I was thinking about the Currency / Upgrade etc System today. The Currency needs to be reduced to a maximum of 2 different ones.
Battleforge Points : Can be obtained by spending Real Money and from "buying" them with Skylords Points. They are tradeable and used to
buy Tomes and Packs etc. Maybe later Skins or Promos or whatnot.
Skylords Points( Gold ): Can be obtained through playing PvP and PvE.
No Idea how Economics work but my Solution is ( easy - version ) that you get them over time. Which Means for
PvP: you get X Skylords Points for a Match Duration. Which decreases over Time or just has a Cap. You only gain them in Ranked of course. Winners gain a little more.
PvE: Quite the same. Depends on the various Missions and how long they might take. So if you manage to do Mission X in under 9 Min you gain 100 and
for 12 min you get 80 or so. So you still need to watch what your doing. Sure it will be standard in no Time with Guides and YouTube Videos but
that cant be stopped anyway. Yet it makes a difference to newer Players to get better or build different PvE Decks.
Dailys / Achievments: Various Quests that could be implemented. Do 3 PvP Missions. Finish Mission X.
Now we come to how this affects the Cards and Upgrade Mechanic.
CHange the Charge Mechanic. I by myself think its a good way to get everyone to stick with
a Starter Deck and improve it slowly over Time. If everything becomes to easy it might become worthless and boring.
So my Idea is this. You dont need a second or third or fourth Copy of any Card to Upgrade Charges or Level. Instead you use the Skylords Points.
Upgrade 1: 200 Charge+ 1: 200
Upgrade 2: 400 Charge+ 2: 400
etc etc
So you have to play PvE or PvP to obtain thos Points and earn your fully upgraded Decks. You cannot buy them through Battleforge Points. The only
way to get them is through playing.
But what about People starting to play the Game new?
Well they have to play and earn it like everybody else did. Yes the other Decks are stronger , have more charges etc.
But thats the same in every other Game too that has a Currency or Lvling Mechanic. For me thats not a negative thing at all. it keeps players playing.
Thats what everyone wants. First they earn them through the easier Missions and later more through harder Missions or PvP. Low Rank PvP will have less advanced
decks so you play with players to your equal Level. You will lose, but you will have to learn the Game anyways. Also the Progress for Players is a little slower and
more rewarding: A way to keep them in the Game.
Just an Idea, might not be perfect