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Tobbezeichnet

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About Tobbezeichnet

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    freeway1987
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  1. Just a quick idea from me. The problem here is that players that dont know the values are sometimes willing to buy overprices cards bcs they just dont know better. Implement an easy average estimation of a cards price on top of each card in the AH. For example if a card is sold in general for 100 BFP and someone buys all cards of the same kind...lets say 20 cards...the person has to spend 2000 BFP. So in the background this would mean, that the general price or you can also call it recommended price for a card shows up as 100 BFP. If this person now puts in these 20 cards all for 200 BFP each the shown recommended price would not change until the person sells one of these. If the person sells one card for 200 bfp...the formular would be something like (20C*100BFP+1C*200BFP)/21 ~ 105 BFP So by selling 1 card for 200 BFP after buying 20 for 100 BFP the average(recommended) price would only rise by 5 BFP. That means that even new players would be aware of the average price, by looking at the shown recommended price for each card, EVEN IF someone buys all cards of one kind and places them at a absurd high price in the AH. So even if the person puts in the 20 cards for 200 BFP the recommended price would still be showing 100 BFP. It would even show up when you are about to put a card in the AH. You choose a card to sell and the game recommends you a price to sell it for.
  2. Tobbezeichnet

    3 - Card bugs (collection of bugs)

    SEVERITY: 3LOCATION: Forge, in gameREPRODUCIBILITY: ALWAYSDESCRIPTION: first Upgrade is 3 seconds not as it is listed 0 xD
  3. Tobbezeichnet

    3 - german translation mistakes

    SEVERITY: 3LOCATION: Login, Forge, in gameREPRODUCIBILITY: ALWAYSDESCRIPTION: e.g. Login Screen...Login not Login, but 'Anmelden'
  4. Tobbezeichnet

    3 - Card bugs (collection of bugs)

    SEVERITY: 3LOCATION: Forge, in gameREPRODUCIBILITY: ALWAYSDESCRIPTION: Sandstorm "play out cards for 1 seconds" (wrong number)
  5. Tobbezeichnet

    3 - Card bugs (collection of bugs)

    SEVERITY: 3LOCATION: Forge, in gameREPRODUCIBILITY: ALWAYSDESCRIPTION: Wardens Sigil green Affiniti also "may be attached to buildings under construction" as blue is. Or changed so that it doesn't
  6. Tobbezeichnet

    Open Stress Test - All you need to know!

    We need a cue of not 1 minute but 30 minutes or above to prevent that from happening... But if the data of the server just crashing and noone is rly playing helps for the stress test, keep it that way I was at least able to finish one game yesterday, but I think a 30 minute cue would help a lot. Before you are able to press the login button the first time there appears a 30 minute timer that you have to wait. No restarting or other tricks
  7. Tobbezeichnet

    idea as an option to have in interface

    thats why you don't go for 4k in gaming atm ;P not enough supported games to do that...had mine too like 2 years ago and did resell it because of that issue what I can advice you to remember the cards is that you place a card that you often use at eh beginning of each cluster...like F1/F5/F9 that way its easier to keep track. Don't sort your deck by the Tier list from T1 to T4. Since the order you go the Orbs should be possible to remember
  8. Tobbezeichnet

    Open Stress Test - All you need to know!

    did 2 games already and opened my 4 boosters...but just saying...hope noone also not the dev expected it not to crash instantly
  9. Tobbezeichnet

    Open Stress Test - All you need to know!

    Ah, thx... but still...if the stream hits 1k marks, you could expect the servers to crash, if you only "allow" 200 slots. Even without a stress test
  10. Tobbezeichnet

    Open Stress Test - All you need to know!

    a release of a stress test is also a release ...dont be so picky
  11. Tobbezeichnet

    Open Stress Test - All you need to know!

    at least 1,3 k people were waiting atm of the release... we should've expected the servers to crash. If they are not able to handle min 1,3 k its kinda pointless
  12. Tobbezeichnet

    Open Stress Test - All you need to know!

    english mate please
  13. Tobbezeichnet

    Open Stress Test - All you need to know!

    Its slutz you know
  14. Tobbezeichnet

    Open Stress Test - All you need to know!

    it always shows me "your client has lost the connection to the server"
  15. Tobbezeichnet

    ATK per second???

    My question is there why not just putting in dmg per one attack? Instead of dmg over 20 seconds... same issues as with the 20 sec but the information is helpful at least. The only reason rly why they did the dmg/20 is to make it look better with the hp number...since it would look kinda odd to have a 45 besides the 720. I would think more about the information that the card is giving us...and atm the information is pretty much zero. Well not zero but maybe the following example can show my thought process: You got a card that has a atk of 2000 that means that card is dealing 2000 dmg in 20 seconds, which is nice to know, if you let cards fight 1vs1 all the time. But what if this card has a attack speed of only 1 attack per 20 seconds...and you need to fight multiple small targets (10 targets) with 200 hp... If you were thinking of the unit as a one attack per second...the unit would be able to destroy all the 10 targets in the 20 seconds... BUT if the unit is only attacking every 20 seconds, it would do a overkill on every single target would need 181 seconds to clear all the targets. you always need 3 values to calculate the dmg correctly atm we only got 2 at all the melee units only the ATK and that it is dealt by 20 seconds...what is missing is either the dmg per attack or the attack speed to calculate it correctly... obviously, the attack speed value would make more sense... In my opinion, the best solution depending on the information we can gather from the cards would be dmg per one attack plus the attack speed. And I wouldn't be to concerned about the values false and what it would be with squads and so on, since atm all the ATK values aren't correct already. what means that the ATK doesn't show the correct DMG the unit is dealing in 20 seconds...this depends on as already said if it is, for example, a squad or if it is splash damage. And calculating it up to 20 seconds makes the gap even bigger and the mistake even worse, than just showing the damage the unit deal per one hit and the attack speed I don't know if I was able to describe my thought process or if I'm appearing angry on my argumentation sometimes^^ this is absolutely not the case and might be so because English isn't my native tongue hope my quote above is helping to understand why atk/20 might not be the best choice
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