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SunWu

Beta Tester
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Posts posted by SunWu

  1. 16 hours ago, tbpeti said:


    @DuellLordBut on the other hand if you are a high-level player your microing and macroing will be much crisper than those who are not on the same level, regardless of what type of deck you're using. You can outmicro anyone who's lower level with pure nature even if you played lost souls on your main account, doesn't matter, your knowledge of the game is so much higher compared to your opponents that you can beat them easily.

    I've seen primes lose to legends and worse playing pure nature in ranked...

     

    16 hours ago, tbpeti said:

    What do you think they would feel after they're facing and getting crushed by an acc that has bronze ranks?! Most likely they ragequit, and maybe they stop playing forever - yeah, this would be a huge overreaction, but it can definitely happen.

     

    You know the same thing happens all the time when you go inactive and then come back with a bronze- or silverrank? If you get rid of smurfing matchmaking doesn't become transparent and fair all of a sudden.

     

     

    RadicalX and DuellLord like this
  2. On 27.3.2018 at 1:24 AM, NedDeppat said:


    multiple accounts used mostly to annoy new players or boost a main account through trading or pvp queue
     

    I strongly disagree, i think the other mentioned motives like anonymity, ranked anxiety, ELO loss prevention with new decks or fun decks played a far bigger roll. I won't deny players used to do the things you describe but your painting a far too dark picture.

    I want to repeat a point wich too many new players don't consider: The ELO and matchmaking system produces faaar more unfair matchups than all smurfs combined.

    An example where the activity system leads to such: An experienced player with emperor rank (blue shield, no dots) only has time to play on the weekend. Over the week his inactivity makes him lose quite a few ranks. When he starts playing on friday he's going to run through a bunch of gold and lower blue ranked players first, every week until he got back his full activity bonus. This activity system is totaly overcompensating imo, a player that doesn't play 3 weeks isn't going to go drop from blue ranked to bronze level skillwise but the inactivity penalty drops him to those ranks.

    The other problematic system is the matchmaking itself, wich has already been discussed a lot in other threads...if the PvP population isn't going to explode suddenly and you're from america chances are you're never going to have matches wich are completly fair.

    If the aim is completly fair matchmaking, eliminating smurfing is one step, but it's a really small one, the big bloodhorn in the room is the matchmaking/activity system.

  3. Since stormsinger has been buffed she is a must have in any frostsplash and gravity surge became pretty much obsolete. Stonetempest is nice but aggressor makes life much easier because with stormsinger you already have an allround M counter and L units are the only (tiny) threat left in your T2. Crystal fiend is nice, too, but it depends on the playstyle and if you have the slots in your deck. Spikeroot or deep one is personal preference i guess, brute isn't really needed if you have parasite swarm against stuff like mountaineers or razorshards, i think. When reaver got nerfed mountaineer experienced a renaissance, (almost) everyone who played reaver before switched to mounty. Radical and Hirooo seemingly hopped onto that train.

  4. Don't have any problems with you, but maybe it helps you if i tell you what i recognized. First thing is what LagOps said, i have the feeling that sometimes you take an opinion as a thesis wich you have to give a counter argument to. Now, of course sometimes there are facts wich we can't deny and then someone may be right or wrong. But in a thread like yours where it's about nostalgia and design there are a lot of opinions wich can't be negated by logic. For example i remember someone wrote something along the lines of ,,nostalgia plays an important role for me'' and then you answered with something similar to ,,yeah humans are afraid of change...'' It can come along as condescending if you dismiss other peoples feelings because you have another view on a topic. Just accept them with their different views and opinions and people will like you more. If someone writes something extremely wrong and stupid you can still destroy him with logic and be respected, but too often there's no clear line between right and wrong.

    Second thing, probably not as important to many people, that ;) winky wink comes of as soooo annoying and smug to me when i'm in an argument with someone. It's almost like the smiley is saying: ,,Hey, don't be mad. How could you have known that...being the idiot that you are...i knew all along ;)'' i know it's not ment that way and maybe it's just me but that winky smiley is the embodiment of passive aggressivenes!

    Tobbezeichnet likes this
  5. 7 hours ago, SilenceKiller99 said:

    Would it matter? Would you kill any person over a videogame? 

    This question makes me think and raises further questions...do I have to do the killing or is Dawson the henchman?

    Seriously i hope nobody here would ever really consider the option where people die and choosing the red pill is just a (slightly morbid) way of expressing love for this game.

  6. On 23.7.2017 at 0:06 AM, Mental Omega said:

    All in all, I can only recommend Shadow/Nature to more people, it really is a fun deck that has a unique dynamic to it.

    YES! The only deck wich let's you get a T4 army of whatever unit you want in a reasonable time. Only possible with resource booster/enlightenment/offering and void manipulation.

  7. :blight: Arrrr....the white juggernaut!

    I'm glad i never faced Mo in PvP but i've seen him played and played him myself. I used him for a short time playing pure shadow but this isn't really the best deck for him. He's playable in pure nature thanks to the power you get through shrine of memory and the heals are also nice. I've also seen him played in a shadow/nature deck with fire T3 and disechant which makes him unstoppable if you have the power.

  8. 594f0fcd41a9b_Han-Solo-Harrison-Ford-Rckkehr-der-Jedi-Ritter-Star-Wars-rcm672x0u.jpg.1b0ac591d457754783d485ca260b35ba.jpg

    Edit: both have two arms, two legs, one head and take part in interstellar conflicts. Both have hair. Both are part of the same successful sci-fi franchise. Both like to think they fight for the ,,good'' side (lol)

  9. 13 hours ago, ImperatorSK said:

    Challenge: You are only allowed to defend, your first attack is allowed after you build up 4-5 extra wells.

     

    14 hours ago, Hirooo said:

    Win a game by only using towers and Grigoris as units. :)

     

    i think you can combine these two!

  10. 21 minutes ago, ImperatorSK said:

    But why remove it out of the Deck, if you have a easier time against Nature+Frost.

    I would feel comfortable playing it if it wasn't that strong, i think it needs a slight nerf before it's fair. If i was all about winning i wouldn't play the decks i play anyway. I understand i'm rather alone with that attitude but i don't want to win a game against a better player who micros his butt off with nature T1 while i just spam a tower. Of course i have a slight disadvantage against nature then but it's more fun and how many nature players are there anyway? I would consider putting it in my deck if BF starts and a lot of players start shadow with phasetower because as you know it's very strong in a mirror, too.

    Kanuepps likes this
  11. Phasetower is OP! I know there are players, topplayers among them, who will defend it because it is needed against nature and frost. And they are right! It is needed against frost and nature...but does it have to destroy everything they got with a brute force that was never seen before in Nyn and leave nothing but death and destruction? I felt it's power - it was tempting but also frightening, so i immediately put it out of my deck again!

  12. 44 minutes ago, Eirias said:

    Why don't we see wintertide more?

    It's only good in a close well situation wich has to be avoided against frost anyway. In situations with longer distances frost gets intercepted (i'm only talking about fire and shadow T1 fights here, but that's 90% of the matches) and a wintertide is wasted power when the oponent can retreat completly. On the maps wich are feared by frost (Uro, generated maps with long distances) this card is no help. Maybe it can help against players that hide behind phasetowers but other than that i see no big advantage.

    Also a big fan of shadow insect. It's inspiring me to get better with my micro so i can make full use of the ability one day.

  13. 43 minutes ago, Eirias said:

    Why do you think Core Dredge is worth using?

    Above all for it's swiftness and splashdamage. I used to play it in stonekin, so there are probably better options for this deckslot (i somehow managed to put 4 cards in T3), but man had i fun with it. If your oponent spawns counters you just hop on to the next base and if its a cluster it gets destroyed in no time thx to the siege and splashdamage. Only taking half damage while moving is also underrated in PvP imo. You almost always get away before it dies.

    45 minutes ago, Eirias said:

     

     

    Why would shadow frost take cannon tower over the lost launcher thing though?

    I thought that's because of its high HP wich makes it almost impossible to get rid off.

  14. I don't know exactly how this thread is supposed to work, i just wanted to say that i think coredredge (red) is really awesome. And yeah, defenders are strong and pure frost has the deckslots for them, also shields. @ImperatorSK I think players don't play cannon tower that much because it's quite situational and could be called lame. While embalmers is the opposte of lame and i think with good timing and experience you can get serious advantages. In lost souls it's not even that risky, in case you mess up (spend embalmer power without getting phoenixes back) you still have your defensive capabilities to rely on.

  15. I think the idea of the card is neat: a spell wich lets you spawn units undazed plus adds lifesteal or siege bonus for your units. Obviously the disadvantage is that you have to cast it on an enemy unit wich hast to be killed to make the spell work, but therefor the spell is really cheap in power.

    For PvP there couldn't have been a more unfortunate orb constellation for this spell. Fire/nature, the deck wich this card is supposed to improve, only has T3 slots for absolute necessities. Like all nature splashes it also has heals wich are more efficent than purple twilight warfare's lifesteal. Three colour decks are only an option if you go for a frost T3 in your shadowsplash (for the protects) or if you are @Aragorn.

    So there's really no deck that could make much use of this card in PvP eventhough i have the feeling it was intended to be PvP card.

    PVE in T3 and T4 is mostly about doing large scale damage so little buffs for little power are rarely needed. Maybe there's a map where the red affinity can save 1 or 2 seconds for a speedrun.

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