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LittleKitty

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  1. Scavenger is pretty much needed, and if you want to play a tower t1 play mortar not makeshift (does almost no dmg and only knockback small units for 60 Power + the knockback buged alot of times like the Windhunter knockback which means half of the squad can still attack). Mine is also not the best spell for Pure Fire in Fire/Nature you have combos like Hurricane/Root+ Mine but in Pure Fire Mine is to easy to avoid and cost 70 Power on U3 so pretty expensiv. Also Disenchant is nice to have, you can use Gladi for Disenchant but it is by far not that versatile than a spell that you can cast in any situation. Also Girl power is not the strongest spell, opponents will just CC your Firedancer and for the 50 Power you can pretty much summon another unit that can be splitted against CC.
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