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Eirias

Game Designer
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Everything posted by Eirias

  1. Yes, it's easy to make him counter nothing (Just give him that symbol that looks like a star or asterisk. Shadow mages are units with no counter). I don't think it's the XL that makes him OP. The XL/XL makes him useful for some decks even with bad stats, so I think that is actually the opposite direction that a nerf ought to go. This is probably not to place to have an in-depth discussion of balancing him, but I've been thinking about it for a while. We can start another thread or PM conversation. What if there was a way to make him immune to friendly arcanes? (arcanes are spells that don't do damage, like surge of light, ravage, lifeweaving, and homesoil)
  2. Great guide! Super helpful and specific. I'll add it to my list of guides.
  3. Yes, you can't play deathglider (you probably won't want to anyway, but whatever) if you start t1 nature, because deathglider is basically a unit version of hurricane. It has its pros and cons, but most people (including myself) feel that hurricane is stronger than deathglider, but deathglider is the much cheaper option. But if you start nature t1, hurricane is essential to surviving t1, so that will be in your deck anyway. No need for deathglider. I'll try to include some nature-fire stuff in the next update.
  4. I mean, to be fair, things that kill avatar of frost wouldn't really be affected but another ice shield. And ice shields don't quite work like that.
  5. Thanks for the suggestion. Unfortunately, I do have it formatted differently in my Word doc, but when I paste it over it loses the formatting. I can change it for now, but it will disappear the next time I update it. @SilenceKiller99 Fire nature t2 is played pretty independently of the t1. That's why I did the t2 section first and added the t1 in later. I can include some deck combinations that only work if you play nature t1 though, if you want (they're pretty sub-optimal). Mostly the difference between that and the deck I gave as an example is that cards like hurricane become essential, so things like deathgliders become unplayable.
  6. Updated to include fire-frost! If anyone wants to help out with the matchups or deck evolution section (or anywhere else, I never played fire-frost or played with someone who did) just let me know. I appreciate any help I can get! Also, the formatting seems weird for the 2nd half. I hypothesize that I'm reaching the limit of what i'm allowed to put in a single post....
  7. You're a bit late, aren't you? I used to give bfp or cards to people who could figure out which book it was from. I'll give you a hint: it won a prestigious award.
  8. Last chance to vote for the next faction for me to cover in my guide! I'll probably finish it tomorrow.

    So far we have 1 vote for pure nature, 1 vote for shadow-nature, and 1 vote for stonekin.

    If there's a tie, I'll choose the one at the top of my list (organized fire>shadow>nature>frost, so shadow-nature will be the current tiebreaker choice).

    1. Show previous comments  3 more
    2. Kaliber84

      Kaliber84

      I prefer to know about Stonekin but still vote for Nature. I don't see the point in having a Stonekin guide that covers at least a third of the Nature guide already. Start with the basics, then move on to the hybrids that build on them.

    3. Azta

      Azta

      @veryhasted Burn!

      And ofc Nature!

      @Eirias If you want to do it in order, you should start with pure factions first, then later the mixed ones.

      Just my opinion

    4. SilenceKiller99

      SilenceKiller99

      @Azta and first fire and frost, because they were the first two factions, than nature and shadow.

  9. @ikke2902 well, I wasn't part of the forums on day 1. I didn't know you posted that, I only remember when @Ilsyde posted this. Still doesn't help that I can't find him.
  10. But where does the non-colored monument spawn, and where does the colored one spawn? There is one physical monument.... No, because for t2 and t3 you need to click which color to make, spawning doesn't matter.
  11. I think 40 is pretty easy to get. 1 upgrade for 20 cards. That's 200 tokens.
  12. Have you checked out my Deck Building guide? I have a lot about him. I think Giant Slayer is the single most useful t3 card. If you take a 1-card t3 (and many did, esp in fire-nat), it will probably be him. He is good for spamming to hit multiple bases at once. He is good for defending against cheap spams because he is also cheap. He CAN take out XL units, but I think he's a pretty subpar XL counter because he dies so easily. His hamstring is also really good for defense. WIth rage, he does 1000 damage per charge (can use every 7 hits). Properly microed, GS has the highest dps of any fire t3 unit (besides jugger and spitfire).
  13. Why not 40? So, at the minimum, every card can have 1 charge?
  14. Wait, so the game would think your first orb counted for 2 orbs?
  15. I guess I'm a little late, but i used to use Rogan a lot (but I had a weird deck to begin with). My bread & butter was rogan and ghostspears backed by firestalkers. It was very difficult for many factions to deal with the M and S combo, and they also had 2360 damage/20 secs (not counting fire stalkers). It wasn't the most efficient combo, but if I managed to get enough power in one place, it was pretty hard to stop. Rogan and ghostspears were nice at keeping enemies away from the fire stalkers because 1). both units have a pretty high health (esp with heals), and 2). that semi-infinite cc. Rogan pairs well with fire-nature because the other cc's help cover the weakness of his, while the high dps units benefit a lot from his passive. what?
  16. Errr...those are two different things. I'm for any upgrade and any charge allowed. Upgrades don't make a huge difference, but having U1 for charges does. It's not really possible to regulate any upgrades more than U0.
  17. But U0 has no charges....t1 will turn into who runs out of charges first.
  18. I'm against this! U1 is not controllable. It either needs to be U0 (which has its own problems) or any upgrades allowed. I vote for any upgrades allowed.
  19. No. Maybe for some if they affect units, but not all. For instance, you could tell what upgrade an eruption is by how much damage it deals (yeah, no), but telling between U2 and U3 is almost impossible, because u3 makes it cost less power. I say allow all upgrades. It doesn't make that much of a difference. Or maybe make a deck level cap, say level 80? If the games are all initiated in the sparring grounds (which they would be), you can just check deck level and not click ready unless your opponent is at level 0. But seriously, upgrades are fine.
  20. Adita last visited in August. I don't think he's all that invested in the game. Adita might even be the person's real name, rather than BF username. That said, @Adita, if you do see this notification and know how to get in touch with Circadia, please let me know
  21. So does anyone know how to get in contact with Circadia? I'd like to collaborate with him and update his guide (and maybe do that 2v2 section he talks about).
  22. Put these in the OP. I'd recommend a section after your proposed deck where you explain why you didn't use certain cards.
  23. I'm almost done with the Fire-frost section of my guide! Hopefully I'll finish within a week.


    Which faction should I cover next?

    1. Show previous comments  1 more
    2. Drezrak

      Drezrak

      Nature-Shadow next

    3. Ultrakool

      Ultrakool

      Looking forward to it! How about Stonekin? :kappa:

       

    4. Azta
  24. Really? I always thought it was underrated. My point was not actually that it was OP, only that fire has a hard time dealing with it without mortar tower (and I'd assume the same thing for shadow/phase tower, and nature/treespirits). Basically I was saying "don't nerf mortar"
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