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Carofex

Developer (Retired)
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Posts posted by Carofex

  1. 36 minutes ago, Kubik said:

    🤔nerfed it? How so?

    Shooting was delayed randomly by 0.1s-1s, which caused cleverly placed towers or spawned archers to be significantly stronger than other.

    Now it is consistent, and on average they shoot 0.05s faster (in continuous shooting).

    So can you explain me how increasing fire rate, is a nerf?

    ok then I understood it wrong. I thought 0.05 s slower. sry

  2. "Towers and ranged units are now assigned a standard 0.5 second delay on spawn instead of a semi-randomized number between 0.1-1 second in 0.1 second increments. This only modifies cards affected by the bug, many ranged units and towers will be unaffected by the change."

    -> the mean is 0.55 seconds not 0.5 seconds. So you slightly nerfed it.

  3. On 10/1/2022 at 12:03 AM, arroz23 said:

    Dont nerf achivments based on "frustration" balance them only by seing if its doable or not! i have all the new achivments and can confirm they are indeed dooable, it takes all the credit away from completing them, if they are easy.  Sure ppl are going to cry about it, just like im doing but opposite, its natural, and its also natural for achivments to mean something, and be hard to ACHIVE.

    There could be also some harder archivements.

    Potato_Hoarder and Metagross31 like this
  4. "Added ability to search for missing copies and charges in the Auction House. For example, writing `(charge=2 & copies<2) | (charge=1 & copies<3) | (charge=0 & copies<4)` in the textbox will show you all the cards you can still potentially buy to get a fully charged collection."

     

    What I would like to have is a function to search in own inventory for cards with copies > 3.

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