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About Weak1ings
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Dallarian liked a post in a topic: Pure Frost PvE Guide – How to hit hard as hail
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Weak1ings liked a post in a topic: Pure Frost PvE Guide – How to hit hard as hail
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Pure Frost PvE Guide – How to hit hard as hail
Weak1ings replied to Dallarian's topic in New Player Help and Guides
Nice work, its always great to see dedicated members of this community!- 5 replies
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- frost deck
- frost
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One thing to note is that players (including myself) are often willing to buy any card for 1 bfp already, transferring that risk from you to them that is inherent to trying to sell a weak and/or super common card!
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Weak1ings liked a post in a topic: Making it visible on map, which difficulty the open games are
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Even with this buff it'd be hard to justify northguards at tier 1 as their struggle is against medium units when trying to get early map positions.
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One thing to note is that You can do Behind enemy lines with U0 nightguards if you just send in two nightguards, one will be paralyzed but the other swaps, then send her off somewhere else. (This actually is how I did it the first time)
- 10 replies
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- Youtube Tutorials
- Easy walkthroughs
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This is a similar case vs. Nature as well, creating a tedious matchup where a single mistake might cost you everything. In your comparisons are you looking at actual damage or the amount listed on the cards? Sorceress does around 25-50% less damage than stated, depending on the situation.
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Metagross31 liked a post in a topic: Mountain Rowdy
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Weak1ings liked a post in a topic: Creeping Paralysis not working as intended or am i missing something?
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He actually is quite good in Soultree lol, its a capable card there but not worth using in PVE in general. I've been trying Rowdy in my PVP deck and the way it fits in is as a "small counter" where units like stormsinger tend to struggle. Its also particularly good against shadow cards like nightcrawler, darkelf, and shadow mages as it can eat up so much damage either from raw stats and its ability(stacks with shield too). Most importantly it avoids mind control and offers an alternative to war eagle that is much more suitable for rushing since it has a relevant counter unlike lyrish knig
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Mind Control Swapped/Mind Controlled Units Bind Power Discussion
Weak1ings replied to Weak1ings's topic in Suggestions
Not really, just interested in this idea. -
Mind Control Swapped/Mind Controlled Units Bind Power Discussion
Weak1ings replied to Weak1ings's topic in Suggestions
Lol, We'll see in time if rowdy is actually worth it, I'm quite capable of policing rogue eagles though I've heard it said that the game was once balanced around upgrade 2 & not upgrade 3, perhaps a range decrease is worth it or some kind of CC immunity to a swapped nightguard so she can reliably get away & swap again but keeping power bound makes swapped units "normal" which seems more ideal for all factions and not just eagle & stone tempest which could probably stop a lesser nightguard. -
Weak1ings started following Swapped/Mind Controlled Units Bind Power Discussion
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Mind Control Swapped/Mind Controlled Units Bind Power Discussion
Weak1ings posted a topic in Suggestions
I am opening this topic to bring up a suggestion for changes to mind control/ swap with the goal of making it more fair in PVP scenarios as the ability to create unbound units and effectively insta-kill an opponent's unit makes creating larger units very risky in matchups against any shadow splash or double nature as there are simply not enough consequences for swapping and swap-backs/interceptions are arduous and often impossible: (especially for shadow nature who can easily intercept swapped nightguards) This is especially important for factions who cannot take the unit back on their ow -
Leohausmaus liked a post in a topic: Skylord's Edition Rarity Seal Concept Art
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Bini Inibitor liked a post in a topic: Expert Campaign - Missions Briefing - Among the Old Gods achievement
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Another way to do a "booster for gold" system is to create an exponential cost function based on the number of times said booster is purchased; this means that it'd provide some value to those with millions in gold but it'd be foolish to rush boosters this way.
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Dallarian liked a post in a topic: Skylord's Edition Rarity Seal Concept Art
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gemeiner Lauch liked a post in a topic: Expert Campaign - Missions Briefing - Among the Old Gods achievement
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Dallarian liked a post in a topic: Expert Campaign - Missions Briefing - Among the Old Gods achievement
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Thanks for the shoutout, I reckon it took me 4-5 days to complete so to any new players out there, you don't need an expensive deck to finish these missions, the real key is friends to do it quickly but most players are just as capable!
- 34 replies
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- convoy
- king of the giants
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- behind enemy lines
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- the insane god
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- oracle
- empire
- ocean
- the soultree
- the treasure fleet
- slave master
- achievement
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- battleship
- encounter with twilight
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- expert campaign
- nightmares end
- pure frost
- diary
- siege of hope
- mission briefing
- nightmare shard
- blight
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I agree, all of them are distinct and easy to recognize in a ~56x56 pixel image and it'd be a major consideration for future design & actual design of a Phoenix/whatever symbol is used (provided that devs can someday add such a something like this to the game) Are there any instances ingame where one of these seals is seen in higher quality than said resolution?
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RuneSeeker liked a post in a topic: Skylord's Edition Rarity Seal Concept Art
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Weak1ings liked a post in a topic: Skylord's Edition Rarity Seal Concept Art
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What other limitations exist in terms of images and new cards? (or is there a place where this is documented so you don't have to answer everything individually?)
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Weak1ings liked a post in a topic: Skylord's Edition Rarity Seal Concept Art
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ImaginaryNumb3r liked a post in a topic: Skylord's Edition Rarity Seal Concept Art
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Zyna liked a post in a topic: Skylord's Edition Rarity Seal Concept Art