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Testing Coordinator
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Everything posted by Volin

  1. Fire enemy can also be beaten by any faction in that skill level we are speaking about. Fire is in between the other factions usually in both T2 and T3. And even for the late game high fire power bases of fire any faction has a tool. (with very minor exceptions, looking at you with my Frost Deck, Mr Fiend of Fire) And fun fact: Fire rpve even trys to counter a bit our strong fire start (meta) with many ugly M Counters. Sometimes against Fire you are even better with a non fire start yourself. But here too everything is doable. Agree in everything in general, just emphasize the high s
  2. I can of course speak only for myself on this issue, but: Not at all! Of course there can occur very easy 10s where the common meta starts and decks are a bit over the top, but this is more rare then maps that can even challenge a good team. And as a 10 team is (should be) a bunch of very good players you can still run for a good time on that easier maps - just for fun. Just a few days ago I had a set where I played with a good pal that is an really good 10 player, we both played Fire into Shadow starts - and we rolled some maps where we lost 3 or 4 games in a row to the timer. Could
  3. Welcome mate! If you are looking for more community probably check out the discord server as it is usually very active
  4. You are a responsible man, or? You would not dare to play with our hearts...or? πŸ™ On topic: Great news as always!
  5. Hello Skyladies, Skylords and other Skybeings, Over a year has passed since our successful bandit hunt, but unfortunately we have to ask for your help once again. It seems that some of the unopened gold chests have been taken away by some Stonekin scum, it is of utmost importance to secure them as quickly as possible. So What is the Task? It is almost like the bandit hunt – it was simple, it was fun – let’s do that once again: play rPvE/Battlegrounds 4player, Map of the Month, difficulty 9 only pure color decks are allowed every player h
  6. See it exactly the same! Fire lets you work together over the 4 starting positions and no other color comes close to that. Yeah Shadow rewards with early RB, what is a HUGE advantage if executed correctly, but that is rather a speedrunners topic imo. Even more as it helps vastly to know the map to utilize the Shadow start perfectly. Also I share your inventory on Nature starts, yes they can be helpful in very certain situations, but here you also have a big advantage to know the map in advance (and utilize that as a team). Plus this comes with the downside that either the Nature star
  7. For sub 12 you can run buffed Batas, pure Fire or Bandit Decks with either 2/2 orbs or 3 shadow 1 fire, driven by BH and Emberstrikes. Even "classical" BH Decks should be very fine. Not sure about Banzais, they are super strong, but perhaps too slow, idk. If you want to do sub10 things get quite special. You need a team of very experienced players, good coordination and a suiting map. Then probably you want to have a certain mix of above or all going Bandit. 1-2 Players having Plauge may help, tons of spells, most early SoW and more. I share this perhaps, even if I perform SUUUU
  8. Very good 10 random groups just skip any LS with air-T2 immediately. This is so out of line in balancing, that you only play this as motm if you have a sane mind πŸ˜„ That's how I was taught it by the master, and that is how I see it myself these daysπŸ™‚
  9. 1. Ofc it is doable with any color. But you should know it is a bit more complicated why fire is commonly asked for. 2. 10s are not casual content at all?
  10. Doing again a lot 10s lately. Yeah doing a lot of gate keeping - and sometimes you get some most pleasant groups, but it is crazy how many people I offend because I kick them. Still I hear often that they are driven by that boosters. And today I had a rank 20 who needed a longer explaination why wheels are a kinda super bad idea in 10s where everybody usually should play a better buff via spells. I know it probably is senseless to dig this out, but I need to share my feelings somewhere to keep my patience ingame. And ofc always even before the achievement there were a lot people
  11. Volin

    I cant loggin

    Perhaps just read the text there πŸ˜‰
  12. I'll open the party at 18:00 CET on my channel with a bigger opening (+100) and we will raid to Ultralord at 19:00 CET then
  13. Volin

    I cant loggin

    Perhaps just read the text there πŸ˜‰
  14. + while the layouts can be quite unfair in 1pl they time limit if very forgiving When I did my first 10s in open beta with Stonekin decks I often needed 30-40mins for that. This was a good challenge, enjoying and I learned a lot - but that was a complete different gameplay as my first 4player 10 I remember those, a group around Treim was looking for a Nature starter for their pos4 and he asked me to join for that. My job was just some heal support, not to touch T3 and waiting for Treim to bail me out. It was a blast when we finally hit T4, often with less then 5-6min left and al
  15. Just read on discord that pausing the forge ("K") may probably works as a workaround here to reduce lags
  16. Yeah sure, I get your point. Still you get mine also I guess. Btw don't get me wrong here, I'm a perfect example for overestimated ranks. I have rank19 and cry when I get most expert maps as quests ^^ My request if this should be tied to rank would be: Make it not visible before 15-17 then. Gold ranks are gotten pretty fast by just hanging around in the game.
  17. Said a few days ago on Discord: Seen more then one ember rank (what is that, 17?) that had not much clue about deckbuilding and spawn mechanichs while also played a few weeks ago with a sliver rank with perfect nomad micro, spawn trapping and other signs of deep understanding of game mechanics. My father always says: Not all older people are wise, some just get old. I had not much hope when creating this thread, even more as the lead designer had this topic on the table before this, and rejected. But the shoulder I cried out today told me to open up a discussion here
  18. As the title says. It just gets more and more nuts. No changes, just delete it. Please πŸ™
  19. I tab out very often, and have therefore often issues. But at least for me it helps just to tab out and in again when I see my hotkeys don't work. May that helps you too
  20. I agree with the most people from the discord discussion: If you played it in a team on standard you would have had no problems at all. You decide to go solo and expert for your first try, no point in blaming the game design or even the people from that discord conversation. In the time you were now complaining about this map you could have played it on all 3 difficulties
  21. Not even that. 3x the exact same icon with the exact same wording are per definition a duplicate. But who even cares.πŸ₯± As you say it is a redundant non-information and has nothing to do at all with knowing what the card does. If I have 1x, 2x, 3x or 4x the info to hover that a kill gives me 15% void return has no value on the information. I dare to say it is even the opposite, it is additional non-info that only may confuse. @WindHunter Can you clarify if this is really a intended design decision or has other reasons we may not see, as it seems to be no technical limitation?
  22. I personally have no issues, but I'm playing on quite a monster of PC currently. But I would say it is quite obvious there's something going on, too many reports of the same issue. I can even accept that it is currently not being fixed as the problem can't be identified yet. But I also read between the lines "problems must be from your end" and that is sad
  23. Not possible is just not possible, everybody can (or should) understand. As I said once to you, even "this is too much work" would be a good reason to reject a request. But saying 4 times the same icon (with the exact same information and text) is "not duplicate" is just ... 🀐
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