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Treim

Alpha & Beta Tester
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Everything posted by Treim

  1. I like to do these when i have like 20 minutes or half an hour of free time and feel like it. These maps really help you with optimizing small things about spell placement and unit pathing as well as efficiency on which units/ spells to use when. Sure it is limited to t1 but i feel like it still helps getting into the right mindset about these kind of things.
  2. did i say something funny?
  3. Updated my new solo level 1 time - insane luck run at the end not gonna lie (new time 1:21) also added 2 Player level 9 solo. Fun little map.
  4. Uploaded a couple of the bonus runs for May 1 Player level 10 potentially can be played in all-time range this month so no updates until the end of the month. 4 Player 10 solo is not possible this month 4 Player 9 is pretty straight forward this month, just another Lost Souls map solo cleared with LSS 1 Player level 9 is a fun little map, can be hectic due to clumped up map setup --> sub 11 minutes possible 1 Player level 1 i had the most fun with so far this month, super short and therefor very dependant on the very small things, even more so this month than regular level 1
  5. Some additions that i missed here which might otherwise lead to people not getting the whole picture - also the info is redundant in some places: Onto my additions: Essentially there is different types of damage buffing and then there is also debuffing. Buffing consists of spells that are pure damage buffs such as Motivate, Home Soil and Unholy Hero. I believe that Unholy Power stacks because it is not a pure damage buff but a hybrid card --> as in the effect applies to either reduce damage or increase damage based on which action the unit does/effects first. It is the
  6. General update: I will probably start releasing these as soon as I play these maps, with maybe the exception being maps where an alltime speedrun record is possible Updated for 1 and 2 player maps of April 2020. TL;DR some guy rambling about his replays - if you do not want to watch them anyways, this post is irrelevant to you. Btw: Would recommend to first watch the replay before reading this otherwise it will make little sense to you. For more questions check out the discord server linked in the 1st post. 2 Player: 1st try for this one, so there are many improvement
  7. Sunbridge duo run: 9:47.8 by Pritstift + Treim
  8. 1st post updated for October 2019: 1 player motm (its so long ago I cant even remember the run) March 2020: 1 player motm (2nd try at this one, so do not expect perfect gameplay): Nox start to avoid the knockback of crystal fiends. Keep the first income to your t1 alive long enough to get the 2nd spawn to come to your t2 (--> keep the 1st income alive until you (almost) can build t2). Otherwise you will get double income to t1 which really sucks on this map due to the close proximity of the camp next to t1. Pathing in t4 sucks on this map due to the necassity to cover huge dista
  9. Just do a full run of the game - every map played in one run if you want a long run
  10. Updated - September 2019 1 player motm first time on that strategy all time was possible with shadow start and perfect run (8:30 until Bata with t3 and t2 level camps clear + ~5:30 for Bata clear = 14:00 -- current all-time: 14:09) 2 player motm solo nothing remarkable about this run really 2 Player is much harder if you want to play the other position as well. Is possible to do so with frost start and good blocking of incomes and unit positioning though
  11. New alltime Blight: 12:45.4 Pritstift + Lebovin + Wanky + Treim Tied alltime Dwarven Riddle: 5:54.1 Pritstift + Lebovin + Wanky + Treim (not sure if you want to add September as another month the time was achieved in?) New alltime Guns of Lyr: 2:31.3 Mynoduesp + Pritstift + Lebovin + Darkmatter_dark
  12. Battleground 2 Player new record: 22:30.4
  13. 4 Player level 9 uploaded - 1st try, will most likely not play again @Kybaka 2 Player level 1 - pretty optimized run, might try to improve later this month by another 3-4 seconds. -- Edit: changed strategy slightly, 2:30 is possible now
  14. As promised new update for the August motm's. Only did 1 Player this month. If it's requested i can upload the run for 1 Player level 9 as well. Possible time with used strategy: ~17:00 (actual time: 17:38) Short explanation on why i used fire start this time: The camp below t1 will attack you once you trigger the wave at t2 and the respawns of that camp will continously come to your t1. That would be manageable if t2 could be take safely. You have to trap the income from t3 camp betweenn t1 and t2 though and the camp at t2 is very far back which makes a fast clear pretty hard f
  15. I believe it was possible to stay in the group while not playing the match your group played. Can't remember at all how the lobby creation worked while you were still ingame.
  16. new record: Sunbridge - 9:58.3 Pritstift+ Treim
  17. Updated - 1 Player level 9 might get updated later this month again
  18. Hey everyone, I decided to continue my thread from the original Battleforge forums, where i shared all my solo rPvE replays with the community - thanks to @Kybaka for picking this up again last month. You can expect regular updates at the beginning of each month for the month that just passed. I will upload most replays throughout the month whenever i get a halfway decent time on these maps. Exception being maps where an alltime speedrun record is possible - those will be uploaded at the end of the month. Cleanliness of play in the replays can greatly differ due to time investment. You
  19. if you cast the starting and end point of netherwarp very close to each other, the healing of netherwarp is massively increased - which obviously plays very well into Shadow mage mechanics.
  20. He was active on the forum. He was quite active in the daily card discussion thread that was popular for a while 2(?) years back. I think at some point he name changed though - i never seem to remember his new name though. Not sure if he is still active either. Very knowledgable about cards though iirc.
  21. Just to be clear I did NOT propose for me to be in that circle. I think there are better candidates to ask in terms of balance like e.g. MentalOmega (or whatever he is called now). I am after all a highly specialized player which may be helpful in certain situations and mostly worthless in others.
  22. Afaik Passage to darkness had 2 mechanics that influence the other maps. Firstly one map could get some kind of"curse" (don't remember the exact name). Essentially what happens is that in set time intervals you get damaged by the map itself. This effect was by default on map 1 but there was a switch on one of the players t1 camps that was able to switch that effect to their respective map. Secondly you had to destroy certain shrines (5 in total) on the map that would spawn aberrations (lost Souls units - either Lost Warlord or Lost Dragon) on the other maps. To win the gameyou had to destr
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