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anonyme0273

Alpha & Beta Tester
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Everything posted by anonyme0273

  1. Good luck finding anyone who still uses the Forum. Try the Discord LFG channel, you got better chances there
  2. NAME: Ranked PvP buttons stuck DESCRIPTION: After selecting 2v2, starting matchmaking alone, an unknown error and a proper error is thrown. It's then impossible to look for matchup even in 1v1 until reopening the window. REPRODUCIBILITY: Always SCREENSHOT:
  3. I will not be publishing any private messages, I respect their privacy. I too was disappointed to having to attempt to continue this discussion in private, since both my public queries went without an answer. As I stated every time, I don't wish for this issue to die and over time I will, as anyone, lose my temper. Though to be frank, I doubt I was disrespectful considering the way the issue was handled from the other side too. We both escalated the issue but my attempts to continue the conversation went without as much as reading the message. Here, I will quote my part of the message as I think it is important 'But you not being interested in answering reasonable community questions shows your disconnection from it, and that matters'. I believe that phrasing or attitude should not matter in a professional environment. Me acting profesional or not should not reflect on the response. I am not staff, but I am a long time member of this community and project. I did my best to help wherever I could for years and all I wanted was an answer. I truly believe a generic 'We are working on it, hence the recruitment of an event organizer' would've shut me up for good, but alas, I got nothing, which is not what I deserve. So yes, from that point on I purposefully kept the tone a tad aggressive, though in great moderation. I should have phrased the quote you mention better. Short term card balances, moderation and all staff action are reasonable, but long term it will all be for nothing if the focus doesn't quickly shift on getting more players active from both registered members and people who never heard of the game. The (from an outsider view) complete lack of this is what made me begin this whole discussion. No matter the work that goes into this, once the player numbers go low, it will be all the harder to get them up. The hype from the launch won't last forever and it should be capitalized on in the sense of using the current lifeblood of this community to grow said community. If new people come and see lively discussions, short ingame queue times and active games, the chances of them sticking around are so much higher than if they come to a half dead discord and noone ingame. Existing players won't stick around forever either, if the only thing to do is grind around aimlessly. The way I brought those points up should not matter if they are valid. I did overestimate their usefulness, granted. But the potential to use them has not been used in the slightest, while they are probably the best tools for new player outreach. The release, so long anticipated and worked on by so many people, went almost completely unnoticed by most, because there was one or two posts at best and then silence. Seems like a missed opportunity, but what's done is done. The fact all these accounts are STILL silent is just saddening, when so much could be talked about there - the temporary booster sale, Toggy and his tournaments, new staff hiring, patches, updates... In all my years here I always stood by the people volunteering to work on this project and their real lives taking priority. Even now I haven't even thought of telling anyone to focus solely on this, that would be absurd. But with so many people on staff you two don't really need to do everything (as you then mention further in your posts, you don't, but even before a community ambassador is chosen, anyone else could have taken part in community outreach). This was an official post on what to expect from SR and thus I came to take it seriously. Nowhere around was it said the first thing that will be done is card changes, map additions etc. So yes, sadly I take this as of yet for a broken promise. The old BattleForge died because noone cared for the game. You clearly do, but I just think that you are looking the wrong direction. Instead of looking inwards on the game aspects, I suggested looking outwards on bringing in more people. I appreciate your response, I'd hate to be interpreted wrong. Never did I intend to insult the work done on the project, rather I think the current focus is just wrong. I will apologize for being aggressive if talked to, and to talk to is all I originally wanted. I was denied the opportunity based not on WHAT i was saying, but HOW I did so. That to me seems shallow and unprofessional. I will always want whats best for the game, and I will speak my mind if I think I have something to add.
  4. Up until recently I was of the completely different stance. For years I stood by the side of staff and before the launch only few times did I have any negative feedback. But the last few months things seem completely different. At no fault of yours, one of the things I miss most in retrospect were the weekly updates on development. Since development of bringing the game back to the state it was is pretty much done, there is only changes and additions. Whether that's good or bad is irrelevant, but except 'done deal, here are the changes', there is close to zero transparency on those. Bringing the game back was an amazing feat that I will never be thankful for enough, but the future of this game should, UNLIKE the big companies I mentioned, in my opinion be more open and community driven. All I want is more communication and connection between the official and unofficial sides of the project and focus on the playerbase rather than changing the game. The development of this project is untouchable for me and likely always will be. But what good is a game if noone plays it and noone knows about it? That's my point, not pissing on the hard work of staff over the years. I hope I clarified my position.
  5. Exactly. Transparency is close to zero, updates too, we only get brought the news of things that are now confirmed to change - no different from shitty huge games like League of Legends and any other. To be completely fair it is morning of a workday/schoolday, can't really expect that many players there ^^ I don't want to bash player numbers at all costs, but it still should be a priority over game development since the game is out and working well. If you look at this thread as a whole, you will notice zero reactions from any staff, which saddens me more. There is opinions from people who have been here from the beginning, being either completely ignored or not read at all. How are we supposed to get our word out if noone listens? Wait for a community ambassador to do the talking on our behalf? Yea no. I admit, I got used to the system where most developers and staff were active daily in the chatbox to answer random questions over and over, with which some members of the community then helped. Now I don't really see a valid way of getting touch with someone without either going through SR mail, which is private and kinda dehumanizes the communication further, or publicly like this, which is essentially just shouting in the wind. What a pitty.
  6. I brought this up publicly after my private messages were ignored. This has been going on for over a week for me with little to no official reaction, and I explicitly said I am not letting this issue go, because I believe in it strongly. Plus, until there actually is someone (be it one specific person or a group of staff) helping manage the community, spreading the word and helping the game live on, this needs to be a topic. As of yet, none of those are happenning. I don't disagree, and in the long term I believe this argument supports my case - less people stick and those who do, won't stay forever. So a healthy influx of new players is a MUST for both decent gameplay (queue times, matchmaking), economy (as I posted many many times before), and most importantly playerbase, to keep the servers at least a little busy. But if there are no attempts to bring in new players, then there is no future, at least not long term. We may enjoy a few more months of this, but dammit you need both new players, out of which at least a small percentage sticks around for a while AND some way of keeping long term players entertained and invested, and I don't believe new maps or card rebalancing is that. So yea, I dont' disagree with what you said at all. Yup. My point exactly. If someone really cared and thought of this as being a worthy way to spend the time, which I can't stress enough that I think it absolutely is, with some effort and a decisive image in mind, it doesn't seem difficult. If it is, I understand, but then I'd appreciate some kind of transparency of what is happening. As of now, we have the game - and while it may be more than we ever hoped for in the last years and I will forever be grateful to everyone bringing it back, the current teams job should be keeping it alive, not just reshaping it, long term plan be damned.
  7. Yes, and I it's the first step in an important direction. But there already are established platforms that were managed decently before release. Twitter and Facebook for updates, YouTube for important announcements - all of those are now barren wastelands just chilling and waiting. Right now the only active platform is Discord, this Forum has been dead for a while. What I see is just wasted potential all around to have great community outreach. If the staff do nothing, why should the community? There were Steam groups, Skype groups, Facebook groups, all dead now despite the game being actually alive! It's the opposite of how things should be. I appreciate your patience. What I think is the difference between waiting before the release and now, is that back then there were regular updates by development showing progress on actual tangible features. Right now, there seems to be complete silence on all sides - the community doesn't know if there is progress being made, and the only way is to ask. If right now all development ceased and all staff left their positions overnight, it would take days for the change to really be noticeable - that's, in my opinion, horrible. The lack of transparency compared to what once was is disappointing at best. These and so many more suggestions seem to be completely ignored. Whether good or bad, the least anyone can do is a generic "we will take this into consideration", which aparently is too much to ask. As a casual viewer of the Discord server it seems to me that the main discussion between staff and players is just generic questions that were asked a hundred times before. No real input being taken, so unless you commit all in to become a staff member how can you expect your voice to be heard? If that's not the case, and everything is read, thought about, discussed - where is the proof? Where is the discussion? I only see silence. I see recruitment, and that may very well help sooner or later, but as I said, time is running short, every passing day someone gets bored of grinding, and since there seems to be no prospect of change, they might just leave and never come back. What a shame for such a great game to risk it all like this.
  8. Hi, all you weird people who like me still visit the forum for some reason. I've come to share my first negative experience with the project and hope to bring more attention to what I believe matters most. Now we all are here for the game and its community (can't have one without the other for long). The game is almost the same as when we fell in love with it so many years ago. The community changed over the years since the establishment of this project until now - for the better in most cases, I'd say. There is still positivity everywhere I look and support has seemingly never been stronger, now that we can play to our hearts content. But is playing all I expected from this project? Not really. The game is (essentially) the same, you can tell me all about the changes to BFP, quests, balances... I think I know all of those. But the community, in my opinion, is at a standstill. Not because the hype is dead, that is not the case. But there is nothing official happening. We have a few amazing streamers and content creators and honestly praise be onto them, they keep this project fresh for me. Things are happening BY the community FOR the community, while the staff team hires more people to work on the game. Why is that not a good thing? More maps, more stable development, a clearer image of what the game can be - all those are great, but are all for nothing if the life of the game is stale with no official events, tournaments or something to look forward to by the staff. I brought this idea up in Discord without much reply, so I took it then privately to @Ladadoos, who ignored the content of the message because of the way it was worded - a rather shallow behavior. I admit, I lost my temper in how I addressed this, but I will not apologize because I firmly believe that map designers, discord moderators, and more developers are not necessary until the word gets out there to both existing and hopefully new players. We can have the best game, but with only ~1000 active players it won't be long until those numbers start to fall and sooner or later the hype dies with it. What we should be doing, in my opinion, is supporting the community, its content creators, the games public image, rather than the inner workings. I believe noone here can complain about the job done until now - impecable! The game works, we can play, trade, talk, strategize, get better, grind. But that won't last forever, unless the community has something more to look forward to - again, tournaments, events, official livestreams, contests of all kinds. I love this game and the community that grew over the years and don't want it to die just because the staff is busy growing itself and the game mechanics when the player numbers are what essentially matters long term. So yea, to be blunt and completely honest, in the last few weeks, I couldn't care less about rebalancing cards or hiring new staff and in my opinion @Toggy has done more for the game this year than any other actual staff member. Watching his tournaments and seeing the people root for their favorite deck, player, and generally enjoying the vibes is what I always looked forward to! I am so grateful we get to play the game, and I want it to stay a great place to go to, but not if it's at the cost of the people that came along with it. If you disagree with me, please, let me know. Maybe I am missing a big picture, some future amazing prospects and plans that elude me, but for now I stand firmly by my beliefs that if nothing changes, soon this game will be just that - another game, nothing special. And that would be the worst thing to happen after all this work.
  9. anonyme0273

    2 VS 2

    I guess I didn't explain the idea properly. This would be a system feature, not a thing people themselves do. So when/before you queue up, the system shows the amount of people in the queue in the UI for others to see - not specific names. Just as you see the amount of open matches in any given map (sparring PvP, rPvE, campaign maps...) you'd see the amount of enqueued players/teams for ranked matches and thus know if you'd get a match or just waste your time waiting and hoping.
  10. anonyme0273

    2 VS 2

    To prevent waiting forever, maybe see how many people are in queue so you know if you want to queue up too? And you joining a queue would be visible for others who want to play but are unsure if they'd wait forever? Y'know, keep the game moving forward and making it more user friendly in all aspects
  11. All the cards in the image below (those standing next to each other) share a certain ability (Looter, Rage, Burnout, Life steal). Many more cards do. The problem is, the specifics, be it values or actual functionality, vary from card to card. Strikers gain Power from hitting anything, Thugs only from buildings, yet the names of the abilities are the same. This is confusing, especially since Thugs were recently changed. I propose renaming those abilities slightly, either completely or just with a prefix/suffix to indicate, as with affinities, that there are differences between those cards. Consistency matters, logically it makes no sense to have this mess ingame.
  12. All price analyses are redundant without player influx. With the economy set as is, the prices have nowhere to go but down with unlimited supply of both cards and currency and decreasing demand.
  13. Was gold, am not any more. Does that count?
  14. Brace for impact from the Age of Mythology group. Seriously though, great game too, highly recommend it if you like the classic RTS format and some real world lore to go with it.

    image.png.639df6906dc360d9a33877942e91fb55.png

    image.png

    1. Deadman

      Deadman

      What a strange person, why can't they just like both games? And how is Battleforge on top of the foodchain lmao 

    2. Dallarian

      Dallarian

      Bored jealous kid from small community want to destroy fun of other small community. I hate internet for being so toxic.

      Tbh I am happy for AoE 2 success even if I played only AoE 1; even when I am sad for Starcraft being abandoned. But growing hate toward whole world because of that?

       

      Dear fellow players, please stay sane for both you and your surroundings.

    3. Ladadoos
  15. Not a PvE main by far, but I don't really mind people finding fun combos for otherwise hardly used cards and making the best of them. They use/abuse the mechanic to make something otherwise impossible, which just means a lot of thought went into it and to me that's a signal the game overall is doing well. There is meta, and there is offmeta. It's fun seeing a card otherwise rarely used at all to do great things, so I'm all for leaving things as is, and let people play with it or find a new offmeta strat to beat this
  16. A fun gamemode could be a deck switch - make a deck (fitting some card requirements, so for example 6 T1 cards, four units, two spells/one spell + one building, 10 T2 cards containing the color of the first orb, 4 T3 cards), then you and your opponent switch these decks and try to beat each other with the other persons garbage. Pro mode - blindfold on all Power values - costs, Void pool, Usable pool, ya gotta keep a track of that in your head PvP with fog of war - against original BattleForge principles, but adds some new strategy making Otherwise any BFP and Gold dumps are a good idea - an extremely expensive 'anything' to strive towards, as it was with Promos in the old days - nametag, card, consumable, chat color... definitely in support of that idea. Adding spice is fun and nice, why not do it. Overall makes the game more lively and modern, seconding this. EDIT: nice to see you alive @Sykole
  17. I think the shield is pretty damn good as is. Can you name some units you think would benefit from this?
  18. Maybe give them Steadfast only once they are under 50% health, as a payoff for putting them in a dangerous spot, where the buff is countered by requirement of skill to use it properly, not just a flat buff for no reason. Otherwise, they are decent fodder I'd say, but yea, hardly ever used
  19. The card is only used to buff and protect squishy damage dealers (Skyfire Drake, for example), not for damage. And for that, it's pretty damn good - cheap strong ability with a fairly low cooldown. I think it's fine as is
  20. Scraping the web with some sort of prediction algorithm would likely be easier than the OCR part of that particular project lol, the API requests are not protected nor encoded, no cookies or headers required, and the data is very readable... you could theoretically make a reader that would notify you for you to then make the trade yourself, which I'd say is legal, since you are using existing tools without automating any ingame processes themselves.
  21. Is the API public? The trade data is, but actual trade commands aren't as far as I know. Last time I asked, it wasn't even planned, so either I am missing something or you might be confusing it with the history charts. IF the API is actually public it wouldn't be hard to make a bot and it could be quite profitable, but I'd guess the devs are aware of that. Some measures sure could be put in place to prevent that. Tell me more if you find any references to the aforementioned API.
  22. Every decision can be punished and everyone has their preferences. Many times I would see people go T2 instantly when facing Nature T1, cause that's annoying to fight and yea, ya gotta be ready for that. Someone going T2 fast allows you to either push them back with your extra 150 Power or get an extra well if they are far away and defend for a bit... either way, I really don't think it's unbeatable or unbalanced, after all, you can do the same in reaction. Depends also heavily on the map, on the deck... no real answer imo.
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