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  1. Today
  2. Yesterday
  3. Aviat0r

    Game crashing before even starting?

    Yes you're right when saying that it is 0.4. And yes it updates to 0.7 automatically. You only need to manually update when you're using 0.3 since there was a breaking change and auto updating didn't work. For your suggestions to wrap everything in a try catch: I won't spend time on the current Updater since I am working on a highly improved version of the Updater which also implements a lot of logging. So the user would also be able to find issues on his own or send them to us.
  4. BFlove123

    Bad Frames per second

    so what i need to do now?
  5. Kubik

    Bad Frames per second

    and seriously what did you expect? that resolution have over 2 milions of pixels, the game is decade old, so no (useful) multithreading. Did you really expect 3 Ghz CPU that is "technically" 5 years old to keep up on max settings. 7 miliseconds is a very short time.
  6. BFlove123

    Bad Frames per second

    1920 x 1080
  7. Lithius

    Game crashing before even starting?

    The version linked in both topics (open stress test and troubleshooting) is 0.4, which may or may not be worth updating (it auto-upgrades to 0.7 anyway). I appreciate you taking the time to respond this issue. Today, it mysteriously began working again, which I'm going to chalk up to some sort of transient network issue. I do, however, think it would be a good idea to eliminate the possibility of an unhandled exception, either by checking the length of the relevant array/collection before attempting to index into it - and giving an appropriate error message if it doesn't have the expected length, or by wrapping the Application.Run call in a try catch. I typically use the internal GridErrorDlg for this: public static DialogResult ShowErrorDialog(string text, string caption, Exception ex) { Type errorDialogType = typeof(Form).Assembly.GetType("System.Windows.Forms.PropertyGridInternal.GridErrorDlg"); Form errorDialog = (Form)Activator.CreateInstance(errorDialogType, new PropertyGrid()); errorDialog.Text = caption; errorDialogType.GetProperty("Message").SetValue(errorDialog, text, null); errorDialogType.GetProperty("Details").SetValue(errorDialog, ex.Message + Environment.NewLine + ex.StackTrace, null); errorDialog.StartPosition = FormStartPosition.CenterParent; return errorDialog.ShowDialog(); } used as: static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); try { Application.Run(new MainWindow()); } catch(Exception ex) { ShowErrorDialog("Uncaught exception, see details for more information.", "Error", ex); } }
  8. Kubik

    Bad Frames per second

    what resolution are you playing on?
  9. lednaruto

    info for test and non test server

    a GM to answer my question me have write to mephysto type name similar , asked him but in what time will the reset he told me soon, then I either left the game or gave away all the cards to the random person my nick name inside are SasukeUchiha play type 1 years have all promo card xD me for this I ask he told me soon and it has been at least 3 months since I abandoned him but if and how do you say that you are still in trial things are two, either he misunderstood and we misunderstood or told me 1 lie , however nothing remains the fact that I did not want to do it all again after having practically all the cards in the game remaking it all over again on a new server after the reset it made no sense to me that I still played 15-20 hours a day, so nothing when you open the final server in the future tell me I'll be back .
  10. Last week
  11. Aviat0r

    Game crashing before even starting?

    The target framework for the current Updater is set to 4.5. Did you make sure, that you're using version 0.7 of the Updater? If you're using version 0.3 you need to manually update it by downloading it from our official download page.
  12. BFlove123

    Bad Frames per second

    umm i play this game on ultra settings.. i do have a pc with graphics card gtx 1660 super 6gb, 16gb ram 3000mhz a good ssd and i5 9400f 3.0 ghz 6 core and thread and a monitor with 144 hrtz BUT when i encounter lot of units and fights i have drops and bad frames overall..is something i miss and this is hapening or what? please help me if you can. :S
  13. MephistoRoss

    TNF: ErrorinitliazingDIRECTXFallback

    You need to install direct x 9, please take a look in this thread for more info:
  14. Sanguinarum

    12 Player Maps Transformation to Community Maps

    Yey! Another map ! Thank you very much ! :3
  15. maybe you should ping someone, I send you PM with my opinion on it.
  16. Some help please on this problem. Trying to get back playing again download the things told at nothing after it appeared the erro.An when I exercute launcher appears Erro:5 ( don´t know it that info helps out).
  17. Does anyone have an answer to my question above? Kubik?
  18. moneymuzik

    Cant connect

    same problem!
  19. lokendrak

    make all the unit accessible

    that really represent 2000 new cards? I thought there was only about twenty or thirty maximum that is why i propose that
  20. Kubik

    make all the unit accessible

    so you asking us to draw over 2000 new cards, balance all these units, create missing models for them. Have you an idea how much work that would be? There is already 5042 cards in game. I was suggesting to add some of them that would require only a little work (just to check if they are not broken somehow), but all balance changes, new cards, and all other new content was refused with maybe after release. You can read more about it here: https://discord.gg/GZKKMqH, it is discord server I created to duscuss card possibilities.
  21. Lithius

    Game crashing before even starting?

    Yes, I have attempted to temporarily disable real-time protection, and have also added the application directory to the exclusion list. By relevant, I meant suggestions relevant to the updater not starting, rather than the issues with the game itself. Installed are 4.5 and 4.6, only. 4.0 appears to be the target framework (as selected in the project application settings in Visual Studio).
  22. lokendrak

    make all the unit accessible

    hi ,I remark they have certain unity in the game that exists but we cannot have in the form of card, I explain, for example there are certain monster like the crespucule juggernaut or the bandit walker who have looks good but it doesn't exist in the form of a card that we can have or use, I think it would be cool if you can recreate them in the form of a real card that we could have in booster packs if its possible ,moreover there are units that already exist and its would create new card PS :sorry if my english is bad
  23. Aviat0r

    Game crashing before even starting?

    It seems that it can't download the definition file which contains all needed information to update the game files. Did you also try to disable real time protection of Windows Defender and white list the whole BattleForge directory? I'm asking because you wrote you followed all the relevant suggestions. Normally this is only a problem when the Updater doesn't have access to any remote files due to network errors or any other interruption (maybe caused by anti virus or anything else related to it). Quote from Discord: Aviat0rToday at 11:51 PM I answered this question on forum. But what I just saw is the framework version. Did you make sure, that you have at least .NET Framework 4.5 or higher installed @Lithius ?
  24. Lithius

    Game crashing before even starting?

    Same issue again today. The updater window opens, the "checking" icon spins briefly, and the window crashes. The following entry appears in the Windows Application log: Application: SkylordsRebornUpdater.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.IndexOutOfRangeException at SkylordsRebornUpdater.MainWindow.GetUpdateFile() at SkylordsRebornUpdater.MainWindow.CheckForUpdates() at System.Threading.ThreadHelper.ThreadStart_Context(System.Object) at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.ThreadHelper.ThreadStart() As the game was working fine for many months, I'm sure my system has the necessary prerequisites. I did, however, follow all of the relevant suggestions in this thread, including disabling firewall/anti-virus, deleting Documents\BattleForge, deleting the entire application folder and downloading and extracting both the client and updater again, restarting several times, etc.
  25. I continue to have this problem every day. Short Ranked and Unranked 1v1 PvP games that run for 7 minutes or less don't count towards the "Play any type of game" quest. Does the game have a minimum game time required to satisfy this quest? If so, then that game time requirement should be reduced to 4 minutes minimum. It's very common to lose 1v1 PvP game within 5 minutes because of the rushing strategy.
  26. macabi

    Cannot Play PvP after PvE Game

    Oh well. Good luck with your continued reverse engineering process. Too bad EA didn't give you the code itself. It would have made thing much simpler.
  27. Kubik

    Cannot Play PvP after PvE Game

    first thing how to know why game disconnected? (did user close it, did the game crashed, etc.) second thing we can not "connect" to game, game needs to connect to server, so there is no way to implement it right now. third thing you can use "remember password feature" and then you will not need to type password again, and just press login. fourth thing how would it even know your password to do the login back, if you (probably) does not have enabled "remember password feature".
  28. macabi

    Cannot Play PvP after PvE Game

    Could you add a "Refresh" button to the "Options" Menu which will Log off and then immediately login back to the game without having to enter user-id and password? That would solve the problem (at least temporarily).
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