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Xamos

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Everything posted by Xamos

  1. Is the cap on Ward of the North justified tho? Or even needed? It's restricted by a time limit anyways. And is Lifestream of any use currently? Haven't seen the card used by another player yet and I don't know myself, gotta test it. I just remembered being disappointed by the usefulness. I think to make it more playable the cap could be increased by quite a bit.
  2. Na I mean I'd prefer to literally pause the game. (Like, as example, as we see it in official LoL Tournaments from time to time when a bug occurs and the game gets paused and later resumed for everyone) In the other post it sounds like that's possible, only the reward system is the current problem.
  3. Thinking about this, I´d actually prefer the suggested "Pause"-Option more
  4. I´d really appreciate such features! A "Save and Exit current match" would not interfere with the reward-System, but probably much harder to implement? Being able to Pause would be great tho and be more in line with the multiplayer-aspect (the game could pause for everyone I guess if all agree to pause).
  5. Thanks for creating this. A bit more allowed afk-time would come in really handy. I understand that being akf and still getting rewards should be prevented - but maybe it can be in done in a different way? Maybe change it, so that you would only not get any rewards for the playtime After the 5-min afk waring comes through (and not how it is now - no rewards for the entire match, even if you played 90 min, then went afk for 6min, played another 10 min and won the game.)
  6. Oh and what about a Speedrun-Achievement? "Gotta-go-fast": Beat the PvE Campain-Map "insertName" in under X Minutes. (dependent on the average Time spend on that map)
  7. Xamos

    Tortugun

    This does indeed sound like a very fitting change. Alongside that I´d also appreciate another QoL - that Tortugun starts with a full hunger bar instead of only 3/4 filled. And maybe let it also loose hunger less quickly (it gets less annoying to use on U3 due to that, but an increase in the "loose less hunger" would be nice).
  8. Yes i think so too! I´ve just come up with another idea that would work better with a Fog-of-War-PvP-mode: - unit-cap could actually be based on buildings build (I´d go for a simple approach and either add new "House" cards, or a more difficult approach and give some/all existing buildings a unit-capacity) - if there were to be a lot different supportive buildings, you could actually build up a base- trying to protect you support buildings as good as possible, and scout your enemy to see for which support-buildings he went
  9. That´s still quite interesting. Elemental spirits that reshape themselves ... tho that sounds a lot like the transformation-ability of the twilight units? In my opinion it doesn´t fit Twilight anyways and I wanted something different for Twilight ever since, but according to this lore it would actually fit Amii. -> Maybe this current transform-ability could be switched up to fit Amii and changed a little to become viable, while Twilight could get a different faction-ability based around infection.
  10. That would be the easy way (as in easy to use), but sounds good to me! If it's also easy to implement, why not^^ However, I'd prefer a reroll system based of raritys - as example: put in 10 common cards, get one random card that has a 50% chance to be uncommen and 1% chance to be rare. And so on for other raritys.
  11. Yes please, I wanted this so many times before - not having to ask for the (selling) deck again.
  12. Would be a nice feature indeed. But it should then also let the player know visually the the progress isn't live - maybe the bar could be Grey instead of green when looking at it ingame?
  13. Amazing proposal! I really like the look of the 3 smaller stars in a line from ladadoos. While being at it, something new players also struggle with is finding out what maps they have to complete in order to unlock others. What would be awesome is, if it would show that information while hovering over a map you haven't unlocked yet.
  14. That's not what I said ^^ I think it's probably going to happen that f. e. 2 people end up with the same points - and for clarification it should be stated in the official description that then the time will count as well. Just for those who don't read through all the comments. And on this map it's possible that more than one ends up with the same exact fastest time - as we have seen on the ranking for this map - will everyone of them get the 800 points? I'm enjoying this challenge so far, but for now I'm struggling with keeping those annoying units at the camps alive s
  15. Oh well, that actually means that time becomes a great deal and is after all the deciding factor. Well then I gotta hurry Edit: That should be stated big and readable to everyone above.
  16. Giving minus-points for exceeding a certain time would really make sense. Because right now, as soon as you figured out a working strategy, you can just do it suuuper slow. And I got a question: What if more players get the same points? If it is possible to do it with all restrictions, I can imagine that there will be like one who gets the max points, and then several who get second place (considering the "fastest time bonus")
  17. Sounds like a fun Challange! Thanks for being so creative coming up with something like this ;D Although the ways to eary points seem very harsh - No walls, only T1 buildings, no T4, no fast units, no rare or Ultrarare units ... sounds hard but i gotta try. My only concern is that so much restrictions don´t let much room for unique strategies i guess. Not sure if i can even beat the map on expert with my favourite Pure-Fire with that rules - or rather if I try to, I wont get points.
  18. That could indeed be very cool.
  19. Good Ideas, new Gamemodes is what could really improve the long-time fun to keep players playing the game. Personally I´d also like a PvP-Mode, where Fog Of War is enabled - like it´s the case in (almost all) other RTS-games. -> To then balance this I would also add aother layer of unit-cap (max units you can have in play), bound to the number of Wells you have for example - or even just bound to time. This would prevent overwhelming rushes. This mode could then be about building a nice base - looking for the perfect balance between towers build and units played and so on.
  20. Hi, this was suggested before: "it might be possible, but would require too much work and is not a priority right now"
  21. Yeah good idea, or the possibility to add Notes to your friendlist (or to each entry) would be nice also.
  22. Nah, the deciding factor is if it's technically possible to implement any kind of ideas. Probably sooner or later someone of the Skylords Team notices it and replies if it can be done or not. I guess upvotes and such play a small role to find out of what's wanted by the community and worth putting time into from the devs.
  23. That both (ideas for community map sorting and adding some to the actual map) sounds like a great QoL change! Even tho I already played a few community maps already, I went through the same - as you described searching forever for the map Kings Ridge Would really like to see community-maps being sorted like your point c) suggestion.
  24. Whoa the price pool drastically increased since the last challange, at least for the first 3 places. Top 10 gets 100bfp - thats not worth the efford for me xd I guess the Pro´s (like Pritstift) will be rich after this one - as they will claim the first places in every category as usual probably.
  25. Good ideas, I suggested something similar on discord - it would be awesome if we could search for keywords in our inventory. Zyna replied to me but unfortunately it's not possible without a Huge amount of effort. ;o So not anytime soon. But maybe some of your suggestions are easier to implement.? Because I'd love to see some of your ideas ingame, especially the last one - for me it always felt weird that the neutral cards don't show up when u take away all 4 colors from your filter - that would be a nice little QoL change indeed.
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