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Posts
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Everything posted by Metagross31
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3002 Glad to be alive to whitness this great moment!
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2997 did I do it right?
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2 9 9 4
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I frickin LOVE this idea! Iron Maiden for life! But we have to make sure not to get copyright issues with this...
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I meant what would you go for other than style points I remember you posted that idea somewhere here before and it sound really fun. Would you mind sharing the decklist?
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What else would you want to go for?
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Nox Carrier + Nether Warp maybe? Don't know, of it even works, but it is the only creative solution that came to my mind and hasn't been mentioned before.
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2988 Guess I have to forum harder!
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Imo this is the best solution. It works well in other speedrunning games, too. They usuallt have a 100% category (in BF this would be the no Decomposer/amii/enlightenment category) and an any% category (where anything goes). We don't neccessarily need an ingame leaderboard for this. We can simply make a forum thread or something.
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That wouldn't even work for most maps. For example in PtD the leftmost starting position on each map usually takes the top route, where they find 2 Monuments. To whom should they be designated? Both to the left position or one to another position? But if you assign it to the bottom position, then they wouldn't take the bottom route. If you assign it to any other position, what about the middle route then? The same problem could appear in other maps as well. Well, if it is only about deck building and not about skill, who is it, that only a handfull of players have about every single world record speedrun? Shouldn't everyone be able to beat them right away then? I agree, that the last few minutes/seconds make the biggest difference in a speedrun - it is one thing to beat BH in under 4 minutes and something completely different to beat it in ~2:30 - but that's the same for speedruns in every game that exists. Everyone can get a time of around 5 minutes in Super Mario Bros. after just a bit of practice, but only a few people can get 5 seconds lower than that. And why is that? Because of skill and dedication. It is the same in Battleforge as well. That's a completely different topic, so maybe create a thread for it on its own.
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2981
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Wait, WoG's damage buff and green forest elder don't stack? My whole life has been a lie!
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A little thing to add to @LEBOVIN's proposal imo: The maximum orn count achieved should be capped at 4. Otherwise people going for more orbs (e.g. 4orbs+amii mon. or Raven's wns, where more than 4 orbs are needed) would drag down the team, unless everyone goes for more than 4. Just a little detail but imo quite important. Otherwise I like the suggestion in general
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There is also a community PvP map called "Deathmatch", where you start off with 4 Orbs of each colour and have to destroy a buffed up World Breaker Gun. Maybe in this mode you can make use of this strategy.
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Did you use it a lot of times before? Because I think some CCs in BF have deminishing returns, i.e. when you use the same CC multiple times in a row, the duration will be shortened. Correct me if I'm wrong, but afaik this is the case for Oink! as well for example, but not for Roots. This is put in place to prevent perma CC. It is in general a common thing in many games such WoW. But again, I'm not 100% sure, so correct me if I'm wrong.
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Tool This get's an easy 9/10 from me. Now it's my turn:
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The marctplace should not be a economic simulation!!!!!
Metagross31 replied to Bruno18's topic in Suggestions
Man, this thread really makes me want to look left and right without crossing the street. -
For the building decstruction: Maybe use Soulshatter (straight forward), Frenetic Assault (not that synergetic with the whole disintegration thing), Infect (Not sure if that works with disintegration) or Riffle Cultists. Not sure if and which of these are viable, but they were the first few things that came to my mind.
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Or nerf strikers by -1hp
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Hello everyone, recently I have seen more and more threads about reworking cards, that regarded greefing potential. For example, some people were complaining about decomposer being used to greef, while others wanted offering to work on your teams units, which would again allow for more greefing. While there are arguments for both sides, I hereby want to make a proposal, that might be satisfying to both sides of the medal. The idea is, that spells/abilities, which would sacrifice your teammates units now no longer directly kill them, but instead give them the ability to kill themselves. This could work as with Skycatcher's Twilight Infection: You use decomposer/offering/whatever on a unit of your teammate, then this unit gets a new ability to kill itself which then triggers the corresponding effect, i.e. transferring power/refilling charges/.... This way you can no longer greef with those cards, since your teammate can always decide not to sacrifice the unit, but it also does not break speedruns/tactics, which rely on the use of decomposer. It would only make those a little more micro intensive, but since the players, which have their units decomposed, usually have a bit less microing to do, it should not be the end of the world, but I am interested in hearing, what the speedrun community says about that last point. Anyways, this is my idea on how to fix this issue. Let me know, what you think about this idea. And also, is this even possible to implement? I would guess so, since it works for the Skycatcher...
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Somehow I don't think this whole "forced to play a gamemode" doesn't work for achievements. Especially since we already have a lot of "forcing" achievments: Beat campaign on expert, use deck with specific colour in PvE/P, use 7 dragons in PvE, use a legendary Skylord card in a pure deck in PvE etc. While most of these "forced" me to play a few games out of my comfort zone, I really enjoyed these. So adding an achievement like this is not a bad idea imo.
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PvP and explaining people on the forums, why Free PvP Decks are a good thing.