Jump to content

TimmieTuinbroek

Member
  • Posts

    70
  • Joined

  • Last visited

Everything posted by TimmieTuinbroek

  1. So I know about the speedrun strat and all videos I find online are about this. I feel like the middle positions can get a decent start clearing out the first camp and getting t2, but how do you actually defend with just T1 against that first big wave? It's absolutely impossible to get the engineers to the cannons in time for this player, and i feel like it's even hard to just get T2 without giving up defense powers. So can someone point me to a replay/some replays which show people going through the whole waves and eventually just holding on?
  2. when is the last time I would be able to join? Im not sure i can make it yet but when I am I can enter 🙂
  3. Hi everyone, I just logged in after quite a long time of not playing. I just checked my decks and I noticed that my soultree deck seemed a bit empty. I notice Im missing amii monument, but I'm quite sure I owned it before I quit a while ago. Is this intended? I do notice it's still up on the auction house so maybe Im missing something?
  4. I am very interested in especially rage and disintegration. Does anyone know in general how these work exactly? How much hp is drained for the church/worm when they disintegrate a target, or at least how much HP does it "take" per second?
  5. I fgeI feel the issue with the achievement is that it takes way too long to reach below 25 bfp. At that low of a reserve, the recharge rate is almost as fast as how much you drain. I played games of about 17-20 minutes, giving me about 13 bfp. But the reserve also gained like 8 bfp at that point..
  6. I hope that the current community will be more mature than most online game communities, and we can probably get together in a mature way where the balance developers have the final say.
  7. Hello! I posted in the announcement threat that I hoped there could be new characters/voices for the new maps, as I always found they gave such character to the pve maps. I'm hoping you'll consider this! In that same thread, someone posted links to info about a voice AI learner, which might prove useful? I hope you'll look into this, or if this is outside of anyones technical scope (Ihavent looked at it myself yet). The paper on the voice learning topic: https://arxiv.org/abs/1806.04558 some examples: https://google.github.io/tacotron/publications/speaker_adaptation/ the git repository: https://github.com/CorentinJ/Real-Time-Voice-Cloning
  8. Holy crap this is awesome. I hope this reaches the map makers, but otherwise I might just bug them about it anyway.
  9. For the new maps, is there a plan to include voice acting and perhaps an expansion of the lore by adding new characters? (as getting the old voice actors on again would probably be hard..) Or do we know of people that can mimic the voices well enough?
  10. So I know it's probably the norm to get upgrades by farming gold, but I like to add some variety in the maps I play by going for specific upgrades on specific maps. However, I ran into a problem.. I found an upgrade list as a post on this forum, but when I looked for Overlord I found it was listed in a different map than what the card API tells me.. So can someone enlighten me as to which one is correct?
  11. I've only experienced 1 update, the most recent one. The launcher issue was present before the update as well, but like I said, before it would just go away after a restart or 2. This is quite a fringe case, as it only seems to happen on my VM. My home PC is fine, weirdly enough.
  12. So on the Windows 7 VM on my mac, which I use to play this game on the go, I recently started getting the error from the title (launcher.exe has stopped working). What happens then is that the game won't close, but it will tell me I lost connection to the server about 5 seconds later. It used to work fine before, I got this error a few times but restarting usually made it go away. Not this time, I've gotten the error about 10 times in a row now which is unusual. I will start up, log in and after about 2-3 minutes it will generate this failure. The Diags show only a single error amidst a whole bunch of info messages about packages: [08:59:29.637400] [error]: [] bad allocation I don't know where this comes from. Things I've tried: - Running in administrator mode. I've always done this - running in compatibility mode. Windows suggests XP service pack 2, I've tried all the service packs. - Disabling DEP. I coudn't create an exception for the launcher.exe, but disabling it entirely also didn't seem to work - completely reinstall battleforge and the launcher (a.k.a. unpacking it again and running the launcher). - restart the VM I'm hoping you guys have seen this before and can point me in the right direction.
  13. Since we're in this topic also discussing PvP, how about in-client tournaments that run at specific times? Some other games have these and would push more people to play during specific time windows. Just have them in the evening between 8-10pm or something, or during weekends. You can still get pvp at other times but with these times they could be guaranteed.
  14. I 100% agree. I recently started playing and especially the first few missions were tough, because I couldn't just invest a bit and get a few cards to experiment with. I was pretty much forced to use the starter decks for at least a week, which I was only able to do because I was feeling nostalgic about it. The same thing happened with my cousin, by the way. The 2.5 hour barrier at the start was too much for him. I have to convince him to play as well. Basically he got tired of the starter deck before even completing that 2.5 hour quest, and now that he has he lost interest completely. Even though the premise of the game itself is very promising to him. My suggestion would not be to give more bfp quests early on, since to a new player bfp is completely useless. They don't know what to buy in the AH, and boosters are too expensive to buy with BFP. I think the suggestion of picking a rare card is a good idea. At the very least, have some limited boosters which have a specific selection of rare cards that people can get, so they can get started on a decent deck sooner (random so they can just play with whatever they get, reduce the choices because again, new players don't know what they're looking for). Or just have a boatload more achievements early on which reward boosters (like you said, to entire players to play through the campaign). These will be one-time as not to overload the market with cards, but entering cards into the economy is better than entering bfp for the newer players, in my opinion.
  15. Could be, but once there is a fee installed, what is stopping people from using the ingame trade system exclusively?
  16. This sounds great. I especially like how it will fill a niche between the other 2 spells without being changed TOO much.
  17. I've had a game freeze on me just once. What I would like to ask, is if there is anything we can provide the moment it freezes. Are there logs we can collect? Is there something we can turn on? Just random freezes aren't much to go on for bug fixing I'm afraid..
  18. There is the spawning option where you spawn in enemies, perhaps something like that could be created? Although I can see how this would take a long time since it's an entire UI update. But for my friend, who is new to battleforge in general, something like this would be great just to see how they look like and what they can do.
  19. 72 characters? so when your game crashes it will take like 10 minutes to log back in Also computers can't really hack passwords that are like 12 characters long in a reasonable ammount of time, I think you're safe enough..
  20. I'm guessing part of the system means that people only get cards through boosters and that the whole auction house system is thrown out the window. If you again look at Hearthstone, also a card collection game, you can't trade cards between players. Why I didn't really think about the Hearthstone system is because it has 1 important feature that this game simply cannot have: You can speed up your collecting by paying. You don't HAVE to, but you have the option. The other system, the dusting system, means you can toss cards away to purchase SPECIFIC new cards. Right now, the auction house provides something similar. You can purchase specific cards you want. The problem with this, is that the money doesn't go away out of the system (the dust would dissapear in Hearthstone, removing it from the "economy"), but it goes to other players. Similarly, you can "dust" your cards by selling them on the auction house, but this also makes sure the "dust" comes from other players. So I guess a possible solution could be to have auctions for every card at fixed prices, and people can either try their luck in boosters or just buy the specific cards they want. They could then in turn be able to "sell" their cards to the action for set prices as well. These cards would then exit the economy, just as how buying cards from this same auction would remove the bfp from the economy. The biggest problem with this system is that it removes the interactivity between players and trading/selling, which is a big part of this game. I understand wanting to slow down bfp gain, or at least card gain. How I would implement this at least, is to give some "beginner quests", which grant new packs (NOT bfp) really quickly so you can open like 20 boosters within the first week, 10 in the second week (don't take these numbers exactly, it's just an example), and then you can open maybe 1-3 boosters a week after that, max. You at least want to make sure new players feel like they have a chance of playing multiple types of decks and farming upgrades, I think, to make sure they don't leave right away. You can still earn bfp besides this and have the whole auction house system, but I'd imagine it would be less prominent and this would in turn possibly keep prices down (this is pure speculation, I am just not sure). Just my 2 cents.
  21. promo's used to be for special events or pre-orders or whatever. They should be very special. I'm sure you'll figure out a better way for the promos
  22. Great replay! As someone who is just starting to get back into this game, this is very helpful!
  23. I understand this is not an option. I'm just trying to compare this game to similar games like digital card games and MMO's. This is the solution most card games go for. MMO's usually go for a tactic to introduce a special currency tied to real-world money, but this is obviously also not an option.. The other tactic they use is money sinks in the form of fast travel, taxes on player owned property, auction house fee's, skill purchasing or vendors that sell high-end items. None of these are unfortunately a great option, but it gives us room to think about a money sink. We could think about tournaments with an entry fee, where winners can get promo cards (if we remove promo's from the boosters). Tournaments could be pvp but also to complete levels quickly with constraints. Perhaps promo's could be purchasable for high amounts of bfp and gold, if you own the regular version already with at least 2 upgrades (although this would again require new code, so could be optional to own the card). Maybe there could be a consumable that makes all your current units that have a promo version LOOK like the promo version for the next 3 games or something, just some cosmetic bonus. I know most of this stuff is focused on the promo's, but that's because I am trying to find a solution without affecting gameplay, but again this would require coding which we don't have the time for. I think that for now, a "solution" could be to increase the amount of packs people get for quests, and reduce the amount of bfp. This is not a perfect solution as everyone will have every card eventually even this way, but it puts everyone on a more equal ground as well as make it more attractive for newer players to join and keep playing (as seeing how far behind you are can be very disheartening). It could maybe at least be worth looking into data when changing numbers around? We can theorise all we want but in practice it usually works out differently than we think. Also please don't take this post as criticism. I just think the OP makes a valid point and I think it is a good thing we think about this as a community. The game being back in itself is already incredibly awesome, so I would like to take this time to thank you for your efforts!
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use