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Kubik

Developer
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Everything posted by Kubik

  1. did you try?: 5. If the game does not start at all, delete Documents\BattleForge 8. Force BattleForge to run in DX9 Mode
  2. price of booster will be increase there will be more specific boosters weekly quests are in state "maybe" monthly quests are not planned (at the time of writing this) 15 minutes :O half of matches would end before that
  3. He sold that shaman and maybe missed the mail while deleting quest completed mails.
  4. I like the idea of adding community maps, but someone need to test them first there is no official process for it yet, but feel free to suggest specific maps
  5. Kubik

    reverse AH

    It would require completely new ui new window to be made for ~60 resolutions (I think, maybe even more ) This would allow groups of people to regulate market with much less effort than they need to do right now. They would just start selling for 2 or 3 times higher that current price would be and auto-buy everything cheaper. Are you one of them? Was that your target?
  6. That would be too easy I believe even over 6 hours is be possible if you wait during night trough morning, I think someone was saying "he may reach 12 hours if no one show soon" I see that as a bad idea, because not everyone one have "friend" to play with,so this would force them to play with random team mates, and from reports that is bad enough in PvE There is exactly one PvP quest so no variety "Hotstreak rewards" I like that I agree. The problem I see with it is that PvP only players need to play PvE to get BFP/cards. So if we can not get 2 sets of quests, because no one can think of (almost) any PvP quests, we may never have PvP only option.
  7. Current plan is to introduce rating for the maps, and maps with good rating will be reviewed and maybe even placed to world map
  8. fixed please confirm
  9. 2019-05-02 18:28:21 you get Frost Mage from booster 2019-05-03 18:56:42 you get Frost Mage from trade with Alice_Nava 2019-05-03 22:05:05 you sold one of your Frost Mages to DrunkenPingu If I count right 0 + 1 (from booster) + 1 (from Alice_Nava) - 1 (to DrunkenPingu) = 1 you should now have 1 Frost Mage correct?
  10. oh that bug was at same time as Easters I forgot, but it only change the mail text to auction template.
  11. and how you imagine us adding that password to the game? We do not have any EA's source code.
  12. when?
  13. I would like (100%)winning PvP player to be bit more profitable than rPvE/cPvE, so I would propose rewards even bit higher I would see addition of anti-exploiting measures as a better solution that low rewards. To make speedrunning a bit less competitive I already proposed solution to significantly decrease disenchant rewards and add rewards per objective, which in case of speedrunning would mean they get much less gold because they skip some objectives this is not 100% confirmed, but we are now almost sure we can implement this. I think you both miss one significant point that make PvP less attractive which are quests that mostly force them to not play PvP, but that deserves own topic. Also the time scale does not need to be same for winning and losing player, so winning player can scale up fast to 15 minutes and then slowly to 30 minutes, and losing player can scale up fast to 10 minutes and then even slower to 30 minutes, for me that is just few lines of code and if the losing player will know his reward scale slower, then he may consider to just give up instead of trying to turtle for 10 more minutes to get maximum profit. It is just suggestion, and I do not know for sure if players mentality will be like that. And there is one more point that was not mentioned Rewarding players from leaderboards which could give boost to everyone who is good. No solid proposal for that yet, but I want to mention it as point of consideration.
  14. That's why I asked if it will be optional
  15. @Paulson79 and how you even measure how much is done, and how much is missing? This is also interesting question. Because for a project when I write something from scratch I can create lists of what is done, what is missing, and what will need to be done for those missing things. But there even if you would be only autor of the code, when code get big there could be things you did not expect that create a need to change parts that was originally counted as "done". And how could we say what is missing if we do not know about more than 99% of the game?
  16. I think writing it directly to the suggestion thread should be enough
  17. who said that? If you express your ideas early community will check them early and may found problems long before we implement them for testing, like no one will use it, because too weak, or bad idea, because it is too strong, or could create combo with, that would ruin the game.... I think it is better to have card proposals as soon as possible so people from community can check them for flaws.
  18. Then think about it, and create new suggestion for new cards...
  19. Then you was following much more than I I know about that project just over a year Even recently we count crashes with crashes per day, not crashes per week.. how that can count as "ok in majority of the situations"? Then funny me, and count it. Right now I am the only one working on server, and do it for at least 40 hours per week, as for last year and something.
  20. For the first question can you recheck your statistic in few minutes? For second question I have no idea how that mechanic is supposed to work
  21. Can you just make it optional? I know there are players with "things" I would not even call a PC these days, and they are happy to play run BF on it.
  22. which we do not have
  23. 60% overclock on decade old Xeon paired with 2070 this is really unusual combination... And it have better results than 9700K+2080 Ti
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