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SaxPanther

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  1. How does the Willzapper paralyze work exactly? How many units can it paralyze at once? Sometimes I see practically my whole army get paralyzed, will a decoy unit really help? And if I kill the dragons first I can play spells?
  2. What keeps paralyzing my units? How many can it paralyze? What's the best way to deal with it? Why are there all these huge zones where I can't play cards? What's the best way to deal with those? In rPvE I usually go Shadow Shadow Frost Nature btw. Thanks.
  3. Rooting units almost never see any play even though it's an interesting mechanic, but I feel like giving them some kind of ability to teleport while rooted (maybe Tunneling or Nether Warp or something) might give them some kind of use, but since nothing like that exists I was wondering if there's some balance aspect I'm missing with that.
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