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  1. Past hour
  2. Ok, can't during this week, but I can provide a replay for those in desperate need. 🙂
  3. Today
  4. Always love news about Lost Souls!
  5. Put a lot of patience in your deck then! Do we need a vid of a budget deck or sth?
  6. Игра не запускается, сделал все как в инструкции.
  7. The current values on SMJ: https://smj.cards/boosters
  8. For how much you would sell the Rebirth booster?
  9. The Burrower image looks awesome in the survey!
  10. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! • Patch Release Our latest patch is out! People are now able to collect a new Stonekin Ultra-rare card: Bedrock! To help players get their hands on the new cards created by the Skylords Reborn team, we have also introduced the Rebirth booster. This special booster contains 3 cards, all from the Rebirth edition, with a substantially increased chance of producing an Ultra-rare card. Players can earn Rebirth boosters by playing our new Map-of-the-Day. Each day, a different map is highlighted on the world map. Completing this map awards players with additional rewards, like increased gold, upgrades and/or bfp. For every 10 days you complete the Map of the Day, players are rewarded with a Rebirth booster. These boosters will also be available through certain events, so keep your eyes out for that! We have also added some balance changes to underperforming Twilight cards, as well as a bugfix to a longstanding bug with heal stacking. To round out the patch, we added a batch of quality of life changes requested by the community. Click here to read the full patch notes. • Where is Gate of Akylos Returning readers of the Community Update might wonder whatever happened to Gate of Akylos. In our last Community Update we mentioned the recent patch would contain both Bedrock and Gate of Akylos as two new Ultra-rare cards, but only the Turtle made it to the live server. Sadly, Gate of Akylos (GoA) could not make the deadline. GoA is a very labor-intensive card. While the effect might read easy on paper, the only way to make this effect work is making adjustments to all Lost Souls units. We underestimated the amount of work and time this would take, and with us all being volunteers, we had to make the call to delay the card or the whole patch. We opted for the later, and will continue working on getting GoA released in the future. We apologize for the premature announcement, we always strive to find a good balance between announcing upcoming content and making sure they get in your hands in a timely matter. We hope for your patience as we continue working on new content. • Feedback Survey - Community Updates For the past 3 years we have been providing you with a recurring Community Update, sharing upcoming features and behind the scenes information about the project. We are now at Community Update #47, and we are really curious about your opinion on them. What sections do you like? What would you like to see more off? Do you like to see things that we are currently working on, or prefer for us to only share information when a release date is near? We have decided not to put a booster behind the survey this time (though be sure to check the scratch code at the bottom of this Community Update for a special treat!) but we hope you will take a few minutes to answer these questions regardless. • New Card Reveal - Icespike We are taking a break from our new Amii card reveals (check out Skydancer and Amii Sentinel in case you missed them) to talk about an upcoming new Frost card. Scheduled for a release later this year, say hello to Icespike! Please note: We are still working on the card. While we are generally happy with it, numbers and effects might still change before release. Icespike will be a new tier 3 Frost unit, and will be an uncommon. It will release in a future patch. Let's break down the card. Brrrrr! Enemy units attacked by Icespike are frozen for 15 seconds. After freeze wears off, targets are immune against Freeze for 10 seconds. Frozen Blanket - Cost: 50p Activate to bestow up to 5 friendly units in a 20m radius with an Ice Shield. Each Ice Shield absorbs up to 800 damage for 30 seconds and can be strengthened to absorb up to 2000 damage. Reusable every 30 / 20 / 20 / 20 seconds. Design notes: When we first started working on Frost way back in March 2021, we identified the lack of ways to create Ice Shields as one of the faction's biggest problems. At the time, the only ways to create more than one Ice Shield at once were Winter Witch and Area Ice Shield. Since then, we have added Coat of Protection to T4 and Soulstone to T1. Tier 3 Frost is still lacking a way to create Ice Shields, which is an even bigger issue because Ice Age exists in T3. Enter Icespike. We originally wanted to give a multi-target Ice Shield spell to Avatar of Frost, but we ran into animation issues which caused the card to moonwalk after using the ability. Additionally, we feel that Avatar is in a good spot already and we wanted to add a card which could fit into multiple different Frost decks. Icespike will apply a weak 800-strength Ice Shield to up to 5 allied units. This shield can be strengthened up to 2000 total strength by Ice Age. This will give Frost T3 a new sustain option in addition to Ward of the North. Icespike will also freeze any unit it attacks on contact. This kind of auto-attack CC is common among NPC enemies, but as of yet it is not a feature of any player card. We thought this was thematically fitting, turn enemies to ice while using ice to protect allies, and it makes the unit a bit more interesting than being just a walking Ice Shield generator. • Art Spotlight - Icespike The artwork for Icespike is based on an unused artwork from BattleForge called ''Winter Demon''. We are always on the lookout for ways to increase the flow of new content, and we thought the artwork was very promising, but not very Frost looking. Our artist Tweeto ended up tuning the artwork to fit in better with other Frost cards, making changes to both the background and the color on the entity itself. We hope you like it! We have also adjusted the model, since originally it was completely transparent and therefore hard to see. You will be able to get your hands on Icespike later this year. • New Community Map & Event: Town in Need While you are waiting for the new campaign maps, why not explore a brand new community map created by the map maker R4bitF00t! In this map, you choose whether to defend the Town, or launch an attack against the Twilight. Here is a special trailer for the occasion: The map is now available in the Community Map section. You can also win some prizes by competing in the event currently running. Click here for more information. • Events In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! • NEW - Official Event #13 - A Town in Need is a Town Indeed - until 14.05.2024 Play a newly released community map, where you have the choice of defending the town or overwhelming the Twilight attackers. Whichever way you choose you get a chance for amazing prices, including the newly released Bedrock card. More information. • NEW - Battle of Tactics #7: This isn't even my final form - on 11.05.2024 Ultralord is back with a new PvP Tome Tournament! As is common for the Battle of Tactics, there is a small twist to it. The tournament has a very large prize pool, so be sure to sign-up! More information. • SECOND PHASE STARTED - PvP AI programming contest We are gathering players for a new type of event. Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! More information. • Host your own tournament / event Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. • Map Testers needed With the latest patch behind us, our focus is now on the next patch, which includes highly anticipated new campaign maps. Progress is steady, but to ensure high-quality content, we're in urgent need of additional map testers. As a map tester, you'll gain exclusive early access to maps in various stages of development. Your tasks may vary from simply playing the map on specified difficulties and sharing feedback, to executing particular strategies or focusing on specific areas of the map. Since the majority of the content currently in the works requires at least 2 players, we're seeking players who can reliably commit their time to the testing process. For more information and to apply, please click here. Unexpected Visitors will be one of the new campaign maps coming in 2024. • Team changes Speaking of map testers, Volin has concluded his role of Map Tester Coordinator. We want to thank him for his contributions. If anyone is interested to take on the mantle, please consider to... • Contribute to Skylords Reborn Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions! We are especially looking for some more proofreaders (English), to read over stuff like the Community Update and Event posts before they go live. We are also looking for translators (French, Russian) to help with our new campaign maps and more. Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member. • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. Just this month, the code will reward you with one of the new Rebirth booster: JUST-AONE-TIME-GIFT The code is valid until June 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update April 2024
  11. Hotfix - 01 May 2024 General Fixes Fix Burrow Ritual (G) crashing the game. Fix error message when disenchanting rewards too quickly.
  12. The problem is that this makes Bedrocks abillity useless in difficult situations for expample when you fight against Lost Souls(Banestones,Archfiends and so on) every second counts. In the heat of battle you just dont have the time to find your Bedrocks and click on them individually. If this cant be fixed just remove this abillity and replace it with a useful passive abillity.
  13. I'm aware debuff is set to 10 sec and is meant to reapply once to provide 20 sec teleport immunity, Issue is that when a unit moves over to the teleport area the bug refreshes itself for another 20 sec. (so you can end up with nether warp duration +20 sec no teleport). If you place another nether warp from a diffrent affinity below the unit to chain teleports a moment too soon, your second cast is wasted, beacuse the buff will refresh itself and the durantion of the new teleport will run out before new instance of 20 sec debuff passes. Severly limits use of double nether warp (two affinity) in decks and some other cool shenanigans in mp.
  14. Using burrow ritual green affinity on units crashes the game every time, even though red affinity doesn't. I've tested with tunnel exit structure, sylvan gate and deepcoil worm burrow set as exit, all result in crash; however, if you miss all units with the spell cast the spell resolves normally (even though there is nothing to be teleported) and the game does not crash (so it only crashes because of the telepotration itself, not because of casting the card or visual effects that follow) Tested in forge only.
  15. delete please, moved thread to bug reports, mb
  16. maybe today Glad you are enjoying our favourite turtle!
  17. until
  18. Okay, it gets even better now. I typed the wrong account name and entered my password. Skylords launcher obviously said I failed to log in. Bug triggered. Can't try again, the exact same 2 error messages pop up. I now need to reset my computer again.
  19. Yesterday
  20. i came here for a booster code, stayed for the turtle 😄 pls gib loot
  21. I reported the bug on Sunday. As of Monday afternoon, I have been unable to reproduce the bug. The game seems to no longer display the wrong screen.
  22. Sadly this is something we are aware of, but is not possible to fix due to technical limitations. You can still use the icon above the unit itself or the shortcut though.
  23. Well, it has nothing to do with the forge. Opened Skylords started and then was finishing up an Expert Behind Enemy lines game. Triggered the bug. Can't relog in without a reset. No Diagnostic log. Wonderful.
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