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dreaddy

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  1. Ultralord liked a post in a topic by dreaddy in PHP ReplayParserLibrary   
    Hi,
    just finished my PHP Replay Parser.
    Should be easy to include in own projects.
    It contains almost anything that can be read out of the replays and some calculated Values (decks, apm, winner, teams, monuments used, cards used, every action done by the players etc. ).

    Might be useful for an own replay archive, automatic reports for tourneys or just to spy out what deck the rpve Player used that was 10x faster than you ).

    A quick demo script also with all values extracted:
    http://torsten-lueders.de/replayapi/ 

    Source on Github:
    https://github.com/dreaddy/SkylordsReplayParserLibrary

    The Usage is quite simple. Just call $replaydataobject = new SkylordsReplayParser("pathandnameofmyreplay.map")->loadData();
    The example is in index.php.



     
  2. Damo liked a post in a topic by dreaddy in PHP ReplayParserLibrary   
    Hi,
    just finished my PHP Replay Parser.
    Should be easy to include in own projects.
    It contains almost anything that can be read out of the replays and some calculated Values (decks, apm, winner, teams, monuments used, cards used, every action done by the players etc. ).

    Might be useful for an own replay archive, automatic reports for tourneys or just to spy out what deck the rpve Player used that was 10x faster than you ).

    A quick demo script also with all values extracted:
    http://torsten-lueders.de/replayapi/ 

    Source on Github:
    https://github.com/dreaddy/SkylordsReplayParserLibrary

    The Usage is quite simple. Just call $replaydataobject = new SkylordsReplayParser("pathandnameofmyreplay.map")->loadData();
    The example is in index.php.



     
  3. MrDanilov liked a post in a topic by dreaddy in My old ReplayAnalyzer Tool   
    I think I get almost everything out of the replaydata that I can. Some subevents are missing, ill fix that as soon as I have some time.
    Energy used is something that can be calculated from the units, spells, obrs and wells played.

    But for the other values the biggest problem is, there is no event when things get destroyed.
    If a unit dies, a well is killed or someone has lost the game. So without simulating the whole game (which is ... unrealistic ) there is no way to get that out of the replay.

    And help is always appreciated, but I honestly think that I don't want to expand that kind of deprectated >10 year old Java Code myself ;).
    I'll expand the php library and the page when I have the time. But at the moment I have some other things to do.
    But feel free to download the code and improve it.
     
  4. MrDanilov liked a post in a topic by dreaddy in My old ReplayAnalyzer Tool   
    Hi,
    back in 2009 I made a ReplayAnalyzertool with a friend.
    Just found it (still looking for the sourcecode, i'll share should I find it again).

    It features playerinfos(deck, apm etc. ), a replay browser, a basic replay function outside of skylords and the possibility to rename your replays (on buttonpress or automatically) from autosave to something that will be kept and includes maps/playername.

    have fun:
    http://torsten-lueders.de/replayanalyzer/skylords_replay_analyzer.zip 
    ( You will need a Java runtime for the tool and it still misses the maps and cards of "newest" Edition (Lost Units etc.) that will be displayed as unknown card. )

    The falso also includes a command line tool (/parser) to get jsondata (orbs, played cards, winner, apm etc. ) from replays.
    Used it on my webserver for a replay database and on a battleforge turney page to detect the winner(bfleague.com).
    Works on Linux and Windows but you need a (v)server with commandline for it so you can install java and execute the command line.
    Feel free to use it.


  5. qudekRa liked a post in a topic by dreaddy in Replay Archive replays.bfleague.com   
    Hi,
    I wrote a replay archive based on the replayparser I made last weekend.
    http://replays.bfleague.com/ 

    Uploading a replay takes about 5 seconds and all values are filled in automaticly, so I hope for many uploads ;).

    The design is quite ... "basic". I'll improve it, should the archive get some attention.





     
  6. Taker liked a post in a topic by dreaddy in Replay Archive replays.bfleague.com   
    Hi,
    I wrote a replay archive based on the replayparser I made last weekend.
    http://replays.bfleague.com/ 

    Uploading a replay takes about 5 seconds and all values are filled in automaticly, so I hope for many uploads ;).

    The design is quite ... "basic". I'll improve it, should the archive get some attention.





     
  7. Metagross31 liked a post in a topic by dreaddy in Replay Archive replays.bfleague.com   
    Hi,
    I wrote a replay archive based on the replayparser I made last weekend.
    http://replays.bfleague.com/ 

    Uploading a replay takes about 5 seconds and all values are filled in automaticly, so I hope for many uploads ;).

    The design is quite ... "basic". I'll improve it, should the archive get some attention.





     
  8. Taker liked a post in a topic by dreaddy in PHP ReplayParserLibrary   
    Hi,
    just finished my PHP Replay Parser.
    Should be easy to include in own projects.
    It contains almost anything that can be read out of the replays and some calculated Values (decks, apm, winner, teams, monuments used, cards used, every action done by the players etc. ).

    Might be useful for an own replay archive, automatic reports for tourneys or just to spy out what deck the rpve Player used that was 10x faster than you ).

    A quick demo script also with all values extracted:
    http://torsten-lueders.de/replayapi/ 

    Source on Github:
    https://github.com/dreaddy/SkylordsReplayParserLibrary

    The Usage is quite simple. Just call $replaydataobject = new SkylordsReplayParser("pathandnameofmyreplay.map")->loadData();
    The example is in index.php.



     
  9. Hirooo liked a post in a topic by dreaddy in My old ReplayAnalyzer Tool   
    Hi,
    back in 2009 I made a ReplayAnalyzertool with a friend.
    Just found it (still looking for the sourcecode, i'll share should I find it again).

    It features playerinfos(deck, apm etc. ), a replay browser, a basic replay function outside of skylords and the possibility to rename your replays (on buttonpress or automatically) from autosave to something that will be kept and includes maps/playername.

    have fun:
    http://torsten-lueders.de/replayanalyzer/skylords_replay_analyzer.zip 
    ( You will need a Java runtime for the tool and it still misses the maps and cards of "newest" Edition (Lost Units etc.) that will be displayed as unknown card. )

    The falso also includes a command line tool (/parser) to get jsondata (orbs, played cards, winner, apm etc. ) from replays.
    Used it on my webserver for a replay database and on a battleforge turney page to detect the winner(bfleague.com).
    Works on Linux and Windows but you need a (v)server with commandline for it so you can install java and execute the command line.
    Feel free to use it.


  10. Eirias liked a post in a topic by dreaddy in My old ReplayAnalyzer Tool   
    Hi,
    back in 2009 I made a ReplayAnalyzertool with a friend.
    Just found it (still looking for the sourcecode, i'll share should I find it again).

    It features playerinfos(deck, apm etc. ), a replay browser, a basic replay function outside of skylords and the possibility to rename your replays (on buttonpress or automatically) from autosave to something that will be kept and includes maps/playername.

    have fun:
    http://torsten-lueders.de/replayanalyzer/skylords_replay_analyzer.zip 
    ( You will need a Java runtime for the tool and it still misses the maps and cards of "newest" Edition (Lost Units etc.) that will be displayed as unknown card. )

    The falso also includes a command line tool (/parser) to get jsondata (orbs, played cards, winner, apm etc. ) from replays.
    Used it on my webserver for a replay database and on a battleforge turney page to detect the winner(bfleague.com).
    Works on Linux and Windows but you need a (v)server with commandline for it so you can install java and execute the command line.
    Feel free to use it.


  11. Mynoduesp liked a post in a topic by dreaddy in My old ReplayAnalyzer Tool   
    Hi,
    back in 2009 I made a ReplayAnalyzertool with a friend.
    Just found it (still looking for the sourcecode, i'll share should I find it again).

    It features playerinfos(deck, apm etc. ), a replay browser, a basic replay function outside of skylords and the possibility to rename your replays (on buttonpress or automatically) from autosave to something that will be kept and includes maps/playername.

    have fun:
    http://torsten-lueders.de/replayanalyzer/skylords_replay_analyzer.zip 
    ( You will need a Java runtime for the tool and it still misses the maps and cards of "newest" Edition (Lost Units etc.) that will be displayed as unknown card. )

    The falso also includes a command line tool (/parser) to get jsondata (orbs, played cards, winner, apm etc. ) from replays.
    Used it on my webserver for a replay database and on a battleforge turney page to detect the winner(bfleague.com).
    Works on Linux and Windows but you need a (v)server with commandline for it so you can install java and execute the command line.
    Feel free to use it.


  12. fiki574 liked a post in a topic by dreaddy in My old ReplayAnalyzer Tool   
    Hi,
    back in 2009 I made a ReplayAnalyzertool with a friend.
    Just found it (still looking for the sourcecode, i'll share should I find it again).

    It features playerinfos(deck, apm etc. ), a replay browser, a basic replay function outside of skylords and the possibility to rename your replays (on buttonpress or automatically) from autosave to something that will be kept and includes maps/playername.

    have fun:
    http://torsten-lueders.de/replayanalyzer/skylords_replay_analyzer.zip 
    ( You will need a Java runtime for the tool and it still misses the maps and cards of "newest" Edition (Lost Units etc.) that will be displayed as unknown card. )

    The falso also includes a command line tool (/parser) to get jsondata (orbs, played cards, winner, apm etc. ) from replays.
    Used it on my webserver for a replay database and on a battleforge turney page to detect the winner(bfleague.com).
    Works on Linux and Windows but you need a (v)server with commandline for it so you can install java and execute the command line.
    Feel free to use it.


  13. Ultrakool liked a post in a topic by dreaddy in My old ReplayAnalyzer Tool   
    Hi,
    back in 2009 I made a ReplayAnalyzertool with a friend.
    Just found it (still looking for the sourcecode, i'll share should I find it again).

    It features playerinfos(deck, apm etc. ), a replay browser, a basic replay function outside of skylords and the possibility to rename your replays (on buttonpress or automatically) from autosave to something that will be kept and includes maps/playername.

    have fun:
    http://torsten-lueders.de/replayanalyzer/skylords_replay_analyzer.zip 
    ( You will need a Java runtime for the tool and it still misses the maps and cards of "newest" Edition (Lost Units etc.) that will be displayed as unknown card. )

    The falso also includes a command line tool (/parser) to get jsondata (orbs, played cards, winner, apm etc. ) from replays.
    Used it on my webserver for a replay database and on a battleforge turney page to detect the winner(bfleague.com).
    Works on Linux and Windows but you need a (v)server with commandline for it so you can install java and execute the command line.
    Feel free to use it.


  14. Metagross31 liked a post in a topic by dreaddy in My old ReplayAnalyzer Tool   
    Hi,
    back in 2009 I made a ReplayAnalyzertool with a friend.
    Just found it (still looking for the sourcecode, i'll share should I find it again).

    It features playerinfos(deck, apm etc. ), a replay browser, a basic replay function outside of skylords and the possibility to rename your replays (on buttonpress or automatically) from autosave to something that will be kept and includes maps/playername.

    have fun:
    http://torsten-lueders.de/replayanalyzer/skylords_replay_analyzer.zip 
    ( You will need a Java runtime for the tool and it still misses the maps and cards of "newest" Edition (Lost Units etc.) that will be displayed as unknown card. )

    The falso also includes a command line tool (/parser) to get jsondata (orbs, played cards, winner, apm etc. ) from replays.
    Used it on my webserver for a replay database and on a battleforge turney page to detect the winner(bfleague.com).
    Works on Linux and Windows but you need a (v)server with commandline for it so you can install java and execute the command line.
    Feel free to use it.


  15. gemeiner Lauch liked a post in a topic by dreaddy in UPDATE: Free PvP Decks and upcoming livestream   
    Great, I really enjoyed multiplayer back then but as someone who is waiting for the reset before playing the game more often I just can't win in PvP it at the moment.
    I'm a little uncertain if it's a good Idea to give fully upgraded ultra-rares like mountaineer in the constructed decks.
    There should be a slight (beatable) advantage for players that build their own decks and if it takes months to get at least one self-made PvP deck thats compareable it might not be the best motivation.
     
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