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Dodotron

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  1. Ingame Name: Dodosaur Card Name: Treeline battlecry Tier & Orbs: T2, 1 nature & 1 neutral orb Type of Card: Spell Power Cost: 80 Spell Effect: Fertilize: cast on a unit or building to target its root network. For the next 25 seconds units and buildings in the network will always have a minimum of 3 supporting units even if they are all in combat. Reusable every 30 seconds. Explanation of idea behind the card: Just like "molt" was created for Twilight units, I feel like root network units/buildings could use an all-round buffing spell. This spell creates an offensive and defensive boost for root network units/buildings in smaller groups. For pvp I think there are good counters for rooted units in most cases: cc spells from frost and nature or wildfire in fire (although my pvp-knowledge is limited). Disenchantments on the single unit or killing the single unit with the spell also work. Card Name: Underworld gate Tier & Orbs: T3, 1 shadow orb, 1 nature, 1 nature/shadow Type of Card: Building Power Cost: 180 Passive Abilities: Corpse gathering: Gathers energy from corpses next to the tunnel exit equal to their former maximum life points to either store them away or support friendly units around it. A maximum of 7000 life points can be stored at once. Active Abilities: 1.) Tunnel exit and entrance: this building can be used as an enter and exit point to the tunnel network 2.) Open gateway: Activate to open the tunnel network to the underworld forthe next 30 seconds. When you summon an unit: immediatly consume stored life points equal to the life points of the summoned unit to summon a dazed copy of the the unit next to the underworld gate. This consumes unit charges. As the unit is a resurrection by amii power it does not generate void power nor does it grant life points for other spells and effects when it dies. (Reusable every 60 seconds) Explanation of idea behind the card: An amii Building that ties directly into the unit focused gameplay of the faction. It allows strong plays, while keeping the void power untouched for use with the amii power shrine. It combos with shadow cards like decomposer and soul splicer, but not with furnace of flesh. It combos with tunnel based cards from the nature faction. Moving your bonus summoned units directly to the front line and gathering souls with deepcoil worm or quickly constructed tunnels. The fast movement around the maps seems fitting for the amii faction if we look at the "elusive" trait of their units. The summoning effect still uses unit charges to keep too much summons in check. The amii factions keeps void power stored for the amii power shrine and can't summon too much units due to power (and stores life point restraints). The player can use a shrine of memory or shrine of greed to get more power for units, but this comes at the cost of using less spells.
  2. Yes, that's what I meant @Kitsurubami! I didn't see they were different though. I also like the nature ones. I was thinking about the tunnel entrance, but your idea looks better imo.
  3. I don't have a lot of time right now, but I realised that northguards, master archers and battleship have this snowflake symbol in their card art and premium contruct has it on its in game model. That might be something you could use for the frost faction? I don't know if you could draw that in a couple seconds tho There might also be some stuff in the 'ingame lore book' you could use. I'm not sure, but you never know
  4. No problem, I can wait. Thank you for working on this project is all I have to say
  5. Happy Birthday Skylords! Don't forget the
  6. Played csgo with a guy with the juggernaut as avatar yesterday. He said he was waiting for bfreborn too. Are you here maybe? :)

    1. Show previous comments  5 more
    2. Eddio

      Eddio

      @Ladadoos Well it might have been me. :kappa:

    3. Eternal

      Eternal

      Yeah no one knows... I haven't spend dollars on buying games on steam btw.... and I neither play cs:go...

      But yeah, there is a 80% chance... so probably I played with you....

       :kappa.:  <- is not a mistake ...

    4. Dodotron

      Dodotron

      Dang I forgot about this thread, but @ Archmystic I'm 99% sure it was you :D Let's hope we meet again in battleforge reborn :hype:

  7. 2150 I can't think of anything funny right now I'm sorry Eternal
  8. closed beta access And I'm very excited to see the trailer too
  9. I might have watched too much battleforge replays yesterday, I even dreamed about it :P My deck consisted of shadow fire and nature t1 and t2 lol

    1. Ladadoos

      Ladadoos

      You can never watch too much BattleForge :hype: 

  10. wohow, dev platform updateeee :D 

    1. ikke2902

      ikke2902

      Cool, we can buy avatars!

    2. Ultrakool
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