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Community Update - November 2023


Majora

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Greetings Skylords!

A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

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 Halloween Patch
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Happy Halloween Skylords! Last weekend, we released a surprise Halloween patch. This patch contains various bugfixes and quality of life changes. Additionally, we have implemented some balance changes, including the previously announced Stronghold changes. 

We have also added the Fire-themed Forge. Keep yourself warm this month with this special themed Forge (active as a featured Forge till the end of November), or complete the achievement ''Never Thought of Him'' to permanently unlock the Forge in addition to 100.000 gold. This reward is retroactive, meaning those who already completed the achievement in the past automatically have the Fire-forge. 

Skylords might remember our Spooky Encounters Halloween Event from last year. We have now implemented a returning achievement, where you can earn a Lost Souls booster and a special Pumpkin-avatar for beating the map during the Halloween season. 

For those looking for a more classic event, we also have a Halloween event that went live earlier today. 

We hope you enjoy this special Halloween patch. You can find the full patch notes here. 

 

 New Card Reveal - Soulstone
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This patch also contained the surprise reveal and release of Soulstone!
Today we would like to dive a bit deeper into its design, and how the release is both sudden and overdue.  

 

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Soulstone is the very first building card we have introduced in the Rebirth Edition (if you don't count our Promo Worldbreaker Gun). It is a Frost card requiring only a single Frost orb, but with a unique twist: Skylords are able to upgrade the card to tier 2 once they have a second orb available. This allows the card to transition throughout the game, powering up alongside the other tools at your disposal. 

Upgrading the card reduces the cost for its memorial ability, and increase its lifepoints. Soulstone is a rare card and can drop from boosters or be reforged into. We also have a special Halloween event where you have a chance to earn it, more about that later in this Community Update.

 

 


Let's break down the card: 


image.pngFrozen Ward
Activate to trigger a global shielding spell that enchants every friendly structure to grant friendly units within a 20m radius an Ice Shield that absorbs up to 120 damage for 10 seconds. Units that already have an Ice Shield are unaffected. Each unit can only be affected once every 10 seconds. Lasts for 30 seconds. Also affects structures that are still under construction. Has a 60 seconds cool-down after the building was built. Reusable every 60 seconds.  

 

image.pngMemorial (mode change)
Activate to regenerate the full power of the Soulstone. After 2 seconds, the building gains Soul Armor and loses Frozen Ward. Requires 2 orbs to activate. Has a 60 seconds cool-down after the building was build. 

 


image.pngSoul Armor
Activate to trigger a global shielding spell that enchants every friendly structure to grant friendly units within a 20m radius an Ice Shield that absorbs up to 180 damage for 10 seconds. Units that already have an Ice Shield are unaffected. Each unit can only be affected once every 10 seconds. Lasts for 30 seconds. Also affects structures that are still under construction. Reusable every 60 seconds.

 

Soulstone has been in the making for quite a while now, and we would like to share some behind the scenes' information about its road to release. To do so, Lead Designer Windhunter will take you all the way back to 2021.

 

 Soulstone Design Notes
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The release of Soulstone is a testament to how far the Skylords Reborn team has come in its development capacities. The original design concept for Soulstone dates back to June 2021, where it was one of the first cards ever designed by the faction design department. Soulstone's initial design pattern was very closely on the Soulstone players encounter in Defense of Hope, similar to how Banzai Lord is patterned closely on its eponymous mini-boss in Mo. The idea was that the player Soulstone would achieve its full its strength upon reaching T2 just as the Soulstone in Defense of Hope regenerates its strength partway through the mission, summoning Skyelfs to defend itself. We did not think that Frost needed a Skyelf spawner, but we did believe that Frost needed early game sustain and that providing shields would fit well with Soulstone's existing identity. In terms of initial vision and final design, the Soulstone we released a few days ago and the Soulstone we originally designed 28 months ago are highly similar. So why did it take so long?

The challenge of creating a card like Soulstone that could transform into a stronger version of itself upon reaching a higher tier was riddled with technical hurdles. Despite how much we have achieved, it is important to remember that we do not have the source code for BattleForge. Much of what we do is a slow process of reverse engineering and subsequent tool development to allow ourselves to make use of that reverse engineering. Many of our new cards and major redesigns to existing cards have required at least one new mechanic to be successfully reverse engineered before they could proceed. It is a frequent occurrence for our team's faction designers to put forward an idea, have it be accepted as worthwhile to pursue, only for development to hit a wall while we wait for our developers to play Marco Polo with the game engine until they can isolate the correct variable that then allows our card implementers to make the card a reality.

For Soulstone, the primary challenge was the description length. Embedding the functionalities of two cards would result in an exceedingly lengthy description, unprecedented in the game. When we run into major issues like this, we ask ourselves, can we design around it? The best idea we had was to make the Memorial ability self-destruct the existing Soulstone and summon a new, better Soulstone in its place. Altar of Chaos and Portal Nexus both summon new buildings, so this was clearly possible. A little janky, but a promising workaround nonetheless, except that both Altar of Chaos and Portal Nexus' summon abilities are hardcoded, meaning that if we add the ability to a different building, it will always and only summon the building from the original ability. Additionally, even the ability icons were hardcoded, so even if we got it to work, Soulstone would have had an Altar of Chaos icon on it. For regular followers of our Community Updates, you may have pieced together that this same issue would seem to be true for our upcoming card Bedrock, which summons its own Stone Launcher, and if so, you would now have a better understanding of one reason for why said card is not yet released. Anyway, the workaround also proved impossible, so we decided to adjust the design so both the T1 and T2 version could reasonably fit into a single card.

While lacking its originally intended evolution mechanic, Soulstone would have still made a good addition to the game. We implemented the global shields and found that it worked fine. Then we started designing a slightly frostier texture for the building, the original is quite gray, only to find that when we tried to construct the Soulstone in-game that the building got stuck under the ground. It was there, but completely buried. With no knowledge of how to fix this issue, we had to abandon the possibility of using the Soulstone building itself. What we knew we could do was retexture existing buildings with functioning build animations, so we decided to change the name and use a different building instead. Our most promising attempt was trying to retexture Fountain of Rebirth, turning its roots into icicles in the process.

After a half dozen aborted tries leading to more and more frustration from the art team, and in light of the ongoing implementation struggles, we made the decision to shelve the development of Soulstone for the time being. This, while the right decision, became very awkward for us as a team because we justified several changes to Frost T1 cards with the reasoning that a new "Frost T1 sustain option" would be releasing next patch. Obviously, this was no longer true, so we scrambled to make changes to Northern Keep as compensation. Instances like this one are one reason we are careful not to announce things until we are sure they are possible.

For nearly two years, Soulstone sat untouched and largely forgotten until early this summer one of the team members pointed out that the original Soulstone design was now fully possible. We did a few preliminary tests and discovered that the team member was correct. In the course of two years, we had advanced our understanding of the game to the point that what was previously impossible was now relatively simple. Once the various card and ability artworks were finished, the building retextured, and the 3D FX crafted, the card implementation took a little under a week. At long last, on Oct. 28th 2023, Soulstone made its way into the Forge.

 

 Events
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If you want to get your hands on the brand-new Soulstone card, be sure to participate in our official Halloween event! We will distribute the card among 50% of the participants, and there are also Lost Souls boosters to be won! 

 

image.pngNEW - Official 1p rPvE Contest - Resurrection of the Lost Soul
The Bandits have disturbed our rest for too long! It is time for the Souls to hunt the Soulhunters, show the Power of Lost Souls in this rPvE 1p Contest. The more participate, the more Soulstones we will Raffle! More information.

 

image.pngFIRST PHASE - PvP AI programming contest
We are gathering players for a new type of event. Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! More information.

 

fallenskyelf.jpgFINISHED - PvP Rookie Tournament
Last weekend, Triggz hosted a special Rookie 1vs1 Tournament. 22 inexperienced players entered the ring and battled it out. The tournament was streamed live, and can be rewatched on the YouTube-channel of Eirias. More information

 

In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!

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• Host your own tournament / event
Want to host a tournament or event? Please reach out to our other Event Organizers, @Metagross31or @Minashigo Hiko. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.

 

 Community Spotlight - Masters of the Forge
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In this podcast-like series, Kapo interviews various staff members to discuss the project and personal stories about their interaction with BattleForge and Skylords Reborn. There are currently 5 episodes to watch:

Episode 1: Dutchy, Lead Moderator - Watch now.
Episode 2: Majora, Project Coordinator - Watch now.
Episode 3: Volin, Testing Coordinator -  Watch now.

• New: Episode 4: RadicalX, Faction Designer
In this episode, Kapo and RadicalX talk about Radicals fame as one of the best players in speedrunning and PvP, but also about design (decisions) and loads of topics submitted by user questions. Watch now.

• New: Episode 5: Ult, Server Developer
In this episode, Kapo and Ult talk about the server side of the game, especially about systems like the achievements or cosmetics, as well as future projects like map modifiers. Watch now.

Episode 6 will be hosted live on the 4th of November and feature Ultralord, Video Editor. Tune in live on Twitch, or watch back on YouTube the day after.  

 

 Team changes
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During the past month, WaterMelonLord, Nukie and Dallarian have moved on from the team for various reasons. All three of them helped us out with moderation. Additionally, Nukie managed the Event Department, where Dallarian helped the Map Department set the first step into new campaign maps. We appreciate their contributions and wish them well in their future endeavors!

Meanwhile, Noah.K has joined the team as our second Audio Editor. He is helping us out with adding new voicelines into the game by providing editing and advice regarding the recorded takes we have received from our voice-actors. In the moderator department, Linkz has been promoted to Global Moderator. 

 

 Contribute
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Skylords Reborn is a community-driven project fuelled by the passion and dedication of over 45 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!

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We are especially looking for an active and passionate outreach coordinator, helping us reach new Skylords by contacting streamers, influencers, media, and other potential parties. This role can make a drastic impact for Skylords Reborn, so please consider applying.

Marketeer / Outreach Coordinator
As a Marketeer / Outreach Coordinator, you are responsible to spread the word and create awareness about Skylords Reborn, attracting veteran and new players alike. 

Your tasks will include actively researching and reaching out to potentially interested streamers, YouTubers, Discord channels, game magazines, among others. You will be responsible for the communication to and from interested parties and for any promotion deals (for example involving scratch codes). Please note that Skylords Reborn cannot do any paid promotions. 

More information

 

 In Conclusion
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That's all for this Community Update! We appreciate you taking the time to read through it.

As is tradition, we're including a scratch code as a small token of our appreciation for your support.
The code will reward you with a Lost Souls booster:
SOUL-STON-ENOW-LIVE

The code is valid until December 1st, when we will bring you another Community Update. 

We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. 

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Archive
Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
Overview Community Updates
Community Update October 2023

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