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About felkin

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  1. Love it, looks awesome
  2. felkin

    Custom maps collection

    added links to maps
  3. felkin

    Battleforge streamers

    https://www.twitch.tv/dastoggy is mostly active, streaming pvps, some pve, tournaments and other games
  4. felkin

    Rate my deck/suggest

    For rpve and campaign pve, I suggest making separate decks, for pvp if u plan to play, 1-2 decks for 1v1 (should be enough mostly) and few for 2v2 depends on your playstyle
  5. felkin

    Change music

    For me most of the ost is good, if I didn't like a song I would just lower the music volume to around 25-0%
  6. felkin

    The story behind your nick.

    Took it from an old game called Jade Dynasty
  7. felkin

    Custom maps collection

    Converted the rest of the maps to .pak, .map didn't work, my map folder: https://drive.google.com/file/d/1yh1MsrPdBwpO0_gLZa-tS6HfeW1_AQta/view?usp=sharing, Navarr's folder aswell (14.11.2019): https://www.dropbox.com/s/9muxm5dd5iclx9y/map.zip?dl=0
  8. felkin

    Custom maps collection

    how to download the maps exactly? a lot of them don't show up, and what to do with the folders?
  9. felkin

    Balance changes Balance changes to game

    Frost lack of swift really ruins it for most players, the only buffs I could see is either to home soil and/or ice guardian by a bit or just nerf fire/shadow (mortar, phase tower) Also, there is this thread that radical made, I think worth taking a look:
  10. felkin

    Balance Changes

    If only played that way, it's definitely boring True, but what I meant is fixing the bug and lowering his stats, depending on how much of a buff he got from fixing his bug.
  11. Some really awesome cards here
  12. felkin

    What do you do in life?

    Pretty much this
  13. felkin

    Balance Changes

    Mountaineer seriously needs a rework to fix his bug and balance his stats. Not sure what u really mean by twilight and lost souls units... I would really disagree with juggernaut being unbalanced, he's strong, yes, but u need 3 fire orbs for him, he'd better have a good attack, otherwise it's not worth it because u miss out on things like building protects and crowd control. Church of negation is also fine in my opinion, needs 2 shadow orbs and support from kobold trick and nether warp, has a lot of good ways to counterplay and if you're talking about "huge" maps it's only on 3v3s, where it's more pve than pvp and needs totally different decks. Curse well I never liked, I would honestly remove it because it ruins 2v2 games in my opinion and is just boring to play with and against. Fire nature is nowhere near weak, especially in t2, its t3 is usually very small because it needs the slots to have its power, and still not weak if played right in t3. Frost vs nature, rarely ever seen this matchup, but I bet it's pretty balanced. Frost t1 is definately bad is some maps, but doesn't mean u autolose, there is nothing much that can be done about that atm, removing maps, buffing frost t1 units or giving frost a swift unit neither seem like good options. Instant t2 pure shadow vs nature t1... this is what is called matchups, some cards are stronger than others, different colors have their advantages and disadvantages... as simple as that and doesn't necessarily mean it's unbalanced, need to learn how to play around it and understand what the color u play against can do versus u, and what u can do versus it.

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