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Hrdina_Imperia

Map Designer
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  1. R4bitF00t liked a post in a topic by Hrdina_Imperia in Community Update - January 2026   
    Woooo, loving the new Shadow card. Looking forward to the new year!
  2. Hrdina_Imperia liked a post in a topic by R4bitF00t in Community Update - January 2026   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!
     

    Happy New Year, Skylords!
    The yearly feedback survey is back, giving you the chance to share your thoughts on the current state of the game and help guide our development priorities. We’re also approaching the end of the Natural Selection season, after which we’ll be taking a short break between seasons to properly prepare for what comes next.
    On top of that, we have a brand-new card reveal to share, along with an update on the ongoing voice actor search. Let’s dive in and take a closer look at what’s happening in Skylords Reborn this month.
     
    • Yearly Feedback Survey

    Every year, Skylords Reborn invites the community to take part in our Feedback Survey. As a fully community-driven project, your opinions play a crucial role in shaping the future of the game. We want to better understand what you love, what could be improved, and where you’d like to see the project go next.
    Taking a few minutes to fill out the survey helps us refine existing features, set development priorities, and make Skylords Reborn more welcoming to both current players and newcomers alike. Your feedback truly makes a difference.
    As a small thank-you for your time, every player who completes the survey will receive two boosters. All responses are completely anonymous, so feel free to share your honest thoughts.

    • New Card Reveal: Dark Mind

    Dark Mind is a new Tier 2 Shadow flying unit that brings some additional crowd control options to the faction. With its confusion effect turning enemies against each other, it offers a powerful and faction-themed way to disrupt fights. The card has a very simplistic design, but helps fill some gaps in early-game Shadow decks.
    Let’s take a closer look at the card.
    Please note: We are still working on the card. While we are generally happy with it, numbers and effects might still change before release. 

     
    Bewitching Blast
    Every 5 seconds, the unit projects psychic energy at an enemy dealing 220 damage. Attacked units will be confused, which will make it impossible for them to distinguish between friend and foe. Lasts for 5 seconds.

    Design notes:
    Dark Mind is a new T2 Shadow flying unit. It uses the Parasite Swarm model, scaled up to M-sized, and applies a confusion effect on application. This makes it a powerful unit as confusion is one of the strongest CC effects in the game as it turns units against their allies. Shadow has not had a new card added to it since the game rereleased. Over the years, we have steadily eroded the strength of Pure Shadow in PvP while adding cards to every other faction. This has left Shadow's T2 in PvP in an increasingly bad place as it keeps the same old tools while other factions again more flexibility. In terms of PvE, Shadow also lacks a more traditional flying unit and a way to manipulate enemies outside of Nether Warp. Dark Mind will therefore fill a gap in the faction in a way properly fitting to Shadow's identity.
     
    • A Break Between Seasons


    This month marks the final stretch of the Natural Selection season. the past few months have been pretty hectic for all of us - with lots of events, plenty behind-the-scenes work, and, of course - Christmas. Since we want to make sure that we deliver the best experience possible, we have decided to delay the release of the next season by a month.
    This means that once Natural Selection concludes, the next season will begin on March 1st 2026.
    Since the seasons began, we’ve been constantly gathering feedback from the community. With this in mind, we’re using the yearly feedback survey as an opportunity to hear from a wider audience and learn how you feel about seasons and potential breaks between them.
     
    • Voice Actors Search #3 - Evaluation

    Today marks the deadline for submitting recorded takes for our voice actor applications. All received submissions will now be passed along to the judges for evaluation, and we’ll be sure to keep the applicants informed as the process moves forward. Over the next few days, we’ll also be keeping an eye on our inbox in case any last-minute submissions find their way to us.
    Altogether, 35 people applied, including several applicants who aren’t even players of the game, which is a fantastic result! Thank you to everyone who took the time to apply and lend their voice to the project.
     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

     
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    Throughout the year, we hosted multiple in-game events, giving players new challenges to tackle and fresh reasons to return.
    Here are a few fun facts about events in 2025:
    We had 3 special events - Q&A stream, Mega Quiz and Card Design Contest We hosted 8 PvE events with 650 replays submitted in and over 400 total participants We hosted 10 PvP events, bringing together 94 participants Together with the community, the Skylords Reborn project sponsored prizes worth a total of 1 200 000 BFP  A big thank you to all the Skylords who took part in these events. Your enthusiasm keeps the community thriving - and rest assured, we’re already planning another year packed with activities just for you. ❤️
    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
     
    Current events:
    • It's Christmas time! -> From 20th of December till 6th of January
    Play 1 match of any gamemode between 24th of December and the 6th of January to get the Promo Santa card.
    The reward can only be claimed once per account.
     
    • Save Christmas! -> From 20th of December till 6th of January
    Win the featured community maps: Elfmaster, Christmas Fleet and Naughty Harvest on expert difficulty between 24th of December and the 6th of January to get the Promo Frost Mage card.
    The reward can only be claimed once per account.
    Recent events:
    • FINISHED - TOME #4 - Reforged! -> Starting 14th of December
    A PvP event with TOME rules, where you can make a deck from random cards taken from boosters. Now with the option to reforge unwanted cards! You can watch the event recording here.
     
     • FINISHED - TEAM - Thrilling Epic Action Mission -> Ended 30.11.2025
    An exciting 4-player event with an edited Behind Enemy Lines map. You can watch the event recording here.


    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
     
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a General booster: HAPP-YNEW-YEAR-2026
    Please note: Filling out the feedback survey also rewards you with 2 boosters. 
    This code is valid until February 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update December 2025
  3. R4bitF00t liked a post in a topic by Hrdina_Imperia in Community Update - December 2025   
    Happy to share some insight on the maps + glad you found the old pictures. Really shows how much the map has changed (or not) over the years. 
  4. Metagross31 liked a post in a topic by Hrdina_Imperia in Community Update - December 2025   
    Happy to share some insight on the maps + glad you found the old pictures. Really shows how much the map has changed (or not) over the years. 
  5. Hrdina_Imperia liked a post in a topic by R4bitF00t in Community Update - December 2025   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

     
    This month, we have reached another major milestone in the Skylords Reborn journey, we are celebrating 5 years since the release! Join us for our first community-wide challenge in the game to get some boosters and a celebratory profile border!
    We wanted to do something different, it's been quite a while since we last gave you an insight into our map making efforts. As such, we have decided to give you a retrospective into the development process of our latest campaign map - Heart of Trouble.
     
     
    • Five Year Anniversary


    Happy Anniversary, Skylords! This December 18th marks the fifth year since the release of Skylords Reborn. It's been quite the journey these past five years, as we continued and built upon the legacy of the original BattleForge. We have introduced new features, like Reforging, profile cosmetics and free PvP decks. We released new campaign maps, cards and many balance changes, with even more yet to come. We also hosted a variety of tournaments and events, most of them with help from the amazing community. 
    To celebrate this occasion, we are starting our first community-wide challenge in the game! Starting 1st of December 2025, there will be a counter on the world-map. 
    Every win of a campaign map, featured community map, PvP or rPvE scenario will be added to the global counter and rewards will be unlocked at certain milestones for the whole community!
    At 10 000 wins, we will give away a General Booster At 20 000 wins, we will give away a Rebirth Booster At 30 000 wins, we will give away a unique profile border At 40 000 wins, we will give away 30 Seasonal Points Anybody who participates by winning at least one scenario will receive all the rewards unlocked by the community.
    Thank you for your support over the years, we couldn't have gone so far without you. 🎉
    Now, go win some matches, Skylords!
     
    • Heart of Trouble Retrospective

    We wanted to try something new and give you some behind the scenes into campaign maps, both released, and in development.
    We will start off slow with our latest campaign addition - Heart of Trouble.
    The initial design came to life back in 2023 and was done by our map designer Hrdina Impéria. Here are his insights.
     
    • Initial Designs
    The initial design was made to be a very compact map, small in scope and short in playtime. The objective was to destroy all the spawners of all the enemy tribes while protecting the Ragged King. If the player took too long, Bandit Battleships would start spawning from the tribal areas, slowly advancing towards the fort.
    To allow having all the monuments in one centralized area, we opted to lock them behind destroying crystals in the tribal areas, thus ensuring correct map progression.
      
    However, since the Ragged King was not in any danger, the objective felt disjointed from what was actually happening on the map. You were protecting yourself, not the Ragged King. The spawning Bandit ships had a feeling of unfairness, as the player's run could be cut short at the last minute by the attacking Bandit Battleships.
    With the objective being "destroy all spawners" the map lacked some deeper tactical decision making and it came down to a complete map clear as an objective. The map size also proved to be a problem when aggro issues started popping up - defenders from several positions aggroed to the player at once, which led to more frustration. 

    We attempted to fix these issues in the following iterations.
    • Early Stages
    By the end of 2023, we greenlit the map design and started iterating on it further.
    The first issue we needed to tackle was the small map size that prevented us from making any major changes. So we exported the map from 256x256 to a 512x512 map, which gave us much more room to work with.
    We then moved the Ragged King to the actual fort, and put him inside a Bandit Shanty building. Having the Ragged King as a unit could lead to him getting pulled outside of the fort by the enemy attackers and would frustrate the players (think Rogan on Encounters with Twilight).
    We also added the option to decide where the player wants to send the allied attack waves, giving him a feeling of control and a useful ally. But this ran into a problem with map progression. Since both tribes could be cleared with either T2 or T3, it meant that one of the tribes would be too easy once the player destroys one of the crystals. So we introduced a unique mechanic, where a tribe's defenders grow stronger as you clear more of the opposing tribe, leading to a more natural and balanced map progression.
       
    To alleviate the feeling of unfairness, we removed the spawning Bandit Battleships and instead introduced scaling attack waves, that got harder over time. While the player could still fall behind on the difficulty curve, it fixed the sudden, unexpected loss condition appearing 20+ minutes into the map.
    Now the most pressing issues were fixed, we needed to add some more tactical decision making into playing the map. This came in the form of changing the main objective, and adding some optional ones.
    • Final Stage
    Around the middle of 2024, we changed the main objective from destroying the spawners to killing the tribal leaders. And added the option to taunt the final boss to your fort, adding a risk vs. reward factor - you can meet the boss with the defenders advantage, but if you cannot kill him, you lose.
    We added an optional objective in the form of the enemy artilleries. These introduced a minor RNG element into the map and intensified the feeling of being under pressure and constant threat. You could capture the artilleries, but they kept randomly bombarding the area surrounding the fort, rarely hitting the enemies. As such, capturing them felt like a very small reward to actually interact with the mechanic, so we gave them the ability you know today. Giving the players a powerful, targetable ability, that could help with defending, and attacking.
    Up until this stage, the tribal attack waves came from a cave at the end of each tribal area. This however, was also disjointed from the events on the map. If the attacks are coming from those caves, why does destroying the spawners stop the attacks? It made little sense, so we made a custom spawning script, that allowed us to spawn parts of the wave from multiple locations and used the already existing spawners for spawning the attacks. Thus giving them another reason to exist, apart from being an obstacle in your way.
       
    While testing, we ran into an issue that the Black and Yellow tribes were too similar. Since they were practically identical, the decision which side to push was pretty much inconsequential. After a brief discussion, it was clear we needed to differentiate them heavily. Thus the Black tribe was given a strong ground presence with artilleries, but weak AA. The Yellow tribe, on the other hand, was composed of a lot of flying units and heavy AA, but was weak to long range siege. This gave each tribe a unique identity and introduced new deck building strategies.
    With the changed main objective, control of the allied waves, changes to the enemy wave spawning and tribal compositions, we introduced a lot of decision making into the map. The players could choose to use the allies to help them push the tribes, or help defend against the attacks from the other side. If the player is skilled enough, he can choose to leave the spawners alive and focus on killing the bosses quickly. Will he taunt the boss to fight on advantageous ground, or kill him in his own camp without risk.
    As you can see, developing maps is lengthy work, we could not share all the trials and errors we had to go through to find the final version of the map. While we are getting closer to better understanding the fundamentals of map design, we are far from perfect. Each new map introduces new and unexpected challenges to overcome, but we are making every effort to deliver you the best experience possible.
       
    This is all the information we could share in a community update; many more details and decisions happened, but writing about all of them would befit its own forum post. If you enjoyed this little dip into our map making efforts, and are interested in more behind the scenes of our maps, please let us know in the comments.
    Maybe next time we will share something not shown before. *wink* *wink*
     
    • New Seasonal Challenges

    As the new month dawns, new seasonal challenges have been unlocked.
    Let's take a closer look at them now.
     
    4.1 - Win different campaign maps or featured community maps on advanced difficulty or higher. All units played must be S-units. All cards played must be Nature, Fire, or Twilight cards. These restrictions apply to all team members.
     
    4.2 - Win the 1-player scenarios Oracle and Siege of Hope on standard difficulty or higher. All cards played must be Nature or Twilight cards. Additionally, all cards played T2 and above must be Twilight cards.

     
    4.3 - Win the 4-player scenario Dwarven Riddle on advanced difficulty or higher. No Fire Altars may be activated. All cards played must be Nature, Twilight, or Neutral cards. These restrictions apply to all team members.
     
    4.4 - Win the 2-player scenario Crusade and the 2-player featured community map Army of Darkness on advanced difficulty or higher. Only Nature, Twilight, and Neutral cards of uncommon rarity are allowed. These restrictions apply to all team members.
     
    The following nightmare challenges have also been unlocked.
    6.1 - Be among the 100 fastest times at the end of the season on the 1-player scenario Behind Enemy Lines on advanced difficulty. All cards played T2 and above must be Twilight cards.
     
    6.2 - Win 3 different campaign maps on advanced difficulty or higher. All cards played must be Nature or Twilight cards. These restrictions apply to all team members. Completing the challenge with less cards in each team member's deck awards progressively more points.
     
    6.3 - As a solo player, win the 4-player featured community map Spooky Giants on advanced difficulty or higher. No flying units are allowed. All cards played must be Nature or Twilight cards.
     
    6.4 - Win a 4-player randomly generated PvE scenario Infected Map of the Week on Adv+ (5) difficulty or higher. Only cards of Tier 3 and below are allowed. All cards played must be Nature or Twilight cards. These restrictions apply to all team members. Completing the challenge on higher difficulties awards progressively more points.
     
    As usual, the challenges remain available until the end of the season.
     
    • Nature Faction Overview Video

    We have been working tirelessly on new video content to help players explore the game. This month, our efforts came to fruition and we are proud to release our first faction deep dive video. We're starting with the Nature faction.
    Learn about the strengths and weaknesses of the faction throughout the tiers and get some tips for building your Nature decks, both for PvE, and PvP.
     
    • Event Shoutout - Tome #4 Reforged!


    Tome was a PvP game mode in the original BattleForge where players had to build their decks with cards from boosters. That means - random cards.
    We have revived this game mode with these events, as its random nature also gives beginners a chance to compete with stronger opponents. So join us for the last PvP event of the year!
    The event is split into two stages.
    Stage 1 is 4 Rounds of Swiss, which means you will play 4 matches, regardless of whether you win or lose. Stage 2 is a Single elimination for the Top 4 players from Stage 1 Every player who plays all four of his Swiss rounds will receive a Nature booster as a reward.
    In addition, for every won Swiss round, the player will receive 500 BFP!
    If you are interested, read the details of the event here. To sign-up, contact @Ultralord. The event starts on the 14th of December.
    Best of luck to all the participants!
     
    • Voice Actors Search #3 - Update


    Last month, we announced that we are looking for new voice actors. The search is going well, with quite the few applicants. This month, we will be concluding our search. If you are interested, you still have time to apply until the 8th of December. after that, we will close the applications.
     

     
    The trial scripts with instructions will be sent out to all applicants in the following days. so stay tuned and be sure to check the email you provided in the application form.
     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

     
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!

    Upcoming events:
    • NEW - It's Christmas time! -> Starting 20th of December till 6th of January
    Play 1 match of any gamemode between December 20th and January 6th to get the Promo Santa card.
    The reward can be claimed only once per account.
     
    • NEW - Save Christmas! -> Starting 20th of December till 6th of January
    Win the featured community maps Elfmaster, Christmas Fleet and Naughty Harvest on expert difficulty between December 20th and January 6th to get the Promo Frost Mage card.
    The reward can be claimed only once per account.
    • NEW - TOME #4 - Reforged! -> Starting 14th of December
    A PvP event with TOME rules, where you can make a deck from random cards taken from boosters. Now with the option to reforge unwanted cards! The event will happen on the 14th of December at 14:30 CET on Ultralord's Twitch Channel.

    Recent events:
    • FINISHED - Happy Halloween! -> Ended 4.11.2025
    The achievement will be back next year for Halloween.

     
    • FINISHED - Frankenstein's Monster -> Ended 10.11.2025
    The achievement will be back next year for Halloween.

     
    • FINISHED - Card Design Contest #2 -> Ended 16.11.2025
    The card design contest has concluded with 97 cards submitted. Watch the stream recording here.

     
     • FINISHED - TEAM - Thrilling Epic Action Mission -> Ended 30.11.2025
    An exciting 4 player event with edited Behind Enemy Lines map. The winner stream will happen on 5th of December.

     
     • FINISHED - Autumn Cup 2025 -> Ended 09.11.2025
    An exciting evening filled with PvP action! Thanks to all the participants and congratulations to the winner!
    You can watch the event recording here.

     

    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
     
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a General booster: ANOT-HERF-IVEY-EARS
    This code is valid until January 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update November 2025
  6. Hrdina_Imperia liked a post in a topic by R4bitF00t in Community Update - November 2025   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    Another packed community update!
    This time, we will take a quick look at the newly unlocked seasonal challenges, changes to the relic shop prices and a new shadow card reveal. We are also looking for new voice actors, so if you have ever wanted to immortalize yourself in a game, now's your chance!
    Before we get to the meat and bones of this community update, allow me a quick introduction.
     
    • Something About Me

    Last month, we announced that our Community Updates have a new writer going forward. Let me properly introduce myself as your new Community Manager.
    I joined the Skylords Reborn team in 2021, after I read that without map developers, no new official maps would be made. I could not let that happen, and I joined as a Map Artist. That role slowly evolved into a Map Developer, and later also into an amateur Map Designer. I have worked to varying degrees on all released map content so far, and I actively work on new campaign maps and forge skins. I will keep my role in the map department in addition to this new title. So we can bring you new map content without any delays.
    Now, as a new community manager, it is my pleasure to celebrate this occasion by providing my first (mini)booster code for all of you!
    NEWS-HERI-FFIN-TOWN
    Trying to buy some goodwill right at the start, eh?
    The code is valid until the 1st of December.
    But enough about me, let's move on to more interesting things.
     
    • Changes to Seasonal Shop Prices

    Now that our second season has begun and the rewards from the previous season are now available in the relic shop, we have received some feedback about the relic costs. Some players only missed the Promo Sunderer, or other major rewards, by a few points, but they still need to pay full-cost for these cosmetics in the shop. This hardly seems fair, so we will be prorating the item prices in the shop.
    What this means is that every item in the shop connected to a season (including the Promo) will be discounted by a percentage proportional to the amount of progress a player made in the reward track of that season. This progress will be based on how close a particular player got to receiving the Promo reward.
    E.g. If you earned 60% of the points in the Fire Season that it would take to unlock the Promo Sunderer, all Fire Season cosmetics you missed will cost 60% less, forever. This discount caps at 70% for all cosmetics, except the final title and the top 100 border reward, which caps at a 50% discount.
    This change affects all the current and future items in the seasonal shop that were a part of the seasonal rewards - profile cosmetics, titles, forge skins and promos.
    Players who have already purchased items from the shop for full price will be reimbursed for the relic price difference.
    We will introduce these changes in a small patch in the coming days.
     
    • New Seasonal Challenges

    As the new month dawns, new seasonal challenges have been unlocked.
    Let's take a closer look at them now.
     
    3.1 - Win different campaign maps or featured community maps on advanced difficulty or higher. No spell cards are allowed. All cards played must be Nature or Twilight cards.  These restrictions apply to all team members.
     
    3.2 - Win the 1-player featured community maps Nyxia and Aeglos Fortress on advanced difficulty or higher. All cards played must be Nature cards.

     
    3.3 - Win the 1-player scenario The Treasure Fleet and the 4-player scenario The Guns of Lyr on advanced difficulty or higher. All enemy buildings in the map must be destroyed. All cards played must be Nature or Twilight cards. These restrictions apply to all team members.
     
    3.4 - Win the 2-player scenarios Nightmare's Shard and Nightmare's End on standard difficulty or higher. Only cards of Tier 3 and below are allowed. All cards played must be Nature or Twilight cards. These restrictions apply to all team members.

     
    3.5 - Win the 4-player scenarios Titans and Raven's End on standard difficulty or higher. No towers, fortresses, or shrines may be played. All cards played must be Nature, Twilight, or Neutral cards. These restrictions apply to all team members.


    3.6 - Win the 1-player campaign scenario The Soultree on advanced difficulty or higher. No T2 cards may be used. All cards played must be Nature or Twilight cards.
     
    As usual, the challenges remain available until the end of the season.
     
    • How Does It Work - Root Network

    Since this season's theme is Nature and Twilight, we thought it best to remind the players of a video explaining the root network - the unique and complex ability of the Nature faction. It can be tricky to understand and setup, but the pay-off is oftentimes very much worth it.

     
    • Yearly Halloween Event


    The season of Halloween is upon us!
    That means the yearly time-exclusive achievements are back on the menu!
    Win the featured community PvE map Spooky Giants on expert difficulty to get Promo Jorne!
    The achievement is available until the 10th of November.
      Win the featured community PvE map Spooky Encounters on expert difficulty to get the Halloween Pumpkin profile picture and a Lost Souls booster pack!
    The achievement is available until the 4th of November. Please note, the rewards can be collected only once per account.
     
    • New Card Reveal: Devourer

    Since we started releasing new cards in December 2021, every existing faction in the game has received at least one new addition to its roster with the exception of Shadow. This occurred mostly because other factions were in more dire need of new cards than Shadow, which was one of the most viable factions when the game was rereleased and which also had plentiful fodder for reworks like Plague, Altar of Nihil, and Infernal Chain. With the upcoming release of Devourer, the Shadow famine is at its end.
    Behold, the Devourer!
    Please note: We are still working on the card. While we are generally happy with it, numbers and effects might still change before release. 


     Consume
    Consume one enemy unit in range. Devourer teleports to the target enemy unit’s location, instantly killing it. The consumed enemy is then resurrected as an own unit but dies after 30 seconds. Needs to have gathered 6000 life points from corpses first. Reusable every 40 seconds.
     
     Corpse Gathering
    Harvests energy from nearby corpses equal to their former maximum life points to enable the devouring of enemies. A maximum of 6000 life points can be stored at once.
     
     Mincemeat
    Allied units in a 20m radius around Devourer will explode as soon as they die, dealing 400 damage to hostile entities in a 15m radius, up to 600 in total. Effect can apply to a unit multiple times.

    Design notes:
    Devourer is a T4 pure XL unit. Pure Shadow's T4 is currently one of the least compelling options in the game and perhaps the weakest color combination right now. Other pure factions have major pay-off units in Forest Elder, Dreadnought, and Batariel, but Pure Shadow's own Shadow Worm is not on par with these options, and given its core design, it is not a good option to build a faction around. Enter Devourer. Devourer has synergy with two of Shadow's core mechanics, corpses and swarms. Once it has gathered enough life points, a Devourer can burrow through the ground and consume any non-boss enemy within a 30m range. That enemy is then resurrected as an allied unit for 30 seconds. Additionally, Devourer has a second mechanic where any allied unit that dies within a 20m radius will explode and deal damage to enemies. This directly synergizes with Consume and key Shadow support cards like Infect, Undead Army, and even Grim Bahir. With Devourer, players can destroy camps with combos like Infect + Frenetic Assault, then warp to a second camp where Devourer's Mincemeat mechanic will cause all the dying summons to explode and wipe the place out. We hope players will enjoy discovering all the combinations this upcoming addition to Shadow's T4 will enable.
    Devourer will release in an upcoming content patch, date to be announced.
     
    • Art Spotlight: Devourer

    The Devourer artwork was created by our talented artist Spirit Alpha, with Elkondo coming in to do some finishing touches and color correction.
    Sketching
    As usual, we have started with a rough sketch of the Devourer's pose and design. That sketch was slowly improved upon with more details, a small pose adjustment and was finalised into a black and white image with a detailed background.
        
    Coloring
    During the coloring stage, we decided that the castle in the background was muddying the silhouette too much and removed it. We then adjusted the horns to better reflect the in-game model and via some texturing magic, made the shell appear more like a polished carapace. In the end, we increased the contrast of the entire image so that it better resembled the original card artworks.
      
    Finalizing
    In the final piece, we only made some small adjustments - like the smaller eye and added a thin fog effect to convey depth.

    The artwork sure evokes the feeling of the original game, and we hope you are as excited for the upcoming shadow card as we are!
     
    • Voice Actors Search #3


    Over the years, we've made several searches for new voice actors. While we have a stable roster of voice actors, we are looking to bring new blood into our fold and expand our range.
    If you are interested, please fill out this application form.
     

     
    We will send out a trial script with instructions to all the applicants within 4 - 6 weeks (depending on the number of applications), after which, our audio department will go through the submitted takes and decide on fitting candidates.
     
    • Team Changes

    Majora left his post as the Community Manager, with me (R4bitF00t) being the successor. He will still retain his position as the Project Coordinator.
    We want to thank Majora for his years of Community Updates and dedication to the project and wish him the best in his new job!
    Rue has joined as a Trial Discord Moderator and quickly became an active member of the moderation team. Last month we released him from the role of Trial Discord Moderator and made him a full on Global Moderator.
    Congratulations, and good luck on your moderation journey!
     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     


    [ Call for Help ]
    We are currently in need of more people to help us out with German translations. 
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Card Design Contest Winner Stream

    The popular Card Design Contest event has come to an end. We have had many great entries, and all that remains now is for the jury to review and rate all of the submissions.
    Be sure to join us on the 16th of November at 19:00 CET on Ultralord's Twitch Channel, where we will reveal the winning entries.
     
     

     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!

    Current events:
    • NEW - Happy Halloween! -> till 4.11.2025
    Win the featured PvE community map Spooky Encounters on expert difficulty to get a themed profile picture and a Lost Souls booster pack!
    Reward is granted only once per account.
     
    • NEW - Frankenstein's Monster -> till 10.11.2025
    Win the featured PvE community map Spooky Giants on expert difficulty to get the Promo Jorne card!
    Reward is granted only once per account.
     
    Upcoming events:
     • NEW - TEAM - Thrilling Epic Action Mission -> Start 14.11.2025 till 30.11.2025
    Prepare yourself for an exciting 4 Player event - more information soon.

     
     • NEW - Autumn Cup 2025 -> Start 09.11.2025
    An exciting evening filled with PvP action! Register until 09.11.2025 to compete in 1v1 PvP matches with double elimination.
    The event starts on 09.11. at 15:30 CET, and will be streamed on Ultralord's Twitch Channel. <Click here for more details.>
     
    Recent events:
     • FINISHED - Card Design Contest - Winner Reveal Stream on November 16th!
    For the second time, we have invited you to design your own cards and you sure delivered!
    Be sure to watch the event stream with the results on 16.11. at 19:00 CET on Ultralord's Twitch Channel.
     
    • FINISHED - Rookie Tournament - Ended 19.10.2025
    You can check out the event recording here.

     

    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
     
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a Twilight booster: TWIL-IGHT-BOOS-TNOW
    This code is valid until December 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update October 2025
     
     
  7. Vrizz liked a post in a topic by Hrdina_Imperia in Official Card Design Contest - CLOSED - WINNERS INSIDE   
    Name: Shadow Shaman
    Faction: Shadow
    Tier: T2
    Orbs: Shadow and Any
    Attack: 740 dp20 Health: 890
     
    Abilities:
    Blood Heal- Every 5 seconds, unit will heal an allied unit for 180 life points. Will damage itself for 90 life points. Shadow Shamans cannot be targeted by Blood Heal. Cannot be used, if the unit has less than 91 life points. 
    Fade Bolt - Every 4 seconds, blasts an enemy unit with dark energy, dealing 148 damage, up to 180 in 5m radius.
    Cannibalize - Unit consumes nearby corpses to regenerate 20 life points per second.

    General idea: I am porting my old idea from the Discord forum to here as well. I always see Pure Shadow as tricky to play, with some gaps that could make the faction much more friendly to newer/worse players. Especially with the idea of Shadow season down the line, I can imagine lot of people might struggle with early Shadow starts or Pure Shadow challenges. This unit is meant to somewhat help. I can see it even being a T1, with properly scaled numbers. 
    He can heal, but cannot heal himself/shamans cannot heal each other. They are reliant on the player fighting and killing enemies, thus collecting corpses. It also means you cannot use those corpses for some other strategies/units, so there is also this trade-of.

  8. Hrdina_Imperia liked a post in a topic by Eres in Official Card Design Contest - CLOSED - WINNERS INSIDE   
    Ingame Name: Eres
    Card Name: Call to Arms
    Tier & Orbs: T3, Frost Frost Any
    Type of Card: Spell
    Power Cost: 80
    Spell Effect: Summons 4 Lyrish Knights at the target location. Lyrish Knights have a lifetime of 20 seconds and do not provide ground pressence to play out cards or claim structures next to them. Additionaly they are immune to revide effects and cannot be infected with Twilight Curse. Can only be used withing a 20m radius around friendly structures excluding walls. Reusable every 25 seconds.
    TLDR: Swarm with Lyrish Knights. Only 1 difference is that it has to be used near friendly building (to better suit frost and to make Knights' Protector ability active).
    Idea:
    - T3 frost push, XL units counter, useful against some boss fights or just for defense
    - easy to implement -> appart from "near building" restriction it is just a copy of Swarm spell. And models are ready (promo version available too)
    - giving frost and Lyrish Knights some love
    - synergy with cards like Matter Mastery and Tectonic Shift etc (and of course Ice Barrier and Home Soil)
    - might also find its place in PVP
    Cons:
    - Not very creative I know.. 🙂
    Balance - similar power cost as Swarm just 10 energy cheaper as Knight is 10 energy cheaper then Burrower.
    PVP Balance - I don't play PVP but I think this card might be used offensively against decks with less CC. And also as a counter against some ground units (XL finishers). Building requirement makes card harder to play offensively which probably makes card bit less OP.

    Card Name: Shrine of Wonders
    Tier & Orbs: T4, Any Any Any Any
    Type of Card: Building
    Power Cost: 200
    Attack-Type: None, support building
    Active abilities:
    Power Cost: 100
    Wonder - Activate to restore all card charges of each player. Every card in current deck of all players will be granted one more charge and will be immediately reusable. The maximum number of possible card charges for a specific card will not be exceeded, though. Has a 60 second cool-down after the building was built. Reusable every 60 seconds.
    Pros:
    - offering available in deck of any color
    - useful for players who are missing card charges (it can be used by more experienced players to help new players as it affect everyone).
    - also for cards that don't have many charges available
    - makes some gimmick decks or fun decks easier to play
    Cons:
    - encourages spamming of same unit
    - have to be balanced well so it won't be used too much or won't outperform Offering even in shadow decks etc
    Model suggestion:
    - Shrine of Greed textured to neutral colors like Amii monument - grey (stone) and gold
    Balance:
    - high building cost (200)
    - "not cheap" activation cost.  Current 100 power activation makes it more expensive then offering (as no unit is sacrificed). But less then Evil-eye's ability (Evil eye recharges only spells but also attacks while this shrine does nothing else).
    - Building have 60s cooldown but more buildings can be built so in order to prevent spamming there might be need for 30 seconds activation time similar to other shrines. 
    - Works for all players to keep Shrine type building and possibility for one player to sacrifice power in order to help everyone. But can be changed to affect current player only.
    - Initial 60 seconds cool-down can be removed or changed to Slowed Construction.
    - High HP is just to reflect T4.
    Conclusion: this card opens new possibilities but is not very effective. Thus it can be used in some decks or when missing charges but will not break balance.
     

     
     
  9. Hrdina_Imperia liked a post in a topic by 4esan4o95 in Official Card Design Contest - CLOSED - WINNERS INSIDE   
    My both card designs are sent to sir Kapo by forum messages here. :)
  10. Hrdina_Imperia liked a post in a topic by benben2110 in Official Card Design Contest - CLOSED - WINNERS INSIDE   
    This is mine hope everyone thinks the same way
  11. Hrdina_Imperia liked a post in a topic by Vrizz in Official Card Design Contest - CLOSED - WINNERS INSIDE   
    Ingame Name: Vrizz
    Card Name: Bandit Keep
    Tier & Orbs: T3, Fire + Shadow + Fire/Shadow
    Type of Card: Building
    Power Cost: 230 300
    Abilities:
    1) Heavy Cannons [Passive]: Every 5 seconds 5 turrets deal X damage each in a Ym radius, up to Z in total. Affects ground targets only.
    2) Long Shot [Passive or can be considered as Active]: Every 10 seconds Bandit Sniper from top of the Keep fires powerful shot that deals X damage. Deals 100% more damage against air targets, makes them fall and stay on the ground for 10 seconds.
    3) Heart of Trouble [Active]: Activate to shoot a mortar shell that deals X damage to enemies in 15m radius around its target, up to Y in total. Knocks back units of all sizes.
    4) Life Stealer [Passive]: 15% of the damage dealt by the building will repair the building and restore its life points.
     
     

  12. Hrdina_Imperia liked a post in a topic by Kapo in Official Card Design Contest - CLOSED - WINNERS INSIDE   
    Last hours before submission window closes. Make it count!
  13. Hrdina_Imperia liked a post in a topic by itap in Official Card Design Contest - CLOSED - WINNERS INSIDE   
    My first card
    Model: Witchclaws
    Ingame Name: itap
    Card Name: Abyssal Widow
    Tier & Orbs: T4, Shadow, Shadow, Nature, Nature
    Type of Card: Unit
    Power Cost: 290
    Size: XL
    Attack-Type: Melee
    Counter-Type: L
    Passive Abilities:
    Toxic Retribution: When gets attack, enemy gets poisoned for 20 seconds an loses 150 life points each 2 seconds.
    Elusive: The duration of the immobilizing effects of Freeze and Paralyze is reduced by 30%.

    Active Abilities:
    Widow’s Leap: Teleports the widow to a wall an destroys it completely and all units on it. (100 power)
     
    Explanation of idea behind the card:
    The idea behind the card is to create a unit that can immediately destroy an entire wall. The poison passive ability should kill all the little units and CC flyers and create a path for the bigger units.

     
    My second card
    Model: Bandit Stalker
    Ingame Name: itap
    Card Name: Frostbreaker
    Tier & Orbs: T4 Neutral, Frost, Frost, Frost,
    Type of Card: Unit
    Power Cost: 290
    Size: XL
    Attack-Type: Melee
    Counter-Type: L
    Passive Abilities:
    Permafrost: When an enemy attacks the dino for 5 seconds, it will get frozen for 15 seconds, after that it’s immune to freeze for 30 seconds.
    Frozen Prey: Dino deals 50 % more damage to frozen units

    Active Abilities:
    Ice Roar: buildings in a radius of 50-meter stop shooting and they can’t use their abilities for 30 seconds
    Explanation of idea behind the card:
    The idea behind the cards is to create a Melee unit for frost T4 that is self sufficient to clear the map. Enemy’s freeze when they attack, the dinos attack will scale up a with the Ice Roar they create an area where they can take out CC towers or strong buildings.
     

     
  14. Potato_Hoarder liked a post in a topic by Hrdina_Imperia in Official Card Design Contest - CLOSED - WINNERS INSIDE   
    Name: Shadow Shaman
    Faction: Shadow
    Tier: T2
    Orbs: Shadow and Any
    Attack: 740 dp20 Health: 890
     
    Abilities:
    Blood Heal- Every 5 seconds, unit will heal an allied unit for 180 life points. Will damage itself for 90 life points. Shadow Shamans cannot be targeted by Blood Heal. Cannot be used, if the unit has less than 91 life points. 
    Fade Bolt - Every 4 seconds, blasts an enemy unit with dark energy, dealing 148 damage, up to 180 in 5m radius.
    Cannibalize - Unit consumes nearby corpses to regenerate 20 life points per second.

    General idea: I am porting my old idea from the Discord forum to here as well. I always see Pure Shadow as tricky to play, with some gaps that could make the faction much more friendly to newer/worse players. Especially with the idea of Shadow season down the line, I can imagine lot of people might struggle with early Shadow starts or Pure Shadow challenges. This unit is meant to somewhat help. I can see it even being a T1, with properly scaled numbers. 
    He can heal, but cannot heal himself/shamans cannot heal each other. They are reliant on the player fighting and killing enemies, thus collecting corpses. It also means you cannot use those corpses for some other strategies/units, so there is also this trade-of.

  15. This Is Halloween_2 liked a post in a topic by Hrdina_Imperia in Community Update: October 1st   
    Big hype! And big thanks for all Majora, and good luck to Rabbitfoot. 
  16. Hrdina_Imperia liked a post in a topic by BluEyeD in Official Card Design Contest - CLOSED - WINNERS INSIDE   
    Hi all, I’m new here. (I played this game a lot back in the days) I’ve only been playing again for the last month or two, so if the card isn’t balanced or don't fit the game, feel free to give me feedback. 

    Ingame Name: BluEyeD
    Card Name: Foresight
    Tier & Orbs: T1, Nature
    Type of Card: Spell
    Power Cost: 40
    Spell Effect: Orb Favor
    The next unit played within the next 20 seconds, can ignore 1 orb requirement of type [type will match this card Affinity]
    You cannot play another Foresight for the next 60 seconds.
    Spell Effect: Void Lost
    The energy spent to play this card does not go to the void. It is permanently lost.
    Explanation of the idea behind the card:
    In most card games, the Nature faction usually has some kind of “Ramp Up” ability that lets them summon higher-level units then there current level. Enlightenment is a good example for this ramp, but it’s a late-game spell and I wanted to give Nature this ability earlier on.
    The card would have all 4 Affinity versions, and each one can only bypass 1 orb requirement of its matching Affinity. (I think it’s a cool way to use Affinities) Void Lost, is me trying to balance the card for PvP. The idea is: You’re committing to play a strong card now, but at the cost of less energy later on. Using this card once or twice should be fine, but spamming it could be catastrophic to your energy pool. In PvE, this is less of an issue since you can simply wait to regenerate more energy. I think it could be fun to cheat out a stronger creature early that helps overcome an upcoming obstacle. for example, summoning Nightshade Plant (a T3 tank unit) on T2 to help push into T3.
     

  17. Hrdina_Imperia liked a post in a topic by Kapo in Official Card Design Contest - CLOSED - WINNERS INSIDE   
    Technically...  he is saying low-quality entries now have a better chance than before.

  18. Hrdina_Imperia liked a post in a topic by Bini Inibitor in Official Card Design Contest - CLOSED - WINNERS INSIDE   
    I'm actually not a real juror. I'm only here to sabotage the event to the best of my abilities and judge the entries based on one thing alone: pure randomness.
  19. Metagross31 liked a post in a topic by Hrdina_Imperia in Community Update: October 1st   
    Big hype! And big thanks for all Majora, and good luck to Rabbitfoot. 
  20. Kapo liked a post in a topic by Hrdina_Imperia in Official Card Design Contest - CLOSED - WINNERS INSIDE   
    HERE WE GO! Time to spam all the new ideas wooooo.
  21. Hrdina_Imperia liked a post in a topic by Kapo in Official Card Design Contest - CLOSED - WINNERS INSIDE   
    Welcome to the 2nd Official Card Design Contest!

    "Only that which dreamt of or written about by mortals,
    only that which had journeyed into the realm of legend,
    could be created." (Lands and Regions, page 3)
     
    In this contest, you are called to submit your idea for a new card,
    which will be presented to high-ranking jurors for judgement.
    THE CONTEST HAS ENDED. RESULTS SEE BELOW.


    The jurors for the contest will be @RadicalX, @WindHunter and @Bini Inibitor – for those who don't know, these are the SR team members with real decision-making power about what makes the cut for new content.
    Important note: Of course there is no obligation for the SR Team to make any entry into a real card – but a good idea that really fits into the game has a lot of power. All card designs will be heard, seen and judged anonymously and without any barrier of entry.  
    The contest begins with the publication of this post and ends on the 25th of October 2025, 23:59 CET. Submit your entry…
    as a comment on this thread, through Discord (direct message to Kapo#0116), or a Forum direct message (to @Kapo). I will anonymize the entries, present them to the jury, and after a voting and discussion phase, the grand winners will be revealed on a stream 16th of November. Additionally, all other winners and entries will be revealed here on the forums.
    As seen in the video, we mean serious business: Three entries of the first card design contest made it into the game, and the designers valued the creativity and ideas of several other entries. You might want to check out the previous card design contest for inspiration.
     
                        
     

    Rules:
    You are limited to a maximum of TWO entries - if you win on both, you will receive the higher prize. In case you submit more than two, the last two received entries will enter the contest (unless you state otherwise)
      Your idea must be a NEW card idea/concept  (NOT a rework of an already existing card or a Promo card), be aware that this the main criterion for jurors 
      ONE of your submissions may be a Meme card, but be advised that the winners on the Meme tier are highly limited and not the focus of this contest 
      Units and buildings MUST be fitting for an already existing model (this is a technical limitation, but re-texturing can do wonders)
      Unfortunately, we also can't allow for Fire/Frost or Rainbow-cards (or any other outside the known factions, due to technical and/or conceptual limitations)
      You are asked to create the fully upgraded version (see below: Things you don't need to add)
      By entering, you are giving away your card idea with permission to modify it  – the final design may differ from your submission here, and may be used in any way the team sees fit
      You are asked to use the following template:  
     
    Things you don't need to add or care about:
    Hit points and attack-numbers Rarity Upgrade Levels (submit a fully upgraded design) Number of Charges Artwork for the card (you may provide one, but this does not affect your winning chance) At the end of the contest, we may make a compilation of the entries – by participating, you automatically agree to be included in that.
     
    Suggestions:
    In preparation for this contest, we asked the jurors to drop some hints on what is needed for a good design.
    You might not want to create a new super-powerful card, but a card that's interesting. Maybe it fills a special niche case in a faction (like Burning Spears), or it is special or meme-worthy (like Easter Egg). Balance is important! The best cards are useful, fill essential roles, and are not overpowered. If you design a T1 or T2 card, think about PvP implications. You might want to check out the first card design contest and its entries to be on top of previous, already submitted ideas. Fit the card to the faction: Think about the intentional strengths and weaknesses of each faction. Potentially, you see an extremely missing card in an arsenal, but that could be part of that faction's design. Also, breaking core rules of the game requires a very, very, very good reason. For both topics, see: Design Philosophy Document. You are allowed to submit a legendary (neutral) card, but please note those are much harder to design and balance properly. You may present some optical aid to the jurors: On https://smj.cards/creator, you can easily create your own card-mockup: 
                          
    (But please be aware, even in AI image generating times, a cool presentation will not help you win. It's the idea that counts!)



    Voting Criteria and Prize Tiers:
    PLATINUM TIER
    Platinum tier are creations that will actively be considered to be implemented into the game. They must not be all-around perfect, since someone who is not on the SR team is unaware of all the steps required when implementing cards. Platinum entries are cool, captivating and would be a great addition to the game.
    Platinum tier winners will win a low-grade promo of choice (e.g., Fallen Skyelf, Lyrish Knight or Rogan Kayle) or Ultra-Rare of their choice of similar value (Infect, Forest Elder etc.). Should your card someday make it into the game, you will get a copy for your own collection.
     
    GOLD TIER
    Gold tier suggestions are cool and interesting suggestions, but are lacking significantly in ONE (but only one!) way:
    Unbalanced design with no way to repair that Clearly impossible to implement  Too niche to be worth the implementation Not fitting for any faction or into the game Not really a fitting, existing model in the game Too draining on SR team resources etc. Gold tier winners will win two booster-packs.
     
    SILVER TIER
    Silver Tier suggestions are solid suggestions, but are lacking in more than one way to make it into the game. For examples of what could cause issues, see the mentioned list above.
    Silver tier winners will win a booster-pack.
     
      MEME TIER
    While it is not the focus of the contest, even fierce Skylords value some funny memes. Very few selected, exceptional meme entries will be presented as Meme tier winners.
    Meme tier winners will win a Mini Booster and a Juice Tank.
              

    We are looking forward to your designs! If you have any questions, please do not hesitate to ask.

    Best regards,
    Kapo and the Skylords Reborn Team.

     
  22. Windelschleuder liked a post in a topic by Hrdina_Imperia in Community Update: October 1st   
    Big hype! And big thanks for all Majora, and good luck to Rabbitfoot. 
  23. Armatores liked a post in a topic by Hrdina_Imperia in Community Update: October 1st   
    Big hype! And big thanks for all Majora, and good luck to Rabbitfoot. 
  24. Majora liked a post in a topic by Hrdina_Imperia in Community Update: October 1st   
    Big hype! And big thanks for all Majora, and good luck to Rabbitfoot. 
  25. Hrdina_Imperia liked a post in a topic by Majora in Community Update: October 1st   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

     
    This Community Update is packed! We’re kicking off our second season, sharing all the rewards you can earn (including some nice surprises), and have a teaser for something the community has been asking about for a long time. It’s also the last Community Update I have personally written, but more on that later. First, let’s dive into the good stuff!
     
    • Season 1 - Primordial Fire - Completed

    Today marks the start of our second season, Natural Selection, and the end of our first season, Primordial Fire!
    Please note: Season 1 will end at 12 PM CET, after which Season 2 will start. 

    Let's first go over what happens once the first season has concluded:  
    • Seasonal Quests for Season 1 are deactivated and can no longer be completed. 
    • Players can still view the quests and leaderboards of the previous season, including their progress. 
    • Final leaderboard standings are updated and rewards have been distributed accordingly. 
    • Completed but unclaimed challenges have automatically been claimed, and progressed rewards accordingly. 
    • Scorchlings, Hellhound and Treasure Wagon now drop from boosters.
    • The promo Sunderer, if not yet earned, is now purchasable with Relics in the Relic-shop.
    • Unearned cosmetics (titles, borders, banners and the Forge-skin) are now purchasable with Relics in the Relic-shop.
    • You can continue to earn Relics by completing challenges of Season 2, or by beating the infected map of the week. 
    • Unique for this season: players will receive 50 additional seasonal points, see below. 
    Primordial Fire was our first attempt at a seasonal structure. After watching the season unfold, we came to the conclusion that seasonal points were too closely tied to repeatable and required more daily play and grinding than we intended. While we have incorporated what we have learned and made adjustments in season 2, we have decided to give players 50 seasonal points for Primordial Fire. We feel this brings the season rewards more in line with what we had originally in mind. If you log-in during October, you will have the points added to your account.
    With that out of the way, let's talk about Season 2: Natural Selection!

    • Season 2 - Natural Selection

    This season will be focusing on the Nature and Twilight factions, and will once again last 4 months, from October 1st to January 31st.
    For Season 2, we've made some changes to the challenges and reward structure based on player feedback.
    The reward track is more condensed in the beginning, with players now able to earn existing Nature and Twilight cards to help accelerate their deckbuilding. More challenges were added to all categories, giving players more opportunities to earn points by playing challenges they like and at lower difficulties. Standard challenges exist for players who are new or just returned and not yet ready to take on advanced. Repeatable challenges have been expanded and a maximum point cap of 400 points has been introduced.
    Overall, repeatable challenges will require both substantially less grinding and less daily play, and players should be able to earn the promo reward by completing all challenges at the advanced level.
    You can view all the challenges available at the start of the season in the patch notes, alongside balance changes that are part of the patch. 
     
    • New Cards

    This season once again introduces three new and time-exclusive cards, meaning they are tied to the season rewards and will not drop from booster packs or reforging while Season 2 is active, but are instead granted as rewards for gathering seasonal points. After the season has concluded, the non-promo cards will drop from boosters as usual.
     
    Twilight Infestation
    This building can summon Twilight Devastators and Twilight Dancers to the field. Devastators are powerful front-line siege units, while Twilight Dancers can attack from long range. Additionally, this building can spread the Twilight Curse to your other troops and unlock their full potential.

    Whisperer
    This iconic enemy makes its appearance as a player card, with powerful skills to control the battlefield. Whisperers can heal allies and blind their enemies. If the unit is transformed, it creates an anti-magic zone where enemies can’t use ranged attacks or special abilities.

    Woodland Watch
    A unique tower which allows the player to change its attack based on the Elf-unit placed inside. Sunstriders and White Rangers increase the tower’s range, Windweavers and Twilight Slayers grant an additional multi-shot attack, and Darkelves and Spirit Hunters provide a poison effect.

    In our Q&A and previous Community Update, Woodland Watch still had work-in-progress artwork. We are very happy with the final artwork as shown above, beautifully drawn by our artist Elkondo. 
     
    • Season 2 - Promo Reveal

    In addition to these three new cards, players can also collect a unique promo. Last month, we already revealed the new cards, and today we are excited to talk about the special promo card tied to the season. In our last yearly feedback survey, we asked players which card they would most like to see receive the promo treatment. One card was clearly favored over the rest and received the most votes, but we decided to keep it a secret and start work on its creation behind the scenes.
    After a lot of work from our artists, we have made it happen. Behold the highly anticipated Promo Forest Elder!

     
    • Season Overview and Patch Notes

    That is a lot to unpack, so we have also created an overview video for this season. Take a look!
    We have also prepared an infographic for you to quickly see what you can collect this season: 

    Lastly, head over to our patch notes to see all the changes and additions that have been released.
    Season 2, will go live at 12:00 PM CET!
     
    • Promotion

    Alongside this season, we are also releasing two new twilight cards; "Skyscorcher" and "Molt". Skyscorcher is a new tier 3 Twilight tower that has a long-range anti-air attack in addition to its ground attack. Molt is a simple but versatile new Twilight spell, which triggers the transformation effect of Twilight units without actually transforming them.
    These cards will not be tied to the seasonal rewards, but instead drop from boosters as normal. However, to celebrate the release of our second season, every player who logs in during October will get a free copy of Molt!
     

     
    You can read more about Molt and how its design and artwork were created in our Community Update for December. While it took longer than expected to get the card into your hands, we are happy we made it in time for the season, where it will surely come in handy! 
     
    • Community Update - Update

    On April 23rd, 2021, we released our first Community Update. Taken from its introduction:
    We are happy to bring you the first official community update, a biweekly update to give you an overview of what's happening (and going to happen) in Skylords Reborn. We have heard your desire for communication loud and clear, and as your fresh Community Manager, I will do my best to deliver. 
    The goal of these updates is to give you an idea of the things going on behind the scenes and cool stuff that you might have missed. Not every update will have the same content, but we hope to provide you with some cool details and insights. 
    We ended up changing biweekly updates to a monthly edition, which allowed us to be consistent with its content. By always releasing the update on the first of the month, its also a lot easier to know when to expect news from the project, and we have heard from many of you that its a way to check-in with the project, even while taking a break from playing. What started as a way to improve communication between players and the dev team has become a fundamental part of Skylords Reborn. 
    Community Updates aren't going anywhere, but today marks the 64th and final Community Update I have personally written. As I am about to start a full-time job as a Game Producer, it is time for me to pass the torch. Starting today, R4bitF00t will be your new Community Manager. As an active member of our team and author of the official Map Editor Guide, I am confident he will do an amazing job. Please check in November 1st for his first Community Update! 
    I would like to thank everyone who has given constructive feedback and positive remarks on the Community Updates over the years. These updates have always been a team effort, and I am proud of all the cool things I got to announce and share with you on behalf of the team. Skylords Reborn has an amazing community, and I am grateful I was able to be your Community Manager for almost 5 years. It was a wonderful experience. Thank you, truly. 

     
     Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

    [ Call for Help ]
    We are currently in need of more people to help us out with German translations. 

    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Card Design Contest

    Promo Forest Elder is not the only frequent request we are answering! The first installation of the Card Design Contest was a grand success, and many times Skylords asked us if there will be a follow-up. <Click here to view forum post with the rules and details of the contest>.
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!

    Upcoming events:
     • NEW - Rookie Tournament - 19.10.2025 at 16:00 CET
    Interested in PvP, but intimidated by the veterans? We got you covered! Join this Rookie tournament, where only rookies can join, and there are prizes for all participants! The tournament will be hosted and livestreamed. Check out the rules and sign-up.
     
    • NEW - Card Design Contest
    For the second time, we invite you to design your own card(s) and present them to a jury of SR team designers. From the first installation of this contest, three suggestions made it into the game! <Click here for details>.
     
    Recent events:
    • FINISHED - Battle of Tactics #10: Friendly Fire
    Find out what Friendly Fire enabled looks like in the latest Battle of Tactics, in which Skylords had to ''team-up'' to beat the map Into the Jungle. You can now watch the YouTube recording.
     
    • FINISHED - Egg-Ball Tournament - 21.09.2025 18:00 CEST
    Back in July 2024, we introduced a Football/Soccer game-mode with The Seven Strategy Showdown #7. Last month, we hosted a PvP tournament of this game-mode. Check out the recording of the livestream. 
     

    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
     
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a Twilight booster: PROM-OFOR-ESTE-LDER
    This code is valid until November 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up for our e-mail newsletter here.

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update September 2025
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