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Venomlord

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Posts posted by Venomlord

  1. As you know ranged Units or Buildings can attack different things. With that i mean they can either attack: Only Ground Units, Only Flying Units or Both. The difference to melee it that melee units have a rule you can understand easily. Every melee unit cannot attack flying units, unless the melee unit has the sice of XL, which makes sence. Its tall enough to attack flying things. Spells are very different anyway you need to read the description carefully to understand how the spell even works.

    Now to the proposal: If you give the ranged unit or building an different icon based on what it can attack, i think it would make deck-buildung much more pleasant and reduce the mistakes you could make. (For Example: Taking Skyelf Templar with you because you thougth she can attack everything, because you didnt read the description carefully).

    Here i include an visual (not professional) depiction of how it could look like.

    Church_of_Negation_FullCard.webp.e5cf1c64b6e8f9a7f5ae144cc690c640.webpFiredancer_FullCard.png.2f5d5bc3656996eca33cbbf2484ed506.pngSkyelf_Templar_FullCard.png.34380ab370e9e43576296d630d40fb89.pngPrimal_Defender_FullCard.png.4e1e009ff2aac7b21ea0ca68f214c0cf.png

    (Church has normal icon because it can attack both air and ground, all other have changed icon based on what they can attack)

    Navilac, Nerokin and Hrdina_Imperia like this
  2. As you probably know, its possible to "scan" on the map through the Fog of war to see if there is an enemy nearby. That can be done with cards like: Mine, Glyph of Frost and Bandit Minefield (I dont know if there are more cards that can do that). 

    I thougth it maybe would be cool if this "scan" effect would be written on the spell itself as an passive described as "detector". Because this "detector" cards already have that effect, writting it as an passive on the cards can draw the attention to less experienced players who didnt know that you could use the card that way. Making "hidden" effects unhidden, so that everybody can see/use it, is an good thing in my opinion.

     

    Example Picture how it could look like:

    Mine.png

  3. I agree the overall balance was never in an better state but im still impatient for your next balance changes in your upcoming update.
    My favourite cards you made are defently Bandit Minefield, Banzai Lord and Bandit sniper. Most beautiful artwork in my opinion has Sanctuary.

    Great work the team did in this year, im really impressed. 

  4. After his death the NPC Vileblood version does deal damage and makes an visual pulsation effect. What i noticed is that he deals longer damage than suggested by the optical effect.

    Bini Inibitor noted aswell, that the visual effect is fine but the damage is desynced. It seems to be that the effect starts either too early or the damage starts too late.

    My suggestion would be to adjust the damage with the visual effect, so they have the same lengh and start at the same time, for an better estimation.

  5. On 8/22/2022 at 7:10 AM, WindHunter said:

    Lost Spellbreaker (NPC Unit): 
       - No longer casts Disenchant on-hit, still makes affected units immune to further buffs.
       - Now makes affected units unable to use their special abilities.

    Ah finally! Hoped you would change her at some point. Glad its here now.

  6. Not bad but a bit too much units if you ask me.

    For T1 i would take: Nomad green, sunstriders, eruption and mine

    T2 sounds good so far, i would Kick scythe fiends. Cause you did not mention it on your strategy. You could take lavafield or wildfire instead.

    T3 im not an fan of legendary Cards ( just an personal prefernce)

    from your strategy it sounds like you would not use your t3 cards beside amii monument.

    Sure amii monument is handy in 1 player missions, but its risky with more Players cause it can only be build one time for only 1 player.

    So for t3 i would kick amii monument and take backlash or shrine of war instead. To use the void energy

    Would also kick mo cause you have juggernaut which has the same role but can be casted more then once. 

    Would add unity green instead of Mo, for some healing.

    And i think i would take one more t3 card. Inferno if you want one more damge spell. Or tower of flames if you want an tower for defense.

    T4 i would choose batariel red, fire dragon, Cluster explosion, earthshaker and one t4 card you like.

    My suggestions: comet catcher, bloodthirst, volcano or an unit

  7. After the last update through the launcher my game crashes in every match. Manly i played rPvE with four Players, i also tried rPvE solo but also crashed mid game. The time i can Play before the crash is random sometimes i can Play 5, 8 or 13 minutes and then the games Closes.

    I didnt have this Problem before, yesterday i also tried one match on the map crusade and could complete it. But that was the only one without an crash.

    log.txt

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