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Posts posted by Venomlord
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As you probably know, its possible to "scan" on the map through the Fog of war to see if there is an enemy nearby. That can be done with cards like: Mine, Glyph of Frost and Bandit Minefield (I dont know if there are more cards that can do that).
I thougth it maybe would be cool if this "scan" effect would be written on the spell itself as an passive described as "detector". Because this "detector" cards already have that effect, writting it as an passive on the cards can draw the attention to less experienced players who didnt know that you could use the card that way. Making "hidden" effects unhidden, so that everybody can see/use it, is an good thing in my opinion.
Example Picture how it could look like:
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Awesome job on the Gaeron artwok. He looks like he was always there, he really looks so cool, cant wait to see him ingame. Maybe even new neutral card in the very far future? 😁
Crazy what you can put off!
Metagross31 likes this -
Thanks for your work, im gratefull that you keep updating this unique game, it makes me really happy.
Majora likes this -
Cool Interview, i like the rpve topic, so it was interesting to see the behind the scene view. Cant wait to try it out myself!
Majora likes this -
I agree the overall balance was never in an better state but im still impatient for your next balance changes in your upcoming update.
My favourite cards you made are defently Bandit Minefield, Banzai Lord and Bandit sniper. Most beautiful artwork in my opinion has Sanctuary.Great work the team did in this year, im really impressed.
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After his death the NPC Vileblood version does deal damage and makes an visual pulsation effect. What i noticed is that he deals longer damage than suggested by the optical effect.
Bini Inibitor noted aswell, that the visual effect is fine but the damage is desynced. It seems to be that the effect starts either too early or the damage starts too late.
My suggestion would be to adjust the damage with the visual effect, so they have the same lengh and start at the same time, for an better estimation.
Jolares, Metagross31, Emmaerzeh and 1 other like this -
Wow, really epic stuff is coming. I love the Artwork of Sanctuary, it looks so good and high in quality, really nice job!
Majora likes this -
Really nice work with evil eye. Artwork looks well done and the unit itself sound really cool aswell. Especially the attack and the transformation is very unique. I enjoy the behind the scenes scenes sections so please keep them included. 😊
Majora likes this -
On 8/22/2022 at 7:10 AM, WindHunter said:
Lost Spellbreaker (NPC Unit):
- No longer casts Disenchant on-hit, still makes affected units immune to further buffs.
- Now makes affected units unable to use their special abilities.Ah finally! Hoped you would change her at some point. Glad its here now.
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Awesome, alot to try out with this update. Cant wait to enter the Forge. 😁
Majora likes this -
Nice, looking forward to it.
Majora likes this -
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Cool Update, looking forward to the new card Transcendence, sounds interesting and the Artwork looks really cool as always.
Do you know already if the effect of "benefit 50% more from any regenerating ability" will stack with healing garden ability? -
Really meaningful buffs and nerfs in my opinion, i really like it.
Just one thing out of curiosity, why do you want to make Artillery, Hatecaster and Volcano more splashable but not Deepgorge?Sanguiris likes this -
I like the name already but if you want an other suggestion:
Ice of Resistance
Ability: Tainted/Blessed Ice
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Hey thank you for the update. I really like your ideas and efforts you put in this game, always a pleasure to read about it. 😁
Majora likes this -
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Not bad but a bit too much units if you ask me.
For T1 i would take: Nomad green, sunstriders, eruption and mine
T2 sounds good so far, i would Kick scythe fiends. Cause you did not mention it on your strategy. You could take lavafield or wildfire instead.
T3 im not an fan of legendary Cards ( just an personal prefernce)
from your strategy it sounds like you would not use your t3 cards beside amii monument.
Sure amii monument is handy in 1 player missions, but its risky with more Players cause it can only be build one time for only 1 player.
So for t3 i would kick amii monument and take backlash or shrine of war instead. To use the void energy
Would also kick mo cause you have juggernaut which has the same role but can be casted more then once.
Would add unity green instead of Mo, for some healing.
And i think i would take one more t3 card. Inferno if you want one more damge spell. Or tower of flames if you want an tower for defense.
T4 i would choose batariel red, fire dragon, Cluster explosion, earthshaker and one t4 card you like.
My suggestions: comet catcher, bloodthirst, volcano or an unit
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Hey, I was finally able to fix my Problem. I had some troubles with an Windows 10 update. After reinstalling some drivers severeal times it worked again.
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After the last update through the launcher my game crashes in every match. Manly i played rPvE with four Players, i also tried rPvE solo but also crashed mid game. The time i can Play before the crash is random sometimes i can Play 5, 8 or 13 minutes and then the games Closes.
I didnt have this Problem before, yesterday i also tried one match on the map crusade and could complete it. But that was the only one without an crash.
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18 hours ago, Titan said:
Just ban certain cards from speedruns if you want, like most other speedruns in games. There's no reason to rebalance the whole game just because you feel like it's "cheap" or "makes the game too easy". Just don't use that card if you think that and you'll lose nothing by not playing it, while others that want to use it will lose nothing by it not being changed. I feel the same can be said for any card really.
"The game is too easy with x card" is just competitive whining when you can easily just not use x card.EDIT: And for future reference, saying "Kind regards" or something like that at the end of your post doesn't excuse you for anything excessively negative you said above it.
If the devs of Battleforge had that opinion then Battleforge would had never get any balance patch ever. Because when the Juggernaut would be able to kill every unit with 2 strikes and you find that unfair and cheap and you dont like him because of that, then dont use him Right? PvP would be an mess, if new Cards are too op and you dislike the braindead playstyle of that, dont use this op Cards. Of Course you will lose probably every PvP game if you dont use this crazy op Cards. Because everyone would use powerfull Cards over lame Cards. But hey if you dont like them dont use it!
Who cares About balance, dont Change any Card please. Lets make the game just like you remember as an kid, it is unfair if you could not use your favourite op Cards and make more useless Cards more viable. You are used to that Card it would be an Miracle if we would implement more tacticts that would increase diversity. Lets just Keep everything like it is now, i mean Change is bad Right?
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52 minutes ago, Kallion said:
Honestly, there is a bunch of other things more important than making amii cost a little more just so people finish maps a couple of minutes slower.
Speedrunning isnt how the game it is intended to be played anyway, it is just a "challenge yourself to do it uber fast" and maximize the amount of runs you can make in one hour to farm gold (or heck, maybe just for the sake of doing it). So even if it "breaks" the game, it doesn't really matter and even if it was changed, people would find another way to exploit something else. This is no urgent matter and delaying other things just for this so that another one with the same title but a different card can pop up is unproductive. Let the devs finish making the game work first.
Its Obvious that they can only balance the game after its working correctly. Still its important that all card are well balanced. Its good if they fix amii monument and its also good if the community find the next broken thing, which the devs can then also balance. With that cycle the game becomes at some point good enough balance wise.
And then we have an balanced game where more strategys are viable and there is no supreme god Card. Thats my dream at least.
Nightmare's End - Discussion Thread
in Campaign Maps
Posted
I think that are good changes on top of the energy well chances that are already implemented. The additionall walls are an good idea and optional if the player wants to defend the nodes easier (aswell as the middle which should help really).