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Kubik

Developer
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Everything posted by Kubik

  1. I just watched the replay and did not any freeze (not even fraction of a second). How we should fix it, if there is no way to reproduce it? I found no pattern in the "affected" people, so I really do not have even a hint what can be the issue.
  2. Everyone start with all cards fully upgraded on the test server, all maps unlocked, so I have no idea where that post name comes from.
  3. Deploying such fix breaks replays, which is one of reasons, why it was not yet deployed, so you can not test the fix yet.
  4. It is fixed for over a month, but deployment process is not that fast πŸ˜› you need to wait for it.
  5. But I have an prototype of an API for an AI bots over a year ago. So only think that is missing is someone creating an smart enough bot, and you @Majora approving addition of such bot.
  6. Would you be interested in writing AI for them?
  7. There was easily 30+ squads missing on each map in EA's era, and I am not aware of any attempt to fix it. Do you have a replay to compare?
  8. I did not yet see any rPvE map with the specified amount of enemies, so they was always easier than specified. But if there was no change, and the bug with many missing enemies isn't new, I do not really se what is the issue.
  9. no replay files from BattleForge contains no video.
  10. it is, anyone can go to the test server
  11. autosave.pmv This is an sub 10 minutes replay... I think the rules are missing 1 point πŸ˜„ and that the website is counting cost of the cards wrong πŸ˜› my checker I just made have the correct number I believe. Can you please check it?
  12. You can try Windows Event Viewer, let it blue screen and note the time, then in the event viewer look for range up to few seconds before blue scree, till restart, and look for all red events.
  13. Many players does not even know we have a forum. Forum is not available on phones as an application. Yea few better features, but mostly the fact that people are there. If you have few millions of dollars to spare we can discuss the possibility. As far as I know we have only 1 forum. We did not not have the money for that back then (and we do not have them now), so saying that people was supposed to not communicate with each other, or at best communicate much less seems really weird.
  14. πŸ€”can someone create an community map, where this will be easy to reproduce, and in deal case reproduce repeatedly?
  15. Also did you check Community maps "Wall Defence", "Christmas Defense", "Survive", "Tower Defence 2", "CircleTD"?
  16. You mean regression in the hardware right? As a developer do you think there is anything we can do about it? πŸ€” Do you have any replay for the lags? The client is still the same, it did not change in over 10 years. πŸ€”Can I ask why you decided to use 10+ years old GPU, and how did you found which is the best one that still supports all the features used by BF? Or are you confusing newer with more Tera Flops with more powerful? Because 4090 is for sure not more powerful than cards from the era. Something needed to be removed to fit all the RT crap in there, and not all of the old features are emulated on the GPU, some of them are emulated on the CPU, because GPU manufacturers expect most of the old game to not require them that much to slow the CPU too much. And one more aspect did you play on same resolution back then? What "new graphics/features" do you have in mind?
  17. unfortunately the log is not useful 😞 in telling what did happen, only that it most probably was an LUA call. Today there should be a patch to which I pushed small feature that will log LUA calls. To enable that you will need to set in config: `debug`.`lua`.`trace_lua_calls` to true. If you do not know how to do that you can just send me whole config, I will edit it and send it back. You can find the config at this path: "Documents\BattleForge\config.json"
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