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Majora

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  1. I'd argue we did it duo in the ''normal way'' but lost a well regardless Lets not discuss who's fault that was btw 😄
  2. Just to clarify, we moved away from the old rotate-every-seven-days, to rotate-every-24 hours since this original post. This should offer a lot more flexability into finding your deck, especially considering you can combine pools and add your own cards. For example, picking the two decks that contain the most cards you want out of Pure Nature / Pure Fire / Twilight N-start / Twilight F-start and adding your own cards to the result should give you great flexibility to make your own decks. Especially considering the most expensive PvP cards are almost all found in the free PvP decks. An example; say I want to play Pure Fire, but I prefer Disenchant Purple over Disenchant Green. Then I can select Pure Fire for the bulk of my cards, and Fire Nature, which contains disenchant purple. I can then swap those cards around. The biggest roadblock I have found ever since I started playing PvP, was not having the other affinity Netherwarp, but that should be a big exception and not the rule of the average PvP deckbuilding experience. On a more broader note; back when SR got revived, there was a lot of discussion about the availability of PvP cards. Some people complained that giving out free PvP decks would completely ruin the collecting part of the game, and they wanted the experience of slowly building their decks over time. Others opted to have every single card available, which (beside other reasons) would result in choice paralyzis and overwhelming new players without a guideline or framework. In the end we settled on our current system: free competitive PvP decks for every color, with the option to swap between them and add your own cards. This will put everyone on equal footing* from the start, but still allow for experimentation (like me putting Viridya in almost every single deck 😛 ). *While its common in games these days to have the starter decks be just that; starter decks, the decks provided by SR are very competitive and used by most of the player base. Its more rare to see exceptions then you might think. Having the rotate system was also another way to allow dedicated PvP players to have a ''point'' in collecting cards and interacting with the market. If you want 3 fully upgraded decks, you would need to collect the cards for one of them. But you should not have to play PvE for months before you can dive into PvP. The old 7-days rotation system was removed however, due to it needleslly block players from trying out decks in their first week(s).
  3. Welcome back 🙂 We just had our 2nd Anniversary, so have been online for quite some time. How did you find out about the project again? Use this video to get up to speed 🙂
  4. Greetings Skylords! A lot has happened in the past month! In this Community Update, we catch up with the recent developments, while also looking towards the future and upcoming Skylords Reborn changes. • Anniversary Patch Release We hope it was hard to miss, but our latest patch is out! On the 14th of January, we released our 2nd Anniversary patch. The patch contains new cards (Raven Archwalker, Sanctuary), a new promo (Worldbreaker Gun), many balance changes, and new achievements that reward cosmetics! You can find the full patch notes here. The introduction of cosmetics and their matching new achievements has also resulted in some issues, most of which have already been resolved with hotfix updates. We are aware of remaining issues with the leaderboard achievements and are working on a fix which includes retroactive reward distribution. We are also aware of major stuttering issues some player experience in the forge and are investigating the problem. As is tradition, we have also opened up our patch feedback thread. Please provide feedback to us on the changes we have made to the game. Below are some of the topics which we are most interested in soliciting feedback, though feel free to offer any suggestions regarding the patch and the current direction of the game. Do you like the changes to cards and factions (PvE and PvP)? Why or why not? Where did we hit the mark, and implement something exciting you'd like to see more of? Where did you miss the mark, and what should we avoid in the future? Do you enjoy the new cards, are they balanced, etc.? What do you think of the new achievements? Which ones are fun and exciting? Which ones are frustrating and boring? Do you like the shift to cosmetic rewards instead of gameplay rewards like boosters and gold? You can also join us at our balance discord to further discuss changes to cards. • Stonekin Deep Dive In our Deep Dive documents, we share our thoughts and plans for a faction as well as give you some insight into our balancing process. Previously we explored the state of Pure Frost, Bandits and Pure Nature. Today, we are excited to share our plans for the Stonekin faction. After exploring what the faction is all about, we took a look at its strengths, weaknesses, and play patterns. To expand on the Stonekin faction, we are working on a new spell called Tectonic Shift. Be sure to check out the Deep Dive if you want to know more! Stonekin_Deep_Dive.pdf • Recap Video We have created a special recap video showcasing everything that was added to Skylords Reborn since the release. Catching up on Skylords Reborn should be easier than ever! The video is voiced by Dreamlord, and we would also like to give a big thank you to Dutchy, Kapo, and Ultralord for helping create it. Being a volunteer project greatly limits our marketing options, so we hope we can count on you to spread the word about this great game. Please share the video with your old BattleForge friends, show it to people who might be interested, or simply give it a like on YouTube. As a thank you for your support, we have also added a scratch code in the comment section of the video. • Card Creation Contest Results Our official card creation contest has concluded. A big thank you to everyone who sent in their design. For this contest, we asked you to create your own Skylords Reborn card, which would be judged by our jurors. Entries were made anonymous, so the designs had to speak for themselves. We received 140 designs, ranging from hilarious meme cards to interesting designs and abilities. The winners were revealed during a stream that you can rewatch here. You can also browse through all the results on the forum post here. A big thank you to Kapo for gathering all the entries, Ultralord and Volin for hosting the stream, and RadicalX, Windhunter, and Hirooo for judging the entries and providing feedback. And most importantly, thank you to every one of you who send in a design! We hope you liked the contest, and we are already exploring our options to add some of the ideas into the game, so look forward to that! • Upcoming Community Map Rework Last Community Update, we mentioned we are going to focus more on map content this year. Alongside official map content, we have been hard at work to improve the Community Map section in the game. In an earlier patch we already implemented a search function, and currently the Community Map section looks like this: While the search function certainly helped players to find specific maps (like our Spooky Encounters Halloween Map), the rest of this section of the game is currently severely lacking in user experience. We are going to make a couple of changes to greatly improve the experience for both community maps creators and players trying to play the maps they create. • Featured A star icon to the left of the map overview will indicate whether this map is featured, which can be done by the Skylords Reborn Staff to highlight certain maps, for example because of their high quality, or for certain events. Our plan is to also give rewards for playing featured maps, like gold and progress towards daily quests and community-map achievements. • Voting Everyone will be able to upvote or downvote a map. An upvoted map counts towards the upvotes for that map, but the downvote is purely for personal tracking. Downvotes will not be shown publicly, but they can be used to keep track of maps you personally dislike, so you can filter them out by using the new vote-filter. A player can only vote on a map after they have played (not necessarily won) the map once. • Filtering Players will be able to filter the maps based on a search term (map name, uploader name, and creator name), the number of players, the rating, and the map type. Map types are Community, Official (for PvP maps) and Featured. • Sorting There will be four sorting options: map name, amount of players in the map, upvotes, and last edited. For each sorting option, you will be able to choose ascending or descending sort order. • Description and Minimap Currently, unknown maps will show a [ ? ] on the minimap. With the rework, clicking on the map name will allow players to view the minimap, without downloading it first. Hovering over the map name will also show a tooltip with the description of the map. Because there are a lot of maps available, it is a lot of work to find an interesting map in the current system. You will need to download the map first to view the minimap, and then create a match to view the description. Those two additions (minimap and description preview) will make that process easier and faster. Below is our work in progress of the rework of the Community Maps section. We hope these changes will encourage players to interact with more community maps, while also rewarding creating new maps by making them easier to find. We are currently finalizing our changes, and hope to patch them in the future. • Team changes Nukie, one of our Global Moderators, has joined the Event Manager team. Besides continuing his moderator tasks, he will help out with organizing both community and official events. If you are interested in helping out the project yourself, please take a look at our open positions. There is a range of areas you can help! • Tournaments / Events Since Community Updates are posted on a monthly schedule, events might come and go in between them. Be sure to keep a close eye on the ingame event-tab and the forum calendar to not miss any events! • FINISHED – Battle of Tactics 3: Energy Investment For this contest, players had to build all power wells and monuments on the map "The Treasure Fleet" on standard difficulty as fast as possible, without losing any gold wagons. More information. • STARTING SOON - Community PvE League - 06-02-2023 until 03-04-2023 PvE League Season 2 is starting soon! The PvE League has challenges for all skill levels and ranks, and you don't need to be a speedrunner to be able complete the challenges. You can earn boosters/cards by completing the challenges with enough points, and there are also bonus challenge. Please sign up now if you still want to join. More information. • Host your own tournament / event Want to host a tournament or event yourself? Please reach out to our Event Organizers, Metagross, Minashigo Hiko, or Nukie! We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. Going forward, sponsored prizes for community events will be increased, while the prize pool of official events will be slightly reduced. We want to bridge the gap between official and community events to support them better. • Newsletter While we do our best to make it easy to follow Skylords Reborn by providing monthly news through these Community Updates, we are limited to the Forum and our Social Media channels to reach you. You can now sign up for our newsletter, which we will use to give you a heads-up about a new update. Don't worry, we hate spam as much as you do and won't use your data in any other way. If you provided your e-mail during our summer survey to stay up to date, you are automatically subscribed. Our first newsletter was sent out last month, announcing our patch release. • In Conclusion And that's it for this Community Update, thanks for reading! As is tradition, this community update comes with a scratch code. The code will reward you with a Stonekin booster: STON-EKIN-DEEP-DIVE The code is valid until March 1st, when we will bring you another Community Update. As always, we are open to feedback, so please let us know if you have any questions, suggestions, or comments! Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update January 2023
  5. Hey there, Please take a look at this guide for all your PvP needs 🙂 The game also comes with free fully upgraded PvP decks, so you can definitly take those as a starter point.
  6. Oh Treasure Fleet is one of my favourite maps, this could be fun 😄
  7. Majora

    Promo Mountaineer?

    This code is no longer valid. As for using a promo code; go to the ingame store, there you can fill it in.
  8. While you guys are waiting for the patch, why not watch our new recap video? 😄 Big thanks to Ultralord, Kapo, Dutchy and Dreamlord !
  9. Total cosmetics owned? 😄
  10. Took a while but it's here! 😄
  11. Please note: this patch will release on Saturday, 14th of January 2023.
  12. • Patch date: 14-01-2023 Greetings Skylords, We have a patch date! Our upcoming patch will be releasing next Saturday, January 14th! This patch will release the new cards Sanctuary and Raven Archwalker, as well as our first promo building: Worldbreaker Gun. There will also be new achievements to complete, the introduction of player cosmetics, and a ton of balance changes. You can find the patch notes here. Alongside the patch, we will also release a special recap video of everything that was added to Skylords Reborn since the release, voiced by Dreamlord. Catching up on Skylords Reborn should be easier than ever, and we hope we can count on you to spread the word about this great game. We hope you are looking forward to it!
  13. Happy new year, Skylords! A new year; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! • 2nd Anniversary Stream The 18th of December marked the 2nd Anniversary of Skylords Reborn! Two years ago, after many years of internal development and open stress tests, BattleForge was playable once again. We are very grateful for all your continued enthusiasm and support! On the anniversary, we hosted a celebration stream. If you missed it, you can view it on our YouTube channel. We will also cover most of the announcements in this Community Update. Please note: The Anniversary Card Creation Contest ends today. If you want to participate, do so now! • Upcoming Content Patch Sadly, our upcoming Content Patch which was planned for December didn't make it in time. The combination of many things to review (including our new feature Cosmetics) and the busy holidays proved to be a bit too ambitious. Since the upcoming patch will break replays due to the many balance changes deployed alongside it, we know it's far from ideal for events to not have a set patch date. We are doing our best to release the patch as soon as possible in early January, but sadly can't lock in a concrete date yet. Please keep an eye on the Discord and the forum for more information in the coming days. • Upcoming Feature: Cosmetics For our first anniversary patch, we had Reforging as our big new feature, focusing on improving the economy. For our second anniversary, Cosmetics will be introduced as a way to provide more challenges and collectibles. Players will be able to collect new borders, banners and titles, further customizing their experience. Here is a look at the new borders: Borders are the part of your profile that surround your character portrait. With the patch release, there will be two borders to choose from for each of the different elements/factions in the game. The first border is a simple but clean colour scheme, where the second level expands on the theme of the faction a bit more, like more vines for Nature or infestation for Twilight. Borders can be combined with Banners, here is an example: Banners, borders, and profile pictures can be freely combined to make unique combinations. There will also be new titles to unlock. An example of a title can be seen in the picture, above the name, in this case "Game Master". Your cosmetics will show up in the lobby, and when hovering over players in the chat list. Those new banners, borders, titles (and a few new profile pictures), are tied to new Achievements, which provide a variety of new challenges. Some will be rewarded simply by playing games with your favourite action, while others might ask you to complete the campaign using only cards from the Twilight Edition. We hope you are looking forward to a bunch of new challenges to explore, and new bling to show off! • Upcoming New Promo: Worldbreaker Gun While our new cards Sanctuary and Raven Walker had already been announced in previous Community Updates, we had one more surprise in store in our stream: our next promo card and the first promo building: Worldbreaker Gun! In this year's feedback survey, people let us know loud and clear they would like to see buildings get the promo treatment. The newly buffed Worldbreaker Gun felt like the perfect candidate for being the very first promo building. You will be able to unlock this new promo by completing the upcoming achievement Urban Planner. -- Please note: this achievement is not yet live! -- Urban Planner Win the 2-player scenario The Sunbridge and the 1-player scenarios Mo and Ocean on expert difficulty, with all players in your team playing only building and spell cards -- Please note: this achievement is not yet live! -- As with Mana Wing Promo, the promo will not drop from boosters, but will be tradeable. If you don't want to do the challenge yourself, you can buy the card on the market, or trade it with other players. • Advanced Filtering We greatly expanded the search function in both the inventory and marketplace during the time of our first anniversary, which was probably overlooked by a lot of players in the new-patch-hype. Our developer Kubik wrote an in depth document about the way the new (and old) function worked, with handy shortcuts to find just the cards you need. But even the players who were aware of the new tools at their disposal, had a hard time remembering the search commands. Our UI designer Ult and Skylord of Honour Kapo worked together to provide a handy new ingame tooltip that should make searching for cards a lot easier for everyone. • Future Development Focus We spend the last two years on improving and balancing many, many cards. We currently feel the balance of the game, while not perfect, is in the best place it has ever been. The campaign and rPvE are playable with every faction right now, and while PvE changes will continue, we intend a major pivot next patch cycle to map/game content with many of our balance developers and team members. This means we will put more focus on providing more map-based content, like our alternative Halloween map Spooky Encounters, the upcoming Nature rPvE faction, Defensive rPvE, tweaks to the difficulty levels of rPvE and new campaign maps. Basically, we want to focus on creating content that will lure back old players, and invite new ones in. This has proven challenging. While every player automatically has access to the map editor, map making is a long and patient process. We are very aware people are looking forward to new campaign maps, but their design is a huge undertaking, and due to the volunteer nature of the project, mapmakers don't always stick it out till the end. If you want to help out in the map department, please take a look at our open positions: • Map Designer • Map Developer • Map Artist We are also looking for an Audio Editor to help us with processing voice acting takes. Want to help out in another area? Check out our open positions. • Tournaments / Events Since Community Updates are posted on a monthly schedule, events might come and go in between them. Be sure to keep a close eye on the ingame event-tab and the forum calendar to not miss any events! • CLOSING SOON – Official Card Design Contest - UNTIL 01.01.2023 23:59 CET A contest like this has often been suggested: create your own card! Entries will be judged by a jury of Designers and there are tiered prizes, including boosters and promos. Maybe your design will even make it into the game! Today is the last day to join: More information. • Host your own tournament / event Want to host a tournament or event yourself? Please reach out to our Event Organizer, Metagross! We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. • Newsletter While we do our best to make it easy to follow Skylords Reborn by providing monthly news through these Community Updates, we are limited to the Forum and our Social Media channels to reach you. You can now sign up to our newsletter, which we will use to give you a heads-up about a new patch release or Community Update. Don't worry, we hate spam as much as you do and won't use your data in any other way. If you provided your e-mail during our summer survey to stay up to date, you are automatically subscribed. • In Conclusion And that's it for this Community Update, thanks for reading! As is tradition, this community update comes with a scratch code. The code will reward you with a General-booster: HAPP-YNEW-YEAR-2023 The code is valid until February 1st, when we will bring you another Community Update. As always, we are open to feedback, so please let us know if you have any questions, suggestions, or comments! Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update #30
  14. Hey everyone, Today is the second anniversary for Skylords Reborn! Join us tonight 20:00 CET (about 5 hours from this post) at https://www.twitch.tv/skylordsreborn for a celebration stream, where we look back on 2 years of this revival project, share info about the upcoming patch, host a Q&A, and more. To manage expectations, please note; while we are hard at work on our upcoming patch, it will not be released on the 18th. We hope to see you there!
  15. Fun fact, we actually had this question in the survey but under the name of ''Ironman mode", suggested by Windhunter. I had never heard of the name Ironman mode before, so I suggested we changed it to a more general description. Fun to see the actual name appear now 😄 "How interested are you in the following from a scale of 1 to 5:"
  16. Hey there, and welcome 🙂 The lack of new promo's is not a lack of suiteable candidates or inspiration, but rather the workload to add a new promo. We need a (fitting) new artwork, and a model that is special enough to be considered a promo. Take our Promo Mana Wing for example, even though we had a Mana Wing Wallpaper art available, we still had to paint over it (because it was a normal mana wing), then had to adjust the colors of the model, and then add some visual/effects to make it feel like a proper promo. It depends a bit on the promo, but sometimes this can take nearly as much as a completely new card. Our survey showed players really like promo cards, but they like new cards more. We will still release new promo's, but this is the reason why you don't see more of them. As for Lava Golem, this was created by our team as a rpve boss specifically, but obviously the model and artwork would allow for it to be a proper card some day. However, we only want to add new cards if they add something to the faction, and I believe there was not (yet?) found a design that is worth to include. Do note you can expect more new cards and new promo's in the future though 🙂
  17. Yea its relatively easy to add for PvP, but as Kubik mentioned: "There was PvP maps with Fog Of War, but none of them stuck around, I guess players just tried them, and did not like them."
  18. Fog of War is a tool used in PvP to reward scouting. Knowing what is coming to resposition your army, or seeing a build order to know if you should build anti air/stealth, etc. But since BattleForge can spawn an army in the blink of an eye, it would mostly add frustration. The game is also not balanced around it, take for example firedancers: the moment you figure out where they are, your base is already under attack and probably lost. Or imagine a tier 1 situation, where you move out your unit/army, but go left, where you opponent goes right and heading straight for your base, and suddenly their whole army is in your base, while you were still scouting the map. The discussion for Fog of War in PvP comes up every so often, but it just wouldn't work as well for this game. As for PvE, with 3 difficulties, I dont think new players would need this, and if they really want to know a map's layout, they can always watch a replay 🙂
  19. Thats very kind, thank you so much 🙂
  20. On a personal note; it is hard to believe this is Community Update 30 already! Preparing and writing these always takes much more time than expected, but I hope its appreciated by the playerbase. Community Updates started out as a way to keep the playerbase informed about all the work going on behind the scenes, as we are always working on more content, quality of life fixes or other ways to expand upon Skylords Reborn, even if it can take a while for a new patch to go live. All of this is done by a team of about 35 volunteers working in different departments on their evenings, weekends or holidays, alongside their job, studies and social responsibilities. It's always impressive to me to see how much we get done and are willing to invest into a fan project for no profit. Sometimes the workload can be a lot, but I am extremely grateful for the fact BattleForge was not only resurrected and I get to play it again, but I also get to work with a bunch of talented and passionate people in a great community. Lets celebrate another year of Skylords together, and I hope to see you during the stream and in the Forge. 😄
  21. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! • 2nd Anniversary Stream The second anniversary of Skylords Reborn is coming up! Two years ago, on the 18th of December 2020, the world of Nyn opened its doors again, allowing more than 100.000 Skylords to re-experience this one-of-a-kind game. Since then, we have been hard at work to bring you even more content, bugfixes, new cards and other features. Skylords Reborn is truly by the fans, for the fans, and we are glad we can celebrate this second anniversary with you. On Sunday the 18th of December at 20:00 CEST*, we will be hosting an anniversary stream on our official Twitch channel. We will look back on another year of Skylords Reborn, show off what will be included in our latest patch, and answer questions from the community. We hope you will be joining us! *Due to the busy December month, this time slot is pending, we will share the final streaming time closer to the anniversary. • Upcoming Content Patch We are also hard at work to bring you a new content patch, aimed for release in December. It will include various balance changes, new cards, new achievements and a new feature. Last year we focused on improving the economy and introduced Reforging; a way to make use of spare cards lying around and to adjust the prices of cards, giving even worthless cards a set minimum value and a creating a soft cap on card prices to prevent runaway inflation among the best ultra rares. We also added more achievements, increasing the number of boosters players can earn to help newer players get started on their collection. Achievements are a great way to naturally introduce players to more cards, but also to keep players engaged with fun challenges. However, by rewarding items that interact with the economy (boosters, cards) we see some players get frustrated with achievements that provide challenges they don't enjoy or find too hard, yet feel forced to do because of the rewards. So we started to work on an additional reward layer, and we are proud to reveal the new upcoming feature: Cosmetics. With our new patch, we are introducing a bunch of new achievements focused on providing fun new challenges for players, while not having to worry about impacting the economy with their rewards. Instead, players will be able to earn special borders, banners and titles, allowing for more expression and fancy bling! Here is a little teaser: Cosmetics will be part of our upcoming patch, and we will share more about it and their connected achievements in the anniversary stream. • New Card Reveal: Sanctuary In our Nature Deep Dive back in April, we already mentioned Sanctuary, a card that has been in development ever since. Sanctuary is a new tool for Pure Nature players that provides an effect similar to Mark of the Keeper to a select number of units. Please note: We are still testing the card. While we are generally happy with it, numbers and effects might still change before release. Sanctuary is a new tier 4 spell for pure Nature decks, requiring four Nature orbs. The card will be Rare, and will come in two affinities. The effect of the non-upgraded version is as follows: Blessed Spellbane Up to 4 friendly units in a 25m radius will be wrapped in a countermagical aura. Affected units are surrounded by a spellblocking zone of 20m where enemies can neither use ranged attacks nor special abilities. Hostile players cannot play out cards within that zone. Additionally, affected units take 25% less damage. Lasts for 20 seconds. Reusable every 40 seconds. Gifted Spellbane Up to 4 friendly units in a 25m radius will be wrapped in a countermagical aura. Affected units are surrounded by a spellblocking zone of 20m where enemies can neither use ranged attacks nor special abilities. Hostile players cannot play out cards within that zone. Additionally, the duration of the immobilizing effects of Freeze and Paralyze is reduced by 75% on all affected targets. Lasts for 20 seconds. Reusable every 40 seconds. Sanctuary continues our work on the Nature faction, alongside various balance changes coming to the faction in our upcoming patch. Sanctuary aims to provide Nature players with a reward for playing Pure Nature decks, instead of Enlightenment decks. It is a powerful effect that covers some weaknesses with which the faction struggles. Sanctuary is planned to release in our next patch. • Art Spotlight Work on Sanctuary started back in July, with SpiritAlpha coming up with a few sketches to explore directions. At this point, we weren't sure what the focus point would be of the spell. During design there were versions with non-nature units like the Overlord at the center of the spell. We thought it would be fun to show these very early concepts. The art feedback channel was home to many a discussion during the progress, with as many as eight different takes up for discussion. We had versions with the focus on a village (1, 2), a focus on a single unit (Swamp Drake 3, Giant Wyrm 4, Abyssal Warder 6) to Twilight investation around the borders, being held back by the sanctuary (8). After voting, the version with two dragons in the sky (5) was used to come to the final design. A big thanks to our artists SpiritAlpha and Tweeto for working on this piece and to our Art Critiques for providing feedback. As you can see, we always put a lot of thought and effort into our artworks, we hope it shows! • Tournaments / Events Since Community Updates are posted on a monthly schedule, events might come and go in between them. Be sure to keep a close eye on the ingame event-tab and the forum calendar to not miss any events! • CLOSING SOON – Official PvE Contest #7: Harvest season – until 02.12.2022 For this challenge, we want to see you succeed in playing the map Bad Harvest, while accomplishing several goals of varying difficulty. The more objectives your team accomplishes, the more points you get, which will lead to greater rewards! More information. • NEW – CCC #9 – The Archer's Tournament – Until 10.12.2022 Once the official PvE contest is finished, a new CCC run by Kapo goes live the day. Click here for details. • FINISHED – Official Halloween Event While our Halloween event is now over, you can still play this new take on a familiar map. Instead of Encountering Twilight, Rogan Kayle finds himself in the face of new horrors. Click here for how to access the map. • Host your own tournament / event Want to host a tournament or event yourself? Please reach out to our Event Organizer, Metagross! We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. • Team changes Sadly, Chibiterasu has decided to quit his role of balance developer. While sad to see him go, we respect his decision and would like to thank him for all his work. • Contribute to the Project As always, we hope you will consider helping out the project. Please take a look at all our open positions on how you can do so. There are also a variety of contributor roles, like translator, that don't require you to join the staff, but still allow you to help out now and then. Please take a look. • In Conclusion And that's it for this Community Update, thanks for reading! As is tradition, this community update comes with a scratch code. The code will reward you with a General-booster: HAPP-YANN-IVER-SARY The code is valid until January 1st, when we will bring you another Community Update. As always, we are open to feedback, so please let us know if you have any questions, suggestions, or comments! Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update #29
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