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Kilian Dermoth

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Everything posted by Kilian Dermoth

  1. Giant Wyrm might be stronger but Lost Spirit Ship can attack while moving, Giant Wyrm cant.
  2. I think so but at the moment there is no ranked PvP so you cant get exp in PvP although you stay level 0.
  3. No it is the Open-Pre-Beta, Open Alpha or Stress Test.
  4. That would be nice, also other people could use this numbers to create graphical stuff if they wish. For example AH price graphs for specific cards.
  5. I think that the AH stuff was just (maybe an important) example. I understand him the way that he wants just statistical data or a way to query this data, this might include for example: 1. How many players are online 2. How many players are registered 3. Which cards are actually in the AH (with filtering by name, color, and so on) with which price. 4. How many player have solved all PvE maps on standard, advanced, expert. 5. By how many player was map x solved at which times. 6. How many boosters were bought in total, today, yesterday, ... 7. How many BFP do the players actually have, in total, average, median, ... 8. and so on.
  6. My problem with the tab is that if you get a few updates its almost impossible to find the already obtained updates which wasnt already applied. The reason for this is that the scrolling doesnt work vell, thats because one click with the scrolling wheel jumps several rows, so that you miss cards. Filtering could help, especially filtering those upgrades which you have obtained but not applied yet or alternatively fixing the scroll speed would be also very nice.
  7. I am from the prezel land! Edit: And this is post number 666
  8. Possibly Wine + Mono works. Otherwise a virtual machine might work. A native support will never be available.
  9. For heal you usually use Nature so you have 2 choices: 1. Go 5 Orbs For this you would need to steal the orb of someone else (except on a few campaign maps) or you would have to build Amii Monument and hope that nobody built it before you. I dont recommend any of this way. 2. Enlightment For this you would need 2 Nature orbs but in this case I would skip Thunderwagon because you had to enlighten it too and this would be to costly (energywise and charges). I assume you go Fire / Nature so for T2 there are at least 2 good options for units: Vileblood or Firestalker Other good cards for T2: Lavafield, Oink, Breeding Grounds, Ray of Light (with units like Vileblood) For T3 there are also good options, I personally prefer Magma Hurler but there are some other possible good units. Warshrine and Wheel of Gifts will greatly improve your deck. The first allows to spam spells and abilities almost infinite and the second will buff your batariel, other units and even your teammates. Especially with warshrine in a deck I would go with many spells (my decks have about 10 spells) and some of them are T3 spells like thunderstorm and revenge. Btw. you even dont need Fire at all for a Batariel deck but In this case Enlightment and 2 Nature orbs would be mandatory.
  10. Mehr Infos! Welche Fraktion darfs denn sein? Und meinst du PVE, rPVE, speziell eine Map oder einfach ein Allrounder? Generell empfiehlt sich für den Anfang in PVE einfach Heilung also mindestens 1 Grünes Orb. Dann ist es auch schon fast egal was du sonst reinpackst, sofern es nicht um Speedruns geht. Übrigens wird es hier ungern gesehen wenn man rein Deutsch schreibt. English translation (Google):
  11. Hard to tell without knowing the whole deck. But if you really need a unit, Giant Wyrm or Primeval Watcher would be options. Otherwise Noxious Cloud could be great. Also RPVE isnt only all about T4, so you could improve T1-T3 instead.
  12. 1. Purple does almost twice the damage. 2. The additional damage is able to kill almost dead enemies (especially if they get an ice shield) by its own so you can focus the next shot on another enemy. 3. Nature / Frost has pretty much CC, you dont need an additional one, especially because they get ineffective the more you have. 4. Stonekin dont have a problem with surviability (CC, heal, damage reduction), so you dont need an additional CC. 5. Stonekins biggest problem is the little damage, so everything that increses it is good! Also I dont recommend to take both in your deck, because you could use the deck slot for much better stuff.
  13. Enlightment + Amii Monument
  14. I got this error when I set the price lowert than 2 or 3 BFP, maybe you typed in something invalid. Otherwise try to relog, maybe your problem will be gone then.
  15. For nature as T1 starter I recommend Ensnaring Roots so your windweavers can easily deal with any melee unit (root, hit and run). Btw. dont forget to focus the attack with windweavers. If you choose ensnaring roots you wont need spearmen anymore. Maybe put primal defender in, it is situational but sometimes it can help at T1, T2 or when soloing. Shamans and Dryads are optional and shamans make you even slower but keep you alive. I would take only Surge of Light OR Shamans, not both. Ditch Frostmage for T2, there are better options or just keep your windweavers and build masses. But good other choices are: Defenders, Razorshards, Stone Tempest or Aggressor. Also you dont necessarily need Coldsnap and Curse of Oink, if you have to do to much CC you are doing something (to less units, to bad micro) wrong and CC will slow you down in this case (especially freezes). But keep it if you have enough spare slots. If you plan to go directly to T4 with Amii Monument you dont need Mo! If you are soloing Amii Monument is ok but in multiplayer you could have bad luck so that somebody else already built it or the other person have a problem because you already built it (which slows down the whole team). If you exchange it with a real T3, I recommend to use Stone Warrior Blue (then keep Coldsnap, otherwise take Curse of Oink). As Damagespell there is for example Thunderstorm, which can do some decent damage fully upgraded and if there are enough units and time. Also I would put in Revenge, this way you make also a little bit damage but the spell has a cap while Stone Shell hasnt. Put in both if you plan to fight Lost Souls and have problems keeping your units alive. Further I recommend Wheel of Gifts, it fits perfectly into your deck. The primary buff here is the 20% damage buff which is nice because stonekins dont have that many ways to improve damage, also the healing buff is nice for your Gemeyes because they sometimes take a little bit damage and you wouldnt have to heal them anymore that way. Btw. Adamant Skin, Stone Shell, Revenge and Wheel of Gifts stack all in damage reduction, the forumal should be: damage taken = 0,85 * 0,55 * 0,7 * 0,8 = 26 % (all effects, at max if I remember all factors right), this way your units will be almost invincible and you usually even dont have to heal them anymore. At T4 Grinder (only one affinity) and Gemeye (purple) are all units you need, put Grinders in one group and the Gemeyes in the other group. Let the Grinders (at least 3, later 4 or 5 if you run out of Gemeye charges and have spare energy or are fighting the last lost souls bases) move into the base and keep attacking with Gemeyes from distance, but let them come a litte bit closer so that they dont attack the first unit but shoot directly into the center of the base (or even the spawn building / stun building). To take full advantage of Gemeye you have to attack as many units as possible with its area damage over time. For taking T3 after you have T2 only one thing helps: a big army (so stay calm and wait a little bit more) and CC/heal at the right moment. At the end you will be quicker even if you need more time to get T3. I dont recommend Shrine of Memory as someone else recommend it to you. You need void manipulation only if you play many spells or loosing much units but for stonekins you only need very few uses of spells and you can easily keep the units alive (in most cases you even dont need to heal). If your army dies you will be done no matter you have void manipulation or not (because charges are a bigger problem here). So you wont have much void if you play Stonekin right and the Shrine would be a waste of energy and a deck slot. I play also other types of decks and some of them are built to use massively damage spells so that void can sometimes be several 100 or even over 1000 in a few seconds. In this case Shrine of Memory would be also of no use because it cant bypass the void recovery maximum of 20 per second (like warshrine for example can). To simplify everything: Try not to waste energy on spells (especially freezing spells because they slow you down), try to build as many units as possible and try to keep every of them alive (by using as less spells as possible), micro them right and you have a powerful but boring deck, that can (at T4) also be very quick (comparable to Bloodhorns, Cluster Explosion, Lost Soul Ships and Batariel) and works even against lost souls.
  16. Only freezes lead to reduced damage and most frost players use them inflationary without brain and thats the problem with them especially if you or a teammate uses damage spells / abilities (especially spell caster decks). In such situations freezes do even much more harm than any good, because those decks rely on killing before getting hit hard. If you freeze in that moment, it isnt possible to kill fast enough which also leads to increased damage you take yourself after the freeze disappears, wasted energy on your (and your teammates side) and also a pretty bad slow down and maybe even to own dead units because of a brainless freeze of a frost player... Freezes are fine if used with brain and in some situations like the combination with stone warrior they are even really strong! All other CCs are almost always fine.
  17. Yes, I have the same problem. At EA times it happend first for a new ATI graphics driver version and there was a fix in those days as far as I know. Also BattleForge wasnt the only game with this issue, Gothic 3 for example had a very similar problem. At the moment I have the same issue with an NVidia Graphics card. I think that Battleforge and some other games used a new functionality which wasnt fixed and has changed since then, so that every new graphics card / driver have this behaviour. But as far as I know it had to do with SSAO, I am not sure whether lowering it instead of shader quality helps without siginificant quality loss, because I am not at home yet and cant test it myself.
  18. You have Shrine of War and are really complaining about energy beyond T3? You are doing something wrong. But if you plan to do other PvE I would also put in Primal Defender (in some situations it is even helpful at rPvE). Scythe Fiends and Vileblood are both melee units for the same tier so I would remove one or maybe even both, because with ensnaring roots you can continue the distant fighting you are used from your t1 and even make it really powerful with the fire stalker unit (just try it). Volcano and Virtuoso are again two melee units while red / green is perfect at distant fighting and spell singing (especially because of warshrine). I would remove at least one of them maybe even both. Deepcoil Worm is ok, but not very good. Yes it is XL and has nice looking stats but it is usually weaker than two smaller units. I would recomment magma hurler. Fire Dragon has a huge damage if you manage to keep him alive. But I wouldnt put two air units in a deck (exception lost soul ships), because they are weaker than melee units. Grimvine isnt bad, but I wouldnt put it into this deck, because almost any melee unit from green and green/red is better than grimvine, the only advantage grimvine has is that it only needs 1 green orb but in a red / green deck I would take another unit. My favorite is abomination (blue), its ability is really great, because it does huge damage (almost for nothing when warshrine is active) and it gives you protection from other melee units (even bosses). I would ditch banner of glory, because your T1 and T2 units should be able to easily stay alive, so it just wastes a slot. Breeding Grounds isnt necessary but ok if you have spare slots. Surge of Light is also a waste: You have ensnaring roots, so melee units cant even damage you (hit and run if they are to many), you have windweavers which can kill very fast if focused on one enemy unit before it can damage you, then you have shaman should you still take a little damage, so that units shouldnt even be close to death. All this then in surge of light and banner of glory makes no sense. To twilight units in general: there are usually better fire or nature creatures compared to twilight unit with a few exceptions (abomination blue and vileblood) Other good cards (you maybe should think about): Revenge (damage reduction and dealing damage at the same time, but it has a cap which isnt shown on the card) Lavafield (good cleaner, root / oink everything, damage everything a little and after root / oink stops working, fire lavafield and everything is dead and if not you get after your CC spells an aditional knockback where the enemy cant do anything so that you can reduce the little health which still is remaining, before they can attack again) Dryad blue (not really necessary but can be helpful sometimes) Wheels of Gift (20% damage reduction, 20% increased damage, autoheal) Cluster explosion (can sometimes clean bases in seconds by its own) Earthshaker (destroying buildings / towers) Twilight Pestilence (damage reduction / heal and damagespell) Noxious Cloud (but cluster explosion is much better) Inferno (good area damage and sometimes better than thunderstorm) Flametower (for general PvE play and sometimes useful in rPvE) Razorleaf (general PvE) Equillibrium (useful at T3 and T4)
  19. 1. Tower weg, ist auf der Map nicht zu gebrauchen (insbesondere der Stonekintower den du da hast). 2. Nimm das Lilane Juwelenaug (NICHT das grüne!), der Schaden sieht zwar nicht so stark aus aber das ist die stärkste Stonekin Karte die es gibt, da der indirekte Giftschaden über Zeit enorm ist. 3. Empfehle ich Grinder als Kanonenfutter (vor dem Juwelenauge), davon auch nur 3 bis 4 beschwören, der Hauptschaden kommt vom Juwelenauge (am Besten so viele wie möglich). 4. Schmeiß die anderen T4 Kreaturen raus, die sind schlechter als die von 2. und 3. 5. Rad der Gaben hilft für etwas mehr Schaden und andere Leute freut der Bonus auch. 6. Wenn du etwas für T3 brauchst nimm den Steinkrieger blau (NICHT grün!), seine Fähigkeit macht fett Schaden (erfordert aber einen Freezezauber). 7. Für T2 macht die Klingenbestie recht gut Schaden ist aber schwer zu spielen. 8. Aggressor ist nur semi-gut, er macht halt zu wenig Schaden für zu viel Energie. 9. Pack Schadenszauber wie Giftwolke oder den Gewitterzaueber rein (früh einsetze, da beide gegen Massen enorm Damage machen aber gegen einzelne Gegner fast nutzlos sind). 10. Mach nicht den selben Fehler wie gefühlt 99% aller Frost Spieler und vermeide es Gegner einzufrieren, da sie dadurch 40% oder 50% Schadensreduktion bekommen, was insbesondere Schadensfähigkeiten und Zauber fast nutzlos macht (da freuen sich Feuer und Schatten Spieler immer so richtig...) 11. Flugeinheiten sind hier bis auf ein paar Ausnahmen eher mittelgut bis schlecht. Insgesamt musst du um schnell und effektiv zu sein bei Stonekin auf Massenschaden über Zeit gehen was recht gut funktioniert. Wenn es dir aber um Geschwindigkeit geht, dann funktioniert fast jede andere Farbe besser (bis auf rein Natur und rein Frost), jedoch kann man mit den Tipps und wenn man es richtig spielt, recht gut mit Stonekin mithalten (war eines meiner 3 Lieblingsdecks mit denen ich sogar Stufe 10 gemacht habe). English Translation (Google):
  20. The problem with this cards is, that they are also important PVE cads, so boths playergroups are looking for them. Btw. is shaman even considered an important PVP card? In PVE decks it is almost in any deck which starts T1 with nature.
  21. Just as a info, the standard zip and unzip software of a mac is crap (it isnt compatible with most archives and is totally buggy), you often have to install a less buggy zip / unzip software first. In your case it could also be, that the archive is really corrupted (because of a download failure, which are rare but still occur, especially on big downloads, from time to time). So try to redownload it.
  22. Why shouldnt it be possible? But the ip isnt the problem it already worked twice for me.
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