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Kapo

Skylord of Honour
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  1. Kapo liked a post in a topic by Riviute in Official Card Design Contest - CLOSED - WINNERS INSIDE   
    First of all really excited about this event, glad it returns.
     
    I got a question, if I would design a size M unit but take a size S unit as a model but upscaled, does that still look good? Since we already are able of downsizing like the forest elder model down to the hellhound, but does it vice versa look at least decent? Im asking because I dont wanna suggest a model that already exist inside of a faction if you know what i mean.
  2. Kapo liked a post in a topic by SunWu in Official Card Design Contest - CLOSED - WINNERS INSIDE   
    Regarding resizing models, i liked this thread very much back then. Maybe it can provide some inspiration:
     
  3. Nerokin liked a post in a topic by Kapo in Official Card Design Contest - CLOSED - WINNERS INSIDE   
    Welcome to the 2nd Official Card Design Contest!

    "Only that which dreamt of or written about by mortals,
    only that which had journeyed into the realm of legend,
    could be created." (Lands and Regions, page 3)
     
    In this contest, you are called to submit your idea for a new card,
    which will be presented to high-ranking jurors for judgement.
    THE CONTEST HAS ENDED. RESULTS SEE BELOW.


    The jurors for the contest will be @RadicalX, @WindHunter and @Bini Inibitor – for those who don't know, these are the SR team members with real decision-making power about what makes the cut for new content.
    Important note: Of course there is no obligation for the SR Team to make any entry into a real card – but a good idea that really fits into the game has a lot of power. All card designs will be heard, seen and judged anonymously and without any barrier of entry.  
    The contest begins with the publication of this post and ends on the 25th of October 2025, 23:59 CET. Submit your entry…
    as a comment on this thread, through Discord (direct message to Kapo#0116), or a Forum direct message (to @Kapo). I will anonymize the entries, present them to the jury, and after a voting and discussion phase, the grand winners will be revealed on a stream 16th of November. Additionally, all other winners and entries will be revealed here on the forums.
    As seen in the video, we mean serious business: Three entries of the first card design contest made it into the game, and the designers valued the creativity and ideas of several other entries. You might want to check out the previous card design contest for inspiration.
     
                        
     

    Rules:
    You are limited to a maximum of TWO entries - if you win on both, you will receive the higher prize. In case you submit more than two, the last two received entries will enter the contest (unless you state otherwise)
      Your idea must be a NEW card idea/concept  (NOT a rework of an already existing card or a Promo card), be aware that this the main criterion for jurors 
      ONE of your submissions may be a Meme card, but be advised that the winners on the Meme tier are highly limited and not the focus of this contest 
      Units and buildings MUST be fitting for an already existing model (this is a technical limitation, but re-texturing can do wonders)
      Unfortunately, we also can't allow for Fire/Frost or Rainbow-cards (or any other outside the known factions, due to technical and/or conceptual limitations)
      You are asked to create the fully upgraded version (see below: Things you don't need to add)
      By entering, you are giving away your card idea with permission to modify it  – the final design may differ from your submission here, and may be used in any way the team sees fit
      You are asked to use the following template:  
     
    Things you don't need to add or care about:
    Hit points and attack-numbers Rarity Upgrade Levels (submit a fully upgraded design) Number of Charges Artwork for the card (you may provide one, but this does not affect your winning chance) At the end of the contest, we may make a compilation of the entries – by participating, you automatically agree to be included in that.
     
    Suggestions:
    In preparation for this contest, we asked the jurors to drop some hints on what is needed for a good design.
    You might not want to create a new super-powerful card, but a card that's interesting. Maybe it fills a special niche case in a faction (like Burning Spears), or it is special or meme-worthy (like Easter Egg). Balance is important! The best cards are useful, fill essential roles, and are not overpowered. If you design a T1 or T2 card, think about PvP implications. You might want to check out the first card design contest and its entries to be on top of previous, already submitted ideas. Fit the card to the faction: Think about the intentional strengths and weaknesses of each faction. Potentially, you see an extremely missing card in an arsenal, but that could be part of that faction's design. Also, breaking core rules of the game requires a very, very, very good reason. For both topics, see: Design Philosophy Document. You are allowed to submit a legendary (neutral) card, but please note those are much harder to design and balance properly. You may present some optical aid to the jurors: On https://smj.cards/creator, you can easily create your own card-mockup: 
                          
    (But please be aware, even in AI image generating times, a cool presentation will not help you win. It's the idea that counts!)



    Voting Criteria and Prize Tiers:
    PLATINUM TIER
    Platinum tier are creations that will actively be considered to be implemented into the game. They must not be all-around perfect, since someone who is not on the SR team is unaware of all the steps required when implementing cards. Platinum entries are cool, captivating and would be a great addition to the game.
    Platinum tier winners will win a low-grade promo of choice (e.g., Fallen Skyelf, Lyrish Knight or Rogan Kayle) or Ultra-Rare of their choice of similar value (Infect, Forest Elder etc.). Should your card someday make it into the game, you will get a copy for your own collection.
     
    GOLD TIER
    Gold tier suggestions are cool and interesting suggestions, but are lacking significantly in ONE (but only one!) way:
    Unbalanced design with no way to repair that Clearly impossible to implement  Too niche to be worth the implementation Not fitting for any faction or into the game Not really a fitting, existing model in the game Too draining on SR team resources etc. Gold tier winners will win two booster-packs.
     
    SILVER TIER
    Silver Tier suggestions are solid suggestions, but are lacking in more than one way to make it into the game. For examples of what could cause issues, see the mentioned list above.
    Silver tier winners will win a booster-pack.
     
      MEME TIER
    While it is not the focus of the contest, even fierce Skylords value some funny memes. Very few selected, exceptional meme entries will be presented as Meme tier winners.
    Meme tier winners will win a Mini Booster and a Juice Tank.
              

    We are looking forward to your designs! If you have any questions, please do not hesitate to ask.

    Best regards,
    Kapo and the Skylords Reborn Team.

     
  4. Maze liked a post in a topic by Kapo in Official Card Design Contest - CLOSED - WINNERS INSIDE   
    Welcome to the 2nd Official Card Design Contest!

    "Only that which dreamt of or written about by mortals,
    only that which had journeyed into the realm of legend,
    could be created." (Lands and Regions, page 3)
     
    In this contest, you are called to submit your idea for a new card,
    which will be presented to high-ranking jurors for judgement.
    THE CONTEST HAS ENDED. RESULTS SEE BELOW.


    The jurors for the contest will be @RadicalX, @WindHunter and @Bini Inibitor – for those who don't know, these are the SR team members with real decision-making power about what makes the cut for new content.
    Important note: Of course there is no obligation for the SR Team to make any entry into a real card – but a good idea that really fits into the game has a lot of power. All card designs will be heard, seen and judged anonymously and without any barrier of entry.  
    The contest begins with the publication of this post and ends on the 25th of October 2025, 23:59 CET. Submit your entry…
    as a comment on this thread, through Discord (direct message to Kapo#0116), or a Forum direct message (to @Kapo). I will anonymize the entries, present them to the jury, and after a voting and discussion phase, the grand winners will be revealed on a stream 16th of November. Additionally, all other winners and entries will be revealed here on the forums.
    As seen in the video, we mean serious business: Three entries of the first card design contest made it into the game, and the designers valued the creativity and ideas of several other entries. You might want to check out the previous card design contest for inspiration.
     
                        
     

    Rules:
    You are limited to a maximum of TWO entries - if you win on both, you will receive the higher prize. In case you submit more than two, the last two received entries will enter the contest (unless you state otherwise)
      Your idea must be a NEW card idea/concept  (NOT a rework of an already existing card or a Promo card), be aware that this the main criterion for jurors 
      ONE of your submissions may be a Meme card, but be advised that the winners on the Meme tier are highly limited and not the focus of this contest 
      Units and buildings MUST be fitting for an already existing model (this is a technical limitation, but re-texturing can do wonders)
      Unfortunately, we also can't allow for Fire/Frost or Rainbow-cards (or any other outside the known factions, due to technical and/or conceptual limitations)
      You are asked to create the fully upgraded version (see below: Things you don't need to add)
      By entering, you are giving away your card idea with permission to modify it  – the final design may differ from your submission here, and may be used in any way the team sees fit
      You are asked to use the following template:  
     
    Things you don't need to add or care about:
    Hit points and attack-numbers Rarity Upgrade Levels (submit a fully upgraded design) Number of Charges Artwork for the card (you may provide one, but this does not affect your winning chance) At the end of the contest, we may make a compilation of the entries – by participating, you automatically agree to be included in that.
     
    Suggestions:
    In preparation for this contest, we asked the jurors to drop some hints on what is needed for a good design.
    You might not want to create a new super-powerful card, but a card that's interesting. Maybe it fills a special niche case in a faction (like Burning Spears), or it is special or meme-worthy (like Easter Egg). Balance is important! The best cards are useful, fill essential roles, and are not overpowered. If you design a T1 or T2 card, think about PvP implications. You might want to check out the first card design contest and its entries to be on top of previous, already submitted ideas. Fit the card to the faction: Think about the intentional strengths and weaknesses of each faction. Potentially, you see an extremely missing card in an arsenal, but that could be part of that faction's design. Also, breaking core rules of the game requires a very, very, very good reason. For both topics, see: Design Philosophy Document. You are allowed to submit a legendary (neutral) card, but please note those are much harder to design and balance properly. You may present some optical aid to the jurors: On https://smj.cards/creator, you can easily create your own card-mockup: 
                          
    (But please be aware, even in AI image generating times, a cool presentation will not help you win. It's the idea that counts!)



    Voting Criteria and Prize Tiers:
    PLATINUM TIER
    Platinum tier are creations that will actively be considered to be implemented into the game. They must not be all-around perfect, since someone who is not on the SR team is unaware of all the steps required when implementing cards. Platinum entries are cool, captivating and would be a great addition to the game.
    Platinum tier winners will win a low-grade promo of choice (e.g., Fallen Skyelf, Lyrish Knight or Rogan Kayle) or Ultra-Rare of their choice of similar value (Infect, Forest Elder etc.). Should your card someday make it into the game, you will get a copy for your own collection.
     
    GOLD TIER
    Gold tier suggestions are cool and interesting suggestions, but are lacking significantly in ONE (but only one!) way:
    Unbalanced design with no way to repair that Clearly impossible to implement  Too niche to be worth the implementation Not fitting for any faction or into the game Not really a fitting, existing model in the game Too draining on SR team resources etc. Gold tier winners will win two booster-packs.
     
    SILVER TIER
    Silver Tier suggestions are solid suggestions, but are lacking in more than one way to make it into the game. For examples of what could cause issues, see the mentioned list above.
    Silver tier winners will win a booster-pack.
     
      MEME TIER
    While it is not the focus of the contest, even fierce Skylords value some funny memes. Very few selected, exceptional meme entries will be presented as Meme tier winners.
    Meme tier winners will win a Mini Booster and a Juice Tank.
              

    We are looking forward to your designs! If you have any questions, please do not hesitate to ask.

    Best regards,
    Kapo and the Skylords Reborn Team.

     
  5. MisterFreeze liked a post in a topic by Kapo in Official Card Design Contest - CLOSED - WINNERS INSIDE   
    Welcome to the 2nd Official Card Design Contest!

    "Only that which dreamt of or written about by mortals,
    only that which had journeyed into the realm of legend,
    could be created." (Lands and Regions, page 3)
     
    In this contest, you are called to submit your idea for a new card,
    which will be presented to high-ranking jurors for judgement.
    THE CONTEST HAS ENDED. RESULTS SEE BELOW.


    The jurors for the contest will be @RadicalX, @WindHunter and @Bini Inibitor – for those who don't know, these are the SR team members with real decision-making power about what makes the cut for new content.
    Important note: Of course there is no obligation for the SR Team to make any entry into a real card – but a good idea that really fits into the game has a lot of power. All card designs will be heard, seen and judged anonymously and without any barrier of entry.  
    The contest begins with the publication of this post and ends on the 25th of October 2025, 23:59 CET. Submit your entry…
    as a comment on this thread, through Discord (direct message to Kapo#0116), or a Forum direct message (to @Kapo). I will anonymize the entries, present them to the jury, and after a voting and discussion phase, the grand winners will be revealed on a stream 16th of November. Additionally, all other winners and entries will be revealed here on the forums.
    As seen in the video, we mean serious business: Three entries of the first card design contest made it into the game, and the designers valued the creativity and ideas of several other entries. You might want to check out the previous card design contest for inspiration.
     
                        
     

    Rules:
    You are limited to a maximum of TWO entries - if you win on both, you will receive the higher prize. In case you submit more than two, the last two received entries will enter the contest (unless you state otherwise)
      Your idea must be a NEW card idea/concept  (NOT a rework of an already existing card or a Promo card), be aware that this the main criterion for jurors 
      ONE of your submissions may be a Meme card, but be advised that the winners on the Meme tier are highly limited and not the focus of this contest 
      Units and buildings MUST be fitting for an already existing model (this is a technical limitation, but re-texturing can do wonders)
      Unfortunately, we also can't allow for Fire/Frost or Rainbow-cards (or any other outside the known factions, due to technical and/or conceptual limitations)
      You are asked to create the fully upgraded version (see below: Things you don't need to add)
      By entering, you are giving away your card idea with permission to modify it  – the final design may differ from your submission here, and may be used in any way the team sees fit
      You are asked to use the following template:  
     
    Things you don't need to add or care about:
    Hit points and attack-numbers Rarity Upgrade Levels (submit a fully upgraded design) Number of Charges Artwork for the card (you may provide one, but this does not affect your winning chance) At the end of the contest, we may make a compilation of the entries – by participating, you automatically agree to be included in that.
     
    Suggestions:
    In preparation for this contest, we asked the jurors to drop some hints on what is needed for a good design.
    You might not want to create a new super-powerful card, but a card that's interesting. Maybe it fills a special niche case in a faction (like Burning Spears), or it is special or meme-worthy (like Easter Egg). Balance is important! The best cards are useful, fill essential roles, and are not overpowered. If you design a T1 or T2 card, think about PvP implications. You might want to check out the first card design contest and its entries to be on top of previous, already submitted ideas. Fit the card to the faction: Think about the intentional strengths and weaknesses of each faction. Potentially, you see an extremely missing card in an arsenal, but that could be part of that faction's design. Also, breaking core rules of the game requires a very, very, very good reason. For both topics, see: Design Philosophy Document. You are allowed to submit a legendary (neutral) card, but please note those are much harder to design and balance properly. You may present some optical aid to the jurors: On https://smj.cards/creator, you can easily create your own card-mockup: 
                          
    (But please be aware, even in AI image generating times, a cool presentation will not help you win. It's the idea that counts!)



    Voting Criteria and Prize Tiers:
    PLATINUM TIER
    Platinum tier are creations that will actively be considered to be implemented into the game. They must not be all-around perfect, since someone who is not on the SR team is unaware of all the steps required when implementing cards. Platinum entries are cool, captivating and would be a great addition to the game.
    Platinum tier winners will win a low-grade promo of choice (e.g., Fallen Skyelf, Lyrish Knight or Rogan Kayle) or Ultra-Rare of their choice of similar value (Infect, Forest Elder etc.). Should your card someday make it into the game, you will get a copy for your own collection.
     
    GOLD TIER
    Gold tier suggestions are cool and interesting suggestions, but are lacking significantly in ONE (but only one!) way:
    Unbalanced design with no way to repair that Clearly impossible to implement  Too niche to be worth the implementation Not fitting for any faction or into the game Not really a fitting, existing model in the game Too draining on SR team resources etc. Gold tier winners will win two booster-packs.
     
    SILVER TIER
    Silver Tier suggestions are solid suggestions, but are lacking in more than one way to make it into the game. For examples of what could cause issues, see the mentioned list above.
    Silver tier winners will win a booster-pack.
     
      MEME TIER
    While it is not the focus of the contest, even fierce Skylords value some funny memes. Very few selected, exceptional meme entries will be presented as Meme tier winners.
    Meme tier winners will win a Mini Booster and a Juice Tank.
              

    We are looking forward to your designs! If you have any questions, please do not hesitate to ask.

    Best regards,
    Kapo and the Skylords Reborn Team.

     
  6. Kapo liked a post in a topic by Majora in Official Card Design Contest - CLOSED - WINNERS INSIDE   
    So you are saying there is a chance
  7. Kapo liked a post in a topic by Hrdina_Imperia in Official Card Design Contest - CLOSED - WINNERS INSIDE   
    HERE WE GO! Time to spam all the new ideas wooooo.
  8. Carofex liked a post in a topic by Kapo in Official Card Design Contest - CLOSED - WINNERS INSIDE   
    Welcome to the 2nd Official Card Design Contest!

    "Only that which dreamt of or written about by mortals,
    only that which had journeyed into the realm of legend,
    could be created." (Lands and Regions, page 3)
     
    In this contest, you are called to submit your idea for a new card,
    which will be presented to high-ranking jurors for judgement.
    THE CONTEST HAS ENDED. RESULTS SEE BELOW.


    The jurors for the contest will be @RadicalX, @WindHunter and @Bini Inibitor – for those who don't know, these are the SR team members with real decision-making power about what makes the cut for new content.
    Important note: Of course there is no obligation for the SR Team to make any entry into a real card – but a good idea that really fits into the game has a lot of power. All card designs will be heard, seen and judged anonymously and without any barrier of entry.  
    The contest begins with the publication of this post and ends on the 25th of October 2025, 23:59 CET. Submit your entry…
    as a comment on this thread, through Discord (direct message to Kapo#0116), or a Forum direct message (to @Kapo). I will anonymize the entries, present them to the jury, and after a voting and discussion phase, the grand winners will be revealed on a stream 16th of November. Additionally, all other winners and entries will be revealed here on the forums.
    As seen in the video, we mean serious business: Three entries of the first card design contest made it into the game, and the designers valued the creativity and ideas of several other entries. You might want to check out the previous card design contest for inspiration.
     
                        
     

    Rules:
    You are limited to a maximum of TWO entries - if you win on both, you will receive the higher prize. In case you submit more than two, the last two received entries will enter the contest (unless you state otherwise)
      Your idea must be a NEW card idea/concept  (NOT a rework of an already existing card or a Promo card), be aware that this the main criterion for jurors 
      ONE of your submissions may be a Meme card, but be advised that the winners on the Meme tier are highly limited and not the focus of this contest 
      Units and buildings MUST be fitting for an already existing model (this is a technical limitation, but re-texturing can do wonders)
      Unfortunately, we also can't allow for Fire/Frost or Rainbow-cards (or any other outside the known factions, due to technical and/or conceptual limitations)
      You are asked to create the fully upgraded version (see below: Things you don't need to add)
      By entering, you are giving away your card idea with permission to modify it  – the final design may differ from your submission here, and may be used in any way the team sees fit
      You are asked to use the following template:  
     
    Things you don't need to add or care about:
    Hit points and attack-numbers Rarity Upgrade Levels (submit a fully upgraded design) Number of Charges Artwork for the card (you may provide one, but this does not affect your winning chance) At the end of the contest, we may make a compilation of the entries – by participating, you automatically agree to be included in that.
     
    Suggestions:
    In preparation for this contest, we asked the jurors to drop some hints on what is needed for a good design.
    You might not want to create a new super-powerful card, but a card that's interesting. Maybe it fills a special niche case in a faction (like Burning Spears), or it is special or meme-worthy (like Easter Egg). Balance is important! The best cards are useful, fill essential roles, and are not overpowered. If you design a T1 or T2 card, think about PvP implications. You might want to check out the first card design contest and its entries to be on top of previous, already submitted ideas. Fit the card to the faction: Think about the intentional strengths and weaknesses of each faction. Potentially, you see an extremely missing card in an arsenal, but that could be part of that faction's design. Also, breaking core rules of the game requires a very, very, very good reason. For both topics, see: Design Philosophy Document. You are allowed to submit a legendary (neutral) card, but please note those are much harder to design and balance properly. You may present some optical aid to the jurors: On https://smj.cards/creator, you can easily create your own card-mockup: 
                          
    (But please be aware, even in AI image generating times, a cool presentation will not help you win. It's the idea that counts!)



    Voting Criteria and Prize Tiers:
    PLATINUM TIER
    Platinum tier are creations that will actively be considered to be implemented into the game. They must not be all-around perfect, since someone who is not on the SR team is unaware of all the steps required when implementing cards. Platinum entries are cool, captivating and would be a great addition to the game.
    Platinum tier winners will win a low-grade promo of choice (e.g., Fallen Skyelf, Lyrish Knight or Rogan Kayle) or Ultra-Rare of their choice of similar value (Infect, Forest Elder etc.). Should your card someday make it into the game, you will get a copy for your own collection.
     
    GOLD TIER
    Gold tier suggestions are cool and interesting suggestions, but are lacking significantly in ONE (but only one!) way:
    Unbalanced design with no way to repair that Clearly impossible to implement  Too niche to be worth the implementation Not fitting for any faction or into the game Not really a fitting, existing model in the game Too draining on SR team resources etc. Gold tier winners will win two booster-packs.
     
    SILVER TIER
    Silver Tier suggestions are solid suggestions, but are lacking in more than one way to make it into the game. For examples of what could cause issues, see the mentioned list above.
    Silver tier winners will win a booster-pack.
     
      MEME TIER
    While it is not the focus of the contest, even fierce Skylords value some funny memes. Very few selected, exceptional meme entries will be presented as Meme tier winners.
    Meme tier winners will win a Mini Booster and a Juice Tank.
              

    We are looking forward to your designs! If you have any questions, please do not hesitate to ask.

    Best regards,
    Kapo and the Skylords Reborn Team.

     
  9. Hrdina_Imperia liked a post in a topic by Kapo in Official Card Design Contest - CLOSED - WINNERS INSIDE   
    Technically...  he is saying low-quality entries now have a better chance than before.

  10. Kapo liked a post in a topic by Bini Inibitor in Official Card Design Contest - CLOSED - WINNERS INSIDE   
    I'm actually not a real juror. I'm only here to sabotage the event to the best of my abilities and judge the entries based on one thing alone: pure randomness.
  11. Kapo liked a post in a topic by Majora in Official Card Design Contest - CLOSED - WINNERS INSIDE   
    Excited to see what players come up with this time!
  12. Riviute liked a post in a topic by Kapo in Official Card Design Contest - CLOSED - WINNERS INSIDE   
    Welcome to the 2nd Official Card Design Contest!

    "Only that which dreamt of or written about by mortals,
    only that which had journeyed into the realm of legend,
    could be created." (Lands and Regions, page 3)
     
    In this contest, you are called to submit your idea for a new card,
    which will be presented to high-ranking jurors for judgement.
    THE CONTEST HAS ENDED. RESULTS SEE BELOW.


    The jurors for the contest will be @RadicalX, @WindHunter and @Bini Inibitor – for those who don't know, these are the SR team members with real decision-making power about what makes the cut for new content.
    Important note: Of course there is no obligation for the SR Team to make any entry into a real card – but a good idea that really fits into the game has a lot of power. All card designs will be heard, seen and judged anonymously and without any barrier of entry.  
    The contest begins with the publication of this post and ends on the 25th of October 2025, 23:59 CET. Submit your entry…
    as a comment on this thread, through Discord (direct message to Kapo#0116), or a Forum direct message (to @Kapo). I will anonymize the entries, present them to the jury, and after a voting and discussion phase, the grand winners will be revealed on a stream 16th of November. Additionally, all other winners and entries will be revealed here on the forums.
    As seen in the video, we mean serious business: Three entries of the first card design contest made it into the game, and the designers valued the creativity and ideas of several other entries. You might want to check out the previous card design contest for inspiration.
     
                        
     

    Rules:
    You are limited to a maximum of TWO entries - if you win on both, you will receive the higher prize. In case you submit more than two, the last two received entries will enter the contest (unless you state otherwise)
      Your idea must be a NEW card idea/concept  (NOT a rework of an already existing card or a Promo card), be aware that this the main criterion for jurors 
      ONE of your submissions may be a Meme card, but be advised that the winners on the Meme tier are highly limited and not the focus of this contest 
      Units and buildings MUST be fitting for an already existing model (this is a technical limitation, but re-texturing can do wonders)
      Unfortunately, we also can't allow for Fire/Frost or Rainbow-cards (or any other outside the known factions, due to technical and/or conceptual limitations)
      You are asked to create the fully upgraded version (see below: Things you don't need to add)
      By entering, you are giving away your card idea with permission to modify it  – the final design may differ from your submission here, and may be used in any way the team sees fit
      You are asked to use the following template:  
     
    Things you don't need to add or care about:
    Hit points and attack-numbers Rarity Upgrade Levels (submit a fully upgraded design) Number of Charges Artwork for the card (you may provide one, but this does not affect your winning chance) At the end of the contest, we may make a compilation of the entries – by participating, you automatically agree to be included in that.
     
    Suggestions:
    In preparation for this contest, we asked the jurors to drop some hints on what is needed for a good design.
    You might not want to create a new super-powerful card, but a card that's interesting. Maybe it fills a special niche case in a faction (like Burning Spears), or it is special or meme-worthy (like Easter Egg). Balance is important! The best cards are useful, fill essential roles, and are not overpowered. If you design a T1 or T2 card, think about PvP implications. You might want to check out the first card design contest and its entries to be on top of previous, already submitted ideas. Fit the card to the faction: Think about the intentional strengths and weaknesses of each faction. Potentially, you see an extremely missing card in an arsenal, but that could be part of that faction's design. Also, breaking core rules of the game requires a very, very, very good reason. For both topics, see: Design Philosophy Document. You are allowed to submit a legendary (neutral) card, but please note those are much harder to design and balance properly. You may present some optical aid to the jurors: On https://smj.cards/creator, you can easily create your own card-mockup: 
                          
    (But please be aware, even in AI image generating times, a cool presentation will not help you win. It's the idea that counts!)



    Voting Criteria and Prize Tiers:
    PLATINUM TIER
    Platinum tier are creations that will actively be considered to be implemented into the game. They must not be all-around perfect, since someone who is not on the SR team is unaware of all the steps required when implementing cards. Platinum entries are cool, captivating and would be a great addition to the game.
    Platinum tier winners will win a low-grade promo of choice (e.g., Fallen Skyelf, Lyrish Knight or Rogan Kayle) or Ultra-Rare of their choice of similar value (Infect, Forest Elder etc.). Should your card someday make it into the game, you will get a copy for your own collection.
     
    GOLD TIER
    Gold tier suggestions are cool and interesting suggestions, but are lacking significantly in ONE (but only one!) way:
    Unbalanced design with no way to repair that Clearly impossible to implement  Too niche to be worth the implementation Not fitting for any faction or into the game Not really a fitting, existing model in the game Too draining on SR team resources etc. Gold tier winners will win two booster-packs.
     
    SILVER TIER
    Silver Tier suggestions are solid suggestions, but are lacking in more than one way to make it into the game. For examples of what could cause issues, see the mentioned list above.
    Silver tier winners will win a booster-pack.
     
      MEME TIER
    While it is not the focus of the contest, even fierce Skylords value some funny memes. Very few selected, exceptional meme entries will be presented as Meme tier winners.
    Meme tier winners will win a Mini Booster and a Juice Tank.
              

    We are looking forward to your designs! If you have any questions, please do not hesitate to ask.

    Best regards,
    Kapo and the Skylords Reborn Team.

     
  13. Ultralord liked a post in a topic by Kapo in Official Card Design Contest - CLOSED - WINNERS INSIDE   
    It's time to announce the winners!
    First, a big thanks to all involved in the contest, from the participants to the jurors and all in-between. Here is a link to the reveal stream, if you don't want to read that much and just want to check the top entries out:
    <youtube-link when available>
     


    COMPLETE LIST OF ENTRIES:
    Here is the full list of entries with their descriptions and winning position:
     
     
    Card Contest #2 Complete List.pdf
     
    GOLD TIER
    There are so many gold tier winners, so presentation for them is too much to read for any interested Skylords. So, for presentation purposes, the jurors selected a list of noteworthy gold tier entries, which deserve extra attention. But first, here is a shortlist of all Gold Tier winners:

    I will follow the jurors lead and post those 10 noteworthy entries here:
     

    by Kapo
     
     

    Hound master by Sylvix
     

    Amii Obelisk by Metagross31
     
     

    by Ultralord
     
     
     

    by ThisIsHalloween
     
     
    Provoke by Nightelfpala
     
     

    by Draconnor
     
     

    by Eirias
     


    by Ult
     


    by Endan


     
    SILVER TIER
    It would be way too much work to present all silver tier entries here, so here is a shortlist of all winning entries to check out if you won or not:


     
     MEME TIER
    Here are the memes!

    by Metagross31
     
     
    The second meme winner comes in form of a youtube video, made by benben2110. Check it out here:
     

    FINAL WORDS
    The prizes will be sent out soon. We all hope that you, even if you did not land in one of the top tiers, enjoyed this contest. 
    Best regards,
    Kapo and the Skylords Reborn Team

     
     
     
     
     
     
     
  14. Kapo liked a post in a topic by This Is Halloween_2 in Hero Deck Guide - How to make and play a "Hero" deck   
    Welcome to this guide on how to make and play a hero deck. This guide will go over all the ins and outs of the deck, how to play & pilot it, as well as more advanced tips on this deck.

    But 1st :

    What is a "Hero" deck ?
    A hero deck is a special kind of deck based on playing legendary units instead of normal ones. It revolves around 2 main synergies :

    1) Giant shelter : Jorne allows all your other legendary units to take -50% damage while being around him. It is a really powerful ability, halving damage taken and making your sustain 'twice' as effective (1 damage healed require 2 taken to be negated) but is even more powerful with :

    2) Promise of Life B + nasty surprise / dreadcharger.
     + 

    This combo allows you to kill your legendary units under the effect of promise of life. But what for, and why the "weaker" B affinity you might ask ?

    Because this combo allows you to suicide your heroes under the effect, and because there's a delay of 10s before resurrection, you can in the meantime summon a new copy of your hero units, bypassing the 1 unit limit on legendary creatures.

    Furthermore, the resurrected units still send 90% of its power back to the void. This is what we call in BF "unbinding" a unit, which is an extremely powerful effect. Since the power dedicated to the unit is freed & sent back to the void, it is the equivalent of having a unit & gaining power equivalent to 90% of its value.
     
    We now have our basic synergies, an army of doubled legendary units, half unbinded, and under the permanent effect of Jorne's Giant shelter. Note that because you have 2 Jorne, each will benefit from the buff of the other one, while normally Jorne cannot benefit from its effect.

    Now time to make a deck :  is the best orb order for our deck.

    T1 :
    As of writing this guide, Nature start is superior to shadow start in rPvE.
    The heart of any good nature start in rPvE is composed of this combo of cards :
    +++
     
    Windweavers are the main damage dealers of nature at T1. Though their kill speed of spawners is a bit low for their cost, they more than make it with their multishot ability when comes the time to clear the remaining enemies NPC.
    1 Dryad B + surge of light gives your group of windweavers the tankiness they require to do their job.
    You will notice there's no shaman at T1. For less experienced players, you must know that shaman are only good in long T1 phases where their continued healing over times make up for their high binding cost. But in rPvE they are a liability. Each shaman is 1 less winweaver to kill stuff, and more importantly to kill spawners which can respawn infinite number of units unless dealt with.
    Last, the outburst of surge of light is, in this scenario, far superior to the long drawn out benefit of shaman.

    The core idea of nature start in rPvE exp & exp+ is 1 dryad and a pack of 6-7 windweavers.

    Which now bring us to ensnaring roots. Roots is ideal to give time to your pack of windweavers to "rush" and take down the spawner, by rooting enemies in the meantime. Though you can still get shot by ennemies, a number of dangerous melee units can be kept at bay while you focus on the spawner. This card also has applications in different scenario (delaying waves at T2-T3, giving you an escape root at T1, ...).

    I advise ensnaring root over hurricane : hurricane is only useful against S units. In rPvE, the faction against it is the most useful are bandit, twilight, and bandit+stonekin. The thing is, these 3 factions are the easiest to deal with at T1. When facing fire, nature or lost souls, root is better, and since those factions are harder to take down at T1, it means root > hurricane.

    In general I save 6 slots for nature at T1.

    I always save 1 for mana wing :     
    The card is important for 1 reason only : Lost soul. As the hardest enemies, you need to be able to deal with them. And unfortunately LS npc units have access to a bunch of S knockback effects, making your windweavers completely useless, even more when you are trying to focus a spawner.
    Against, them, the "best solution" is a big pack of mana wings supported by 1 or 2 surge of light. You rush the spawners & focus it, then try to leave. Let's be clear, with treefiend and Lost vigil being M counter ranged units, your pack will melt in instant, but it is the "least bad option" we have in nature against such a foe.
    It is also not bad to deal with lost dancers & the explosive ground beetles, as well as the manabeast, during the inevitable counter attack, since those can't reach your air units.

    That leaves us with 1 more slot. This slot is a bit of a flex, you don't have to take it for a T1 card and can try to save it for another tier, but I find it more important there as a good support in many situations.

    For me, the 2 best choices are :

    1) Primal defender. The card offers you an answer to air units, for both the T1 & T2 phase. It is also good to save time when expecting a counter attack after sniping a spawner, and is overall a good T1 tower. It is my favoured option.
    2) Fountain of rebirth. Now that one is far more team dependent. The idea is this : if you have fire allies which play packs of strikers at T1, and are willing to support you with their spells, it is worth it to build fountain to support them, particularly in 4 players set up. Having 3 fire players with their strikers supported by your fountain can help them a lot, and in return, once they have dealt with their camps, you can expect all 3 players to support you with their spells, speeding up the overall clearing process. So in this configuration, it is worth it.

    Players often take mumbo jumbo R in their deck at that slot. I'm not found of it in this deck. We got ways to deal with boss, so the spell is less useful in later tiers.
    At T1, it is worth 300 damage on a spawner, but it can't be stacked, and it is useless against Lost soul since mana wing doesn't grant you ground presence.

    Lastly,  or  must be added to the deck for later. I prefer nasty surprise over dreadcharger, but both work.

    T2 :

    Best option as of now is the good old shadow phoenix + embalmer's shrine combo :
     

    The shrine basically "reduce" the corpse requirement of the phoenix resurrection ability from 2000 down to 625 (technically it is corpses are worth +220%, but the result is the same).
    You need to construct the shrine ASAP at T2. Then summon a pack of 5+ phoenix (depends how tough the camps are), wait until the shrine ability is up, charge the camps, use the ability, and banzaï !!!
    You can probably wreck the whole camp with little support, and even take down the second one (in that case build 2 shrine for permanent effect).
    Nothing more to say really.

    The deck does have this card however :

     
    Power shrine is a strong void return card quite useleful for later, and you can start building it at T2. The alternative (and worst) option is shrine of memory. It isn't as good as power shrine in our deck, but it is a viable replacement.
    If possible, try to build power shrine at T2, so it is up when you need it later.
    T3 :

    Best option as of now is the good old shadow phoenix + embalmer's shrine combo :
     

    But Wait ! You already wrote that for T2, we're T3 now no ?
    Well, turns out the combo is so strong that you can abuse it in T3 also. And if there's another camp next to your T4, you can also use it there too !

    But yes, we also have some T3 cards.


    With access to power shrine, enlightenment allows you to instantly spawn a T4 unit.
    Though I will review them below, the best unit of your roster to summon is Umbabwe in 99% of the time. The shaman of blight is insanely powerful, and as long as your ally provide some frontline, he can take down a camp by himself. His fire tornado will make quick works of XL units and named boss at your T4 orb.

    We also start to add some healing in our deck for later, but it can still be useful at T3, and  is a great card for our deck. Of course,  must also be added for our combo.
    T4 :
    That's where the magic begins. We rely on 4 T4 heroes :



    Now you should have 1 umbabwe at T4. If not start with him.

    Combo is this one : summon your T4 unit, activate power shrine, cast promise of life B, cast nasty surprise, wait ~4 seconds, summon the same T4 unit again. All 3 cast will benefit from power shrine, allowing you to consume your void pool instead of your power pool. And since you refill this void pool with the power of your own sacrified units, you can imagine how beneficial this is.

    We got 3 remaining deck slot :
    1) Regrowth is our main sustain option at T4.
    2) Unholy hero. It is there to combo with 1 of your Umbabwe fire tornado. Both umbabwe fire tornado can do up to 10k dmg. With unholy hero, you are looking at 20k, ideal to deal with a boss. And against building, a fire tornado with Unholy hero will deal 4800 dmg to it. There's a more advanced combo with raven archwalker ability, unholy hero, and 1 of our spell like regrowth or enlightenment, allowing you to deal around 20k damages in a huge area, since unholy hero does increase the damage of our archwalker ability.

    3) This slot is a flex one. I have added creeping paralysis as a crowd control in our deck, notably against units like twiligh evil eyes or Lost dragon. Other cards which can be added include : Incredible Mo, Mind control, green peace, healing garden, revenge, thunderstorm, transcendance, ...

    In term of strategy, you must summon 2 umbabwe & 2 jorne, they are the anchor & damage dealers of the deck. After that, you can start pushing and clearing.
    Ravenheart & raven archwalker can be added later, and will benefit from the fleet support mechanic to move at normal speed (2 raven archwalker, or 2 ravenheart can benefit from each other).
    I personally prefer to add the archwalker 1st, but it is a preference at this point.

    Use your 2 main heals, regrowth and equilibrium, to keep your units alive. It shouldn't be too hard with Jorne passive.
    Umbabwe is your main damage dealer, and can provide needed cc if the situation requires it.
    Jorne ability gives you an easy way to deal with buildings.
    Late boss can be killed quickly : 2 fire tornado + unholy hero + 2 harpoon shots, and you are over 25k in single target damages.

    After all that, let's answer a few remaining questions you might still have :

    Do I need promo card for this deck ? What about promo jorne & promo ravenheart ?

    No you do not need promo cards for the deck. 1st, we don't really have the slot for that. We would have to cut the combo, but the combo is what is interesting because of the unbinding process.
    We also want 2 jorne, for the passive, and 2 umbabwe for his insane dmg. Promo jorne brings nothing to the table there, 2 jorne is enough.
    Ravenheart "could" be interesting because 1 ravenheart limits you to 3 summoned ships. Since the promo is a different card, we could have up to 6 ships.
    2 problems however : 2 jorne + 2 umbabwe + 2 archwalker + 2 ravenheart and 3 ships is already 96 population. We would be limited to 2 additional ships anyway, not 3. Furthermore, ravenheart is often the last unit summoned, by the point you get to summon ravenheart + promo ravenheart, you won't have the time to use the ability twice before the map is over, limiting you to 4 ships.
    Is it worth it to sacrifice part of our combo for +1 raven ship which stats aren't amazing anyway ? By experience, I can tell you no, it isn't.

    So original + promo is out of the question in the deck, for practical reasons (now if you prefer the look of the promo over the original, it's something else).

    Why only these 4 heroes ? Why not Mo or Lord Cyrian ?
    We are limited to 4 charges on promise of life B, and in term of deck slot. The 4 heroes chosen are the strongest we have access to. Jorne & umbabwe are essentials, 2 ravenheart + 3 ships is better than 2 Mo or 2 Cyrian, and raven archwalker range attack is insane, both to snipe buildings with unholy hero, and to use its ability.
    Furthermore, since we have access to power shrine and enlightenment, there's no need for a weaker hero at T3.

    Is this deck any good in expert ? It looks like a sympathetic off-meta deck, but nothing more.
    When I started the deck, it was. But power shrine, umbabwe and the change to the support fleet mechanic in Patch #400050 have made the deck a viable option for expert and expert+.
    I would estimate the power of the deck to be around pure nature forest elder G + primeval watcher with promise of life G combo on the 1st elder.
    The deck is no S tier, but it can hold it's own.
    Power shrine helps your teammates, and getting 2 jorne and 2 umbabwe is slower than single units deck, but as fast as getting 2 batariel with 1 under fire force B + some spare energy for a dying breed and unity cast, or getting your forest elder killed and summoning a bunch of primeval watcher just after.
     
    So starting speed at T4 is good enough, and clearing speed is too. The deck does show some limits when faced with a post T4 camp with a strong boss early on, as well as against some of the strongest late game camps, or when 2 strong post T4 camps are merged. But outside of the hardest configurations, the deck is good. It isn't too slow to push, and clear at a reasonable speed.

    I hope this guide will have helped you discover and appreciate this hidden gem that I call :

    "The Hero Deck"
     
  15. Armatores liked a post in a topic by Kapo in Official Card Design Contest - CLOSED - WINNERS INSIDE   
    Welcome to the 2nd Official Card Design Contest!

    "Only that which dreamt of or written about by mortals,
    only that which had journeyed into the realm of legend,
    could be created." (Lands and Regions, page 3)
     
    In this contest, you are called to submit your idea for a new card,
    which will be presented to high-ranking jurors for judgement.
    THE CONTEST HAS ENDED. RESULTS SEE BELOW.


    The jurors for the contest will be @RadicalX, @WindHunter and @Bini Inibitor – for those who don't know, these are the SR team members with real decision-making power about what makes the cut for new content.
    Important note: Of course there is no obligation for the SR Team to make any entry into a real card – but a good idea that really fits into the game has a lot of power. All card designs will be heard, seen and judged anonymously and without any barrier of entry.  
    The contest begins with the publication of this post and ends on the 25th of October 2025, 23:59 CET. Submit your entry…
    as a comment on this thread, through Discord (direct message to Kapo#0116), or a Forum direct message (to @Kapo). I will anonymize the entries, present them to the jury, and after a voting and discussion phase, the grand winners will be revealed on a stream 16th of November. Additionally, all other winners and entries will be revealed here on the forums.
    As seen in the video, we mean serious business: Three entries of the first card design contest made it into the game, and the designers valued the creativity and ideas of several other entries. You might want to check out the previous card design contest for inspiration.
     
                        
     

    Rules:
    You are limited to a maximum of TWO entries - if you win on both, you will receive the higher prize. In case you submit more than two, the last two received entries will enter the contest (unless you state otherwise)
      Your idea must be a NEW card idea/concept  (NOT a rework of an already existing card or a Promo card), be aware that this the main criterion for jurors 
      ONE of your submissions may be a Meme card, but be advised that the winners on the Meme tier are highly limited and not the focus of this contest 
      Units and buildings MUST be fitting for an already existing model (this is a technical limitation, but re-texturing can do wonders)
      Unfortunately, we also can't allow for Fire/Frost or Rainbow-cards (or any other outside the known factions, due to technical and/or conceptual limitations)
      You are asked to create the fully upgraded version (see below: Things you don't need to add)
      By entering, you are giving away your card idea with permission to modify it  – the final design may differ from your submission here, and may be used in any way the team sees fit
      You are asked to use the following template:  
     
    Things you don't need to add or care about:
    Hit points and attack-numbers Rarity Upgrade Levels (submit a fully upgraded design) Number of Charges Artwork for the card (you may provide one, but this does not affect your winning chance) At the end of the contest, we may make a compilation of the entries – by participating, you automatically agree to be included in that.
     
    Suggestions:
    In preparation for this contest, we asked the jurors to drop some hints on what is needed for a good design.
    You might not want to create a new super-powerful card, but a card that's interesting. Maybe it fills a special niche case in a faction (like Burning Spears), or it is special or meme-worthy (like Easter Egg). Balance is important! The best cards are useful, fill essential roles, and are not overpowered. If you design a T1 or T2 card, think about PvP implications. You might want to check out the first card design contest and its entries to be on top of previous, already submitted ideas. Fit the card to the faction: Think about the intentional strengths and weaknesses of each faction. Potentially, you see an extremely missing card in an arsenal, but that could be part of that faction's design. Also, breaking core rules of the game requires a very, very, very good reason. For both topics, see: Design Philosophy Document. You are allowed to submit a legendary (neutral) card, but please note those are much harder to design and balance properly. You may present some optical aid to the jurors: On https://smj.cards/creator, you can easily create your own card-mockup: 
                          
    (But please be aware, even in AI image generating times, a cool presentation will not help you win. It's the idea that counts!)



    Voting Criteria and Prize Tiers:
    PLATINUM TIER
    Platinum tier are creations that will actively be considered to be implemented into the game. They must not be all-around perfect, since someone who is not on the SR team is unaware of all the steps required when implementing cards. Platinum entries are cool, captivating and would be a great addition to the game.
    Platinum tier winners will win a low-grade promo of choice (e.g., Fallen Skyelf, Lyrish Knight or Rogan Kayle) or Ultra-Rare of their choice of similar value (Infect, Forest Elder etc.). Should your card someday make it into the game, you will get a copy for your own collection.
     
    GOLD TIER
    Gold tier suggestions are cool and interesting suggestions, but are lacking significantly in ONE (but only one!) way:
    Unbalanced design with no way to repair that Clearly impossible to implement  Too niche to be worth the implementation Not fitting for any faction or into the game Not really a fitting, existing model in the game Too draining on SR team resources etc. Gold tier winners will win two booster-packs.
     
    SILVER TIER
    Silver Tier suggestions are solid suggestions, but are lacking in more than one way to make it into the game. For examples of what could cause issues, see the mentioned list above.
    Silver tier winners will win a booster-pack.
     
      MEME TIER
    While it is not the focus of the contest, even fierce Skylords value some funny memes. Very few selected, exceptional meme entries will be presented as Meme tier winners.
    Meme tier winners will win a Mini Booster and a Juice Tank.
              

    We are looking forward to your designs! If you have any questions, please do not hesitate to ask.

    Best regards,
    Kapo and the Skylords Reborn Team.

     
  16. Hrdina_Imperia liked a post in a topic by Kapo in Official Card Design Contest - CLOSED - WINNERS INSIDE   
    Welcome to the 2nd Official Card Design Contest!

    "Only that which dreamt of or written about by mortals,
    only that which had journeyed into the realm of legend,
    could be created." (Lands and Regions, page 3)
     
    In this contest, you are called to submit your idea for a new card,
    which will be presented to high-ranking jurors for judgement.
    THE CONTEST HAS ENDED. RESULTS SEE BELOW.


    The jurors for the contest will be @RadicalX, @WindHunter and @Bini Inibitor – for those who don't know, these are the SR team members with real decision-making power about what makes the cut for new content.
    Important note: Of course there is no obligation for the SR Team to make any entry into a real card – but a good idea that really fits into the game has a lot of power. All card designs will be heard, seen and judged anonymously and without any barrier of entry.  
    The contest begins with the publication of this post and ends on the 25th of October 2025, 23:59 CET. Submit your entry…
    as a comment on this thread, through Discord (direct message to Kapo#0116), or a Forum direct message (to @Kapo). I will anonymize the entries, present them to the jury, and after a voting and discussion phase, the grand winners will be revealed on a stream 16th of November. Additionally, all other winners and entries will be revealed here on the forums.
    As seen in the video, we mean serious business: Three entries of the first card design contest made it into the game, and the designers valued the creativity and ideas of several other entries. You might want to check out the previous card design contest for inspiration.
     
                        
     

    Rules:
    You are limited to a maximum of TWO entries - if you win on both, you will receive the higher prize. In case you submit more than two, the last two received entries will enter the contest (unless you state otherwise)
      Your idea must be a NEW card idea/concept  (NOT a rework of an already existing card or a Promo card), be aware that this the main criterion for jurors 
      ONE of your submissions may be a Meme card, but be advised that the winners on the Meme tier are highly limited and not the focus of this contest 
      Units and buildings MUST be fitting for an already existing model (this is a technical limitation, but re-texturing can do wonders)
      Unfortunately, we also can't allow for Fire/Frost or Rainbow-cards (or any other outside the known factions, due to technical and/or conceptual limitations)
      You are asked to create the fully upgraded version (see below: Things you don't need to add)
      By entering, you are giving away your card idea with permission to modify it  – the final design may differ from your submission here, and may be used in any way the team sees fit
      You are asked to use the following template:  
     
    Things you don't need to add or care about:
    Hit points and attack-numbers Rarity Upgrade Levels (submit a fully upgraded design) Number of Charges Artwork for the card (you may provide one, but this does not affect your winning chance) At the end of the contest, we may make a compilation of the entries – by participating, you automatically agree to be included in that.
     
    Suggestions:
    In preparation for this contest, we asked the jurors to drop some hints on what is needed for a good design.
    You might not want to create a new super-powerful card, but a card that's interesting. Maybe it fills a special niche case in a faction (like Burning Spears), or it is special or meme-worthy (like Easter Egg). Balance is important! The best cards are useful, fill essential roles, and are not overpowered. If you design a T1 or T2 card, think about PvP implications. You might want to check out the first card design contest and its entries to be on top of previous, already submitted ideas. Fit the card to the faction: Think about the intentional strengths and weaknesses of each faction. Potentially, you see an extremely missing card in an arsenal, but that could be part of that faction's design. Also, breaking core rules of the game requires a very, very, very good reason. For both topics, see: Design Philosophy Document. You are allowed to submit a legendary (neutral) card, but please note those are much harder to design and balance properly. You may present some optical aid to the jurors: On https://smj.cards/creator, you can easily create your own card-mockup: 
                          
    (But please be aware, even in AI image generating times, a cool presentation will not help you win. It's the idea that counts!)



    Voting Criteria and Prize Tiers:
    PLATINUM TIER
    Platinum tier are creations that will actively be considered to be implemented into the game. They must not be all-around perfect, since someone who is not on the SR team is unaware of all the steps required when implementing cards. Platinum entries are cool, captivating and would be a great addition to the game.
    Platinum tier winners will win a low-grade promo of choice (e.g., Fallen Skyelf, Lyrish Knight or Rogan Kayle) or Ultra-Rare of their choice of similar value (Infect, Forest Elder etc.). Should your card someday make it into the game, you will get a copy for your own collection.
     
    GOLD TIER
    Gold tier suggestions are cool and interesting suggestions, but are lacking significantly in ONE (but only one!) way:
    Unbalanced design with no way to repair that Clearly impossible to implement  Too niche to be worth the implementation Not fitting for any faction or into the game Not really a fitting, existing model in the game Too draining on SR team resources etc. Gold tier winners will win two booster-packs.
     
    SILVER TIER
    Silver Tier suggestions are solid suggestions, but are lacking in more than one way to make it into the game. For examples of what could cause issues, see the mentioned list above.
    Silver tier winners will win a booster-pack.
     
      MEME TIER
    While it is not the focus of the contest, even fierce Skylords value some funny memes. Very few selected, exceptional meme entries will be presented as Meme tier winners.
    Meme tier winners will win a Mini Booster and a Juice Tank.
              

    We are looking forward to your designs! If you have any questions, please do not hesitate to ask.

    Best regards,
    Kapo and the Skylords Reborn Team.

     
  17. Dutchy liked a post in a topic by Kapo in Official Card Design Contest - CLOSED - WINNERS INSIDE   
    Welcome to the 2nd Official Card Design Contest!

    "Only that which dreamt of or written about by mortals,
    only that which had journeyed into the realm of legend,
    could be created." (Lands and Regions, page 3)
     
    In this contest, you are called to submit your idea for a new card,
    which will be presented to high-ranking jurors for judgement.
    THE CONTEST HAS ENDED. RESULTS SEE BELOW.


    The jurors for the contest will be @RadicalX, @WindHunter and @Bini Inibitor – for those who don't know, these are the SR team members with real decision-making power about what makes the cut for new content.
    Important note: Of course there is no obligation for the SR Team to make any entry into a real card – but a good idea that really fits into the game has a lot of power. All card designs will be heard, seen and judged anonymously and without any barrier of entry.  
    The contest begins with the publication of this post and ends on the 25th of October 2025, 23:59 CET. Submit your entry…
    as a comment on this thread, through Discord (direct message to Kapo#0116), or a Forum direct message (to @Kapo). I will anonymize the entries, present them to the jury, and after a voting and discussion phase, the grand winners will be revealed on a stream 16th of November. Additionally, all other winners and entries will be revealed here on the forums.
    As seen in the video, we mean serious business: Three entries of the first card design contest made it into the game, and the designers valued the creativity and ideas of several other entries. You might want to check out the previous card design contest for inspiration.
     
                        
     

    Rules:
    You are limited to a maximum of TWO entries - if you win on both, you will receive the higher prize. In case you submit more than two, the last two received entries will enter the contest (unless you state otherwise)
      Your idea must be a NEW card idea/concept  (NOT a rework of an already existing card or a Promo card), be aware that this the main criterion for jurors 
      ONE of your submissions may be a Meme card, but be advised that the winners on the Meme tier are highly limited and not the focus of this contest 
      Units and buildings MUST be fitting for an already existing model (this is a technical limitation, but re-texturing can do wonders)
      Unfortunately, we also can't allow for Fire/Frost or Rainbow-cards (or any other outside the known factions, due to technical and/or conceptual limitations)
      You are asked to create the fully upgraded version (see below: Things you don't need to add)
      By entering, you are giving away your card idea with permission to modify it  – the final design may differ from your submission here, and may be used in any way the team sees fit
      You are asked to use the following template:  
     
    Things you don't need to add or care about:
    Hit points and attack-numbers Rarity Upgrade Levels (submit a fully upgraded design) Number of Charges Artwork for the card (you may provide one, but this does not affect your winning chance) At the end of the contest, we may make a compilation of the entries – by participating, you automatically agree to be included in that.
     
    Suggestions:
    In preparation for this contest, we asked the jurors to drop some hints on what is needed for a good design.
    You might not want to create a new super-powerful card, but a card that's interesting. Maybe it fills a special niche case in a faction (like Burning Spears), or it is special or meme-worthy (like Easter Egg). Balance is important! The best cards are useful, fill essential roles, and are not overpowered. If you design a T1 or T2 card, think about PvP implications. You might want to check out the first card design contest and its entries to be on top of previous, already submitted ideas. Fit the card to the faction: Think about the intentional strengths and weaknesses of each faction. Potentially, you see an extremely missing card in an arsenal, but that could be part of that faction's design. Also, breaking core rules of the game requires a very, very, very good reason. For both topics, see: Design Philosophy Document. You are allowed to submit a legendary (neutral) card, but please note those are much harder to design and balance properly. You may present some optical aid to the jurors: On https://smj.cards/creator, you can easily create your own card-mockup: 
                          
    (But please be aware, even in AI image generating times, a cool presentation will not help you win. It's the idea that counts!)



    Voting Criteria and Prize Tiers:
    PLATINUM TIER
    Platinum tier are creations that will actively be considered to be implemented into the game. They must not be all-around perfect, since someone who is not on the SR team is unaware of all the steps required when implementing cards. Platinum entries are cool, captivating and would be a great addition to the game.
    Platinum tier winners will win a low-grade promo of choice (e.g., Fallen Skyelf, Lyrish Knight or Rogan Kayle) or Ultra-Rare of their choice of similar value (Infect, Forest Elder etc.). Should your card someday make it into the game, you will get a copy for your own collection.
     
    GOLD TIER
    Gold tier suggestions are cool and interesting suggestions, but are lacking significantly in ONE (but only one!) way:
    Unbalanced design with no way to repair that Clearly impossible to implement  Too niche to be worth the implementation Not fitting for any faction or into the game Not really a fitting, existing model in the game Too draining on SR team resources etc. Gold tier winners will win two booster-packs.
     
    SILVER TIER
    Silver Tier suggestions are solid suggestions, but are lacking in more than one way to make it into the game. For examples of what could cause issues, see the mentioned list above.
    Silver tier winners will win a booster-pack.
     
      MEME TIER
    While it is not the focus of the contest, even fierce Skylords value some funny memes. Very few selected, exceptional meme entries will be presented as Meme tier winners.
    Meme tier winners will win a Mini Booster and a Juice Tank.
              

    We are looking forward to your designs! If you have any questions, please do not hesitate to ask.

    Best regards,
    Kapo and the Skylords Reborn Team.

     
  18. ChilledCone liked a post in a topic by Kapo in [Guide] How to support Skylords Reborn   
    HOW TO SUPPORT


    Not so rarely new Skylords ask a simple question on Discord or the forums: How can I help? As we all wish for more players, there are things you can do to help to make Skylords Reborn succeed. Skylords Reborn can be supported through many actions, some of them are just two minutes for some clicks, others are a long-term commitment.
    Important Disclaimer: This guide does not rank people by importance - these are suggestions how to help the game succeed, ranked by their needed involvement level. Also, you don't have to “climb this ladder” to become part of the Skylords Reborn team.
    Hopefully some of these suggestions speak to you, and inspire you to take some action:

     
     SOLDIER
    Quick Tier - the most helpful clicks to settle in
    Help drive the most essential metric by subscribing to the official Skylords YouTube channel, and like the trailer. Join the Skylords Discord to stay on top of news, and help build an enjoyable community. Subscribe to the other official Skylords Reborn socials: Instagram, Facebook, Reddit, and TikTok.  CHAMPION
    Basic Tier - become a part of the community
    Subscribe to BattleForge content creators, and like their videos if you enjoy them. Participate in events - not just for prizes, but to support event hosts. Make sure beginners are welcomed properly: Answer questions, and play multiplayer maps with them. Read the monthly Community Update and help spread correct information about the state of the project. Interact with forum posts or Discord messages through likes, emoticons etc. - the creators will appreciate that. Make a proper bug report when you encounter a bug or crash. This rarely happens, but: report rule violations, either ingame or on the #contact-staff Discord channel. Suggest the game to people you know that will enjoy a RTS/TCG game, but make sure you coordinate with the Skylords team Outreach Coordinator when contacting high profile people or outlets.  HERO
    Dedicated Tier - invest some time to make the Skylords experience better
    Accompany some Twitch streamers, while the community is still small, one viewer more or less makes a huge difference. Participate in the votes or share your decks on the SMJ community deck section. Become an educator: Help others understand core concepts like void power or faction mechanics, and give advice on expert maps on the ingame strategy channel or on the deckbuilding channel on Discord. Write a beginner guide or a deck building/strategy guide on the forum, or a more general one like the one you are reading right now. Create something: make a painting, a graphic, a short clip, a song, a text, a meme, an animated GIF or just some cookies, and share it in the art, video or meme channel. Become a sponsor of a community contest/event to beef up its prize pool. Join the discussion and give quality feedback on the Balance Discord.
       SKYLORD
     Invested Tier - halfway down the rabbit hole
    Become a Contributor: There are several roles that don't require you to join the team, like Map Tester, Translator, Proofreader, Art Critique, or Internal Tester. Get involved into more detail-focussed Discords, like lore, descriptions, mapmaking, or rPvE. Help maintain the Skylords Reborn Wiki by either adding or updating articles. Create an enjoyable community map. Host an event for other Skylords to enjoy, be it PvE, PvP or something else. Contribute to Skylords Open Source projects. Become a content creator on YouTube, or start to stream the game on Twitch.  

    Maybe this rather long list inspired you to help in one way or another. 
    As a final suggestion: If you have free resources, you might be interested in joining the Skylords Reborn team and directly work on the game to make it better! Please be aware that almost everybody thinks “I'm not good enough” at first. Don't let that stop you! There are loads of different positions for nearly every skill set. 
     


    If you have any suggestion about something I missed, please write it in a comment down below, so I may add it!
    Kapo.
  19. Kapo liked a post in a topic by DonProm in TOME #3 - Look at my Shinies - PvP Tome Tournament - 06.07.2025 at 15:00 CEST   
    cant find the challonge link to sign up QQ
  20. Kapo liked a post in a topic by Ultralord in A Fresh New Start - Until 18.05.2025 23:59 CET   
    AN NEW EVENT APPROACHES !!! 
  21. vargata liked a post in a topic by Kapo in Modifying Gold so that it can be converted from Gold to BFP - say 100 -> 1 or 1000 -> 1   
    If you have amassed crazy amounts of gold, isnt it very likely that you have all cards and crazy amount of BFP?
  22. Metagross31 liked a post in a topic by Kapo in Iron League - Tutorial Deck Runs   
    yeah, sadly patches often breaks replays. with tutorial deck, you may still be able to run them and at least see whats happening.
  23. Kapo liked a post in a topic by UltDragon in Patch #400050 - 22 December 2024   
    Hotfix
    22 December 2024

    Fix Stonekin Warrior green affinity being able to target non-paralyzed units with its ability. Fix Stonekin Critters from Deepfang being able to heal non-stonekin units with its ability.  
  24. Metagross31 liked a post in a topic by Kapo in PAK-Folders for other Servers: Possibility to Opt-Out?   
    Folder Size of Paks for Test Server:  1,4GB
    Folder Size of Legacy Server: 0,5GB
    Folder Size of Internal Server: 1,6GB
    For 99% of the time, thats 3,5GB of space wasted for stuff most of us dont use. Is there a possibility to get at least a Opt-Out for all those files?
    Especially for the Internal Server, downloading those files to every Installation is a massive waste of HDD space, bandwith, time for checking those files every time we launch the game etc. for something normal players can't even use in any form.
    Even better would be a Opt-In.
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