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EngelDunkel

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  1. Em, ok, first, we are talking about pure frost, don't talk about heals pls, second, all that "micromanaging" "better spell usage", "smart tyming" doen't care when ur mate is rushing camps with 3 spells, all your solutions are stay back and wait to put the shield, then go to fight, that means what you said, you CAN'T wait the perfec timing all the camps, specially when your mates use frenetic into infect into nether into next camp. Just waiting for shield up before approaching the camp is not "strategy" is just a waste of time. You can't make "more op" what has never been, and you will never wait until your units are about to die to use the shield, your main priority is to enter with shield so that your units remain with the highest % hp, the secondary priority is to be able to save your units that have lost their shield, and naturally lose hp in battle, and this would NOT be "op", what if it is "op" is that with a single cure you raise them all your units with low cd, put a shield when they are about to die, if you have the cd it does not make your units immortal, there is the cd, there is the shield limit, and if you play as an average player it means that your unit started with a shield and then it has received so much damage that it lost his shield and is about to die, if you don't have a cd, if you have pulled so much they will die, having the option of knowing that you have a tool that works correctly and allows you to save to your unit is not "op", it's just the minimum you'd expect spending so much power on a shield that ends up being useless when activating on units it shouldn't. if you have ever played frost on bg lvl 9 or 10, by going alone (where "those little infect beasts are not surrounding your units") you should know that you always end up taking damage, I don't understand where you get that it would make it more "op", making this change will not make frost "op", it just makes it will make viable and stop being frustrating
  2. I think the problem with pure frost are the shields, is frustraiting when your units are fighting, some of them are half life and you use any shield spell and any unit get a shield except those who have 20% hp, or when you are cleaning a camp with your t4 units, some of your t4 will die, then you try to save them with coat and booooom, the shield ends in the little and cute tiny minions from mate´s Infect................. Maybie you should make that shield spells with 2 options, cast free or cast only on your units, or maybie "when you use the shrine of frost all the shields will apply only on frost afinity units" something like this maybie, and 100% the shields should prioritize the low hp units, because that's the reason by you use that shield spells, to save or protect units
  3. Hi guys, I wanna talk about one of the new achievements "Not even my final form", the rules are simple, can't use cards of t3 and t4, I tried that after I completed the Soultree achie where you can only use t1 and t2 cards, I tried Encounter with the twilight with the same deck, but the last boss is hard, was there when I detected something, the achie description is different, one says that you must use ONLY nature t1 and t2, and the other achie says that you can't PLAY t3 and t4. That's the clue, u can use the twilight transformation to use t3 and t4, and now I can confirm that, I just did this way, I used only t1 and t2, all the t2 twilight units transformed in T3 to clean. Tips to complete it, the best t3 to transform is the treefiend, the damage is insane, recomend to play with root nexus if you will use the horn to pull all the enemies. But I don't recomend to use the horn, the drake destroy the treefiend, I lose all there, i killed the drake spaming windweavers. I did the last boss with 3 skycatchers, 3 abominations and 3 nightshade plant, I bought one of each card, just waiting for the cd, I don't have twi cards. All this t4 transformed from Twilight Minions t2, and I got the achievemente completed. Hope it can help you to complete this achie xD
  4. Oh god, i totally forgor this post. @Dallarian @Eirias bros, you are been so radical, you are going to the extreme of the situation, a situation where you are playing a game with the top 10 players in a game of 20 mins, but in this situation, if the player wanna be in the top, they need to work for it, why they dont need to play the game to get cards?, you dont need all the upgrades to start to play, for example, do you know how much times ive used juggernaut in a pvp game?, like 1 in one year of game, in some cards of course you will spam, but this is part of the game. You are telling me "poor guys they need to play the game to get cards and gold to play pvp" why you surrender at pvp and go for the easy way to give them free pvp decks when you can change the rewards. For example, "poor guys they need to play the game to get gold": Change the rewards in pvp, first, for each rank you get, you win more gold, as higher the rank = more gold for rank, you can make a week mission too, for example, play 30 games pvp and get 80k gold and maybie some X bfp, (i dont think the bfp are nescesary), i think it's not crazy because you can get like 120k in speedruns in the same time if the pvp games are like 3:00min to 4:00min per game, maybie 30 games is hard, but u can divide it in 3, a upgraded quest per week, but ofcourse they need to be ranked and at least 3 mins duration, the problem with the beta pvp quest was players join at pvp stay afk and then surrender, is something to work and thats why i think bfp are not nescesary as reward but i think is better than surrender at pvp. And other think that could be cool is, why not change the pvp icons, i mean, when you see the pvp gold or plat icon is cool but mheeee is bored, why not a little change there, maybie a border like in leage of leyends, or a big change in the icons, maybie new ranks, the system is like 2 silvers, 2 golds, 2 plats, the shield ones and the circle ones, why not add diamond, "dragonslayer" with an icon of a dragon, idk, make shiny the pvp @aggressor And of course the balance, as i said i really dont wanna talk about that but, you can work in an easy solution of balance with pvp enviroment design, for example: Ensnaring roots, omg i hate that card, my enforcers cry in a corner every time my enemy use it xD, that card is broken and unbalanced, how is posible you can stop the whole enemy team with 45 power, but in pve is good, is a good sinergy, good cc etc, why not just make a system where that card, when you play in pvp enviroments only will root 3 units, that kind of enviroments exist in a lot of games, in world of warcraft each time you fight with other player the stats and talents change, in league of leyends the best example is urf, the mode where cds, haste, base stats etc change. I really think you guys are just surrender at pvp, is like "poor guys, they need to play like the other guys to get gold and cards to play pvp, lets give them full upgrades, why not, who cares the pvp". You can't breake the scense of the game to keep happy some players. You need real solutions and making free full upgrades is not a good solution. And coming back to the prices, you can´t compare the price of a card when the card can be used in pvp and when the card is useless because you can get a full upgrade version and you will buy it only to collect. You are breaking that little chance, where the card have that extra use, now the pvp cards are only for collection, thats the problem, I can´t understand how is posible u can´t see it, the prize and demand is down for the free pvp decks, and you can use the excuse of "the pvp is not so popular" but exist, it's been afected, you are breaking a part and scence of the game only because some players don't wanna play the game to play pvp. A real solution is, change the rewards, change the balance, change the visual of the pvp to be more exating, make is as when you see a player pvp with a mark or a super icon you burn in jealous and wanna get it. I'm still think, for 3 time, players don't need a full upgraded deck, if you wanna play in the top, you need to work for it. You need to pay for it, because that's the escence of the game. But I can see is more easy just to surrender and give them free full upgraded decks, who cares the pvp, who cares that sweet experience that means the work for upgrades, for gold, for experience, for that bittersweet frustration when you lose for X or Y.
  5. @Dallarian Thanks for the answer, only i never said to add amii monumento to pvp deck, i said to create a free pve deck and add amii monument. @Eirias Thanks for the answer. This is not the point of the game?, to create new experiences, to test, to fail, to lose, to win in game and in economy?. Because you said plaing vs experienced players is frustrating but, sorry if i said in that way but players who are bad are bad, if they have full deck or half deck will be the same, if they just attack while the experienced player def ant attack 2 or 3 points, always the experienced player will win, it doesn´t make difference. In that way too, a lot of new players have problems with pve modes, where are the free pve decks for there?, and i know is a huge difference, you guys are telling me is just a few players who play pvp but, thats all the reason to make free pvp decks with full upgrades?. With all that you are telling me, the pvp comunity is not big, so really dont care what we make with it?, is that?, you are just ignoring and making the best way possible to get new players to pvp?, but is this not breaking the escence of the game?. You buy cards and test them to make the game alive. "almost nothing" but was affected, some cards lose 10, 20, 50 bfp maybie 50 is so much but in some situations happens, like the sunderer, some times you can sell it 500 but now is always in 300, but this is acceptable since is pvp and really not much players care that cards?. I don't know bro, i freel you are breaking the escence of the game only to keep happy some players, but i know the answer to that, "if we change that to make happy to othe little group of players will be the same, we choice to keep this little group of people happy and try to get new pvp players". I feel you literally surrender about pvp. And I don't wanna talk about like "maibie if you change the meta buffing or changing mechanics", "maibie if you create new modes".......because I know is really hard and I really dont care that topic, i'm just talking about how free pvp decks affect to the buy of cards because they don't need to buy them now. I don't know, I thing yet the best way is keep the free pvp decks but only with 2 upgrades, that's good, you can test everything, and bad players will lose with or without the 3 update, but you open the little option to "if you enjoy it, if you wanna go to the top, buy the cards. I understand that if you work to keep the players happy they will suport more the proyect but that feels like you just surrender. Thank you for your answer guys, i'll keep in mind that situation now when i buy cards. Hope some day pve players get too free pve decks because you wanna support the new players, so is nescesary, or will be a little contradictory xD
  6. Hellow guys, first at all, i'm just learning english so if a make a 1k mistakes mb :v. I make that post because i can't understand how much afect to the economy the free pvp decks. in pvp I only play pure fire and pure shadow since 2012, and the funniest part was to get all the cards, i remember yet when i got my firedance promo, trolling and playing with girl power xD, and in the beta i got again the same decks, i was so happy to get my pure fire pvp deck lvl 120 again, but each time i play a pvp game, i think, why i need to buy cards, why i need to upgrade cards, right now i have a lot of cards to build my fire deck but i don´t need to upgrade it, i feel that each time i see the cards. And i was thinking, how much people feels like me, how much people think the pvp cards are unnecesary and sell them cheap. As I said, i started this game in 2010 to the close of the servers, and the only way to get cards in that moment was making a lot of emaails and get the promo from the quest and sell them in 250 bfp :v, joke.......................... maybie :v. The only way to get cards was to complete the daily quest and get 1 bfp and buy the 1 bfp minibooster, i started buying and selling cards, first cards in 10, 12, 14 bfp and sold in 15 to 20, after cards of 100+, after cards of 1k+. So, i know a little about the ah, some times I make some horrible tests and lose tons of bfp and some times i sold 8 forest elder purple in 850 bfp each one and 2 days ago buy them again in 300 or less each one. So I'm not an expert but i try my best. With the "onpional" bid the buy-sell cames so fucking hard, or impossible if you dont have 14 hours to play daily, and now you literally don´t need to buy cards to play pvp. But, that means the pvp decks are bad?, no, i really think is a great idea, i love the idea and i wanna see more people plaing pvp, and the free pvp decks are a great way to make players play pvp, but, is really nescesary to make a full free pvp deck lvl 120?. I mean, I think a good and intermediate solution is make free pvp decks with one or two updates in the cards, (If you wanna test pvp there are the free pvp decks, lvl 90 or lvl 60, but if you wanna more, if u wanna go to the top,, if you like and have fun with that deck, you need to make your own deck buying cards and upgrading them) I think is a great solution, with 2 upgrades in the free pvp cards would be perfect to test them. Making an example if you don't think that doesn't affect economy, just think about that: What could happen if you make a free pve deck with the amii monumente free?, that card will cost as cost right now? Right now the pve players are dancing with the cost of amii monument, infect, enlightenmente etc, and the pvp players are crying with the wild fire in 20. And I know, some times is just the feeling of the people about a card, the kind of the card, etc, I know all the facts, but, if they don't need buy the card to play it then don't care the feeling about the card, don't care if they think if is good or not, don't care if is rare or common. That's all the idea, i want to talk about this in more detail but i don´t know how, my english is poor. But hope you can understand the idea. I wanna know what you think. Thanks
  7. I always won a lot from ah so.....ill be happy to test the new system, but, i think is a good idea to create a +reward in pvp quest, no one play pvp, maybie if u create a lucrative reward for this...maybie xD pvp could be more active, i wanna burn skylords :v
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