Same question as "Which is stronger, Rock Paper or Scissors?"
In all fairness, in T1 it mainly comes down to skill level as it is fairly well balanced.
Check out this thread for more detail on weakness and strengths of certain decks and colours.
There is a whole PvP subforum dedicated to threads like this
Same question as "Which is stronger, Rock Paper or Scissors?"
In all fairness, in T1 it mainly comes down to skill level as it is fairly well balanced.
Check out this thread for more detail on weakness and strengths of certain decks and colours.
There is a whole PvP subforum dedicated to threads like this
https://www.humblebundle.com/store/galactic-civilizations-ii-ultimate-edition
Free game: Galactic Civilizations 2 Ultimate edition
You need a humblebundle.com account in order to recieve the free game. (and steam obviously)
I want easy opponents,
i want not loose ranking points when loosing,
i want everyone to know my name
HAHAHAHAHA cmon guys...seriously? and its battleforge fault your friends not understand the terms of a "training match"?
i have a wish too, i want all cards from beginning because its unfair in pvp if other players pick good cards RNG before i get them
also i should be able to destroy everyone with a single deck because otherwise its not fun for me to play
multiple accounts used mostly to annoy new players or boost a main account through trading or pvp queue
Its a very potent card and the reality is that in a high level rpve game, this card is a staple.
It's very risky to use in 2v2 (using this in 1v1 is not viable on an even skill level)
Binding 150 power and ensuring it survives for the duration of the build time (no idea how long that is) and then 60 seconds for the ability cooldown and then killing enough units to make it worth using can be extremely hard to pull off at the power disadvantage you put yourself in. If you can easily do this then you have already won the match and there are better options to end the game quickly.
When asking if a card is OP the first argument (like it or not) is always whether it is majorly affecting the pvp balance. If not, does the card have a game breaking effect on pve?
If it is blatantly overpowered (LSS anyone?) then yes it may end up on a watchlist.
At the end of the day, if the pvp balance is not affected, there would need to be a large outcry from the community to get the card considered for balancing.
Was SoW on the watchlist at one point? Seem to have a vague memory of it for some reason. if anyone knows it would be @Treim
Free Steam Game on Humble bundle (you need a humble bundle account in order to get the steam key)
It's legit, legal and no scam I bought like 30 bundles on Humble already, only thing is you may get a newsletter.
https://www.humblebundle.com/store/agecheck/the-darkness-ii?hmb_source=humble_home&hmb_medium=product_tile&hmb_campaign=mosaic_section_1_layout_index_1_layout_type_twos_tile_index_1
available only for another 21 hours so be fast
If I violate any forum rules with this post I'm sorry, gonna remove it then asap.
If anyone wants to use old custom maps as inspiration for making a new one, I uploaded all custom maps I could find on my PC here.
If you have any custom maps that are missing, please also upload & post them here so we can play them all again.
If you find any map not working, please report.
PvP_maze_of_survivors.pak
PvP_Lajesh_1v1_Observer.pak
PvP_Haladur2n2.pak
PvP_Haladur_PvPvE.pak
PvP_fyre.pak
PvP_Haladur_1v1_Observer.pak
PvP_Flame_TD.pak
PvP_First_PvPE.pak
PvP_dyrum.pak
PvP_deathmatcharena.pak
PvP_Castle_Wars.pak
PvP_brebalthar.pak
PvP_deathmatch_3vs3.pak
PvP_12702_pvp_04p_zahadune.pak
PvP_battlearena.pak
PvP_12701_pvp_04p_koshan.pak
PvP_12601_pvp_02p_skjal2.pak
PvP_12601_pvp_02p_skjal.pak
PvP_11711_pvp_04p_nadai.pak
PvP_11711_pvp_04p_nadai_T4.pak
PvP_11710_pvp_04p_yshia.pak
PvP_11708_pvp_04p_gorgash.pak
PvP_11707_pvp_04p_danduil.pak
PvP_11706_pvp_06p_fyre.pak
PvP_11706_pvp_04p_fyre.pak
PvP_11705_pvp_04p_turan.pak
PvE_Connect4.pak
PvE_Conquest.pak
PvE_crazylabyrinth.pak
PvE_die_sterblichen.pak
PvE_Dragon_Hunt.pak
PvE_Eiswuste.pak
PvE_frozen_death.pak
PvE_Groundhog_Day.pak
PvE_ID_Tester.pak
PvE_infi_td.pak
PvE_Into_the_Jungle.pak
PvE_Legions.pak
PvE_Map_creation_Tutorial.pak
PvE_MasterLabyrinth2.pak
PvE_noob_arene.pak
PvE_Passage_to_Darkness.pak
PvE_Passage_to_Darkness_Mod.pak
PvE_Power_Test.pak
PvE_pve_3_4.pak
PvE_Rogans_Schatz.pak
PvE_Rogans_Revenge.pak
PvE_Simple_Land_1.pak
PvE_Simple_Land_2.pak
PvE_Simple_Land_3.pak
PvE_Simple_Land_4.pak
PvE_Simple_Land_5.pak
PvE_Simple_Land_6.pak
PvE_Simple_Land_7.pak
PvE_Simple_Land_8.pak
PvE_Simple_Land_LS_Invasion.pak
PvE_snake.pak
PvE_Survive.pak
PvE_the_last_stand.pak
PvE_The_Race.pak
PvE_The_Last_Soultree.pak
PvE_Thors_Arrival_Overpower.pak
PvE_TicTacToe.pak
PvE_Tower_Defence_2.pak
PvE_twilight_isle_beta2.pak
PvE_Umbabwe_TD_4P.pak
PvE_Umbabwe_TD.pak
PvE_urazch_and_infestor.pak
PvE_Wall_Defence.pak
PvP_1vs1_Deathmatch_v105.pak
PvP_2vs2ocean.pak
PvP_11603_pvp_02p_haladur.pak
PvP_11603_pvp_02p_haladur_llthyll_upload.pak
PvP_11605_pvp_02p_simai.pak
PvP_11607_pvp_02p_wazhai.pak
PvP_11608_pvp_02p_elyon.pak
PvP_11608_pvp_02p_elyon_llTHYll_upload.pak
PvP_11609_pvp_02p_lajesh.pak
PvP_11610_pvp_02p_uro.pak
PvP_11611_pvp_02p_yrmia.pak
PvE_bino_up_and_down_all_elementhe_143_map.bak.pak
PvE_Christmas_Defense.pak
PvE_CircleTD.pak
PvE_Community_Smithy.pak
PvE_Battle_for_Glory.pak
PvE_19000_sandbox01.pak
PvP_Murexa_Spectator.pak
PvP_Nadai_2v2_Observer.pak
PvP_Nyasad_Spectator.pak
PvP_random_unit_2.pak
PvP_River_Crossings.pak
PvP_Sandbox.pak
PvP_Simai_1v1_Observer.pak
PvP_Simai_2n2_Map.pak
PvP_spellfight3.pak
PvP_Survive_PvP.pak
PvP_T1_fight_Spectator.pak
PvP_the_island.pak
PvP_twilight_vs_bandits.pak
PvP_Uro_1v1_Observer.pak
PvP_Uro_2n2_Map.pak
PvP_Wazhai_1v1_Observer.pak
PvP_Yrmia_Winter_Edition.pak
PvP_Yshia_2v2_Observer.pak
PvP_Zahadune_2v2_Observer.pak
Dearest Skylords, Skyladies, Skyfolks,
I'm sure most of you have an idea what this announcement is going to be about, given the latest status on Open Beta. As you all have realised, we haven't quite made our promised release goal of week 8. This mainly has to do with PvE breaking way more badly than we expected and fixing taking a lot more time than anticipated. How much time will this take? Well, please allow me a bit more space to explain.
The Skylords community has grown bigger and better than ever before, for almost 3 years now. We are growing closer to the public beta release of the game, and we're growing more hyped and enthusiastic with every development update Fiki posts. This is a fantastic thing; the BattleForge community has always been my favourite community around, where everyone is relatively friendly and inviting, has fun together and creates a warm, comforting atmosphere. However, as with most hyped projects, enthusiasm can rapidly take over and make both community and developer overexcited. This is generally a great thing, except when it concerns voluntary development as is the case with Skylords Reborn. Don't get me wrong, it's great that you are all so excited about the game; it's really mostly on our side that causes issues.
The programming team is just as excited about this as you are, and they are working tirelessly to make Open Beta a reality as soon as possible. However, with great hype and little experiences with such projects and group communities, comes great positivity. As you may know from the past, we have always been quite generous with our milestone and deadline estimations, striving every single day to make you all as happy and enthusiastic as possible, pushing our limits to satisfy you, the community, as well as we can. In our combined enthusiasm and desire to bring back a great game to you all, we have been blind to the risks of game development, and made completion date estimates very positively; but game development doesn't work like that. Something will always break, and several things have broken and put us back, changed things up, turned our schedule around. Real life has interfered, servers have been crashed, and the programming team has generally just been looking at the development cycle way too positively and have given themselves way too little time to work with in case things wouldn't go as planned. This has created a lot of frustration on the team and we have been rushing while we shouldn't rush.
Especially in this week of hype, the entire team has experienced the results of massive hype. Tonnes of repeated questions, lots of enthusiasm, but also lots of doubt, lots of impatience, and foremost, intense amounts of pressure on all of our shoulders. The drive and need to meet our target time got so emphasised, and the expectations were unfathomably high. And sadly I have to say that it is taking its toll on some of our team members, even outside of the programming department; we're being hit very hard, but we remain steadfast, for all of you!. We are doing our utmost best to keep you all informed, engaged, and excited about the project, and the last thing we want to do is to disappoint you; and every single time that we may have to, every single time that things go wrong and Open Beta ETA's have proven to be just a little too generous, we disappoint you. And I am certain that I can speak for the entire team if I say that it sometimes genuinely does feel like we fail you all with these hopes we work up for you and end up being forced to shatter. Please be aware that this was never our intention, and unforeseen consequences have resulted in many delays. This has driven the team to a very important and hard decision.
We are not going to give you any exact Open Beta completion times anymore. We will be more broad in our approach, and development timeframes will be larger.
I regret to announce that this is something that really must happen; but I truly care about you all as a community and it breaks my heart every single time we awaken hopes in you that turn out to be false, disappoint and fail you with declaring that we haven't met our terms... needless to say it hurts all of us, the SR team. We're done making unrealistic promises to you guys, and we are sick, tired, and exhausted of disappointing this amazing community over and over. You don't deserve that, and so we will broaden our estimations widely.
This means that any development estimated times will be longer, but also more uncertain.
This does by no means imply that we are slowing down development. On the contrary! We are working and progressing harder than ever, as many Closed Beta testers can actively tell you. We understand you may be doubting us at this point, we understand you feel like the project isn't progressing enough, and we truly do understand you all want to play; but just short of a hundred testers can tell you that we are making massive progress every day. This project is happening right now as we speak, and those who doubted we would ever get the game online have been proven wrong, and we strive to keep proving doubters wrong as we progress daily. With this new way of announcing progression, it would mean less stress on the team, hopefully no heavy disappointment to the community, and the more exciting and enjoyable the moment is if we finish way ahead of schedule (which is now also way more likely). Hopefully this will give you all a better impression and allow for more realistic expectations.
Game development can take a lot of time, and especially for SR, it is extremely unpredictable. Things can suddenly go wrong, or we can suddenly make huge surges of progress. The most important thing remains that we don't want to rush things. When we release Open Beta we want stable servers, and the best experience for every single one of you. Coding under pressure will only create more bugs, flaws, crashes, and mental problems for our programmers, so we are giving them the time they need. We hope that you can understand this.
That being said, with some of the issues persisting, we will have to give Fiki and his majestic team of programmers some additional time to iron out the remaining bugs, memory leaks, and other annoyances before we allow you all in. Trust us when we say that we don't want you to get hyped, enter the servers, and have an uncomfortable experience or have the servers crash. That would be awful, and we don't want to kill off your enjoyment like that.
------TL;DR? Start here-------
The programming department has stated that they will need some more time to fix these issues. Although we consider this to be able to be completed sooner rather than later, we need to take risks and possible further delays into account. If we do end up knowing when we're releasing Open Beta with absolute certainty, you bet we'll have you know when! -- Remember, we could be done way sooner or later than expected! Check the devplatform for the most up-to-date status of the game and/or release predictions: http://dev.skylords.eu/
Another very important note: There has been some false information that has been spread through the community on several different platforms, causing a lot of unnecessary havoc and stress for both community and staff. We would like to remind you that you can find all relevant and correct news and announcements on our official social media, but most importantly forum posts that keep you up to date. Please do not blindly trust any dates or information given to you by community members that you don't know, especially if it sounds groundbreaking or impactful; if you can't find it on the forums, it's probably not true. Remember, content written by any member with a coloured name are staff posts; official announcements made by them are to be considered as true. Confused as to who is part of the team? Follow this link for a list: https://forum.skylords.eu/index.php?/staff/
But there's some positive news too!
> The launcher is coming along nicely, and has been worked on separately from the server. That means that once server work is done, we won't also have to start making the launcher from scratch, which will save a lot of time!
> Many of you have expressed that they missed the original Booster Simulator. Now, the simulator is back in action and better than ever, integrated in our new cardbase, accurately supporting the booster ratios that will be in-game. Find it here: https://allcards.skylords.eu/booster.html
> Additionally, we have noticed a huge amount of questions for when Open Beta starts. Trust me when I say there will be a giant thread when Open Beta is released that will explain everything to you! Please be patient with your Open Beta questions until it starts; it will all be revealed.
> Feeling like you may have been too enthusiastic about Closed Beta giveaways? We will assure you that if you have been blacklisted on our Discord server and prevented from entering Closed Beta, your bans will be revoked and you will be given a second chance for Open Beta. Please don't break anything
> We have upgraded the forums to handle more traffic. You should all have a way smoother experience than before; our server was running at 220% CPU capacity, ouch! We're now running more smoothly, so you should experience faster loading times and a better overall connection to this website.
> During this upgrade, however, we almost lost the forum database because of all the problems linked to our server. We managed to save it just in time!
> The next big announcement we will make will be the Open Beta Announcement, which we will stream on our Twitch channel (https://www.twitch.tv/skylordsreborn). In the meantime, it is possible that we will stream some BattleForge on the official channel to give you an idea of how everything runs while we work on getting a good Open Beta working for you.
We would like to once again apologise for yet another delay and future vagueness on estimated times, and we would like to reassure you that it's healthier for the game's development, safety, stability, and enjoyability, as well as it is better for the health of the team, as we can take things easier on the moderation team, and allow the programmers to prioritise quality over time. We will do our utmost best to bring Open Beta to you as soon as we can, without the pains and frustrations and disappointment of further delays. We hope that you can understand and respect this decision, have the courage and determination to be patient for just a little longer, and that we may stand strong as a community, and that we may remain the most welcoming, friendly and comfortable community out there. Together we will soon reclaim the Forge and protect the lands of Nyn once again!
Sincerely, and on behalf of the entire Skylords Reborn Team,
MrXLink, your Community Manager
"Wasn't there a date in here?" Yes, that is correct, and we removed it for good reason. Refer to this post for details.
Scavenger is pretty much needed, and if you want to play a tower t1 play mortar not makeshift (does almost no dmg and only knockback small units for 60 Power + the knockback buged alot of times like the Windhunter knockback which means half of the squad can still attack). Mine is also not the best spell for Pure Fire in Fire/Nature you have combos like Hurricane/Root+ Mine but in Pure Fire Mine is to easy to avoid and cost 70 Power on U3 so pretty expensiv. Also Disenchant is nice to have, you can use Gladi for Disenchant but it is by far not that versatile than a spell that you can cast in any situation.
Also Girl power is not the strongest spell, opponents will just CC your Firedancer and for the 50 Power you can pretty much summon another unit that can be splitted against CC.
So let me just open this topic real quick, since some guys were wondering about me posting it in the chat to many time
For all you folks out there that would like some content, while waiting for the open beta
The official Fansite-Kit
Grabbed it just before the shutdown: https://www.file-upload.net/download-12290814/Fansite-Kit.zip.html
All Cards
First it contains the big image file from TBO.
Based on this big file, I have created single files for every card, which are also part of this zip, you can download here: https://www.file-upload.net/download-12290813/Karten.zip.html
Chronicles (German)
Just before the end of the game I have created this PDF file and uploaded it on the offical board. I guess only a few people could obtain it, so I just reupload it here again.
The whole chronicles as pdf: https://www.file-upload.net/download-12290789/Chronik.pdf.html
The audio of the chronicles: https://www.file-upload.net/download-12290788/ChroniclesAudio.zip.html
Loadingscreens+ (also German)
This file contains the loadingscreens of every map and some other stuff, like the ingame map: https://www.file-upload.net/download-12290819/Ladescreens.zip.html
I dont know which of this stuff was already posted, so sorry.