Jump to content

Secvndvs

Member
  • Posts

    40
  • Joined

  • Last visited

Reputation Activity

  1. wertyy liked a post in a topic by Secvndvs in Custom maps collection   
    Pls we need an explain. Some other people here trying to find how to make these things work. 
    Instructions unclear. 
    D*ck stuck in the forge.
  2. Secvndvs liked a post in a topic by Ilsyde in tweaks: zoom, third-person camera, custom resolutions, lock cursor   
    http://i.imgur.com/KnbUg33.png
    Here is a quick overview of the tweaks you'll find in this post:
    -    skip intro videos
    the one you can't seem to get rid of no matter how hard you keep smasing the Esc key
    -    set a custom resolution
    you don't have to make due with the in-game defaults
    -    snap cursor to window boundaries (recommended in windowed mode)
    confines mouse cursor inside the game window

    Before we start:
    The configuration file titled config.xml is by default found under C:\Users\<username>\Documents\BattleForge
    You may open this file by right-clicking on it, then selecting Open With > Choose Default Program… and selecting Notepad, though you may use any other text editor.
    - do not try to edit this file while Battleforge is running, otherwise the settings you made might get overwritten
    - do not make the file read-only otherwise the game won’t start
    - do not forget to save the file after you’ve made changes to it, and before you start Battleforge again
     

    -    Skip intro videosThe Battleforge intro is unskippable and gets annoying rather quickly. Open the config.xml file as described above and find the following entry:
    skip_intro_movies="0"
    Then change the number between the two quotation marks to 1, as the example shows below:
    skip_intro_movies="1"
    The third-person camera (click to preview) is included in all three modded files as a bonus. I’ve lowered the default minimum camera angle so you can zoom in real close with the mouse wheel to admire those… assets… *wink* *wink* *nudge* *nudge*

    -    Set a custom resolution
    Since the game engine only supports hor+ and can't handle ver+ (to utilise 16:10 and other vertical widescreen ratios), the wider screen you have, the better.
    Having a larger horizontal viewing area will give you an advantage in both PvE and PvP at the expense of vertical image size. You have to make a decision whether this trade-off is worth it.

    First, open the config.xml file as described above and find the following two entries:
    screenheight="####" and screenwidth="####"
    Between the quotation marks you'll see numbers, instead of # signs. These are the current vertical and horizontal resolutions (respectively). Change these to whatever you're comfortable with but don't reduce screenheight below 650, as GUI elements that don't scale will be partially cropped. My advice is to always maximise the horizontal resolution, then decide on the vertical number of pixels depending on your preference.
    Note that if you were to use the in-game Settings menu after this step, Battleforge will reset the resolution to default (screenheight="768" and screenwidth="1024") therefore you'll be required to modify the config.xml file again.

    Next, find the following entry:
    fullscreen="1"
    This might already be set to 0, buit if it isn't then change the number between the two quotation marks in order to enter windowed mode, like so:
    fullscreen="0"

    By using a smaller vertical resolution nothing gets lost or cropped, however everything on the screen will be that much smaller to allow for additional horizontal screen space.
    Here is an example of a 24:10 window ratio that - in essence - gives you 50% more horizontal viewing area by reducing vertical image size by 33% (i.e. running the game in 1920x804 instead of 1920x1200).


    -    Snap cursor to window boundaries (recommended in windowed mode)
    Whether you have to, or choose to play Battleforge in windowed mode, you'll notice how awkward it is to scroll around the map by using either the arrow or WASD keys. Moving the mouse cursor to one of the screen borders requires way too much precision, as there is nothing to keep the cursor within the boundaries of the game window. Fortunately there is an application called Cursor Lock created by SnakeByte Studios. It's purpose is to confine the mouse cursor inside a specified window.
    You may download the tool by clicking on this link: http://www.snakebytestudios.com/download/cursor-lock/
    Once downloaded and installed, double-click on CursorLockSetup.exe to launch the application. You need to change some of the settings before running Battleforge:
    1) While on the Shortcut tab, click Program Mode. This should be selected by default.
    2) Under Program Options, tick the box next to Open Program and click the browse button on the right to navigate to the location where you've installed the Battleforge client. Select BFRebornLauncher.exe then press OK.
    3) Under Program Options, tick the box next to Lock Program and click the browse button on the right to navigate to the location where you've installed the Battleforge client. Select BattleForge.exe then press OK.
    4) Under Standard Options, tick the box next to Lock Region and select Window Interior from the drop down box.

    Finally, click the Create Shortcut button in the bottom right corner of the window. Save the shortcut to your Desktop, or to your preferred location. You'll need to run Battleforge using this shortcut from now on.
    However, you don't need to run Cursor Lock ever again (it starts and shuts itself down automatically as required).
    The mouse cursor will now snap to the inner part of the game window, allowing you to scroll around the map by moving the mouse cursor to the edges - just like in full screen.
    Below is a snapshot to guide you with setting up Cursor Lock:
    http://i.imgur.com/wOeDQ6I.png
    click here to view this image
  3. Secvndvs liked a post in a topic by Tazermarks in Save Our Community   
    I'm very saddened to say this, but this community's vibe is going downhill from my perspective. There is a lot of turbulence between the people that "can't wait" to play, and the people who can currently play/developers. This community should embrace all of their members, not just the one's with their same perspective. If a person wants to take a poll (Which they should have set up right), then by all means, let them set up a poll. There is no reason he should get a bad reputation, and repetitive haggling about how it's not ready... a simple yes or no as his initial post would have been fair. He meant no harm, and he now has a bad reputation just for setting up a post.
    I've been watching this project for a long time, and the hostility has grown between those who support the devs (including the devs/mods) and the more impatient ones. We need to come together as a community, and start building each other up, no matter our different views, rather than tearing each other down. The broken record of "the game will be released" isn't working. Lets get back to our roots with this project and come together for a common goal of getting the skylords back up and running, but lets do it while enjoying each other's presence, no matter our perspectives.
  4. Secvndvs liked a post in a topic by Ragenarok in Open Beta *Memes* Collection !   
    Yeah, I've lost dozens of hours of sleep staying up to participate in closed beta contests
    As stated through the whole thread, these memes don't come from a place of animosity. Please take this with a grain of salt



  5. Secvndvs liked a post in a topic by Ragenarok in Open Beta *Memes* Collection !   
    As stated through the whole thread, these memes don't come from a place of animosity. Please take this with a grain of salt
     
     

  6. Secvndvs liked a post in a topic by Ragenarok in Open Beta *Memes* Collection !   
    As stated through the whole thread, these memes don't come from a place of animosity. Please take this with a grain of salt
     

  7. Secvndvs liked a post in a topic by Ragenarok in Open Beta *Memes* Collection !   
    As stated through the whole thread, these memes don't come from a place of animosity. Please take this with a grain of salt
  8. Secvndvs liked a post in a topic by DominikS in Open Stress Test Information   
    It never was a Thing to believe you or not. You purposely spread false Informations.
    Which is exactly the same to what they did. It takes until 26th , today isnt the 26th and yet you complain. Whats the difference? Would you also come up at Midnight with "gogo release its the 31!! Giev fast or your Bad Peoplezzz!!" ? 
  9. Secvndvs liked a post in a topic by Lotte2525 in Open Stress Test Information   
    Since there is still no information from a dev or admin that looks more than bad in my eyes. And say again in advance. Tomorrow will be nothing and the whole thing will move again. But I said that a month ago, but no one believes me.
  10. Secvndvs liked a post in a topic by MentalFurion in Open Stress Test Information   
    Wtf still nothing? You cant announce something and wait for the last few hours without saying anything! What does this say about your credibility?
     
    If its Not ready then delay it but this is rediculous!
  11. Secvndvs liked a post in a topic by Silenthawk in Open Stress Test Information   
    I think his main Problem is - that we have a Timeline of 7 days, each Member has to f5 and refresh this Webside each 15 minutes to look for news..
    Dont understand me wrong way, i like the work you guys all do, but this Timeline sucks :/ 
  12. Secvndvs liked a post in a topic by Lotte2525 in Open Stress Test Information   
    Well with the statement they want to make later competitions again, one could think that the beta comes late. Because why should one still invite which when the next day the Open Beta appears.
    very curious

  13. Secvndvs liked a post in a topic by robotelul1 in Open Stress Test Information   
    You know,i remember playing this game,not a lot,but i was enjoying it,i was pretty bummed when it got canceled,so i'm glad i can give this game another swirl  
     
    EDIT: i was also too small to understand what was happening so,maybe this time i will actually understand what's happening instead of just spamming whatever was ready hahaha
     
  14. Necro Harvester liked a post in a topic by Secvndvs in Open Stress Test Information   
    Im still confused... in the stream and in the forums... you allways repeat "everyone in the forums will be able to play in the open beta" and "not everyone in the forums will be able to play in the open beta", I get the part of "slowly adding people to the game", but you can just put a queue, right? i have no idea how that works, but i think is not a dificulty for you. But then there is the part of "we dont want people reporting the same bugs all the time" and then i understand it like "didn't you get it? we will add 20 people per month". I dont know... too many "yes but no". Well, i guess i'll put my hype under the bed again.
  15. Secvndvs liked a post in a topic by adrenaline in What do you do in life?   
    Work and dream about playing BattleForge 
  16. Secvndvs liked a post in a topic by Haru in What music makees u most nostalgia   
    This one:
     
     
  17. Secvndvs liked a post in a topic by anonyme0273 in What music makees u most nostalgia   
    Well there is no doubt...
     
  18. Secvndvs liked a post in a topic by Ultrakool in [Important] Open Beta Delayed   
    You should apply for a developer position! They are still hiring!  
  19. Pandzia liked a post in a topic by Secvndvs in Its the final Countdown   
    Well, you loose. You'll have to start counting again, lmao.
  20. Secvndvs liked a post in a topic by Valaraukar in Open Stress Test Information   
    I declare this a lie
  21. fiki574 liked a post in a topic by Secvndvs in Open Stress Test Information   
    As Tyroki, i think i confused evertything with the closed beta because the thread is about the open beta... god... well, i will just ignore EVERYTING of the forums about open beta's and if i have doubts i will just watch the stream again.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use