Jump to content

Dutchy

Lead Moderator
  • Posts

    402
  • Joined

  • Last visited

Reputation Activity

  1. nukie liked a post in a topic by Dutchy in New Achievement and Official Easter Event 2023   
    Since so many asked me, I might as well share the replay ^^ 
    It was a fastest run, but by no means my cleanest as I lost way too many Shadow Phoenix and the egg pushing could be a bit smoother. 

    A small explanation on how I did it:
     
     
    Enjoy 🙂 
    2023-04-15_11-19-31_CommunityMap1P_pve_the_easter_tree_diff3_s65287_GMDutchy_time_0_10_25.6_v260.pmv

    How to watch the replay?
     
  2. Hydroksybutan liked a post in a topic by Dutchy in 2p PvE Contest - Through Ice and Flames   
    This event looks sooo cool, or hot, I cant decide 😞
  3. moudili liked a post in a topic by Dutchy in New Achievement and Official Easter Event 2023   
    Since so many asked me, I might as well share the replay ^^ 
    It was a fastest run, but by no means my cleanest as I lost way too many Shadow Phoenix and the egg pushing could be a bit smoother. 

    A small explanation on how I did it:
     
     
    Enjoy 🙂 
    2023-04-15_11-19-31_CommunityMap1P_pve_the_easter_tree_diff3_s65287_GMDutchy_time_0_10_25.6_v260.pmv

    How to watch the replay?
     
  4. Hydroksybutan liked a post in a topic by Dutchy in New Achievement and Official Easter Event 2023   
    Since so many asked me, I might as well share the replay ^^ 
    It was a fastest run, but by no means my cleanest as I lost way too many Shadow Phoenix and the egg pushing could be a bit smoother. 

    A small explanation on how I did it:
     
     
    Enjoy 🙂 
    2023-04-15_11-19-31_CommunityMap1P_pve_the_easter_tree_diff3_s65287_GMDutchy_time_0_10_25.6_v260.pmv

    How to watch the replay?
     
  5. Killbuster liked a post in a topic by Dutchy in New Achievement and Official Easter Event 2023   
    Since so many asked me, I might as well share the replay ^^ 
    It was a fastest run, but by no means my cleanest as I lost way too many Shadow Phoenix and the egg pushing could be a bit smoother. 

    A small explanation on how I did it:
     
     
    Enjoy 🙂 
    2023-04-15_11-19-31_CommunityMap1P_pve_the_easter_tree_diff3_s65287_GMDutchy_time_0_10_25.6_v260.pmv

    How to watch the replay?
     
  6. Volin liked a post in a topic by Dutchy in New Achievement and Official Easter Event 2023   
    Since so many asked me, I might as well share the replay ^^ 
    It was a fastest run, but by no means my cleanest as I lost way too many Shadow Phoenix and the egg pushing could be a bit smoother. 

    A small explanation on how I did it:
     
     
    Enjoy 🙂 
    2023-04-15_11-19-31_CommunityMap1P_pve_the_easter_tree_diff3_s65287_GMDutchy_time_0_10_25.6_v260.pmv

    How to watch the replay?
     
  7. Metagross31 liked a post in a topic by Dutchy in New Achievement and Official Easter Event 2023   
    Since so many asked me, I might as well share the replay ^^ 
    It was a fastest run, but by no means my cleanest as I lost way too many Shadow Phoenix and the egg pushing could be a bit smoother. 

    A small explanation on how I did it:
     
     
    Enjoy 🙂 
    2023-04-15_11-19-31_CommunityMap1P_pve_the_easter_tree_diff3_s65287_GMDutchy_time_0_10_25.6_v260.pmv

    How to watch the replay?
     
  8. Damo liked a post in a topic by Dutchy in 2p PvE Contest - Through Ice and Flames   
    This event looks sooo cool, or hot, I cant decide 😞
  9. Metagross31 liked a post in a topic by Dutchy in 2p PvE Contest - Through Ice and Flames   
    This event looks sooo cool, or hot, I cant decide 😞
  10. Dutchy liked a post in a topic by Kapo in New Achievement and Official Easter Event 2023   
    congratulations, worth the effort! 😃
  11. Hrdina_Imperia liked a post in a topic by Dutchy in 2p PvE Contest - Through Ice and Flames   
    This event looks sooo cool, or hot, I cant decide 😞
  12. Hirooo liked a post in a topic by Dutchy in New Achievement and Official Easter Event 2023   
    I totally didn't grind that map for 70+ games 👀 
  13. Volin liked a post in a topic by Dutchy in New Achievement and Official Easter Event 2023   
    I totally didn't grind that map for 70+ games 👀 
  14. Dutchy liked a post in a topic by nukie in New Achievement and Official Easter Event 2023   
    Hello Skybunnies,
    Welcome to the official Easter event!
    Quick Overview:
    Community Map:       - The Easter Tree Difficulty:                    - Any Date:                          - 08.04.2023 until 16.04.2023 23:59 UTC Rewards:                    - Boosters, a new banner, promo Easter Egg card* Winner reveal:           - Via the forum *By playing a match during Easter, you automaticly get the card "Easter Egg (Promo)"!
     
    Rules and Goals:
    Complete the map on any difficulty to complete the achievement "Bunny Brawler" which will automatically reward you with a new Easter themed banner.
    Want a bigger challenge? Complete The Easter Tree on expert difficulty and submit your fastest time for a chance to win booster packs!

     
     
     
     
     
    How Can I Participate?

    Everyone with an ingame account can participate in the event, there is no need to sign up separately.
    For the speedrun challenge you just have to send in your best replay, including the player name and the time, to Nukie on Discord (nukie#9354) or the forum (@nukie).
    Replay name format - "nukie_Time_00h20m30s_.pmv"

    You can send in your replays until 23:59 CET 16.04.2023.
    You can find your replays here: Documents=>Battleforge=>replays
     
    What's the Speedrun Prize Pool?
    The prizes are per person, only your highest place will be rewarded:
    1st Place: 8 General Boosters
    2nd Place: 6 General Boosters
    3rd Place: 5 General Boosters
    4th-5th Place: 4 General Boosters
    6th-10th Place: 3 General Boosters 
    All players in place 11th or below will be entered into a random draw where there will be General Boosters up for grabs.
     
    When will the winners be announced?

    The winners will be announced via the forum on 21.04.2023.
     
    How Do I Access The Map?
     
    Gameplay Tips (Spoiler!):
     

    Future Events
    If you are interested in helping with these kinds of events for the community or want to host one yourself, don't be afraid and simply reach out!
    Send @nukie, @Metagross31, or @Minashigo Hiko a PM on the forum, or direct message via Discord (nukie#9354, Metagross31#1103, Minashigo Hiko#1126).
    We are happy to assist you with upcoming events and with sponsoring towards your prize pool!
     
    We hope you have a lot of fun with this event and are looking forward to seeing all your replays!
    If you have any questions, please do not hesitate to ask.

     
  15. You will win with me liked a post in a topic by Dutchy in Why does Juice Tank suck...   
    Why does X suck... I guess it can be called a series now. To read "Why does Wheel of Gift suck", please click here:   https://forum.skylords.eu/index.php?/topic/9219-why-does-wheel-of-gifts-suck/

    Juice Tank is a Tier 2 building (device). It costs 50 power and passive ability that does the following:
    "Within a 25m radius the remaining capacity of own and friendly Power Wells takes 40 / 45 / 50 / 55% longer to deplete. Production per time increment remains the same."
    To explain in simple terms, if you build a Juice Tank near a Power Well, it will take longer for that Power Well to run out, resulting on more total power gained from that Power Well. Maps that take a long time to clear, or where your Power Wells have low capacity, Juice Tank is a card to consider. The only reason you want to put this card in your deck is if you run the risk of running out of power.
    Running out of power on a map is extremely rare. There are only a handful of maps where this is realistically possible, Nightmare's End comes to mind. Because Juice Tank takes a while to get usage out of it, it is not recommended to use in maps where there is a strict time limit. Prime example of this is Random PvE maps. In none of the difficulties will the Power Wells run out before the timer does. This makes Juice Tanks completely useless in Random PvE. To make matter worse, if you build a Juice Tank on all your Power Well clusters, you bind 200 power. This is the equivalent of (almost) a Tier 4 unit. 
    Considering all of the aforementioned, I earnestly ask everyone to review their Random PvE decks and remove the Juice Tanks.
    Thank you 🙂  



    --------------------
    Juice Tank can be played in Lost Spirit decks to fuel their ability, destorying the Juice Tank in the process. 
  16. Dutchy liked a post in a topic by Volin in 4p rpve Contest#2 - The Stonekin Hunt   
    The event has come to an end - what an overwhelming feedback and participation! Thanks all ❤️
    The prizes have been sent out (except 2 Skylords with a full mailbox) - please contact me if you feel something went wrong!

    The event stream can be found here:

    The complete results are:

     
    The random draw was:


     
  17. Dutchy liked a post in a topic by Volin in 4p rpve Contest#2 - The Stonekin Hunt   
    Hello Skylords,
    the rpve event "Stonekin Hunt" has come to an end and I want to thank you for the overwhelming participation 🥳
    In total we received 47 submissions, 41 of them  valid. One team played the wrong map and 5 did not open the chests - you really want me to repeat this once again, don't you?

    From that 47 replays were
    2 played as trio 2 played as duo 4 played solo! Yes, solo! I have a replay for each color - sadly only one of them is valid.
    Overall 107 (!) unique people participated in the event - that is amazing!

    Thanks to multi-participations of some people a lot of Boosters can not be given out to the top 21 ranks (upper 50%, we rounded up) -> This means we have one guaranteed Booster for all people that sent in a valid replay. 
    23 Booster will go into a random draw between all the 107 players and in addition we draw the 5x 500 BFP from Bengel among the lower 50% of ranks.


    And now some fun facts:

    If we just look at the 4-player runs in the top 10 (yes, there is one non-4-player run up there) we see that
    Fire started to 89% in the upper positions Frost started to 78% in the upper positions Shadow started to 78% in position 3 Nature started to 89% in postion 4 Overall Frost and Fire are mostly playing together and are pretty dominant in the upper spots, while Shadow and Nature care for the lower side.
    To learn why tune in on our stream on friday Date: 31.03.2023 19:00 CEST Ultralord @Twitch

    The stream will include top runs, quiz questions (with prizes!) and some more interesting data from the event!
    See you on friday!
  18. Dutchy liked a post in a topic by Ultralord in SLR - Replay Checker Website   
    Hello there, People of the Sky,
    Since the first Battle of Tactics I provide a website, on which you could check your replay if it is valid for the event. But why stop there!
    So let me share with you the: Skylords Rebore Replay Checker:
    --> https://www.t1421.de <--

    On this page you can upload a replay and all information which can be read out of the file will be shown on the page.
    At the moment I tested a lot with PvE replays, but PvP should work as well.
    There are tree tabs:
    1. Head:
    Here you can find the main information about the game
    Map name, time, game version, etc.
    2. Deck:
    Here you can see the cards from the decks.
    The replay files only contain the full deck of the player who saved the file
    For that player, cards which has not been played will be shown in gray.
    For the other players only played cards a visible.
    3. Acti: (Actions)
    Here you can see all actions of all players.
    In short, an action is every time you click. Like play a card, switch the gate, move a unit,…
    You can filter by player and action type.
     
    Please keep in mind, this is not an official website and I’m not part of the SLR-Team.
    Some of the date could be wrong because in never encounter that specific scenario.
    I will continue working on the website at some point, but I’d like to share this first version with you, since some gave me feedback, that this early version is already very useful.
    I what to give a BIG THANK YOU to @Maze
    I´m using his API from the SMJ-Website for Card information’s, as well as for the card images.
    If you encounter a bug, feel free to contact me.
    You also can request features, but implementations may take a long time.
    (keep in mind I can only read date from the replay file, so stuff like “How many units died?” is not possible, because it’s calculated while you are watching the replay on your PC)
    See you in the Forge 😊
  19. Dutchy liked a post in a topic by Kapo in CCC #10 - Ashbone Pyro vs. Magma Hurler - UNTIL 12.03.2023   
    🔔 Hear, hear! 🔔
    It's time for a reveal - the following Discord emoticons are the choices for the winner of the contest:
                          
    Special thanks to @Titan for creating these, and may the winner chose wisely!
  20. Rose_Eleanor liked a post in a topic by Dutchy in Why does Juice Tank suck...   
    Why does X suck... I guess it can be called a series now. To read "Why does Wheel of Gift suck", please click here:   https://forum.skylords.eu/index.php?/topic/9219-why-does-wheel-of-gifts-suck/

    Juice Tank is a Tier 2 building (device). It costs 50 power and passive ability that does the following:
    "Within a 25m radius the remaining capacity of own and friendly Power Wells takes 40 / 45 / 50 / 55% longer to deplete. Production per time increment remains the same."
    To explain in simple terms, if you build a Juice Tank near a Power Well, it will take longer for that Power Well to run out, resulting on more total power gained from that Power Well. Maps that take a long time to clear, or where your Power Wells have low capacity, Juice Tank is a card to consider. The only reason you want to put this card in your deck is if you run the risk of running out of power.
    Running out of power on a map is extremely rare. There are only a handful of maps where this is realistically possible, Nightmare's End comes to mind. Because Juice Tank takes a while to get usage out of it, it is not recommended to use in maps where there is a strict time limit. Prime example of this is Random PvE maps. In none of the difficulties will the Power Wells run out before the timer does. This makes Juice Tanks completely useless in Random PvE. To make matter worse, if you build a Juice Tank on all your Power Well clusters, you bind 200 power. This is the equivalent of (almost) a Tier 4 unit. 
    Considering all of the aforementioned, I earnestly ask everyone to review their Random PvE decks and remove the Juice Tanks.
    Thank you 🙂  



    --------------------
    Juice Tank can be played in Lost Spirit decks to fuel their ability, destorying the Juice Tank in the process. 
  21. Dutchy liked a post in a topic by nukie in Official PvE Contest #8: Insane God until 26.02.2023   
    Well done and a big thanks to the 48 participants! 
    Top 10 ranking and the booster draws prizes will be distributed on Monday/Tuesday. 
    The draw was done live, congrats to the below 10 players who have won a Twilight Booster each:
    Guberis, Fushigi, Naturee, TimmieTuinbroek, itap, SaltyP0pcOrn, Knekran, ElementG, Little_Ducky and ShinjoNitsu.
    A big thank you also to Ultralord and Volin for the brilliantly organised stream and all the behind scene work that they do. 
     
     
  22. Lans liked a post in a topic by Dutchy in Why does Juice Tank suck...   
    Why does X suck... I guess it can be called a series now. To read "Why does Wheel of Gift suck", please click here:   https://forum.skylords.eu/index.php?/topic/9219-why-does-wheel-of-gifts-suck/

    Juice Tank is a Tier 2 building (device). It costs 50 power and passive ability that does the following:
    "Within a 25m radius the remaining capacity of own and friendly Power Wells takes 40 / 45 / 50 / 55% longer to deplete. Production per time increment remains the same."
    To explain in simple terms, if you build a Juice Tank near a Power Well, it will take longer for that Power Well to run out, resulting on more total power gained from that Power Well. Maps that take a long time to clear, or where your Power Wells have low capacity, Juice Tank is a card to consider. The only reason you want to put this card in your deck is if you run the risk of running out of power.
    Running out of power on a map is extremely rare. There are only a handful of maps where this is realistically possible, Nightmare's End comes to mind. Because Juice Tank takes a while to get usage out of it, it is not recommended to use in maps where there is a strict time limit. Prime example of this is Random PvE maps. In none of the difficulties will the Power Wells run out before the timer does. This makes Juice Tanks completely useless in Random PvE. To make matter worse, if you build a Juice Tank on all your Power Well clusters, you bind 200 power. This is the equivalent of (almost) a Tier 4 unit. 
    Considering all of the aforementioned, I earnestly ask everyone to review their Random PvE decks and remove the Juice Tanks.
    Thank you 🙂  



    --------------------
    Juice Tank can be played in Lost Spirit decks to fuel their ability, destorying the Juice Tank in the process. 
  23. Trando liked a post in a topic by Dutchy in CCC #10 - Ashbone Pyro vs. Magma Hurler - UNTIL 12.03.2023   
    I gave this event a few tries and wanted to give a few tips to players that are struggling and want to complete this event:

    - Bring fully charged cards. This will make the event way smoother.
    (If you do not have the charges, ask around. Players are very helpful!)
    - Use up all your charges as soon as possible, so you get your next unit faster after recharge.
    (After you use 12 of your units, they will go on a 50 second cooldown. Try to spawn one as soon as they are available)
    - Build the walls to delay the final wave.
    - The final wave triggers when the last unit/building in the camps is killed.
    (you can delay killing the last unit/building until you are comfortable with your defense around Rogan)
    - A few units to watch out for: XL units, Vilebloods, Whisperers. 
    - Use power wells to heal up your units. Charges of Regrowth will likely be needed when the final waves attack. 
    - On harder camps, you can try to pull out some of the units to avoid getting hit by everything at once. 
    (To achieve this, walk towards the enemy units. When they start to move, walk back a bit. Do not walk too far as they will go back to the camp again)

    Maybe this is helpful to some of you. 

    it is a really fun challenge/puzzle. Great job @Kapo
  24. Titan liked a post in a topic by Dutchy in Why does Juice Tank suck...   
    Why does X suck... I guess it can be called a series now. To read "Why does Wheel of Gift suck", please click here:   https://forum.skylords.eu/index.php?/topic/9219-why-does-wheel-of-gifts-suck/

    Juice Tank is a Tier 2 building (device). It costs 50 power and passive ability that does the following:
    "Within a 25m radius the remaining capacity of own and friendly Power Wells takes 40 / 45 / 50 / 55% longer to deplete. Production per time increment remains the same."
    To explain in simple terms, if you build a Juice Tank near a Power Well, it will take longer for that Power Well to run out, resulting on more total power gained from that Power Well. Maps that take a long time to clear, or where your Power Wells have low capacity, Juice Tank is a card to consider. The only reason you want to put this card in your deck is if you run the risk of running out of power.
    Running out of power on a map is extremely rare. There are only a handful of maps where this is realistically possible, Nightmare's End comes to mind. Because Juice Tank takes a while to get usage out of it, it is not recommended to use in maps where there is a strict time limit. Prime example of this is Random PvE maps. In none of the difficulties will the Power Wells run out before the timer does. This makes Juice Tanks completely useless in Random PvE. To make matter worse, if you build a Juice Tank on all your Power Well clusters, you bind 200 power. This is the equivalent of (almost) a Tier 4 unit. 
    Considering all of the aforementioned, I earnestly ask everyone to review their Random PvE decks and remove the Juice Tanks.
    Thank you 🙂  



    --------------------
    Juice Tank can be played in Lost Spirit decks to fuel their ability, destorying the Juice Tank in the process. 
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use