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Posts
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Everything posted by MephistoRoss
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Actually that is wrong.
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You forgot to mention the map
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Exactly this. /Closed.
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No, this has got nothing to do with Battleforge so it is correct in the off-topic section. Nice project btw. I might use it on some downloads that I dont fully trust.
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NAME: No announce when a friend comes onlineSEVERITY: 3LOCATION: EverywhereREPRODUCIBILITY: AlwaysDESCRIPTION: You dont get a system message when a friend comes online. Additional info: When you login yourself, you do get a message for each friend who is already online.
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1 - Unproper disconnect hangs the other player(s)
MephistoRoss replied to MephistoRoss's topic in Resolved
Last saturday it still hanged. Havent tryed it since. -
1 - Unproper disconnect hangs the other player(s)
MephistoRoss replied to MephistoRoss's topic in Resolved
A crash is not really needed to reproduce this issue. Just removing your network cable does the trick too. -
[SOL] BattleForge: Shadows Over Lyr - a print & play card game
MephistoRoss replied to Ilsyde's topic in Media
Actually I received it today, so I haven't had the time to play the game yet. I will let you know once I have. The cards look really cool, irl they are a lot nicer than on a picture. I've got standard paper with your revised edition of the cards. I am very happy with it. -
2 - Unable to win 12p map (Passage to Darkness)
MephistoRoss replied to Ladadoos's topic in Resolved
The same happened on Ascension. Also Viridya never came on Map 2, but that could also be caused because we were playing on standard (but as far as I remember she would come on all difficulties). -
1 - Unproper disconnect hangs the other player(s)
MephistoRoss replied to MephistoRoss's topic in Resolved
I disconnected my internet. That made the other player (who was still connected) hang. Not sure how to reproduce a crash in Battleforge while playing a game? -
1 - Unproper disconnect hangs the other player(s)
MephistoRoss replied to MephistoRoss's topic in Resolved
Indeed, there is a difference between normally leaving the game and not properly disconnecting. When the other player normally leaves, everything works fine now. When the other player unexpectedly disconnects (for example, pull network cable), than the game just hangs (cant do anything anymore). I have updated the first post. -
NAME: Unproper disconnect hangs the other player(s)SEVERITY: 1LOCATION: In-gameREPRODUCIBILITY: 1/1DESCRIPTION: When you are playing with someone and he disconnects. He is disbanded from the group, but his building/units still live. Also the message that he has left the game is double. Edit (14-09-2016): When the other player normally leaves, everything works fine now. When the other player unexpectedly disconnects (for example, pull network cable), than the game just hangs (cant do anything anymore). Edit (24-9-2016): Also when normally leaving a game (Exit Battleforge button), the other player's game hangs again now. Screenshot:
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[SOL] BattleForge: Shadows Over Lyr - a print & play card game
MephistoRoss replied to Ilsyde's topic in Media
I just placed my order (with the expansion) -
[SOL] BattleForge: Shadows Over Lyr - a print & play card game
MephistoRoss replied to Ilsyde's topic in Media
Great, and thanks for the tip. Do you think that this will be the final version or am I better off waiting a little longer before ordering (in case you make some more changes)? -
[SOL] BattleForge: Shadows Over Lyr - a print & play card game
MephistoRoss replied to Ilsyde's topic in Media
Nice work, the game seems nice and the cards look awesome. When I return from my holiday I will also order the cards. I am already looking forward to play the game. Thanks for your hard work with making these. Now lets see which 5 Battleforge cards I will add to reach exactly 72 cards for the order. -
@MeatyChi could you add a list to your first post of everyone here who is in the clan with their BFR name and Clash Royale name please?
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Which android emulator do you use?
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I also joined. Dont see many familiar names from here though.
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Interesting idea, I like it
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What do you guys think of adding an option to reset your statistics (wins + losses + ELO) to 0? I think many players made smurf/new accounts so they could start over with a fresh win/loss ratio once they got better at the game. Also players who want to experiment with new factions use smurf accounts so they wouldnt have to worry about screwing up their win/loss ratio. So by adding a reset button you could do the same without having to make a new account. The only downside would be that you wouldnt be able to see if someone is an old or new player from his stats, but of course you couldnt see that either when someone is using a smurf account. Please let me know what you think of this idea.
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1466 Done
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Hello, I am MephistoRoss. I live in the Netherlands and I am currently working for a software developing company. I played Battleforge from just after the start until the very end. At first I was just a casual PvE player, having fun with just completing PvE maps and Battlegrounds. I never got bored of this because I always thought the maps were very unique and with using another deck or playing with other players, you could play the same map in a totally different way again. I also did some PvP but I never really got into it, although I always was planning to play PvP more often. During the last year of Battleforge I discovered speedrunning which I really enjoyed. Now I am very happy to be part of the Skylords Reborn team and I am really looking forward in playing Battleforge again with you! MephistoRoss
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As MrXLink has stated several times in the past, we don't want to limit gameplay experience (including rewards/trading/collecting) by designing options just to prevent multi accounting. Still, I wouldn't worry too much about multi accounters as we can easily detect and punish multi-account abusers.
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I was just describing how it was in the old Battleforge...