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Kubik

Developer
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Everything posted by Kubik

  1. Fixed, can you confirm? P.S. I was originally considering to hide the post but decided not to, because it did not contained the information on how to reproduce it. Reason being that some player could be testing how many players is affected by this, and I did not want that to happen.
  2. Then I guess you did have source code for whatever you was implementing it. And by the way the size is fine on my 4k screen. (maybe 10 or 15% bigger would be ideal but it is fine)
  3. 🤔 have you ever implemented something like that? I guess not, because if you would implement it you would not call it a little feature.
  4. you know what would be also great? If we would have source code of the game.
  5. @Fimion@Fundus@Xanax can you (or anyone else from supposed many players) reproduce it on the replay?
  6. if you can reproduce it on a replay (which I can not) can you measure CPU, GPU, and memory used by game with https://docs.microsoft.com/en-us/sysinternals/downloads/process-explorer it have more details than the standard task manager. (By the way which of the two task manager pictures is supposed to be the higher usage?)
  7. edited to be playable by less skilled people @LEBOVIN too. I can reproduce the crash at ~15:21. movie.pmv
  8. I can recommend to try disabling OneDrive for the BattleForge folder in documents.
  9. 😮 😞 you missed the most important horseman https://darksiders.fandom.com/wiki/Fury
  10. This is "simple" LUA change, and bit harder part will be choosing place for the button. No hackery needed there. I think UI department already have this planned, but priority is very low.
  11. it was using overkill damage including all buffs as remaining damage (when hitting buildings) plus exactly same issue as (read as copy paste of same bugged code, I am 98% sure it was copied by human working for EA, and not compiler optimization) Fixing the issue specifically for all stampede abilities is possible. (And btw melee attack have exact copy of this issue too 😄 and I expect to encounter the wrong formula on quite a few other places, and each can/should/must be fixed separately) Fixing this is quite limited scope, so lets hope designers approve 🙂 All credit for the formula to @wibryz all his research and testing make this fix relatively easy.
  12. I have no clue what exactly installer does (and I did not even used it one), so I can not speak for that one. But there are real reasons why antivirus can detect "trojan" in other files. (Like redirecting game to our server instead of EA's server, and "steeling login information") If the antivirus do not detect these, but detect installer, well to say it nicely "there is nothing nice I can say about that antivirus". 😄
  13. First building: second building: 3rd: 4th: 5th: 6th: If anyone is interested in more details of these numbers PM me on discord
  14. some interesting numbers: game computes that first building is attacked with 9900 DMG which get boosted to 24800 DMG 😮 (total damage done is 0 -> 24800 + 0 -> 14800 overkill 🤦‍♂️) second building is attacked with 14800 DMG which get boosted to 34600 DMG 😮 (total damage done is 24800 -> 34600 + 14800 -> 24600 overkill 🤦‍♂️) 3rd building is attacked with 24600 DMG which get boosted to 54200 DMG 😮 (total damage done is 0 -> 54200 + 0 -> 44200 overkill 🤦‍♂️) 4rd building is attacked with 44200 DMG which get boosted to 93400 DMG 😮 (total damage done is 0 -> 93400 + 0 -> 83400 overkill 🤦‍♂️) 5rd building (with commander) is attacked with 83400 DMG which get boosted to 30020.002 DMG 😮 (total damage done is 0 -> 30020.002 + 0 -> 20020.002 overkill 🤦‍♂️) 6rd building (with commander) is attacked with 20020.002 DMG which get boosted to 11006.001 DMG 🤔 (total damage done is 0 -> 11006.001 + 0 -> 1006.001 overkill 🤦‍♂️) in short WTF??? not even clue where to start looking for what is wrong, is there at least one number right? 🤣
  15. 🤔 why would I take it as an offense? I just want to show the "1 line change" and point out that we lack people.
  16. I will post here all the actual logic of of that feature: 🤣 yes this one line is all the logic. In total 39 lines was changed (including empty lines) because I decided to put it to new file, because that makes more sense to me, and I also added config option to skip/use this one line, and 2 new functions UI can use read write this config option 🙂 But it is not done, there are two kinds of "Client Developers", and UI (the checkbox) to enable it in game will not be added any time soon, even thou it is most probably low effort task it is quite deep in the priority stack. In comparison this feature requires Server developer, and most probably both kinds of client developers, to make it work, so I can not add few lines, to make it working without UI on my own 😞
  17. well game knows what the cards are before you flip them, so it can be "relatively" easily implemented to show rarity in tooltip, but we lack developers in the UI area, so even if you write request for that feature and it will be accepted, it would be put quite low on priority list, so without more people, I would not expect it this year, even if it would be accepted right now.
  18. I never heard about any game having boosters random, and I think it would be stupid decision, to make it random.
  19. And merged, so it will go out with next patch for the main server, I guess UI will not be ready by then, so in config.json in section "ui", add "randomize_cards_in_booster" with value true, and be surprised when when it starts working 🙂
  20. 😛 no 😛 I made only a config option for it 😛 I am not touching that GUI 😛 you can make it yourself 😛
  21. which file? Do you have an exact identification what it claimed to be?
  22. 🤔 to me personally it sound stupid to not have them in defined order, but designers seems to like to have it as an option, so here is an preview:
  23. crashdata_value1280.mdmp 🤔 there is something seriously wrong this one is in garbage collection (missing script manager) crashdata_value1025.mdmp 😞 no clue something deep in the DirectX code 😞 so far that one was solved by using different version crashdata_value1024.mdmp 🤔 even weirder something with fonts, are you sure you are not missing any files? (btw what language are you using?) crashdata_value768.mdmp 😞 something deep in DX 9 specific code crashdata_defaultvalue.mdmp 🤔even weirder again LUA is missing main thread to be honest they look like symptoms of something being really wrong 😞
  24. 1024 🤔 that is new, so far people have reported only 1280 and 768 to help with these kind of issues. Are you sure your files did not get corrupted during download, or something. Can you try downloading all files again? If that will not help send few different crashdumps, maybe I will figure something out, but I am not too optimistic about that 😞
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