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Zyna

Admin & Main Developer
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Everything posted by Zyna

  1. Zyna

    4k support?

    As the question was answered, I will be moving this to resolved.
  2. If you crash during a mission, it counts as losing the mission, so the daily playtime rewards of 25 minutes, and any quest which does not have winning as a condition will be awarded. However, this only applies to crashes which are caused by your client. Very rarely the server crashes, which will lead to all matches being aborted.
  3. The original game did not have any achievements at all, nor did it have daily quests. The milestone does not start at 0 progress. Each quest/step gives 4 BFP for this achievement iirc. The point of the achievements is not to provide another form of daily income. The reward is intended to be minor when compared to daily rewards. For the start we focused on achievements which are mainly relevant for the start of the game. We do plan to add more achievements in the future, especially some end-game achievements. Big weekly/monthly quests is a format we have considered, but have not had the time yet to look at in detail.
  4. We've been saying from the start that there will be a reset when the game releases. Thousands of players were waiting for that reset, since they didn't want to lose their progress. Our previous phase was called the "Open Stress Test", where even the name indicates that it's just a test phase. If you wish to delete your account, please confirm your request by sending me a DM.
  5. It was our goal to make PvP accessible from the start without forcing players to grind for cards and upgrades. If you are satisfied with only having two decks in PvP, then yes, you do not need any more cards next to the free PvP decks. Let's say it's the year 2022. The game has been out for a year and plenty of people have been playing for a while now. A lot of them have multiple level 120 collection decks. Now, let's suppose you are a new player who exclusively wants to play the PvP mode. What sounds more appealing: 1. Constantly losing against other players because they have a high level deck and you have a low level deck, while completely ignoring any skill differences. 2. Having the same high level deck as all other players and have the skill difference actually be the decider of the match. I'd argue the first option will essentially lead to a PvP environment, which will be unwelcoming for all new players. Everyone will be forced to grind PvE or play sparring before they have a reasonable deck. Considering sparring PvP only grants one third of the ranked PvP rewards due to it's potential for abuse, grinding PvE will be the only reasonable option again. In this scenario, does the first option really sound that much more appealing to you than the second option? To me it surely doesn't. PvP will end up with a dead player base after 1-2 years since new players will have a very hard time getting into it.
  6. Your name was changed because we do not tolerate names which use nazi terminology. Considering the low amount of names we have had to change so far, we do not think such a feature is needed.
  7. We implemented it yesterday that you can also select the "Assign" mode for singleplayer maps.
  8. Please make a new bug report the next time this happens and follow the bug report template. Your screenshot doesn't work and you attached an rPvE replay. As we can do nothing with this report, I'll move this to resolved.
  9. Could you please tell us what the actual error is? We cannot do much otherwise.
  10. This is what's happening, this is not a bug but a feature, I'll move to resolved.
  11. This is technically not feasible, I'll be moving this to rejected.
  12. We believe the achievement is already in a good spot. The fact that this achievement is difficult is our intention, we do not want it to be too easy. It is certainly not impossible, as 15% of the current players have already completed it so far.
  13. This is not feasible to add, we don't have access to the source code. I'll be moving this to rejected.
  14. Please add any suggestions for specific new achievements to the megathread.
  15. Please keep in mind that sparring only grants 33% of the rewards you gain from ranked. Also, if you lose in PvE you do not gain any gold. Right now the winrate for rPvE matches at level 9 that last at least 2 minutes is 51.55%.
  16. You gain 50 gold per match from these achievements, these achievemenst are endless and you will get higher and higher milestones, which will reward 50 gold per step. We did not introduce achievements to add a way to grind gold. This type of achievement is a measurement-achievement. The achievement is more meant as measure of how much you have played with a certain faction instead of being another gold farming strategy. I'll be moving this to rejected.
  17. We are not going to remove the free PvP decks and we are also going to keep them at level 120. We also are not looking to encourage the collection mode over the unlimited mode. The collection mode was added as a secondary option for players who enjoyed playing with messy decks in the early stages of the game against other beginners. Forcing players to use the collection mode in ranked play will eventually result in beginners facing veterans with fully upgraded decks, which they have earned after months of grinding. Do you think it's fair that the player with the low level deck loses, even if they might actually be better at the game than the player who just happened to start playing earlier? I will be moving this to rejected, as the original suggestion was to "Remove lending of free PvP decks". If you have any other suggestions, such as introducing a fee for the free PvP decks, feel free to make a suggestion. Best regards, Zyna.
  18. Thanks, we added the missing ability to north star and removed the mention of "Rapid construction" in the tooltip. We plan to push this change tonight.
  19. Our first balancing update was released today. For now balancing updates will break replays, but in the future we will be adding a feature to view old replays.
  20. Patch #400022 Greetings Skylords, Skyladies, and Skyfolks, This update contains our first balance patch for the game and a minor fix, enjoy! Feedback to these changes can be given on the balancing discord. When you give feedback make sure to properly support your reasoning by including replays or video footage, otherwise it is not very helpful. General fixes Fixed wrong amount of gained ELO displayed after a ranked PvP match. General changes Added the option to select the reward distribution mode also for single player campaign. Card changes A detailed list of all balancing changes can be found on the wiki: https://skylords-reborn.fandom.com/wiki/Patches#Patch_.23400022 Hotfix Added missing ability "Accelerated Construction" to Northstar. The first upgrade was changed from "-5 construction time" to "-10 construction time" and the second upgrade was changed from "-5 construction time" to "-10 energy cost", and the energy cost was increased for the card at level 0 and 1. Reverted accidental increase of tunneling ability with Deep One and Burrower. Fixed [missing english text] ability for Stonekin Tempest (Purple) ability. Fixed an issue with Gemeye (Green) where the paralyze ability did not apply anymore.
  21. We made mini boosters untradable in the last patch.
  22. For singleplayer maps we removed the autokick. You will instead not receive any rewards if you are AFK for too long.
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