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Volin

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Everything posted by Volin

  1. Yes, looks fine again 👌 Thank you very much!
  2. Aaaaw🤗 seening Wheels not any higher then C makes an old man happy
  3. Hope this was well planned and tested - this fears me a bit atm 😄 Else: AWESOME! Can't await the patch! Nice job once again team!
  4. First of all: Thanks that you gave it a review under the mentioned points. Rageflame is a card that gives me much nostalgia . Back in the days I wanted to have this card so badly cause it looked cool to me, and the options with Rageflame and Stone Warrior B looked so great in theory. I can't recall the price but it was high and I remember that when I got it, I was very disappointed. Sadly the Stonekin freeze deck only works really good on the paper. In rpve at least it can take out easier 9 maps, but the options are still very limited. You are glad to roll a bandit map 🙂 On top to the structural problems, that all 3 freeze spells do a better freezing job, the combo of Rageflames, Stone Warriors and Core Dredges does only a very average dmg output, the high cost of the Stone Warrior ability and that can't hit flyers you really suffer against any stronger boss. I'm aware, that possible decks that have a T3 army need to be balanced against further T4 options and in addition may have conflicts with PvP - so I'm not sure if my dreams may come true here. But personally I would love if at least some of the mentioned problems with this deck could be addressed to enable a second (and complete different) Stonekin archetype deck, that plays in the same level like many of our other various upper fun decks. In my dreams Rageflames dmg does not get reverted to the old level, but even gets slightly increased on top of the suggested idea of "their freeze does not apply the usual" malus. On top it would hit flyers too. If it would be possible to reduce the Stone Warrior ability cost slightly this could result in a wonderful (and balanced?) deck to me. Rageflame freeze would have its pros, but still the spells would have other advantages so Rageflame would be an option for the main Stonekin Deck with Grinders, but still far away from a set must-have. Yeah, Stone Warriors ability is strong, but looking at you Emberstrike (played in an environment of better void return) it still would have lesser AoE and a condition to use. This Deck would ofc be a powerhouse in T3, but at an invest of a good amount of bound power and probably still inferior to Ashbones or Horrors - in the best case comparable (would love to see that). For expert maps or stronger rpve maps I would still consider a T4 would be played and needed, where L units (and the T3 Core Dredge) are usually not the first pick and have to be strong to be viable at all. Regrowth and Shatter Ice compliment the mentioned playstyle enough to encourage players to take a 4th orb I'd guess, and if not - who cares? Ashbone Decks are usually played to at 3 orbs, everybody who plays them knows that they are super strong on the one hand, but need a lot of player skill to survive and their vulnerability justifies the fine T3 deck in my opinion. I would not see (but perhaps I oversee something) any conflicts with the new Frost and the main Stonekin deck. The only thing I can't judge really is the possible pvp impact if Rageflames and Stone Warriors get a stronger buff. I would really love to see this (on the paper) obvious second Stonekin Deck being enabled for more content and be raised to the power level of other faction decks. And last but not least this deck would still have one weak point (which Ashbone decks have not at all): Bosses. I guess this alone is justifying some buffs for this deck if possible. And the second weak point would of course be, that any other CC gets applied way faster. Both should be fine so that this deck does not get too strong at all. TL;DR - Don't nerf Rageflames dmg - buff it even a bit more. - Make it hit flyers. - Reduce Stonekin Warriors ability cost a bit.
  5. @LansFor the 6 map: Don't go for T3 until you cleared the camp next to it yup
  6. This leaves me a bit confused. From my feeling the latest buff had no impact at all. I don't think I have seen a single Rageflame at all in the last months in a game. I see you want to make him a sole supporter, but who would rely on a unit to freeze that does not hit air units at all and gives the same CC time as most spells. Coldsnap does this better as it is almost instant and hits flyers. Frost Shard does this better as it is instant and hits flyers. Maelstorm does this better as it covers the whole camp, does more dmg then a half dozen Rageflames and hits flyers. What I like is that with Gemeyes one of the basic problems of the Stonekin faction gets addressed for the first time: Dmg against frozen targets. One of the reasons why more advanced players avoid Stonekin (from my personal feeling and from the conversations with friends) is that the faction is suuuuper slow. One of the reasons for this, beside that it is a very unit-based deck, is that Stonekin has very rare tools to circumvent the malus of frozen enemys. That Gemeye P has now the option to pierce this, while Gemeye G gives another better option of non-freeze CC will help here a bit.
  7. 50 energy for a (de)buff on a single unit is just poor and not useful at all
  8. Yeah, why not switch the motm to the wishes of a single player? 🤔 And if Abaddon does not show up (because he is not guaranteed) we switch as long till he shows... But you can be helped. The single player motm is fire (also three in a row) and those who will seek, find Abaddon 🙂
  9. Hey, bitte schreibe hier in Englisch. Wenn es dir schwerfällt, bitte einen Übersetzer nutzen (https://www.deepl.com/translator) Und Echtgeldtransaktionen sind schwer verboten, Skylords Reborn ist ein richtiges Free to Play! Hey, please write in english here. If you find it hard, please use a translator (https://www.deepl.com/translator). And real money transactions are strictly forbidden, Skylords Reborn is a real Free to Play!
  10. I never understood the problem about Infect. So you have to save up like 8-10 days to get one of the most powerful and most desired cards in the whole game. Is that really that harsh? 🙂 But yeah, Kubik comming with those weird numbers was the first great pleasure of the day
  11. Nice try... ...not "There is also a booster code hidden in the description." -> I can't find it, if somebody does please give a further hint
  12. Of course single flips happen all the time. But this is not what the TO was pointing at and this is not what we see in the chart. He was speaking (and I thought you all refer to it) about this jumps, that happen for every card: And those have nothing to do with manipulation at all, at least not in the way that he wrote. Of course it is a kind of manipulation too, if there is no shaman in the markent and you, me or anyone in this game puts it in the market for a high price in the hope to make some BF. But as said I feel this is not what hurts a market - even more the opposite - it shows our broken market is working at least a tiny bit 😄
  13. Sorry my friend - but I do indeed. At least I deny what you all here mean by "manipulation" Nah this is not what you see here. Perfect example, cause this card only follows (BF) markets behaviour and shows no signs for manipulation at all. First: The value of cards in BF never really followed the rules of demand and supply, therefore our market is way too small. Card have a certain "gut price" and thats it. And the last months show that even if cards get a stronger nerf or buff this usually only has a very slight impact on the price in longer terms. This is sad, it drives me crazy - but I have accepted a long time ago. So what happens here? Whenever the support of a card runs out in the market, it is going into the market with a far higher price. Always. This is almost a good sign to me, that common market rules aply here at least a bit. When a common or uncommon runs out it usually starts again even with 5 to 50 time of its value. And be true to yourself - if you want to sell a shiny rare or ultra rare and you see there is no supply at all, will you look it up in SMJ and put it in back for the exact value that it had when it ran out? For sure not. None of you does so. You think in this moment: "Ah there is no other supply for this card - let me raise the price a bit and see if I can get rid of it until the next card hits the market cheaper". You all do so, every time. And I do so. This is normal human and market behaviour. What I see on the still very high price of the Skycatcher (g) (which is not superior to the blue one btw and which is alltime heavily overrated) is 6 cards by 5 different people undercutting each other slightly - where do you see a manipulation here 🤔 And by the way, I do not deny that some single cards are flipped sometimes - this is normal and happens on every market around the world. If you see someone selling desperatly low you buy and flip it, also human and normal. But this does not hurt market prices much usually. Still this is not driving our whole prices. Because: Last thing: Did you ever try to control the price of a single card alone? I mean really manipulation and raising (and keeping) the price on a certain level you wish, to make profit from it? Do so once! You will learn very fast that even on our small market this is not half as easy as many people think and say so often. Just try it! You will be surprised how much BF you will prolly loose in the end by not reaching your goal at all. And if you do it successfuly you will be surprised how much time and work this will take. Guess the only case I have seen this working - even on our small market - is for the promo cards and those promo traders invest WAY more time than many of you may think. And by the way they are still not able to control the whole market at all, what you know when you are buying some cheaper Promos (with patience) for your collection yourself.
  14. Share the feeling @Draconnor
  15. you want to support 13 year old hardware for gaming? btw even my 8 or 9 year old budget PC (~200€) used by my wife workes perfectly for BaFo (one graphic card upgrade though) I said before: I like that you have older hardware in mind when developing new stuff, but supporting hardware from 2009 is going a bit too far imo.
  16. Did I hear gold sink? 🤔
  17. This is really hard for me. Even though, for example, Banzai and BH perform a notch better than Emberstrikes and Abo (Spelldeck, of course), I grouped them together as S to have more room for gradation in the lower tiers. Frost is certainly among the slowest A-tiers, but based on the incredible strength and decent clearspeed in T4, I wanted to see this one here. For fire, I would actually like to show A Tier as well, but due to the vulnerability on heavier maps, the light gradation. That other top players see Comet Catcher before Worldbreaker makes me think, but in my personal experience Worldbreaker should be a bit more stable. As Radical already said on Discord. The performance clearly depends on a lot of factors which can make up one or two different tiers easily depending on the situation.
  18. At least I think this could help to make an intended playstyle more rewarding - I am very excited how this feels finally. I'm afraid to make me really happy, we'd need another reduction in the cooldown - but I know from talking to Windhunter that it's not that easy. But my happiness should also truly not be a measure 😄
  19. Like it! Really creative!
  20. Nah all good, I get your point, but I think you understood what mine is 😄 It is not that easy in this case - else the team would have done it already. But I hope you understand why I am still a bit disappointed. Sacrificing it is clearly a good way to play it - but this circumvents the hunger bar, what is clearly not the intended mechanic of this card. BH is in both decks (with Nature splash) or in Bandit colors one of the best decks around, here is the Tortugun clear inferior. Just to emphazise it: Tortugun is not bad. I chose every word carefully there. It is really ok'ish - but I don't see it is "really good". But it must been said that I see this from upper end of decks and here are really a lot decks that can shine far more. In a classical Tier List I would rate Tortugun from my gut in B-Tier. So clearly not a bad deck.
  21. Not really, it has its pros and its cons, you can work with it. But "really good" - not to me. I would rather call it "ok'ish" And it is sad to me, that the hunger bar still brings people to the mentioned playstyle of "sacrifice using Motivate, Blood Healing, or Offering, or by eating it with another Tortugun" cause that is clearly not what is the intended playstyle of the unit (though you are of course right that this is still the superior way of playing it). And though it makes a nice fun deck I think it would be cool if Tortugun would be a little more, as 4 Orb restricted UR card with a super unique mechanic. As shadow cards have mutltiple options of making small temporarily units (crawlers through Infect and Cultist Masters, Grim Bahir and Undead Army for example) I would still love to see one day, that these would be viable to feed the big Turtle.
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