players to organize and find their various decks without resorting to endless scrolling, and that it encourages players to experiment with more types of decks in the future.
Game Balance Changes
Ice Shield Disenchant Interaction: All Ice Shields can now be disenchanted except for Avatar of Frost's in-built shield.
[ Tier 1 Card Changes ]
Ice Shield Tower:
1. Change the “Ice Shield” ability from auto-cast to passive.
Ice Shield tower should no longer have its "Ice Shield" ability blocked by line of sight and it should also now properly apply new shields to unshielded units and not just repeatedly reshield the closest target in range.
[ Tier 2 Card Changes ]
Altar of Nihil:
1. Power cost: 50p ➜ 65p
2. Add an initial cooldown (60 seconds)
Altar of Nihil has proven to be too strong and has become quite toxic in lower tier matches, so we are nerfing it accordingly.
Infected Tower:
1. Virus:
A. Now affected by population cap (150)
B. Players can now suicide units under the effect of Virus.
C. Ability power cost: 60p ➜ 90p
D. Now longer retransforms existing Twilight Pests on death.
2. Slime Cannon now knocks back small units.
While we know that some people liked the Infected Tower infinite bug deck, we sadly must remove it due to the crashes and lag spikes it caused when the mass of bugs are teleported or knocked back. To compensate, we are making it easier to trigger the Virus effect by allowing players to suicide their own units. This should make the deck archetype more viable in T2. Eventually, we will be reworking Fleshbender to continue fleshing out the bug archetype in Twilight. Lastly, we are adding small knockback to the tower's auto-attack to help its survivability.
Gladiatrix:
1. Disenchant cost (both affinities): 55 ➜ 40
2. Shadow affinity (p) now also has swift
3. Nature affinity (g) Disenchant cooldown: 10 seconds ➜ 3 seconds
Gladiatrix fell out of the meta for most factions as alternatives got buffed. This should give Fire splashes more counterplay to several buff and debuff mechanics and add a meaningful choice for affinity selection.
Global Warming:
1. Fire affinity (r) Ice Shield damage: 660 ➜ 1000
2. Frost affinity (b) Ice Shield damage: 55 ➜ 90 damage per second
3. Both affinities now work on all enemies, including Amii structures.
As the red affinity usually is the better one to play, Global Warming currently gets countered by the Ice Spike plus Ice Age combo. Since the cards sole purpose is to counter shield mechanics this needs to change and at least allow the player to break Ice Spike shields on activation.
Lost Launcher (b):
1. Ice Shield now refreshes every 40 seconds and no longer regenerates by 5 life points per second.
2. Ice Shield strength: 600 life points ➜ 500 life points
3. An indicator now shows when the Ice Shield will refresh when the shield has been lost.
The frost affinity of Lost Launcher had a one-time shield while the fire affinity has a permanent rage ability. We have solidified the frost affinity's identity as the beefier version by allowing its Ice Shield to refresh itself similar to Avatar of Frost.
Lost Priest:
1. Exhaustion debuff strength (both affinities): 40% ➜ 50%
While Lost Souls' T2 in PvE has become quite good, Lost Priest is still struggling to find his place so we can giving his ability another buff.
Rippers:
1. Cannibalize regeneration: 35 ➜ 40 life points per second
Rippers continue to perform poorly, so we are giving their regen another buff. This will also help the Rippers from Nox Carrier which is also receiving a buff this patch.
Scorchlings:
1. Life points: 940 ➜ 1080
With the transition from Wormlings to Scorchlings the unit lost the damage reduction from worm movement, so we are giving it a small health increase to compensate.
Whisperer:
1. Blind ability:
A. Removed immunity to Blind that lingered for 10 seconds after the effect ran out.
B. Now properly works vs all enemies and not just units.
This change will allow Whisperer to perma-CC enemies and allow for the unit to disable building attacks.
[ Tier 3 Card Changes ]
Gate of Akylos:
1. Life points: 4400 ➜ 3400
2. Give up the Ghost new effect: For each unit sacrificed in this way, 14% of each player’s current void power will be transferred to the actual power pool.
3. Ethereal Anchor duration bonus: 25% ➜ 35%
Improve the Lost Souls unit economy. Producing Revenant armies costs a lot of tempo and generates lots of unbound power, so Gate of Akylos can now help move that power back into the player's hands. This change will also help in any future seasonal challenge scenario if Shadow and Frost cards are banned and therefore void return is not readily available.
Ethereal Storm:
1. Bonus damage now also gets triggered by Undead units.
This change will make Ethereal Storm work with normal Lost Souls units, but also summons from Undead Army, making the spell easier to use overall.
Lost Grigori:
1. Attraction General Changes:
A. Ability type: Mode-change ➜ Active ability
B. Now a one-time taunt that lasts 15 seconds
C. Affinity effects unchanged
This change to Grigori should allow it to function better as a tank in PvE for Lost Soul's T3 ranged arsenal such as Ashbone Pyro, Lost Manabeast, or Lost Horror.
Simulacrum:
1. Simulacrum can now teleport using Spirit Gate when even self-rooted.
This will allow players to mass port their Simulacrum armies without having to individually teleport or root/unroot each unit. It also makes it easier to use Simulacrum with other units, as you can walk the melee/tank forward first, then teleport all the Simulacrums to that unit at once. The ability to immediately re-teleport themselves with their own ability will play more into its identity as a kiting unit.
Transcendence:
1. Spell type: Spell ➜ Arcane
With this change, Transcendence will remain usable even without ground presence. This will prove especially powerful in conjunction with Skydancer + Energy Core decks.
Twilight Creeper:
1. Spit parasites: 20 damage per second ➜ 17 damage per second
We slightly overbuffed Twilight Creeper last patch and are now reining it back in.
Twilight Infestation:
1. Twilight Dancer:
A. Damage: 600 ➜ 900 dp20
B. Splash radius: 5m ➜ 10m
C. Life points: 728 ➜ 800
Twilight Dancer was accidentally released with lower life points and damage than originally intended and we are rectifying that. Additionally, we are increasing its splash radius to allow it to more effectively kill squad units, hit moving targets, and to damage enemies positioned close to its target.
Eliminator:
1. Size: M-sized ➜ L-sized
2. Orb cost: 1 Shadow, 1 Neutral (T2) ➜ 3 Shadow (T3)
3. Power cost: 60p ➜ 120p
4. Damage: 840 ➜ 2020
5. Life Points: 675 / 710 / 780 / 850 ➜ 1800 / 1860 / 1930 / 2020
6. Taming:
A. Remove affinity effects
B. Now works on Demons & Spirits instead of Demons & Undead
C. Active ➜ Passive
D. New effect - Reduces the self-damage of all friendly units in a 30m radius by 50%.
7. New affinity effect, “Tainted Homicide” - “Whenever a hostile unit directly attacked by Eliminator is killed, 6% of the current void power will be transferred to the actual power pool.”
8. New affinity effect, “Gifted Homicide” - “Whenever a hostile unit directly attacked by Eliminator is killed, its corpses explodes healing all allied units in a 10m radius by 660 life points.”
We are moving Eliminator to T3 as we do not see a viable use case for the card in T2. It will maintain its identity as a hybrid brawler/support unit. The new Taming ability will synergize with Unstable Demon, Shadow Mage, Cultist Master, Mutating Maniac, and Ashbone Pyro. The idea is to make Pure Shadow's T3 a bit easier to pilot for the average player. Additionally, we have moved the affinity effects to a new on-hit, on-death ability. It simply seemed right that a card named "Eliminator" would do something when it eliminates enemies. As part of the changes, we have updated Eliminator's texture to make him a tad more handsome.
Nox Carrier:
1. Tainted Necrostrike (p):
A. Aura damage no longer affects orbs and wells
B. Aura damage: 50 ➜ 230 damage per second
2. Push the Cart movement speed bonus now makes Nox Carrier move at sprint speed (6.4 m/s).
With these PvE skewed buffs the purple affinity should be usable as a reliable tool to remove any spawner, something with which pure Shadow in particular can struggle.
Ward of the North:
1. Orb cost: 2 Frost, 1 Neutral (T3) ➜ 1 Frost, 2 Neutral (T3)
Given that 2 Frost orbs in T3 has enough other good options and that Ward of the North does not interact well with shield mechanics, we are loosening the orb restrictions to make it more splashable.
Sleet Storm:
1. Spell delay: 4 seconds ➜ 3 seconds
2. Enchained duration: 15 seconds ➜ 20 seconds
Sleet Storm is often used with Fire/Frost cards like Vulcan, Giant Slayer, and Virtuoso in T3 and Construct in T4. The problem is that these cards are completely dependent on the flying enemies being grounded to deal damage. So, we are increasing the enchained duration to ensure they can knock out enemies in one CC rotation.
Vulcan:
1. New passive "Molten Breach": Attacked enemies heat up in such a way that Ice Shields melt down by 120 hp per second. The heat will also prevent enemies from getting an Ice Shield. Lasts for up to 7 seconds.
This is pretty much an inbuilt Global Warming (b) effect. Avatar of Frost will be immune to the effect, but other units like Mountaineer and Ice Guardian can have reapplication of their in-built shields prevented.
[ Tier 4 Card Changes ]
Grim Bahir:
1. Infectious Spit:
A. Now a 3-target chain attack
B. Damage per target: 300 / 200 / 100 damage (4000 dp20)
2. Life Drain, General Changes:
A. Damage: 120 ➜ 240 damage per second
B. Target: XL-only ➜ L & XL-units
C. Life Transfer: 120 ➜ 180 life points per second
D. Ability length: 30m ➜ 40m (45m break point)
E. New spawn effect: A unit which dies while being drained will spawn 2 Nether Crawlers out of its corpse.
Grim Bahir is perhaps the most beautiful unit in the game, but even as a T4 Ultra-rare it has languished in a weak state. We are buffing it by more fully embracing its identity as a spawner of temporary crawlers. Its auto-attack is now a chain-attack, meaning it can infect 3x as many enemy units per attack. Additionally we are buffing up its Life Drain and adding a new crawler spawn to enemies which die while being drained.
Incubator:
1. Remove Morphing cooldown
2. Infused Morphing (r): No longer loses 90 hp every 2 seconds.
3. Tainted Morphing (p): Damage buff 100% ➜ 200%
Allowing army generation via Incubator (r) when paired with Infect, Grim Bahir, Undead Army etc. The card should be ideal to solve small side tasks with great cost efficiency.
Second Chance:
1. Tainted Global Revive (p):
A. No longer affects enemies
B. Irrevocable death timer: 30 sec ➜ 25 seconds
C. Can now suicide own units affected by Tainted Global Revive
The shadow affinity has always been lackluster, so we are making it easier to use in the hopes of producing an alternative use for the card.
Necrofury:
1. Nether Bomb radius: 10m ➜ 15m
2. Bone Shards radius: 10m ➜ 15m
3. Apply overflow damage fix to Bone Shards and Nether Bomb.
These changes should make it easier for Necrofury to hit moving targets and have the size of its splash radius better fit the perceived strength of the attack visuals.
Twilight Pestilence:
1. Allied healing: 160 ➜ 130 life points per second
We overbuffed Twilight Pestilence last patch so we are toning it down to a more acceptable level.
[ NPC Changes ]
NPC Unit Cost Changes - The NPC versions of Lost Reaver (including its summoned Lost Crawlers), Bandit Sniper, Lost Spellbreaker, and Twilight Whisperer have had their orb and power costs changed from T3, 150p to T2, 175p. This change will allow them to be transformed by Twilight Curse without affecting any of the various cards which can mind control enemies.
New Shadow NPCs - Added many new Shadow NPCs which can be used by map makers in new community maps. Includes: Soul Weaver (Shadow Shaman), Executor, Soulstitcher (Shadow Kobold Engineer), Witchclaws, Eliminator, Knight of Chaos, Nightcrawler, Nox Carrier, Shadow Insect, Wrathgazer, Shadow Worm, Rifle Cultists, Necroblaster, Shadow Phoenix, and Stone of Torment.
Boggart (HoT and rPvE boss) - Increased the delay between the casting animation and the first impact from 2 sec ➜ 4 seconds. This should allow players more time to react to Boggart's cannon barrage.
[ Bugfixes & Minor Changes ]
Fixed a problem where different methods of revenant life extension, such as Lost Manabeast and Revenant's Blessing, would overwrite each other and prevent the other method from reapplying.
Fixed various Community Maps containing removed towers in patch 400044 causing them to instantly crashes at the beginning, including The ID-Forge, Simple Land 2, Frozen Death, and Nyxia.
Fixed and improved the descriptions for dozens of player cards and NPCs in all four supported languages (English, French, German, and Russian).
Clarified which cards are invalid targets for friendly killing spells and when a unit is immune to Nasty Surprise or Shadow Mage's Foul Play ability.
Added a tooltip description to clarify what type of artifact immunity different building types possess (i.e. what spell effects they are immune against).
Gold chests can no longer be attacked, damaged, or destroyed.
Added preview radii to several player cards and their abilities.
Amazon (Nature) - Passive ability Wildlife Protection: Fixed to be able to reapply the aura to affected targets in range that had already been under its effect.
Banner of Glory, Forest Elder, and Lost Wanderer, Corsair's auras have been fixed in the same way.
Corrected the displayed damage value of several player cards and NPCs to more accurately reflect their damage outputs over 20 seconds.
Unhealable now prevents life stealer from healing units (affects the map modifier, Befallen's Curse, Blood Healing, and Promise of Life).
Hey Tevio,
thanks for wanting to support the project.
The Patreon page has been put on halt indefinitely for now, since enough money was raised to keep the servers running for a long time.
If you want to support the project in other means, feel free to check out how you can help the team in keeping the project running over here.
Alternatively, you can do creative work, such as creating your own community maps to share with the playerbase (See here for a detailed map making guide), do some artwork, develop fun or useful tools for players, write guides in the forums etc.
But you can obviously just play the game. Having an active playerbase that enjoys playing is already a great contribution to the success of the project 🙂