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Posts posted by MephistoRoss

  1. Happened 2 out of 2 times to me too (in Ascension lobby). Third time we closed the lobby at 11 players and we were able to start. I didn't notice anything strange in the lobby before the last player picked a spot. Logs are in staff discord. 

    I'm just guessing here but maybe it has to do something with the map number that the last player joins, or if there has been someone in the group that left. Or maybe it works if the last player was invited by the leader or if he joined the group at a time when at least 2 spots were still open. 

  2. I was thinking of a 1vs1 custom map in which player A plays normally while player B is not allowed to spawn units and buildings, but could only use spells. However player B is helped by PvE units that spawn from buildings in intervals and attack player A. The PvE enemy also has camps with defenses. Player A wins when all PvE camps are destroyed while player B wins when player A is killed or the time runs out.

    So basically it is a PvE map for player A, but the PvE enemy is helped by a real player (maybe he should be able to micro the spawned units as well). 

    Any map creator who wants to give a shot at this idea?

    I think it should be possible to let player B not spawn any units or buildings by setting his starting monument + power wells (and extra monuments and wells to take) on an island with high mountains in between the rest of the map (so flying units cant fly over). The rest is basically a normal pve map, so maybe an existing PvE map could be used as a base to test if this idea is really as cool as it seems to me. If it turns out to be great it could also be done as a 2vs1 map (with better pve units) or as a 2vs2 map I guess.

    Loriens likes this

  3. Hi,

    Thanks for your feedback, the first 2 points should be fixed already on our test server and will be pushed to the normal server soon. Would you be so kind to try them on the test server to be sure? You can find the instructions on how to login to the test server on our Discord (#dev-updates-test-server).

  4. 19 hours ago, LEBOVIN said:

    The challenge is now over, card prizes have been sent out. Booster Prices will be send out by Skylords Reborn Staff today. Thanks to everybody who participated :)

    Boosters have been sent to all participants.

    Emmaerzeh and LEBOVIN thank you for hosting the tournament! And thanks to everybody who participated.

    LEBOVIN, Karl Lavafeld and Loriens like this

  5. 2 hours ago, ndclub said:

    I see the tutoring discord but is there another room or something people go to wait for their match? I will be getting up as early as I can (I live in Texas) and I don't know where to go to be ready. There is a 99% chance I will lose my first round because it is against TopS3cret and I haven't played in years. However, I don't want to be a no show by not knowing where to go and when. 

    You can join RadicalX twich stream to communicate with other participants of the tournament. However it should be enough to just show up ingame at 2PM CEST. 

    Btw, the bracket will mix up once the tournament starts, so you will most likely face a different first opponent.

    RadicalX likes this

  6. 3 hours ago, Flrbb said:

    Because I did not changed my settings. The two different styles of the anouncements should not be visible within a single screen capture.

    It is not about your settings, it is about the settings of the player who opens the booster. 

    So two different players who open a booster can have different settings (one announces his username and one doesn't) resulting in different messages for you. 

  7. On 6/18/2020 at 11:20 AM, Tam Hawkins said:

    Sry I do not mean that the game itself is not finished.

    What I meant is that they still work on the servers and try to make everything work perfectly. Or is that also already finished? I thought we were still in the open stress test?

    Yes we are still in the stress test and there is still being worked on the server. We are still fixing bugs and working on new features like the new bfp system. 

    So thank you for reporting the bug. 

  8. We introduced quests to gain bfp (since you can't buy them) and added some other small improvements like filter options for decks. But the base gameplay like cards and such still work the same. 

  9. Updated the first post with all maps as a separate .pak file. I also added a PvE_ or PvP_ prefix to the maps that didnt have one. Also updated to the last version of some maps.


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