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LEBOVIN

Card Implementer
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Posts posted by LEBOVIN

  1. Hey, 

    I 'd like to propose yet another Gold Sink for this game. For a price X (let's say 100k) you can purchase 10 more decks you can have concurrently. 

    I am not quite sure how many more decks the client can handle, but presumably 150 (50 more in total as of now) should be fine. This option to increase the deck count limit is naturally something that only matters to veterans and hence is ideal to give them more liberty in having custom decks for all kinds of scenarios and also offers another option to spend the resource gold on without creating an unfair advantage.

    I personally would greatly appreciate this feature.

    Best,
    LEBOVIN

    Emmaerzeh, Zyna, Weak1ings and 2 others like this
  2. Reasoning:

    1.  Slowing down overall gold progression to open up possibility of introducing new ways to earn gold
    2.  Counter the map favouring influence of the currently thematically fitting upgrade distribution
    3.  Campaign is more close to rpve and PvP gold earnings

    Edit: regarding 1, indirect gold buffs coming in hot :P

    image.png.d417dd88bd482e464b8b9d45dbc0d26b.png

     

    MephistoRoss likes this
  3. Well the wiki is far from finished, the gold page is already created in a way, that eventually it will be possible to have the gold data for specific modes also on the specific mode pages, without having the need to maintain all different pages if changes occur. For now the gold page is where u find all info about gold that has been collected and only there.

    Feel free to approach me in Discord if you'd like to help expand the wiki. 

    RuneSeeker likes this
  4. Seems to be on one part a mismatch with the - now all to often bugged status bar icon tooltip -, as the card description does not mention anything about it not infecting other units anymore (even suggesting a long loop of infections "[...] suffering for at least 20 seconds."

  5. Hey,

    currently unowned cards can still be played out in the Forge by selecting them in the shop, or in the booster preview. This feature allows new players to evaluate if it is worth to purchase the card, by getting a chance to test it out in the forge first.

    Similarly I propose to give new players the option to evaluate if it is worth to spend the gold on applying an upgrade by allowing to play out the card preview in the Forge the same way.

    image.thumb.png.f001bd7168ba24f749a8f1d17e46720c.png

     

    Best,
    LEBOVIM

    Zyna likes this
  6. Hey there,

    currently in order to play a map on expert difficulty, the map has to be beaten on standard/advanced (if applicable) difficulty first. This is especially annoyingfor veteran players post-reset and already an issue if trying to gather enough players to do 12 player maps, and then 1 player has to go and the substitute has only standard unlocked, so you have to play once on standard again, etc.

    Thus I suggest this unnecessary restriction and allow players to immediately play expert. (For instance you dont have to win rpve difficulty  9 to unlock difficulty 10 either and the difficutly difference is somewhat similar to a bad harvest standard vs bad harvest expert). 

    Best,
    LEBOVIM

    RuneSeeker, Zyna and Pritstift like this
  7. Hey there,

    currently players on the test server get every card fully upgraded without actually owning the upgrades. This leads to multiple bugs preventing players from testing/bug checking cards on any upgrade level besides upgrade 3. An easy solution would be to instead of giving players these fake upgrade 3 cards, to give them simply every card 4 times, and then like 3 million gold to upgrade cards manually if they want. 

    Best,
    LEBOVIM

    Zyna likes this
  8. Hey, 

    Description:  The active ability claims to always double the passive void return rate. This is not the case if the rate is already above 10/2sec, then it is just increased towas 20/2sec. If 20/2sec is already reached, the ability ceases to have any effect. This should be clarified on the tooltip, as changing the cards functionality to match the tooltip would be a very big balancing step. If on it, perhaps also point out that the Shrine's effect only effects the owner and not other team members.

    Reproducibility: Always

    Screenshot:

    image.png.77ce0326ce31ab75fcb283e5d9104aa4.png

    Best regards, 
    LEBOVIN

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