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Dallarian

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Posts posted by Dallarian

  1. I am delighted to hear how those changes would influence both PvP and PvE scenes.

    I am not sure if I am content with the effect being global, though. It had that personal touch before, and now it seems to be perhaps a bit too easy? Shrine of Martyrs requires freeze on enemies; FoF needs 2 deck slots, more power investment and some attention to work (if you want to get power immediately); and Shrine of War requires a player to be in a successful engangement.

    I found Shrine of Memory to be useful even before the change, but now without cap and even more efficiency, a global powerful void power return button seem to promote meta lazy approach even more.


    If it is supposed to be global I would suggest it as a less powerful (but uncapped) passive effect, to fit supporting role similarly to WoG (Nature has already plenty of "press to support" structures in my view)
    Or as a personal effect, more of a burst void return for extended amount of time.

  2. 5 hours ago, Dutchy said:

    My newest video, now on YouTube! 

    I am sharing it here as well because people were wondering why I didn't, so here you go ^^

     

    Can't wait to see the version without gate abuse ❤️ :frostorb:

    Metagross31 likes this
  3. 11 minutes ago, Sykole said:

    - Slot machine. On the same website, there is a slot machine where if lucky, you get a card shard. Completely free every X days where you get a free spin, and when you get 2 or 3 of the same card shard, you can forge it into a card. You can also buy slot charges with gold or bfp, something along these lines. 

    Boosters is RNG indeed, however, we plan to keep the game as "family friendly", therefore I doubt any "hazard-like" mechanics will be ever introduced.

    Metagross31 and Sykole like this
  4. 18 hours ago, Nemoo SK said:

    But with some ctrl+C and ctrl+V, everyone can make some good BF/SR fun.

    Getting into Battleforge map making isn't exacly easy, as there are many details you may not know about.

    However, on Map Making Discord https://discord.gg/DBC3TrbpqH There are people happy to help you with the issues you may have, and sometimes even guide you through entirety of the process. Now it is possible to use random map generator to create decorations and textures for your map, so it's easy to make it look in an acceptable way.

     

    Emmaerzeh and Metagross31 like this
  5. 21 hours ago, Hirooo said:

    Freeze isn't really detrimental for static defense here due to access to North Star.

    Many Stonekin players carry Coldsnap with them, few have Northstar.

    I still think my idea has some potential.

  6. The change sounds pretty epic.

    Stronghold never felt powerful, hopefully with this change it will. The active ability is a great compromise between giving it long range or being sniped by enemy siege units, and the new passive....

    As a Frost player I am very happy to put my PvP knowledge into practice and see how long I can keep the Stronghold alive. While obligarating everything around.

    Perfect :frostorb:

    Metagross31 likes this
  7. Sounds interesting.

    It is super tanky now, and I guess it has adamant alloy for 15% damage reduction. Fits well into tankiness of Stonekin. Atleast now it is a cheaper alternative to Worldbreaker.

    I am not sure if I like the freeze effect over here in the first place. There are no freeze-penetrating T4 Stonekin units (Tempest?), and it's not a desired CC among the community.

    Perhaps I would consider following effects:

    Slower movement speed within Deepgorge's radius
    Slower attack speed within Deepgorge's radius.

    Perhaps that would suit slow tanky Stonekin playstyle a bit better? All in all, freeze is best a CC (:frostorb:) . It would give some good value, and attack speed debuff is pretty unique in Battleforge.

  8. Being it automative sounds to be a great aspect. I used to spam those on Mo & Nightmare's End, and having to switch into the mode every time enemy wave comes seemed to be an unnecessary burden.

    Shielding walls sounds incredibly fun. Now instead of tanky weak anti-air, Armored Tower is an actual nice addiction to defence. Who know, maybe now I'll throw it into my Guns of Lyr deck.

    Can Armored Tower cast the shield on itself?

  9. Dear Skylords and Cute Beings,

    The event is finished, and all the results have been summarised.
    There were 44 participants, 43 players participated on Advanced difficulty and 6 on Expert difficulty.

     

    The following video summarises best runs:

     

    Average fast run

    Spoiler

    Start as Shadow or Nature. Take control over second monument and take Shadow or Nature, so you have both factions. Play Breeding Grounds and mass Shadow Phoenixes. Free friendly air creatures, so they can aid you when conquering Tier 3.

    Summon Swamp Drakes, and while providing them with spell support snipe map's objectives and move to defend. Use Frenetic and Thunderstorm.

     

    Here are the most mighty Skylords from Lyrish Reaches:

    1st place         10:26   Mocaak
    2nd place       11:18    Treim
    3rd place        12:04   Dutchy
    4th place        12:21   Ruaga
    5th place        12:34   Wanky
    6th place        12:59   Tiksu
    7th place        14:07   Dagror
    8th place        14:17   SylarXXI
    9th place        14:18   Donaar
    10th place      14:44   Kserske
    11th place      15:46   Awot
    12th place      15:51   scr3x
    13th place      16:16   PeterPanda
    14th place      16:23   Epsilon
    15th place      19:52   StuWho
    16th place      20:30   Tiberium
    17th place      20:58   2weak2slow
    18th place      21:10   bulldozeroseven
    19th place      21:26   Maert
    20th place      21:37   Hrdina_Imperia

     

    Those Skylords completed bonus challenge on Expert difficulty:

    1st place         12:12   Pritstift
    2nd place        23:44  Awot

     

    Those are best among the less experienced Skylords, they all receive Dallarian's Frost starter pack:

    1161249083_battleshipboostersmall.png.e22036b27b55cde2c2cc97d19772ff18.png

    Mighty   Awot
    Mighty   StuWho
    Mighty   bulldozeroseven
    Mighty   Maert
    Mighty   Hrdina_Imperia
    Mighty   DemonRJ
    Mighty   Ultralord
    Mighty   puderquaste
    Mighty   DoTheJingle
    Mighty   Lans

     

    Mysterious reward is awarded to two Skylords, who completed the map with slowest time.
    Your input was as important as others'. Thanks to you People of Lyr are safe.
    Names are not given to ensure your anonimity, if you wish so, you may reveal yourself.

     

    All the rewards should be sent.

     

    Full list of Advanced results:

     

    Full list of Expert results:

    Spoiler

     

    Thank you very much for playing my map and participating in the event.

  10. 1 hour ago, Vampire Prince said:

    I like the fact the map and event is Frost themed... But I'm 100% sure Pure Frost players won't be anywhere close top 20 margins...

    Shadow will probably wreck the map 😕

    There should be bonus award for #keeping it in theme# players which play the map in Pure Frost for roleplay purposes or at least mentions 😄

    We had such event back in December, it was fun for sure!

    However, I did not intend to force anyone to play pure Frost. It's enough that I forced everyone to play my own map 😉

  11. 5 minutes ago, ForestGiant said:

    This is my replay advanced 25 minute 58 seconds

     

    CMC4_25m58s_Dallarian.pmv 34.83 kB · 0 downloads

    Hello, that's a wrong way of participating - you are not Dallarian are you? But don't worry, I logged you correctly, and I got your in-game name from the replay data.

    For anyone else, please make sure to include in-game name, as the forum one may be often different.

  12. I used to play some MMORPGs, and at some point people would log in purely to meet and talk, doing some grinding in the background was just an excuse. In-game mechanic supporting such behaviour would be awesome.

     

    17 minutes ago, Volin said:

    In the long run, many more features would be conceivable

    From what features guilds could have, I can think of shared decks or similar. People could donate cards to the guild and guildmaster could create decks out of those; the decks would be available for all guild members regardless of their actual cards (like free PvP decks). I would find it an interesting way of introducing some particular playstyles or decks.

  13. When Frost player goes for second monument, take monument yourself, not a power well. Don't defend T1 vs T2.
    Play defensively - kill War Eagles with Skyfire Drakes. Spawn undazed Enforcers to kill Stormsingers. White Rangers? Hmm...

    When you get to Tier 3, do not use Juggernaut defensively. Juggernaut is way better at killing structures than Tremor. Disenchant breaks Taunt / Freeze cycle. When Jugger dies, spawn new one. If you aren't behind all the game, such pressure should be incredibly difficult to deal with. Stampade can be only stopped by more units spam + well placed Glacier Shell.
    If you want to defend, use Giant Slayers, they are also great at killing power wells.

  14. 11 hours ago, Doomsword87 said:

    there certainly is a lot of freedom, except for Now, with ways to improve the map, or improving yourself on the map

     

    with a full deck of upgraded cards, or even a PROMO, It could turn out to be a battle not as hard

     

    (is It a 45 minute or longer map?)

    Currently from event submissions median time is 25 minutes, and noone played the map for 45 minutes or longer.

    However, I usually do not receive first attempts, so your experience may be different.

  15. A few days have passed and many had opportunity to play the map. I believe it may be proper moment to ask a few questions:

    • There are no cutscenes present in the map - the small window that shows attacking troops on Bad Harvest and similar. Is it okay? Personally I have never paid attention to those, but if they are useful during gameplay, or appealing to eye, I shall consider adding them to the map after event is finished.
    • Is there anything off-putting in the map? Something what prevents you from playing it or enjoying it?
    • Are decorations and textuers breaking immersion of the map? Those aren't my strong sides and I am always worried if they make the map less appealing.
    • Is there anything what would make the map clearly better?
  16. NAME: Game freezes after Shatter Ice

    DESCRIPTION: If Coldsnap is used after Shatter Ice, on very rare ocassion the game may freeze completely for the player.

    REPRODUCIBILITY: In-game < 0.5%. In replay 100% (must restart game between replays).

    SCREENSHOT/VIDEO: https://www.youtube.com/watch?v=TcNSpYXY2jw

    LOG: Attached.

    ADDITIONAL INFORMATION:
    Around 12:40 in most recent game the freeze occurs. The same issue occurs in replay every first time the replay is played. (if I restart replay, problem does not occur, if I reset game, the problem occurs again).

    Replay attached.

     

    The freeze lasts approximately 140 seconds, both in-game and in-replay.

     

    This is how PC performance changes after the freeze happens:

    When the freeze starts:

    234.png.d2056cbb4e3b5e83b36b1d70c6ea1d0b.png

    123.png.c0ff3f635fee70de8f5fd20bab7a0e7a.png

    When the freeze ends:

    345.png.ed0622f2cc6c68ee8c88e91f7b48cdc5.png

    456.png.22d0de4d3b990b16b413346fb79c8d32.png

     

    _log_proxy_latest.log 20220208_143650_GeneratedMap.pmv

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