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DieToPlay

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Posts posted by DieToPlay

  1. 5 minutes ago, Zyna said:

    The problem is that I just told you that there are official announcements about the balancing discord, with a working invite:

    1. Discord Announcement (8th July 2020)

    2. Community Update #1 (23rd April 2021)

    Okay let's rephrase it again so you understand. I simply told you that there was no official announcement about the balancing discord, with a working invite, FOR THE MAJORITY OF THE TIME OF THE SERVER. :)

  2. 30 minutes ago, Zyna said:

    I guess I'm a witch, because I magically fixed the link without editing the message! :kappa:

    Why are you calling yourself, what I never said. I simply told you that there was no official announcement about the balancing discord, with a working invite.

    And I was correct, so where is the problem?

  3. "Generally you could find the invite link for the balancing discord by either scrolling up for a minute in the discord #announcements or searching "balancing discord in: announcements" on our discord."

    That's the link that was broken btw. I checked it up yesterday, and it was still broken.

     

    It was fixed today btw.

  4. 3 minutes ago, Chibiterasu said:

    Quote from the balancing discord server regarding this change:
     

     

    There are a lot of thoughts behind every single change. There is a group of very experienced PvP experts that discuss the changes with each other before they announce it, so you can be sure that they are aware of the potential this card has as a XL counter with lightblade for example.

    If you still disagree, I suggest you join the balancing discord and state your reasoning there.

    He (OP) was looking at the change from the PvE perspective, so giving him the "There is a group of very experienced PvP experts that discuss the changes with each other before they announce it" is kinda off.

    There is a reason everyone is annoyed by the lack of PvE representatives in the balancing decisions, this is 1 example of it. 

  5. 18 minutes ago, Draconnor said:

    I played with him today - and in this exact game we had "that one" feeder. :P

    sysly - if "necessary gold farming" is argument for keeping current status quo - then infinite gold may be a good option.

    How on earth did you interpretant of everything we wrote - this. We literally told you that the gold system should be adjusted.

    I'm honestly very done with defending every single day against people who barely even read what I write.

     

    wanky likes this
  6. 1 minute ago, Draconnor said:

    ...so lets give everyone infinite gold... its far better option than that.

    BH is one of most fun 4 player maps that many likes to play just for fun... because that is what are games for :P

    who is stopping you from playing it?

    There is a guy called Fimion, who is always playing a non speedrun version of it, join him.

  7. 59 minutes ago, Draconnor said:

    And you missing my point.

    You write about... true speedruning? that is what? 5% of players? Less?

    And i'm writing about social pathology that affects more than a half new players... and bunch of old ones that have problem with playing normal BH. If any potential new player will be forced to be "no fun zombie feeder" then we definetly won't have new players that will love the game - but maybe few new smarties with no teamplay skills. It's simple as that.

    Just reread everything in this discussion.

    TLDR for you:
    Remove the Gold XP rewards for playing 3 min Bad Harvests, and boom no more issues.

    wanky likes this
  8. 16 hours ago, wanky said:

    If u want to change this, u are actually talking about, Farming XP and Gold Rewards after finisch a map, u should start talking about, what idea u prefer to change the reward system for completing a map. 

    i still don't see any reason to change anything about the decomposer, except to make the real speedrunners unhappy. 

     

    /wanky

    ^This. Many people mix the card with map issues.

  9. 1 minute ago, Mynoduesp said:

    Of course there are strategies on BH without Decomposer.You are just unaware of them because...

    - Decomposer it's the default and most effective strategy by far. 

    - No strategies were perfected after the abuse of Decomposer really took off. 

    > Buffing unused stuff is the good decision, but doing it while nerfing the "OP" stuff just nullifies it.

    What? 

    I said many times, MOST people don't want those changes and you kept telling me i'm wrong. Now you have facts in front of you, and I guess i'm still wrong.

    There are just not enough valid options for new strategies to appear, but you can always prove me wrong, until then I will just disagree with you.

  10. 1 hour ago, Alishmass said:

    this feels like someone has a vendetta against the decomposer+BH

    decomposer has uses in just a few maps as is mostly the case with many other cards like embalmers shrine+shadow phoenixes or mark of the keeper or manawing or nightguard (and quite a few more)

    theyre all kinda broken and op if you look at them from a certain angle.

    in my oponion these are just (smart)solutions to certain problems or sometimes workarounds 

    for example in nighmare shard, the first camp only has melee units around it and they are numerous and strong and really hard to defeat (maybe impossible?) so lets use manawings to easily kill them all without any danger

    or for example go play behind enemy lines with just nightguards for t1 and swap for twilight horros (not sure if thats their name) that the enemy cannot handle (by the way how are they considered t2 for nightguard to be able to swap them) and easily clear t2 and t3 and magically get t4 with amii and game over. you can also use phoenixes that never die because of embalmers shrine 

    you get the idea.... some cards in some maps just do soooo well

    so is the case with decomposer (though im not saying it should or shouldnt be rebalanced)

    but i think Batariel is even worse than all of them.

    since it is super op almost everywhere.

    for example in rpve. it easily clears a base that another player would need to send 5-6 t4 units. you all know how it is, no need to explain. 

     

     

     

    The issue for me is that there are no alternative strategies for this maps. You just go the noob way and spam WW. People think oh yeah there will be new strategies for those maps, but in fact there are just no other options right now.

    Buffing unused stuff is the good decision, but doing it while nerfing the "OP" stuff just nullifies it.

    VM9797 likes this
  11. 11 minutes ago, Soulharvester said:

    why are ppl concentrating only on Decomposer, what will be the next card ppl will go for ? We need more questions like "will you change maps so BH cant be done as it can be done now?" then who gives a shit about decomposer if you fix the map. Pls dont change stuff 1by1, but sit down brainstorm what you wona do with maps cards and balencing.  What if developers would make a list with changes to the maps and cards they would like to make?

    I agree, most of the arguments of nerfing decomposer can be easily fixed. No real big reasons to nerf it.

  12. 14 hours ago, anonyme0273 said:

     

    Up until recently I was of the completely different stance. For years I stood by the side of staff and before the launch only few times did I have any negative feedback. But the last few months things seem completely different. At no fault of yours, one of the things I miss most in retrospect were the weekly updates on development. Since development of bringing the game back to the state it was is pretty much done, there is only changes and additions. Whether that's good or bad is irrelevant, but except 'done deal, here are the changes', there is close to zero transparency on those. Bringing the game back was an amazing feat that I will never be thankful for enough, but the future of this game should, UNLIKE the big companies I mentioned, in my opinion be more open and community driven. All I want is more communication and connection between the official and unofficial sides of the project and focus on the playerbase rather than changing the game. The development of this project is untouchable for me and likely always will be. But what good is a game if noone plays it and noone knows about it? That's my point, not pissing on the hard work of staff over the years. I hope I clarified my position.

    I agree with what you said, and think more transparency is needed. On the other hand, there are so many views of how the game should look like in the future that it slows down the process by a lot, and there is nothing to do with it.

    Better safe than sorry.

    Kapo likes this
  13. Funny how when I was against the reset, everyone and his mom would tell me it's absolute necessity for battleforge growth, and that MANY players are waiting for the reset. Where are those players now? waiting for another reset?

  14. PLAGUE:
    SUGGESTION:

    1. Power cost: 150 ---> 100
    2. In order to avoid the spell being clunky, infects up to 10 hostile or friendly GROUND units, with a parasite that deals 100 dmg per 2 sec and lasts for 20 seconds. Reusable every 20 seconds. (affects everyone immediately in the area of affect, but doesn't affect anyone outside of the area and can't spread).

    A great combination card for soulshatter and flying units army.

    ---

    UNITY:
    SUGGESTION:
    Installs a magical bond between up to 5 units in a 25m radius. The affected units will mutually share their life points with each other as long as they are positioned within a 25m radius towards one other. All incoming dmg will be equally spread among all members relative to each unit's current life points. None of them can die as long as the group has still more than 1 life point left.

    BOTH AFFINITIES: Units affected by the bond heal %%% of the dmg they dealt while under the affect. This could be too strong depends on the %%%, not sure how much this card is used in PvP, but it could be possible to maybe make it T4???

    Blue affinity: Unchanged, affected units take 25% less dmg.

    Green affinity: Pump the heal numbers. ???100 per 2 seconds???

    ---

    VOID MAW:

    SUGGESTION:

    1. Ability cost: 150 ---> 75

    2. Range increase of the ability. (Increase by 40m???)

    3. After killing the enemy unit, return 5% of their former maximum life points from void power into the power pool. Could be a nice alternative for FoF + Cultists.

    ---

    GRIM BAHIR:

    SUGGESTION:

    Grim Bahir can attack while using it's special ability + making the crawlers t4. {Making the crawlers T4 allows them to be used for offering (green)}

    ---

    AMOK:

    SUGGESTION:

    Amok (red/purple???) ---> affects only hostile units ---> up to 10 targets and then we have 2 options in my opinion:

    1. Hostile units in the area get 15% more dmg.

    2. Superior Life Stealer - while in the area of the effect, 25% of the dmg dealt by hostile units, will be added to your hp, and if you go over the maximum hp you get a shield with that value for a very short amount of time (5 sec).

  15. 1 hour ago, Asraiel said:

    A possebility would be makeing a balancing and try it on testservers to then make more ajustments if needed. 

    if i would have to choose i would first lay the focus on cards that are almost never used by players. maybe those cards can be found over card traccers or so to realy find the not used ones and then start there with ajustments and balancing.

    balancing of used cards allways have many pros and contras also to keep in mind that the nostalgic factor needs to be kept since the majority of the players know the game from EA and every change erases a part of the game like it was. makeing unused cards more popular aint a bad thing.

     

    for the example the Lost Spirit Ship a card often used in rpve and pve changeing it kind destroys the nostalgic factor that the card has and if it get buffed or debuffed it will always have many peoples that wouldnt like it. 

     

    a diffrent story would be if a set of new cards would get into the game like in other topis the combination of shadow/nature or Fire/Frost then a balancing thruly is needed specialy for pvp use. in pve it doesnt have much impact. cause the major goal of every map in pve and rpve is to win

    I agree, 1st buff unused cards, and then see if tweaks are needed for others.

  16. 13 minutes ago, Danol said:

    The original game lasted for only 4 years, all the time in between then and now is meaningless. Btw. there was a SoW discussion back then but, as you might remember, there were a bunch of balancing issues that the original devs did not care about for ages. Wheel of Gift stacking, for example. Past ignorance is no excuse for current ignorance.

    Btw. yes, void power management was developed as a feature - not complete void power negation. That's why none of the other void power management tools is nearly as powerful as SoW.

     

    Explain to me what are the bonuses of nerfing the void manipulation system.

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