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Maze liked a post in a topic by Majora in Community Update - September
Greetings Skylords!
A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!
• Echoes of the Amii
Nearly 15 years have passed since the original BattleForge story concluded. When we revived the game through Skylords Reborn, two questions kept coming up: Will we get new Amii cards, and will we see new story or campaign maps?
One of the final cards released for the original game was Amii Phantom, offering a glimpse of what might have been. Over the years, our team has carefully expanded the mysterious Amii faction with new cards like Amii Paladins, Tranquility, and Transcendence, gradually shaping a distinct faction identity. With our upcoming patch, we're accelerating this effort by introducing three late-game units: Amii Sentinel, Skydancer, and Energy Core. These new units provide players with exciting options for building a dedicated Amii deck.
We are incredibly proud of how far this project has come, and we're grateful for the opportunity to expand the Amii faction with these new cards. Rest assured, we have more cards in development for the faction, some of which you can expect to see before the end of the year.
In addition to new cards, our next patch marks a significant milestone by adding new campaign maps. And what better way to do so than by properly integrating the Amii into the story? These new maps take place during the original story's timeframe, filling in some of the gaps and answering lingering questions, while also introducing a new Skylord and bringing the ancient Amii into the present-day narrative.
Our next patch will feature two new maps, with more in development. We've dedicated significant time and effort to these campaign maps, carefully refining the balance, map art, story, and gameplay. We hope players will appreciate the passion that went into their creation. After all this time, we want to ensure that these maps stand proudly alongside the original campaign. These maps are the product of hundreds of hours of our team's artists, designers, community map testers, translators, and voice actors. We hope you are looking forward to them!
We are excited to announce Echoes of the Amii will release on September 21st.
• New Card Reveal - Energy Core
With the patch release imminent, we have another new card to show you that will be included. Crackling with energy, Energy Core is powerful, but unstable. By overloading the core, it can deal massive amounts of damage, but doing so comes at a heavy cost. Let's break down the card!
Please note: We are still finalizing the card. While we are generally happy with it, numbers and effects might still change before release.
Pulse
Activate to unleash an electric shock through enemies in a straight line that deals 1200 damage to enemies in a 20m radius, up to 3000 in total. The shock damages Energy Core by 1150 life points points. Must have at least 1000 life points to activate. Reusable every 15 seconds.
Overcharge
Activate to overload the unit, dealing 2000 damage to enemies in a 25m radius, up to 6000 in total. The overload damages Energy Core by 2300 life points. This self-inflicted damage ignores damage modification and cannot be warded off with the help of damage reducing abilities because it is able to circumvent every buff or protective shield. Must have at least 2000 life points to activate. Reusable every 30 seconds.
Elusive
Units with Elusive have the duration of the immobilizing effects of Freeze and Paralyze reduced by 30%.
Sharp eyes might have noticed a change in the percentage of the Amii passive ability "Elusive". Starting with our next patch, the Elusive ability will be different depending on the tier of the unit. The current cards, Amii Phantom and Amii Palladin, and any future tier 2 Amii units will remain at 10%. Meanwhile, tier 3 will move the percentage up to 20%, and tier 4 units will have a 30% reduction to the duration of Freeze and Paralyze.
Design notes: Energy Core's original design came from a player in the Community Card Contest we held over a year ago. At the time we were fleshing out the basic design of Amii's T4 and we thought that Energy Core was the perfect fit for what we envisioned regarding this faction's playstyle. The idea behind Energy Core is to create a unit which is more of a mobile spell than it is a traditional unit. It has no auto-attack, but it has two activatable abilities. Both abilities damage Energy Core, one more significantly than the other, requiring the player to pay close attention to the unit's health and weigh their options over what is possible for them and whether or not risking losing the unit is worthwhile. It synergizes directly with Skydancer, whose buff increases a unit's base health, allowing Overcharge to be used without directly killing Energy Core. The damage to enemies is modifiable by Shadow's buffs, allowing the card to work directly with Shadow's buffs and Nature's healing spells.
Energy Core will release alongside our next content patch on the 21st.
• Art Spotlight - Energy Core
As the creators of Monuments and Powerwells in Nyn, the Amii seemed like the perfect faction for a unit embodying the essence of a monument's core. For the initial concept of the card, our artist, SpiritAlpha, took the model of Magma Spore, and incorporated faces in its design—a direction we've explored before with the spell Tranquility.
From the start, we knew we wanted to move away from the iconic chains of the Magma Spore, aiming to make the design feel more distinctive. While we're limited to the models from the original game, it was important to us that this unit didn’t come across as just another simple reskin.
We were drawn to this next concept art, evoking the feeling of soldiers stumbling upon an ancient construct in a temple-like setting. However, we were concerned that it resembled a spell too closely and weren’t entirely convinced by the facial design.
To refine the concept, we revisited other Amii structures in the game for inspiration. We noticed that the Amii Shrines featured a unique eye in their design, which we felt was worth exploring further. We paused work on the card art to ensure this idea could be executed well in the model. Once the model was finalized, we resumed work on the card artwork.
We were thrilled with the direction we took. The core not only looks powerful, but it also brings a distinct personality to what could have been a rather plain model. With its ominous eye watching over the battlefield and its rhythmic hum, the Energy Core is something truly unique in the lineup. We hope you love it as much as we do!
• Amii Monument Changes
One of the most anticipated—or depending on your perspective, feared—changes will be implemented in our next patch. After careful consideration and years of discussion, we have decided to change the card Amii Monument. We are fully aware of the controversy surrounding this topic, so we want to take the time to explain our reasoning and the thought process behind it. The following changes will be made to the card: 1. Power Cost: 250p ➜ 125p
2. Ability Cost: 140p ➜ 100p
3. Orbs granted by Amii Monument no longer increase a player’s tier. Players still gain access to cards within their current tier that require the orb granted by Amii Monument. For example, if a player has 3 Fire orbs via normal Monuments, and builds a Nature orb via Amii Monument, they will still be T3, but will be able to summon Juggernauts and heal them via Equilbrium.
New Description - “Switch into this mode to gain one tierless Shadow Orb. This orb will not increase a player's tier, but will allow the player to play cards within their current tier that would require this Orb. The Orb will be ready and functional after 10 seconds. It cannot be switched back for 30 seconds.”
4. Once built, Amii orbs attack as if they were a normal orb.
5. Legendary buildings are now one-per-player, not one-per-team.
Reasoning
Amii Monument in its existing state is a cheat card. It breaks a map's design, allowing players unfettered access to T4 cards when the map is balanced around the player only having access to T3 cards and creating a persistent toxic effect on the normal game experience. Amii Monument removes an entire tier from the game. This has a disruption impact on the game experience by changing deckbuilding at its core. In decks without Amii Monument, the player needs to consider how many cards they can budget for each tier and choose accordingly. With Amii Monument in a deck, the player can simply remove all T3 cards from their deck besides Amii Monument itself (spells like Infect which scale well into T4 are the exception), opening up more deck slots for T1, T2, and T4 cards. Consider also that nearly all PvE maps are functionally finished before the player ever reaches T4. Combined with the fact that T4 cards are significantly stronger than T3 cards (the power difference between T4 and T3 cards is the single largest increase in card strength between tiers) means that the player requires fewer T3 and T4 cards in their deck, allowing the use of more card slots for T1 and T2. This heavily warps the game experience by making the player stronger than the map is designed to account for at all tiers, not just once the player reaches T3.
There is also the psychological effect Amii Monument has upon players. Since we first started balancing cards in Skylords Reborn, players have asked us to nerf Amii Monument, not just because of the balance issues, but because they felt compelled to always include it in their deck regardless of the situation. This is unsurprising as many game studios have recognized that players in general will choose the most efficient option, even to the detriment of their own enjoyment. And who of us have not experienced this? How many of us have not used mind-numbingly boring methods to grind in games just because it is the fastest way to procure loot, even if it ends up making us hate the game? Who has not included Amii Monument as a default deck option at some point in their time playing Skylords Reborn?
To briefly summarize, Amii Monument undermines map design, deckbuilding, and possesses a factor that makes players feel compelled to include it in their decks, even when they know it undermines their own enjoyment. While designing our new maps, including not just the two maps releasing with this patch but the multiple additional maps currently in development, we found ourselves face to face with these issues in a way that made the card's problems no longer ignorable. For all these reasons and more, we felt that the time had finally come to nerf Amii Monument. Yet we do not want to destroy the card. The new design is tailored towards enabling unique, previously impossible, deckbuilding possibilities, in direct opposition to its previous design. We also realized that many T3 cards were not generally strong enough to be satisfying to use, so we dedicated almost the entire last patch to adding new T3 options through buffs, reworks, and new cards, and we are dedicated to continuing this project next patch.
Lastly, we understand that this change will upset many people, but we hope you will see that we did not make this choice lightly. We do not enjoy nerfing cards players like, but we do it because we think it is the best choice for the game. At the same time, we think that the time of major nerfs is now at an end with these changes to Amii Monument, and we as a team commit to no further nerfs on the scale of Amii Monument or the previous Batariel nerf from 2 years ago to existing cards going forward.
• Battle Arena
Next patch will also bring the release of a new PvP mode called Battle Arena. In this game mode, players do not use cards from their deck. Instead, they are given spell devices and progressively stronger creatures which they must use to overcome their enemies. The mode can be played 2v2 or 3v3 and will come with a new achievement to reward players for trying it out.
• Events
In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
Current events:
• UPCOMING - Release Event
Once the patch is out, we will have an event to celebrate the release of the new campaign maps. In this special event, you'll have a chance to win some of the new cards or boosters! More details will be shared on patch day.
• NEW - Seven Strategy Showdown 3 - Wrecking Time
The 3rd event in the series is now live! The tables have turned, and this time Skylords are the ones destroying buildings. Destroy as many buildings as possible within the time limit and win some great prizes. More information.
• IN PROGRESS - Seven Strategy Showdown
Every two weeks there will be a new event in this series of seven events, each bringing a fun handcrafted challenge or mechanic! Be sure to check them out, as there are some great prizes to be won! More information.
• FINISHED - Seven Strategy Showdown 1 - The Salesman Problem
For this event players had to kill all the units on the event-map as fast as possible. It wasn't long before people broke the one minute mark, but after that the real competition kicked off. You can now watch the winners on Twitch. More information.
• FINISHED - Seven Strategy Showdown 2 - The Last Fortress
One building is all that stood between players and the leaderboard. Watch how the fierce competition concluded in the winner reveal stream on Twitch! More information.
• SECOND PHASE EXTENDED - PvP AI programming contest
Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! Players are still able to join this programming contest. More information.
• Host your own tournament / event
Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
• Team Changes
Two team members have concluded their roles; Piskr as Client Developer, and Xanatoss as Card implementer. We would like to thank them for their contributions to Skylord Reborn. Meanwhile, Titan has transitioned to help us with audio, alongside the role of 3D-artist.
• Contribute to Skylords Reborn
Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
If you have any experience with e-mail newsletters, we could especially use your help as we move towards the release of our latest patch. Please take a look at this new role.
Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
• In Conclusion
That's all for this Community Update! We appreciate you taking the time to read through it.
As is tradition, we're including a scratch code as a small token of our appreciation for your support.
The code will reward you with an Amii booster: ISPY-WITH-AMII-EYES
The code is valid until October 1st, when we will bring you another Community Update.
We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.
You can also sign-up to our e-mail newsletter here.
Archive
• Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)
• Overview Community Updates
• Community Update August 2024
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Ultralord liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
update:
- fixed card data for:
Bandit Launcher (both affinities) Breeding Grounds Commandos (both affinities) Lost Spirit Ship (both affinities) Mauler Tunnel Witchclaws (both affinities) -
Metagross31 liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
update:
- fixed card data for:
Bandit Launcher (both affinities) Breeding Grounds Commandos (both affinities) Lost Spirit Ship (both affinities) Mauler Tunnel Witchclaws (both affinities) -
Cocofang liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
update:
- fixed card data for:
Bandit Launcher (both affinities) Breeding Grounds Commandos (both affinities) Lost Spirit Ship (both affinities) Mauler Tunnel Witchclaws (both affinities) -
Metagross31 liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
update:
- fixed card data of Volcano
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UltDragon liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
update:
- added Swarm and Icespike
- updated changed cards
- fixed display and selectability issue with difficulty of RPvE community decks in overview and creation screen
-
Metagross31 liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
update:
- added Swarm and Icespike
- updated changed cards
- fixed display and selectability issue with difficulty of RPvE community decks in overview and creation screen
-
Cocofang liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
update:
- added Swarm and Icespike
- updated changed cards
- fixed display and selectability issue with difficulty of RPvE community decks in overview and creation screen
-
UltDragon liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
update:
- updated cards: Twilight Brute, Twilight Creeper, Twilight Hag
- added new cards: Bedrock [B], Bedrock [P]
- added new booster: Rebirth
- added information note on personal collection page on how to import your the in-game collection
Optimization and better filtering for the personal collection page will follow at a later date.
-
Ultralord liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
update:
- updated cards: Twilight Brute, Twilight Creeper, Twilight Hag
- added new cards: Bedrock [B], Bedrock [P]
- added new booster: Rebirth
- added information note on personal collection page on how to import your the in-game collection
Optimization and better filtering for the personal collection page will follow at a later date.
-
Majora liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
major update, version 0.2.4:
- updated cards data with correct upgrade maps for new cards
- updated personal pages titles
- added Booster Simulator page, Personal Booster History page and made Personal Collection page available
- added api image endpoint option for simple card images with only artwork, border and name, it's available at "/api/images/fullCard/[smj or official card ID]?simple"
Boosters Page: (https://smj.cards/boosters)
- removed Booster Simulator from page and separated it into it's own page
- reworked boosters table values to provide better information of what return values to expect:
removed recent column due to becoming obsolete with new calculation method median average (correct rarity distribution with the median card value for each rarity based on the 2 weeks median price for the possible cards) mean average (correct rarity distribution with the mean card value for each rarity based on the 2 weeks median price for the possible cards) [practically the same as the previous median column] min average (correct rarity distribution with the min card value for each rarity based on the 2 weeks median price for the possible cards) max average (correct rarity distribution with the max card value for each rarity based on the 2 weeks median price for the possible cards) lowest possible (worst possible value from booster) highest possible (best possible value from booster) - added tooltips to give a bit of information of how the values were generated
Booster Simulator Page: (https://smj.cards/simulator)
- added separate Booster Simulator page
- added values of what the cards from the booster may be worth
- option to enable the storage of simulated boosters in your browser for deeper analysis on the personal boosters page
Parsonal Boosters History Page: (https://smj.cards/personal/boosters)
- added new page to analyse your booster history in a more detailed fashion (simulated boosters only for now):
see actual 2 weeks median total value of the obtained cards, total sum of mean and median value of the opened boosters see rarity, color and edition distributions for the diferent boosters with color and edition also being reliant of the rarity distribution distributions represent: "actually obtainedtotal (expected total) difference percentage of actual compared to expected" - booster history table similar to the in-game version but with price info of the contained cards
- OPTION TO EXPORT YOUR BOOSTER HISTORY IS NOT YET AVAILABLE IN-GAME.
Personal Collection Page: (https://smj.cards/personal/collection)
- view your card collection and set collection condition and goal and show rarity distribution and worth of fitting/missing cards and upgrades
- table to see what cards make sense to sell depending on your set condition and which to buy depending on your goal
- table of maps to play to obtain the most relevant updrades or most average gold (might need a rework based on the updrades rework in-game)
- show completed/not completed cards based on your set condition/goal.
- OPTION TO EXPORT YOUR COLLECTION IS NOT YET AVAILABLE IN-GAME.
The Personal Collection page was already showcased in the Masters of the Forge stream in early December:
Enjoy. 🙂
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Majora liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
update:
- updated cards: Twilight Brute, Twilight Creeper, Twilight Hag
- added new cards: Bedrock [B], Bedrock [P]
- added new booster: Rebirth
- added information note on personal collection page on how to import your the in-game collection
Optimization and better filtering for the personal collection page will follow at a later date.
-
Metagross31 liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
update:
- updated cards: Twilight Brute, Twilight Creeper, Twilight Hag
- added new cards: Bedrock [B], Bedrock [P]
- added new booster: Rebirth
- added information note on personal collection page on how to import your the in-game collection
Optimization and better filtering for the personal collection page will follow at a later date.
-
Cocofang liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
major update, version 0.2.4:
- updated cards data with correct upgrade maps for new cards
- updated personal pages titles
- added Booster Simulator page, Personal Booster History page and made Personal Collection page available
- added api image endpoint option for simple card images with only artwork, border and name, it's available at "/api/images/fullCard/[smj or official card ID]?simple"
Boosters Page: (https://smj.cards/boosters)
- removed Booster Simulator from page and separated it into it's own page
- reworked boosters table values to provide better information of what return values to expect:
removed recent column due to becoming obsolete with new calculation method median average (correct rarity distribution with the median card value for each rarity based on the 2 weeks median price for the possible cards) mean average (correct rarity distribution with the mean card value for each rarity based on the 2 weeks median price for the possible cards) [practically the same as the previous median column] min average (correct rarity distribution with the min card value for each rarity based on the 2 weeks median price for the possible cards) max average (correct rarity distribution with the max card value for each rarity based on the 2 weeks median price for the possible cards) lowest possible (worst possible value from booster) highest possible (best possible value from booster) - added tooltips to give a bit of information of how the values were generated
Booster Simulator Page: (https://smj.cards/simulator)
- added separate Booster Simulator page
- added values of what the cards from the booster may be worth
- option to enable the storage of simulated boosters in your browser for deeper analysis on the personal boosters page
Parsonal Boosters History Page: (https://smj.cards/personal/boosters)
- added new page to analyse your booster history in a more detailed fashion (simulated boosters only for now):
see actual 2 weeks median total value of the obtained cards, total sum of mean and median value of the opened boosters see rarity, color and edition distributions for the diferent boosters with color and edition also being reliant of the rarity distribution distributions represent: "actually obtainedtotal (expected total) difference percentage of actual compared to expected" - booster history table similar to the in-game version but with price info of the contained cards
- OPTION TO EXPORT YOUR BOOSTER HISTORY IS NOT YET AVAILABLE IN-GAME.
Personal Collection Page: (https://smj.cards/personal/collection)
- view your card collection and set collection condition and goal and show rarity distribution and worth of fitting/missing cards and upgrades
- table to see what cards make sense to sell depending on your set condition and which to buy depending on your goal
- table of maps to play to obtain the most relevant updrades or most average gold (might need a rework based on the updrades rework in-game)
- show completed/not completed cards based on your set condition/goal.
- OPTION TO EXPORT YOUR COLLECTION IS NOT YET AVAILABLE IN-GAME.
The Personal Collection page was already showcased in the Masters of the Forge stream in early December:
Enjoy. 🙂
-
Mynoduesp liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
major update, version 0.2.4:
- updated cards data with correct upgrade maps for new cards
- updated personal pages titles
- added Booster Simulator page, Personal Booster History page and made Personal Collection page available
- added api image endpoint option for simple card images with only artwork, border and name, it's available at "/api/images/fullCard/[smj or official card ID]?simple"
Boosters Page: (https://smj.cards/boosters)
- removed Booster Simulator from page and separated it into it's own page
- reworked boosters table values to provide better information of what return values to expect:
removed recent column due to becoming obsolete with new calculation method median average (correct rarity distribution with the median card value for each rarity based on the 2 weeks median price for the possible cards) mean average (correct rarity distribution with the mean card value for each rarity based on the 2 weeks median price for the possible cards) [practically the same as the previous median column] min average (correct rarity distribution with the min card value for each rarity based on the 2 weeks median price for the possible cards) max average (correct rarity distribution with the max card value for each rarity based on the 2 weeks median price for the possible cards) lowest possible (worst possible value from booster) highest possible (best possible value from booster) - added tooltips to give a bit of information of how the values were generated
Booster Simulator Page: (https://smj.cards/simulator)
- added separate Booster Simulator page
- added values of what the cards from the booster may be worth
- option to enable the storage of simulated boosters in your browser for deeper analysis on the personal boosters page
Parsonal Boosters History Page: (https://smj.cards/personal/boosters)
- added new page to analyse your booster history in a more detailed fashion (simulated boosters only for now):
see actual 2 weeks median total value of the obtained cards, total sum of mean and median value of the opened boosters see rarity, color and edition distributions for the diferent boosters with color and edition also being reliant of the rarity distribution distributions represent: "actually obtainedtotal (expected total) difference percentage of actual compared to expected" - booster history table similar to the in-game version but with price info of the contained cards
- OPTION TO EXPORT YOUR BOOSTER HISTORY IS NOT YET AVAILABLE IN-GAME.
Personal Collection Page: (https://smj.cards/personal/collection)
- view your card collection and set collection condition and goal and show rarity distribution and worth of fitting/missing cards and upgrades
- table to see what cards make sense to sell depending on your set condition and which to buy depending on your goal
- table of maps to play to obtain the most relevant updrades or most average gold (might need a rework based on the updrades rework in-game)
- show completed/not completed cards based on your set condition/goal.
- OPTION TO EXPORT YOUR COLLECTION IS NOT YET AVAILABLE IN-GAME.
The Personal Collection page was already showcased in the Masters of the Forge stream in early December:
Enjoy. 🙂
-
Volin liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
major update, version 0.2.4:
- updated cards data with correct upgrade maps for new cards
- updated personal pages titles
- added Booster Simulator page, Personal Booster History page and made Personal Collection page available
- added api image endpoint option for simple card images with only artwork, border and name, it's available at "/api/images/fullCard/[smj or official card ID]?simple"
Boosters Page: (https://smj.cards/boosters)
- removed Booster Simulator from page and separated it into it's own page
- reworked boosters table values to provide better information of what return values to expect:
removed recent column due to becoming obsolete with new calculation method median average (correct rarity distribution with the median card value for each rarity based on the 2 weeks median price for the possible cards) mean average (correct rarity distribution with the mean card value for each rarity based on the 2 weeks median price for the possible cards) [practically the same as the previous median column] min average (correct rarity distribution with the min card value for each rarity based on the 2 weeks median price for the possible cards) max average (correct rarity distribution with the max card value for each rarity based on the 2 weeks median price for the possible cards) lowest possible (worst possible value from booster) highest possible (best possible value from booster) - added tooltips to give a bit of information of how the values were generated
Booster Simulator Page: (https://smj.cards/simulator)
- added separate Booster Simulator page
- added values of what the cards from the booster may be worth
- option to enable the storage of simulated boosters in your browser for deeper analysis on the personal boosters page
Parsonal Boosters History Page: (https://smj.cards/personal/boosters)
- added new page to analyse your booster history in a more detailed fashion (simulated boosters only for now):
see actual 2 weeks median total value of the obtained cards, total sum of mean and median value of the opened boosters see rarity, color and edition distributions for the diferent boosters with color and edition also being reliant of the rarity distribution distributions represent: "actually obtainedtotal (expected total) difference percentage of actual compared to expected" - booster history table similar to the in-game version but with price info of the contained cards
- OPTION TO EXPORT YOUR BOOSTER HISTORY IS NOT YET AVAILABLE IN-GAME.
Personal Collection Page: (https://smj.cards/personal/collection)
- view your card collection and set collection condition and goal and show rarity distribution and worth of fitting/missing cards and upgrades
- table to see what cards make sense to sell depending on your set condition and which to buy depending on your goal
- table of maps to play to obtain the most relevant updrades or most average gold (might need a rework based on the updrades rework in-game)
- show completed/not completed cards based on your set condition/goal.
- OPTION TO EXPORT YOUR COLLECTION IS NOT YET AVAILABLE IN-GAME.
The Personal Collection page was already showcased in the Masters of the Forge stream in early December:
Enjoy. 🙂
-
Ultralord liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
major update, version 0.2.4:
- updated cards data with correct upgrade maps for new cards
- updated personal pages titles
- added Booster Simulator page, Personal Booster History page and made Personal Collection page available
- added api image endpoint option for simple card images with only artwork, border and name, it's available at "/api/images/fullCard/[smj or official card ID]?simple"
Boosters Page: (https://smj.cards/boosters)
- removed Booster Simulator from page and separated it into it's own page
- reworked boosters table values to provide better information of what return values to expect:
removed recent column due to becoming obsolete with new calculation method median average (correct rarity distribution with the median card value for each rarity based on the 2 weeks median price for the possible cards) mean average (correct rarity distribution with the mean card value for each rarity based on the 2 weeks median price for the possible cards) [practically the same as the previous median column] min average (correct rarity distribution with the min card value for each rarity based on the 2 weeks median price for the possible cards) max average (correct rarity distribution with the max card value for each rarity based on the 2 weeks median price for the possible cards) lowest possible (worst possible value from booster) highest possible (best possible value from booster) - added tooltips to give a bit of information of how the values were generated
Booster Simulator Page: (https://smj.cards/simulator)
- added separate Booster Simulator page
- added values of what the cards from the booster may be worth
- option to enable the storage of simulated boosters in your browser for deeper analysis on the personal boosters page
Parsonal Boosters History Page: (https://smj.cards/personal/boosters)
- added new page to analyse your booster history in a more detailed fashion (simulated boosters only for now):
see actual 2 weeks median total value of the obtained cards, total sum of mean and median value of the opened boosters see rarity, color and edition distributions for the diferent boosters with color and edition also being reliant of the rarity distribution distributions represent: "actually obtainedtotal (expected total) difference percentage of actual compared to expected" - booster history table similar to the in-game version but with price info of the contained cards
- OPTION TO EXPORT YOUR BOOSTER HISTORY IS NOT YET AVAILABLE IN-GAME.
Personal Collection Page: (https://smj.cards/personal/collection)
- view your card collection and set collection condition and goal and show rarity distribution and worth of fitting/missing cards and upgrades
- table to see what cards make sense to sell depending on your set condition and which to buy depending on your goal
- table of maps to play to obtain the most relevant updrades or most average gold (might need a rework based on the updrades rework in-game)
- show completed/not completed cards based on your set condition/goal.
- OPTION TO EXPORT YOUR COLLECTION IS NOT YET AVAILABLE IN-GAME.
The Personal Collection page was already showcased in the Masters of the Forge stream in early December:
Enjoy. 🙂
-
RadicalX liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
major update, version 0.2.4:
- updated cards data with correct upgrade maps for new cards
- updated personal pages titles
- added Booster Simulator page, Personal Booster History page and made Personal Collection page available
- added api image endpoint option for simple card images with only artwork, border and name, it's available at "/api/images/fullCard/[smj or official card ID]?simple"
Boosters Page: (https://smj.cards/boosters)
- removed Booster Simulator from page and separated it into it's own page
- reworked boosters table values to provide better information of what return values to expect:
removed recent column due to becoming obsolete with new calculation method median average (correct rarity distribution with the median card value for each rarity based on the 2 weeks median price for the possible cards) mean average (correct rarity distribution with the mean card value for each rarity based on the 2 weeks median price for the possible cards) [practically the same as the previous median column] min average (correct rarity distribution with the min card value for each rarity based on the 2 weeks median price for the possible cards) max average (correct rarity distribution with the max card value for each rarity based on the 2 weeks median price for the possible cards) lowest possible (worst possible value from booster) highest possible (best possible value from booster) - added tooltips to give a bit of information of how the values were generated
Booster Simulator Page: (https://smj.cards/simulator)
- added separate Booster Simulator page
- added values of what the cards from the booster may be worth
- option to enable the storage of simulated boosters in your browser for deeper analysis on the personal boosters page
Parsonal Boosters History Page: (https://smj.cards/personal/boosters)
- added new page to analyse your booster history in a more detailed fashion (simulated boosters only for now):
see actual 2 weeks median total value of the obtained cards, total sum of mean and median value of the opened boosters see rarity, color and edition distributions for the diferent boosters with color and edition also being reliant of the rarity distribution distributions represent: "actually obtainedtotal (expected total) difference percentage of actual compared to expected" - booster history table similar to the in-game version but with price info of the contained cards
- OPTION TO EXPORT YOUR BOOSTER HISTORY IS NOT YET AVAILABLE IN-GAME.
Personal Collection Page: (https://smj.cards/personal/collection)
- view your card collection and set collection condition and goal and show rarity distribution and worth of fitting/missing cards and upgrades
- table to see what cards make sense to sell depending on your set condition and which to buy depending on your goal
- table of maps to play to obtain the most relevant updrades or most average gold (might need a rework based on the updrades rework in-game)
- show completed/not completed cards based on your set condition/goal.
- OPTION TO EXPORT YOUR COLLECTION IS NOT YET AVAILABLE IN-GAME.
The Personal Collection page was already showcased in the Masters of the Forge stream in early December:
Enjoy. 🙂
-
UltDragon liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
major update, version 0.2.4:
- updated cards data with correct upgrade maps for new cards
- updated personal pages titles
- added Booster Simulator page, Personal Booster History page and made Personal Collection page available
- added api image endpoint option for simple card images with only artwork, border and name, it's available at "/api/images/fullCard/[smj or official card ID]?simple"
Boosters Page: (https://smj.cards/boosters)
- removed Booster Simulator from page and separated it into it's own page
- reworked boosters table values to provide better information of what return values to expect:
removed recent column due to becoming obsolete with new calculation method median average (correct rarity distribution with the median card value for each rarity based on the 2 weeks median price for the possible cards) mean average (correct rarity distribution with the mean card value for each rarity based on the 2 weeks median price for the possible cards) [practically the same as the previous median column] min average (correct rarity distribution with the min card value for each rarity based on the 2 weeks median price for the possible cards) max average (correct rarity distribution with the max card value for each rarity based on the 2 weeks median price for the possible cards) lowest possible (worst possible value from booster) highest possible (best possible value from booster) - added tooltips to give a bit of information of how the values were generated
Booster Simulator Page: (https://smj.cards/simulator)
- added separate Booster Simulator page
- added values of what the cards from the booster may be worth
- option to enable the storage of simulated boosters in your browser for deeper analysis on the personal boosters page
Parsonal Boosters History Page: (https://smj.cards/personal/boosters)
- added new page to analyse your booster history in a more detailed fashion (simulated boosters only for now):
see actual 2 weeks median total value of the obtained cards, total sum of mean and median value of the opened boosters see rarity, color and edition distributions for the diferent boosters with color and edition also being reliant of the rarity distribution distributions represent: "actually obtainedtotal (expected total) difference percentage of actual compared to expected" - booster history table similar to the in-game version but with price info of the contained cards
- OPTION TO EXPORT YOUR BOOSTER HISTORY IS NOT YET AVAILABLE IN-GAME.
Personal Collection Page: (https://smj.cards/personal/collection)
- view your card collection and set collection condition and goal and show rarity distribution and worth of fitting/missing cards and upgrades
- table to see what cards make sense to sell depending on your set condition and which to buy depending on your goal
- table of maps to play to obtain the most relevant updrades or most average gold (might need a rework based on the updrades rework in-game)
- show completed/not completed cards based on your set condition/goal.
- OPTION TO EXPORT YOUR COLLECTION IS NOT YET AVAILABLE IN-GAME.
The Personal Collection page was already showcased in the Masters of the Forge stream in early December:
Enjoy. 🙂
-
4esan4o95 liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
major update, version 0.2.4:
- updated cards data with correct upgrade maps for new cards
- updated personal pages titles
- added Booster Simulator page, Personal Booster History page and made Personal Collection page available
- added api image endpoint option for simple card images with only artwork, border and name, it's available at "/api/images/fullCard/[smj or official card ID]?simple"
Boosters Page: (https://smj.cards/boosters)
- removed Booster Simulator from page and separated it into it's own page
- reworked boosters table values to provide better information of what return values to expect:
removed recent column due to becoming obsolete with new calculation method median average (correct rarity distribution with the median card value for each rarity based on the 2 weeks median price for the possible cards) mean average (correct rarity distribution with the mean card value for each rarity based on the 2 weeks median price for the possible cards) [practically the same as the previous median column] min average (correct rarity distribution with the min card value for each rarity based on the 2 weeks median price for the possible cards) max average (correct rarity distribution with the max card value for each rarity based on the 2 weeks median price for the possible cards) lowest possible (worst possible value from booster) highest possible (best possible value from booster) - added tooltips to give a bit of information of how the values were generated
Booster Simulator Page: (https://smj.cards/simulator)
- added separate Booster Simulator page
- added values of what the cards from the booster may be worth
- option to enable the storage of simulated boosters in your browser for deeper analysis on the personal boosters page
Parsonal Boosters History Page: (https://smj.cards/personal/boosters)
- added new page to analyse your booster history in a more detailed fashion (simulated boosters only for now):
see actual 2 weeks median total value of the obtained cards, total sum of mean and median value of the opened boosters see rarity, color and edition distributions for the diferent boosters with color and edition also being reliant of the rarity distribution distributions represent: "actually obtainedtotal (expected total) difference percentage of actual compared to expected" - booster history table similar to the in-game version but with price info of the contained cards
- OPTION TO EXPORT YOUR BOOSTER HISTORY IS NOT YET AVAILABLE IN-GAME.
Personal Collection Page: (https://smj.cards/personal/collection)
- view your card collection and set collection condition and goal and show rarity distribution and worth of fitting/missing cards and upgrades
- table to see what cards make sense to sell depending on your set condition and which to buy depending on your goal
- table of maps to play to obtain the most relevant updrades or most average gold (might need a rework based on the updrades rework in-game)
- show completed/not completed cards based on your set condition/goal.
- OPTION TO EXPORT YOUR COLLECTION IS NOT YET AVAILABLE IN-GAME.
The Personal Collection page was already showcased in the Masters of the Forge stream in early December:
Enjoy. 🙂
-
Metagross31 liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
major update, version 0.2.4:
- updated cards data with correct upgrade maps for new cards
- updated personal pages titles
- added Booster Simulator page, Personal Booster History page and made Personal Collection page available
- added api image endpoint option for simple card images with only artwork, border and name, it's available at "/api/images/fullCard/[smj or official card ID]?simple"
Boosters Page: (https://smj.cards/boosters)
- removed Booster Simulator from page and separated it into it's own page
- reworked boosters table values to provide better information of what return values to expect:
removed recent column due to becoming obsolete with new calculation method median average (correct rarity distribution with the median card value for each rarity based on the 2 weeks median price for the possible cards) mean average (correct rarity distribution with the mean card value for each rarity based on the 2 weeks median price for the possible cards) [practically the same as the previous median column] min average (correct rarity distribution with the min card value for each rarity based on the 2 weeks median price for the possible cards) max average (correct rarity distribution with the max card value for each rarity based on the 2 weeks median price for the possible cards) lowest possible (worst possible value from booster) highest possible (best possible value from booster) - added tooltips to give a bit of information of how the values were generated
Booster Simulator Page: (https://smj.cards/simulator)
- added separate Booster Simulator page
- added values of what the cards from the booster may be worth
- option to enable the storage of simulated boosters in your browser for deeper analysis on the personal boosters page
Parsonal Boosters History Page: (https://smj.cards/personal/boosters)
- added new page to analyse your booster history in a more detailed fashion (simulated boosters only for now):
see actual 2 weeks median total value of the obtained cards, total sum of mean and median value of the opened boosters see rarity, color and edition distributions for the diferent boosters with color and edition also being reliant of the rarity distribution distributions represent: "actually obtainedtotal (expected total) difference percentage of actual compared to expected" - booster history table similar to the in-game version but with price info of the contained cards
- OPTION TO EXPORT YOUR BOOSTER HISTORY IS NOT YET AVAILABLE IN-GAME.
Personal Collection Page: (https://smj.cards/personal/collection)
- view your card collection and set collection condition and goal and show rarity distribution and worth of fitting/missing cards and upgrades
- table to see what cards make sense to sell depending on your set condition and which to buy depending on your goal
- table of maps to play to obtain the most relevant updrades or most average gold (might need a rework based on the updrades rework in-game)
- show completed/not completed cards based on your set condition/goal.
- OPTION TO EXPORT YOUR COLLECTION IS NOT YET AVAILABLE IN-GAME.
The Personal Collection page was already showcased in the Masters of the Forge stream in early December:
Enjoy. 🙂
-
Metagross31 liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
update:
- updated cards data of this recent patch (card changes from older patches might only be parially implemented)
- fixed Lost Manabeast image and data
-
Metagross31 liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
update:
- added new cards Tectonic Shift and Lost Manabeast
- added random deck generator direct link to the header navigation (https://smj.cards/deck?random=true)
- updated rPvE and Passage to Darkness difficulties for community decks and adjusted the existing decks accordingly
- updated in-game name verification steps
- fixed typo in the filters (Affinity)
- fixed Witchclaws [B] affinity
Other card changes in the new patch will be updated at a later date.
-
Kapo liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)
update:
- added new cards Tectonic Shift and Lost Manabeast
- added random deck generator direct link to the header navigation (https://smj.cards/deck?random=true)
- updated rPvE and Passage to Darkness difficulties for community decks and adjusted the existing decks accordingly
- updated in-game name verification steps
- fixed typo in the filters (Affinity)
- fixed Witchclaws [B] affinity
Other card changes in the new patch will be updated at a later date.
-
Maze liked a post in a topic by Ultralord in Battle of Tactics #5: Show Me What You Got - PvP Tome Tournament on: 10.12.2023
Great greetings, people of the Sky
Battle of Tactics is trying something new: Time for a Tactical-Tome-Tournament!
Different to a normal Tome-Tournament?
1. Public visible boosters
The content of all Boosters of each player will be visible publicly
2. Booster Types
Players have multiple general booster but also Wild-Boosters.
With these they can open all types of boosters, like a Pure-Fire-Booster to increase the chance of a key fire card for their planed deck.
3. Boosters per Player
The number of boosters is linked to their ELO. A higher experienced player has to work with a lower amount then a beginner:
S-Tier 139k-999k ELO --> 9 General Boosters + 1 Wild-Booster
A-Tier 124k-139k ELO -->10 General Boosters + 2 Wild-Booster
B-Tier 112k-123k ELO --> 11 General Boosters + 3 Wild-Booster
C-Tier 100k-112k ELO --> 12 General Boosters + 4 Wild-Booster
D-Tier 000k-100k ELO --> 13 General Boosters + 5 Wild-Booster
Managed via Website
To support this event and future Tome games ,I have made a new website:
https://tome.t1421.de
On this website, players can open their boosters and have a public view on all opened ones.
There is also a filter code which can be added to your "custom_filter_extensions.json" for easier deckbuilding in game.
I have made a video about the features of the page, as well on how to use it:
https://www.youtube.com/watch?v=sMLBZydTQPE
Rules
The tournament will be on the testserver, so all players have all cards.
To start the testserver, use the "LauncherTest.exe" in your BattleForge folder. The match format is Best Of 3 with no looser bracket. There is a group phase with a max of 8 players per group.
Only the best of each group will go into the final rounds. Disconnection during a game results in a default loss. If both sides agree, it is possible to have a remake. Not showing up to your match after 15 minutes results in a default loss. The plan is to play a round of matches every ~30 mins. After your match, go to Challonge and insert the result. That is done by clicking on your match and selecting the winner/stats.
The brackets will be updated automatically. The Map Pool is: Haladur, Simai, Elyon, Lajesh, Uro and Yrmia. The map of round one will be Haladur, after that its losers choose.
Against the second opponent, you start with Simai. third Elyon, etc.
(I will make notes in Challonge) First deck lock is done by a coin flip. (/roll 1)
After that, the winner has to lock in first.
How to join and schedule
The event starts on 10.12.2023 12:00
You can join till 10.12.2023 11:00
I will stream the event starting at 10.12.2023 11:20 Here is my twitch.tv/ultralord_t1421
Player can start opening boosters at 10.12.2023 11:30
You can join the tournament by messaging me directly over
Discord
Forum
There is a maximum of 32 players for this tournament.
If we end up with with fewer players, we might reduce the groups or the players per group.
I will have a discord server of easier communication. You still need to have a Challonge account!
https://challonge.com/de/xejiknwu
Prizes
There are prizes for everyone that joins and participates in the event. (if you don't show up - you won't get anything)
Group Prizes:
Group Place 4: If you lose your first set of matches (max 4 players per group) you will receive:
1 random rare or ultra rare card
20.11.2023 + A split of 5.000BFP
Group Place 3: If you lose your second match (max 2 players per group) you will receive:
1 general booster + 1 random rare or ultra rare card
Group Place 2: If you lose the group final (max 1 players per group) you will receive:
2 general booster + Wheel of Gifts
Group Place 1: If you win the group final (max 1 players per group) your go into the final and receive final Prizes
Final Prizes:
Final Place 3: If you lose your first finale round you will receive:
4 general boosters + Amii Monument
Final Place 2: If you won the first match of the final, but lost in the final match you will receive:
6 general boosters + Firedancer
Final Place 1: If you win the tournament you will receive:
8 general boosters + Promo Lyrish Knight
So in total the prize pool is:
24x Rare and Ultra Rare cards
4x Wheel of Gifts
2x Amii Monument
1x Firedancer
1x Promo Lyrish Knight
38x General boosters
Thankyou:
@Maze For providing the SMJ-API and providing feedback on the webpage
@RadicalX For giving a lot of input to the rules like ELO-System and Wild-Boosters
@Metagross31 & @Minashigo Hiko For input, feedback and finalizing the event
Anonymous For sponsoring Firedancer, Amii Monuments, Wheel of Gifts and a lot of the Rare and Ultra Rare cards
@triggz For helping as Co-Admin on the Tournament day
SLR-Team For the 38x General boosters
@Vysnia For 5.000 BFP
Closing words:
You want to host an event or tournament of your own as well? Contact our Event Organizers, they will be happy to support your event:
@Metagross31 (metagross31), @Minashigo Hiko (minashigohiko)
I hope you all will have fun playing or watching the new type of Battle of Tactics. See you in the Forge!
Ultralord
FAQ: