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Hrdina_Imperia

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  1. Majora liked a post in a topic by Hrdina_Imperia in Community Update - April 2025   
    Hype! Cannot wait for the fabled Survival MMO of Skylords Reborn, that is in the oven too, I'm sure :^)
  2. Hrdina_Imperia liked a post in a topic by Majora in Community Update - April 2025   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    • Skylords ReBOOM

    Today, we have a very exciting announcement to share! After introducing new cards, campaign maps, features, and even new game modes, we feel it's time to branch out even further. Please check out the trailer below.
    That’s right—Skylords Reborn is entering the first-person shooter genre! Join Bandit Sniper Guy on his adventure as he faces familiar foes from the world of Nyn. While we will continue releasing new content for Skylords Reborn, the majority of our development focus will shift to Skylords ReBOOM. We hope you'll join us on the battlefield!
    Pre-orders are up now, so get your copy!  

     
    • New Card Reveal - Hellhound

    Back in 2023 we held a card-creation contest, inviting the community to share their ideas for potential new cards, which were then judged anonymously by our designers. While many great designs were submitted—some of which have already made their way into the game, like Energy Core and Gate of Akylos—we might have saved the best for last. The highest-rated entry was Hellhound, an upcoming L-sized unit for Pure Fire. Let’s break down the card!

     
    Magma Armor
    Takes 25% less damage from ranged and magical attacks. After 5 seconds in combat, damage reduction increases to 40% less damage, and after 10 seconds in combat, the damage reduction increases to 60% less damage from ranged and magical attacks. Resets after 10 seconds out of combat.
     
    Pyroclastic Flow
    Cause Magma Armor to explode, dealing 660 damage to enemies in a 15m radius, up to 1980 damage in total. Magma Armor is reset to 25%. Requires Magma Armor to be fully charged. Reusable every 20 seconds.

    Design notes:
    Hellhound was the overall winner of our first ever Card Creation Contest, where we asked members of the community to submit ideas for new cards. The original design has seen little change since then. Hellhound is an L-sized T3 Pure Fire unit. Similar to Moloch, it has resistance to ranged and magical damage, though in Hellhound's case this resistance begins at 25% and scales up to 60% the longer the unit remains in combat. Once the armor fully scales, Hellhound can activate Pyroclastic Flow, exploding its Magma Armor to deal up to 1980 damage to nearby enemies.
    The general concept behind Hellhound is to have a Fire unit that slowly scales in durability as it fights, but which can then transform that durability into damage. This will allow Hellhound to quickly clean up camp remnants, including flying units, using Pyroclastic Flow when Magma Armor is no longer needed.
    Hellhound will be released in a future content patch—details to be announced!
     
    • Art Spotlight - Hellhound

    Hellhound started out as a trial task for Psyagita, who was interested in joining our art team. Unfortunately, they ended up being too busy to continue, but were kind enough to let us move forward with the work. We dove into our archives and found some early sketches from the art process!     Psyagita first provided us with these three sketches. Our lead artist at the time, Tweeto, had this to say about the initial batch: "I think I prefer the 3/4 view of the face over the profile version and am interested in seeing a more dramatic and imposing angle of the creature itself. Could you try sketching it from a lower perspective to highlight its intimidating presence?"    Psyagita came back with two new attempts. We preferred the second one, as it had more of an action pose—which tends to look better in a card frame. Work then began on finalizing the pose and adding color.
         At this point, Psyagita unfortunately became too busy, so our artist SpiritAlpha took over the task. Since we were working on the model simultaneously, we made a few adjustments that were reflected in the updated artwork—most notably, a new color for the flames and fur.     The piece was coming along nicely, but we felt it stood out a bit from other Fire cards, particularly due to the grey background. We also wanted to make sure the card felt cohesive in the deck bar alongside other Fire cards, so we looked to other units in the faction for inspiration.     By adding purple elements to the cave background, the artwork popped more and felt more in line with the rest of the Fire faction. After several rounds of feedback with our art group, we finalized the artwork for Hellhound.     We’re very happy with the result and hope you’re excited to play the card yourself in the future! A big thank you to Psyagita for laying the groundwork for this unique piece, and to SpiritAlpha for bringing it across the finish line!   • Team Changes
    We’re excited to announce a new addition to our art team—Elkondo has joined us as a 2D artist! We hope you'll get to see some of his card artwork in the near future. Welcome, Elkondo!
    We’re also happy to introduce Sabri as our new audio designer. Sabri has joined the team to support various audio-related tasks, including creating the sound effects for the recently released card Spirit Gate. We really appreciate the help!
    Meanwhile, Prof_Emezy has stepped down from the team. He contributed as a Discord Moderator, Proofreader, and supported some exploratory work in marketing. We'd like to thank him for his efforts and dedication during his time with the team.

    • Contribute to Skylords Reborn
    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     


    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
     
    Current events:
    • NEW - Rookie Tournament - 12.04.2025 at 16:00 CET
    Interested in PvP, but intimidated by the veterans? We got you covered! Join this Rookie tournament, where only rookies can join and there are prizes for all participants! The tournament will be hosted and livestreamed by Ultralord, please sign-up in advance. 
     
    • NEW - Battle of Tactics #8: Maximum Support - Until 13.04.2025 23:59 CEST
    Battle of Tactics returns in 2025 with another tricking and exciting challenge! Play a modified version of the map Oracle, including a special pre-game twist, allowing you to scale the difficulty up and down! More information. 
     
    • COMING UP - Skylords Reborn Mega Quiz - 03-05-2025 at 20:00 CEST
    Win prizes with your knowledge of BattleForge! Join the Mega Quiz live on Twitch for a chance to win BFP and boosters. Come hang out with us, win some prizes, and perhaps learn a new thing or two! More information. 
     
    • FINISHED - Skylords Reborn Winter Cup
    The first PvP tournament has been completed! You can rewatch the action with commentary by Ultralord and special guest Toggy, with this highlight video. 
     
    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
     
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a general booster: WARM-FIRE-CATS-PURR
    This code is valid until May 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update March 2024
  3. Hrdina_Imperia liked a post in a topic by Ultralord in Battle of Tactics #8: Maximum Support - Until 13.04.2025 23:59 CEST   
    Great greetings People of the Sky
    It has been a hot minute since the last BOT, but I´m beyond happy to challenge all of you in Battle of Tactics #8 – Maximum Support. (But not for you)

     

    The Challenge:
    You play a Community map, a modified version of Oracle (changes can be found in the FAQ section)
    But you don’t start the map by playing units. Instead, you start by selecting the buffs and debuffs for your run.
    The more you've activated, the more points you will get but also the harder the challenge will be.
    To activate a building, use the switches near it. If it is active, the switch changes to a gold chest.
    Activating multiple switches of one building increases the level / up time and points.
    After 60 sec or after using the “GO” switch, you gain your starting energy and wells, and the challenge begins.

    The Buffs / Debuffs / Building / Points:
    Lv1 35p 30->30 Lv2 80p Permanent*             Lv1 35p 30->30 Lv2 80p Permanent*             Lv1 35p 30->20 Lv2 80p Permanent*             Lv1 50p Permanent*                   Red 50p Permanent Green 50p Permanent Blue 70p Permanent       Green 50p Permanent Yellow 70p Permanent             Lv1 20p 20->20->20 Lv2 40p 20->20->20 Lv3 60p Permanent*       Lv1 30p 15->15->15->15 Lv2 60p 15->15->15->15 Lv3 90p 15->15->15->15 Lv4 120p Permanent* Lv1 30p 15->15->15->15 Lv2 60p 15->15->15->15 Lv3 90p 15->15->15->15 Lv4 120p Permanent* Lv1 30p 15->15->15->15 Lv2 60p 15->15->15->15 Lv3 90p 15->15->15->15 Lv4 120p Permanent* Permanent*: there is always a small delay between activations.

    Ranking:
    Main Ranking:
         The player with the most points wins.
         The tie breaker is the finishing time.
    Stamp Ranking:
         For each of the 3 sections there is a time-based ranking:
         1. Start of the game, till you've cleared the first camp and the shamans starts moving
         2. From the first camp clear, till the start of the boss fight
         3. From the boss fight start, till the end of the match

    In conclusion:
    Map:                   Community map: "Battle of Tactics 8" (copy of Oracle)
    Difficulty:            Advanced
    Goal:                   Finish the map with the most points and as fast as possible
    Until when:         13.04.2025 23:59 CET
    Winner Stream:  19.04.2025 19:00 CET via my Twitch (https://www.twitch.tv/ultralord_t1421)
    How to join:        Upload your Replay at https://t1421.de
                                You can upload as often as you like, the page keeps your best run for the ranking.
                                Replays can be found in your Documents folder (C:\Users\xxx\Documents\BattleForge\replays\)
    How to play the map:

    Prizes:
    Main Ranking:
    1st Place 5 General Boosters                       + Construct (Promo)
       
    2st Place 4 General Boosters                       + Mana Wing (Promo)
                    
    3st Place 3 General Boosters                       + Lyrish Knight (Promo)
                                 
    4st Place 2 General Boosters                       + Forest Elder [G]
                                             
    5st Place 1 General Boosters                       + Avatar of Frost
                                                           
    6st - 10st Place 1 General Boosters             + One of: Mine, Shadow Worm, Razorleaf, Nether Warp [G], Church of Negation
                                                            
    11st - 20st                                                   + One of: Comet Catcher, Nox Carrier [P], Wrathgazer, Thunder Wagon [B], Volcano [R],
                                                                                         Cluster Explosion [P], Moloch, Batariel [R], Mark of the Keeper, Deepcoil Worm
                                                                         
                                                                         
    Stamp Ranking:
    You can only win one of them.
       Split 1: Mountaineer     |      Split 2: Firedancer       | Split 3: Primeval Watcher 
         
    Random Draw:
    For every 10 Players in the event, there will be 5 General Boosters in the random draw.
    So 10 Player = 5 Boosters, 20 Players =10 Boosters, etc.
     -> And more?
    And there are also cards in the random draw for all players:




     

    Big thank you to:
    SR-Team                 For the all Boosters
    @Metagross31    For planning and feedback
    @Bini Inibitor      For map-testing
    @bergerb           For helping with some maps scripts
    Anonymous 1        Mana Wing (Promo)
    Anonymous 2        Construct (Promo), Avatar of Frost, Shadow Worm, Nether Warp [G], Church of Negation,
                                   Comet Catcher, Nox Carrier [P], Wrathgazer, Thunder Wagon [B], Volcano [R], Cluster Explosion [P], Moloch
    Anonymous 3        Forest Elder [G], Razorleaf, Firedancer, Deepcoil Worm, Batariel [R], Mark of the Keeper
    Me 🙂                   Lyrish Knight (Promo), Mine, Mountaineer, Primeval Watcher, "Random-Draw-Cards"
     

    I hope you will have a lot of fun with this challenge and realize how strong the buildings that you use every day are 😊
    BOT is not an official event, so I´m very careful to all who give it a try and who helped out behind the scenes with their time or prizes.
    If you want to host your own event, connect with the event organizer: @Metagross31
    See you in the forge fellow Skylords
    Ultralord 🎩
     

    FAQ:
     
  4. Hrdina_Imperia liked a post in a topic by Ultralord in ROOKIE #1 - PvP Tournament - 12.04.2025 16:00 CEST   
    Great greetings, People of the Sky
    After an amazing start to this year's PvP Season last weekend, more people than ever are interested in PvP.
    So let's get the next event on the road. This time, it is aimed towards new players and those who wanted to test PvP but were scared of the pros.

     
     

    All you need to know
    - When:               12.04.2025 16:00 CET
    - Format:             8 Rounds Swiss, Best of 1
    - Special Rule:     Only Rookies
    - Organization:    Challenge
    - Stream:             12.04.2025 15:30 CET at twitch.tv/ultralord_t1421
                                We will go over the rules and answer questions
     

    Am I a Rookie?
    The answer is yes if one of these applies to you:
    - Do you have a Silver rank PvP or lower? ( <112.000 ELO)
    - Is your PvP - Win/Loose ratio below 60%?
    - Do you feel like a rookie?
    Free PvP Decks and Getting Started
    There are free, fully upgraded decks for playing PvP. I highly recommend playing with one of these.
    You can select 2 every 24h with the button in the bottom left corner of your deck overview screen.
    If you want guidelines on where to start with PvP, feel free to leave a message in the "PvP-Talk" channel on the official SR-Discord Server.
    There are many players happy to help out. @Eirias Streams PvP matches on YouTube where he answers questions and expands on things, as well as doing live coaching if you are interested.
    Tournament Format
    We play 8 Rounds of Swiss System. That means you will play 8 matches, no matter if you win or lose.
    Best of 1 means you will play only one match against your opponent per round.
    The pairings will be shuffled before the start of the tournament.
    Rules
    The tournament will be held on the Live Server! Disconnecting during a game will result in a default loss. If both sides agree, it is possible to have a rematch. Not showing up to your match after 15 minutes results in a default loss. The plan is to play a round of matches every ~30 minutes. After your match, go to Challenge and insert the result. This is done by clicking on your match and selecting the winner/stats.
    The brackets/match list will be updated automatically after all players have finished their matches. The Map Pool is: Haladur, Simai, Elyon, Lajesh, Uro and Yrmia. The map of round one will be Haladur. Against the second opponent you will play on Simai, third Elyon, etc. (I will make notes in Challenge) You can only win prizes if you play your matches during the event. Have fun and don’t be an idiot!  
    You can join us here on Challenge. You will need an account.
    Be sure to register for the event with your in-game name, to make matchmaking as easy as possible.


    Prizes
    Place 1: 8 General Boosters         Place 2: 7 General Boosters         Place 3: 6 General Boosters         Place 4: 5 General Boosters         Place 5: 4 General Boosters         Place 6: 3 General Boosters         Place 7: 2 General Boosters         Everyone else: 1 General Booster        
     
    UPDATE 03.04.2025:

    For every win in the Event you will receive one random rare card
    -> The means up to 8 if you win all matches
     
    There is an additional prize for the winner of the Event - if he likes a challenge!
    On stream will be a PvP Veteran. If the Rookie winner can beat him in a Best of 1 will send him each card from a Free PvP Deck of his choice.
    If he loses, he will "only" receive the T1 Cards of the Free PvP Deck. So nothing to lose 😉

     
    All card Prizes will be provided from may collection.
    Booster are Sponsored by the SLR Team.
    Thank you for your Support!
     

    PvP is a lot of fun, so I hope with this little event I can encourage you to give it a try
    Ultralord 🎩
     
  5. Hrdina_Imperia liked a post in a topic by Ultralord in Official PvE Event #15: Thirsty Journey Home - Until 16.03.2025 23:59 CET   
    Greetings Skylords,
    With our new patch Spring Cleaning, we also added a new featured community map: Thirsty Journey Home.
    To celebrate the release of 4 new cards and this incredible map by @R4bitF00t, we invite you to join this release event!


    How to join:
    Simply win the map on the difficulty you feel comfortable with.
    There is no ranking. Prizes will be distributed by random draws.
    You can only enter the random draw once; sending in additional replays does not increase your chance of winning.
    To join the event, you just need to upload your replay to my website on the EVENT-Tab: https://t1421.de/

    The Prizes scale with the numbers of players:
    25% of Players 25% of Players 25% of Players 25% of Players 50% of Players Bandit Hut Gate of Akylos Power Shrine Spirit Gate  General Booster So for example: if 100 people join, there would be 25 Bandit Hut, 25 Gate of Akylos, etc. A total of 150 prizes.
    Everyone who joins will enter a random draw and win at least one of the new cards. Additionally, half of the participants will receive a booster as well.

    The summary:
    Maps:                    Thirsty Journey Home 
    Goal:                      Have fun playing the map 🙂 
    Until when:            16.03.2025 23:59 CET
    Where to apply:    Upload the Replay on https://t1421.de/
    Replays can be found in your Documents folder (C:\Users\xxx\Documents\BattleForge\replays\)
    How to play community maps:

    I hope you all have fun playing the map.
    Ultralord 🎩
  6. Xamos liked a post in a topic by Hrdina_Imperia in Patch #400051 - 2 March 2025   
    Patch time! And some love to underperforming buildings and units, awesome. 
  7. WindHunter liked a post in a topic by Hrdina_Imperia in Patch #400051 - 2 March 2025   
    Patch time! And some love to underperforming buildings and units, awesome. 
  8. n3tax liked a post in a topic by Hrdina_Imperia in Patch #400051 - 2 March 2025   
    Patch time! And some love to underperforming buildings and units, awesome. 
  9. Majora liked a post in a topic by Hrdina_Imperia in Patch #400051 - 2 March 2025   
    Patch time! And some love to underperforming buildings and units, awesome. 
  10. Hrdina_Imperia liked a post in a topic by WindHunter in Patch #400051 - 2 March 2025   
    Patch #400051 - Spring Cleaning
    Welcome to our newest patch. This update contains our seventeenth balance patch for the game, 4 brand-new cards, quality of life changes, and much more!

     

    Patch Preview
    Four new cards are now available! Jump in-game to collect Gate of Akylos, Power Shrine, Spirit Gate, and Bandit Hut! Many long awaited quality of life changes have been added to the game. Major reworks to several underperforming cards such as Ice Shield Tower, Mountaineer, Strikers, and Altar of Nihil.  Reworked Empire and fixed two other campaign maps to streamline the player experience.
    General Changes & Fixes
    When using Twilight Transformation, transformed units now inherit the original unit's group, selection, and commands. Increased the maximum number of visible buff icons on units and buildings to 8. Fixed global effects not applying to units spawned by abilities. For example, this fixes Ravenheart's Ravenships not being affected by Wheel of Gifts or The Incredible Mo.  Fixed an issue with Bedrock's Sculptor ability that caused its ability tooltip to disappear when multiple Bedrocks were selected at the same time. Affinity differences are now highlighted in each card's description. Each affinity has colored text corresponding to the color of the affinity element which highlights only those words and abilities which are different than its alterative affinity. Players who hover over cards with affinities in-game will immediately notice the changes. This featue can be disabled by setting "enable_affinities_highlighting" to "false" on the section "gui" of the file "Documents\BattleForge\config.json". New maps script: - "MapAudio": Audio files (flac, mp3, wav, ogg) can now be played directly from the community map folder. Reference can be viewed on https://skylords-reborn.fandom.com/wiki/Script_Information_-_Full_Reference.
    New Updater - Version v0.15
    Added support for game channels, you can select the channel on the top left, it will only check updates for the selected channel (main server, test server, etc.).  Improved performance and added caching to update checking. Added config settings to `Documents\BattleForge\updater-config.json`. Added logging to `Documents\BattleForge\Diag\log_updater.log`. Updated Skylords Reborn logo on the top left. Improved error handling and messages. Small UI improvements. Modifiable parameter on`updater-config.json`:
     `fileIntegrityCheckMaxDegreeOfParallelism`: Users can set it to 1 on HDD or slower PCs, default is Processor Count / 2. If you are using Wine on Linux or MacOS, additional dependencies are required:
    `sudo apt-get install winbind` `WINEPREFIX=~/.wine32/ winetricks dotnet48 d3dcompiler_47 vkd3d`
    New Cards
    Bandit Hut - 120p T3 Bandit Building 
    You will find the upgrades for this card on the maps Blight (U1) and Into the Jungle (U2/U3).
    The enemies of the Skylords have long made use of spawn buildings to reinforce their armies, and this power is now also available to Bandit loving Skylords. Bandit Hut can spawn the previously unavailable units Bandit Vanguards (Bandit Strikers) and Alpha Skyrakes (Bandit Mana Wings), up to a population cap of 150. This will allow the player to quickly spawn in an army of weaker Bandit units to supplement their main army. Now Skylords can give their enemies a taste of their own medicine with their own attack waves! 
     
    Gate of Akylos - 200p T3 Lost Souls Building 
    You will find the upgrades for this card on the maps Empire (U1) and Unexpected Visitors (U2/U3).
    Similar to Soulstone, Gate of Akylos was a card that got stuck in development hell as we faced substantially more implementation issues than initially expected. We are excited to finally share it with our players. Gate of Akylos is a global revenant support building. Its abilities focus around lengthening revenant duration and extracting revenants from existing Lost Souls units. We hope that Gate of Akylos, as well as the changes to other revenant support cards in this patch, help to make the revenant playstyle more accessible to the general playerbase.  
     
    Power Shrine - 140p T2 Amii Building 
    You will find the upgrades for this card on the maps Convoy (U1) and Into the Jungle (U2/U3).

    Ever since we nerfed Shrine of War to require 2 Fire orbs, similar to all other void shrines, rainbow decks have been without a source of consistent void return. Power Shrine fixes this issue. Power Shrine is a T2 global Amii void shrine that allows players to play cards directly out of their void power. With each activation, each member of the Amii player's team will be able to use void power to play their next 3 cards. This card-based approach means Power Shrine will scale well into the later game as player card costs increase in higher tiers. 
     
    Spirit Gate - 70p T2 Amii Spell 
    You will find the upgrades for this card on the maps Sunbridge (U1) and Unexpected Visitors (U2/U3).

    Nether Warp has long been the only source of teleportation that is both reliable and flexible. Spirit Gate adds a second strong teleportation option but with its own twist. Unlike Nether Warp, Spirit Gate is a unit-ability granting spell, similar to Tectonic Shift and Infernal Chain, which gives individual friendly units the ability to teleport to sources of own ground presence in a 75m range. Given the fact that it can be applied to friendly units and not just own units, a friendly Amii player can now grant every player on their team the ability to teleport their armies around the battlefield. Happy warping Skylords!
     

    Game Balance Changes
    [ Tier 1 Card Changes ]
     Ice Shield Tower:
    1. Power cost: 50p ➜ 80p
    2. Ice Bolt damage: 66, up to 100 in total ➜ 72, up to 108 in total
    3. Ice Shield:
       A. Change from active to auto-cast (30m range).
       B. Ice Shield strength: 880 → 660
       C. New Description: "Every 20 seconds, tower applies an Ice Shield to a friendly unit that absorbs up to 660 damage for 30 seconds. Has a range of 30m."
    4. Ice Field (new passive ability): Ice Shields within a 25m radius of the tower do not run out. Cannot be disabled by spellblocking abilities.
    Frost T1 has a lot of building options and Ice Shield Tower has long struggled to find its place. We are reworking the card to make its Ice Shield ability into an auto-cast as well as adding a new passive ability that prevents Ice Shields from expiring in the area around the building. This should hopefully make it a compelling choice in defense situations where you have lots of time to build up shields for defending units. 
     Soul Splicer (r):
    1. Infused Necromancy (r) damage boost: 50% ➜ 70%
     Snapjaws:
    1. Power cost: 75p ➜ 65p
     Strikers:
    1. Power cost: 90p ➜ 75p
    2. Damage: 780 dp20 ➜ 600 dp20
    3. Life points: 600 ➜ 420
    4. Unit counter: M-counter ➜ S-counter
    5. Charge damage: 30 ➜ 20 damage per squad member
    6. New passive ability “Bloodthirsty”: Unit regenerates 15 life points per second over the next 4 seconds per every 150 damage it deals.
    Ever since their looter nerf, Strikers have been languishing without much use in either PvP or PvE. We are therefore completely reworking them. On maps where hit-and-run tactics are favorable and where there is a lack of early flying enemies, our testing has shown the new Strikers to have a comparable or even superior performance compared to Nomads. The new Strikers will give Fire T1 players yet another starting unit option. 
    [ Tier 2 Card Changes ]
     Altar of Nihil:
    1. Orb cost: Shadow, Neutral, Neutral (T3) ➜ Shadow, Shadow (T2)
    2. Power cost: 110p ➜ 50p
    3. Life points: 990 ➜ 670
    4. Complete Rework, Nihilation:
       A. Description: Activate to create a corrupted zone of 25m around the building where summoning friendly units requires 85% less of the usual power costs but causes all summoned units to irrevocably die after 20 seconds. Does not affect flying units. Lasts for 30 seconds. Reusable every 60 seconds.
    Altar of Nihil was originally designed to support cards like Wrathgazer or Cultist Master in PvP. It was a niche strategy in the past until Voidstorm got moved to T3. A global map reset paired with void removal created arguably the the most uncounterable and overpowered late game PvP combination the game has ever seen. As a result, we had to remove the strategy entirely by nerfing Altar of Nihil into the ground. Since then, the card has maintained a 0% play rate in every game mode.
    As the previous ability was not salvageable due to the interaction mentioned above, we redesigned Altar of Nihil entirely. The new ability is supposed to bring more strategic depth to Shadow's card arsenal by synergizing with its sacrificial elements. We also moved away from a purely harmful effect to open up PvE usage. We will keep a close eye on the card's balancing and adjust numbers in the future if necessary.
     Global Warming:
    1. Both affinities now speed up own Fire units by 25% for 20 seconds.
    This change will give Global Warming more flexibility, making it better able to justify itself in taking up a deck slot. 
     Mountaineer:
    1. Life points: 1350 ➜ 1140
    2. Bombard damage: 220, up to 330 in total ➜ 80, up to 120 in total
    3. Glacier Shield now refreshes unconditionally every 12 seconds.
    4. Icing Up Rework:
       A. Charges: 100, up to 800 in total ➜ 80, up to 400 in total
       B. Charge tick speed: 1000 ms (1 sec) ➜ 3500 ms (3.5 sec) - Aligns with the attack speed, so the unit gains 80 charges every 3.5 seconds.
       C. Charges are now converted into 200% damage.
    Mountaineer now generates charges overtime which are then converted into damage, similar to the way Death Ray's corpse mechanic works. This gives Mountaineer more damage at the beginning of combat, but his damage over time drops sharply if he remains in combat for a long period of time. The idea is that the unit should maintain its hit-and-run playstyle but without the buggy shield interaction which would stop the unit from attacking whenever the shield recharged. As regards the Ice Shield, it now recharges unconditionally similar to Avatar of Frost's shield which should help with Mountaineers overall survivability. 
     Portal Nexus:
    1. Explosive Death: Friendly entities ➜ Friendly units
    This change should make it easier to place and use Portal Nexus without negatively affected the strategies that use the card to kill own and friendly units.
     Shadow Mage:
    1. Foul Play health damage percentage: 400% ➜ 500%
     Shrine of Greed:
    1. Enemy void return percentage: 50% ➜ 25%
     Revenant's Blessing:
    1. Charges: 12 ➜ 20
    2. Cooldown: Reusable every 20 seconds ➜ Instantly reusable.
    As part of the release of Gate of Akylos, we are touching up a few revenant-based cards to help buff up the playstyle. This change is intended to make it easier to keep unbound revenants alive without bringing both affinities of Revenant's Blessing, saving the player an important deck slot. 
     Tranquility:
    1. Soothing Whispers:
       A. Damage buff: 30% more damage ➜ 35% more damage
       B. Healing: 50 life points every 2 seconds ➜ 7% max life points every 2 seconds
    2. Foreboding Whispers:
       A. Damage debuff: 30% more damage received ➜ 35% more damage received
    With these changes, Tranquility should scale well as a single-target buff even into T3 and T4, giving the player a better reason to include it in Amii decks.
     Twilight Curse:
    1. No longer blocked by mind control effects.
    Players can now mind control enemies, such as with Amazon, and use Twilight Curse to transform them.
     Twilight Minions:
    1. Gifted Incentive (g) damage boost: 30% ➜ 50% more damage by friendly Fire, Nature, and Twilight units
    2. Infused Incentive (r) damage boost: 65% ➜ 75% more damage by friendly small units
    Encourage use of Twilight Minion's transformation effect, especially alongside the new Twilight Archers card.
    [ Tier 3 Card Changes ]
     Healing Gardens:
    1. Ritual of Recovery duration: 45 seconds ➜ 60 seconds
    Players can now keep Ritual of Recovery active 100% of the time with only one Healing Gardens.
     Lost Grigori:
    1. Disintegrating Shock:
       A. Ability power cost: 100p ➜ 70p
       B. Cooldown: 30 seconds ➜ 20 seconds
       C. Can no longer disintegrate XL units
       D. Lost Grigori now regenerates 180 life points per sec while channeling disintegration.
    Lost Grigori presently struggles in both PvP and PvE. We are tweaking its disintegration ability in an attempt to breathe some life into the card, especially in PvE. We are removing the ability to target XL-units to prevent PvP abuses, while at the same time giving it a cost reduction and cooldown reduction. Most importantly, Lost Grigori now heals itself while disintegrating enemies, meaning it can self-sustain without a need for other support cards.
     Razorleaf:
    1. Damage per leaf: 34, up to 51 in total ➜ 30, up to 45 in total
    Despite being a T3 unit, Razorleaf is stronger than most T4 defenses. The card has always been strong and it has received numerous indirect buffs as we have buffed other Nature cards around it. While we want the card to remain a strong endgame defensive option, even into T4, it currently stands too far above its competitors so we are chopping off 10% of its total damage. 
     Twilight Bombard:
    1. Damage: 420, up to 630 total (2100 dp20) ➜ 460, up to 690 in total (2300 dp20)
    2. Life points: 2660 ➜ 2920
    Despite previous buffs, Twilight Bombard is still struggling to find its place among Twilight's T3 defense options. We are giving it a 10% buff to both its damage and life points to make it more efficient for the power cost.
    [ Map Changes ]
      Ascension Map 3:
    1. Map 3 of Ascension is now playable even when one side of the map has no players. This will allow players to play this map solo.
    2. Map 3: Allow players from the respective other side to also take control of the portal devices with nearby ground entities.
     The Insane God:
    1. Fixed a bug where a Seeker would instantly turn into a Guardian if it was killed while transforming.
    2. Urzach's Seeker: Added an indicator to the visual effect of the transformation ritual and hide both if the ritual is interrupted.
     Empire:
    1. Reworked Magic-Devices:
    One of the more annoying things in Empire was the clunky Device-logic. Before this patch, only one player (per side) could teleport the Red-King to his timeline. Now every player is able to teleport the Red King back and forth.
    2. Reworked Ritual:
    We added a few visual indicators to hopefully make the ritual more understandable.
    3. Removed Player-Limit:
    As soon as one side of the map had no more players, the game ended. This restriction caused games to end, which could have been successful even without the other side of the map present.
    4. Minor changes:
    We also made a lot of miscellaneous changes. These range from small things such as incorrect map outcries to larger, more game-breaking issues like Jorne's allies blocking his path and thus blocking the game from advancing.

  11. Majora liked a post in a topic by Hrdina_Imperia in Community Update - March 1st 2025   
    Relally looking forward to the new cards. And the reworks might be new stuff as well. Great work!
  12. Hrdina_Imperia liked a post in a topic by Majora in Community Update - March 1st 2025   
    We have also released spotlight videos for the new cards. Please give them a like for the mighty algorithm!
      
      
    A big thank you to Dreamlord for voicing our spotlights!
  13. Hrdina_Imperia liked a post in a topic by Majora in Community Update - March 1st 2025   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    • Patch announcement

    Great news Skylords! We will release a new content patch this weekend, introducing some exciting new cards, QoL fixes and balance changes! 
    This patch will contain 4 new cards, two of which have been revealed in previous Community Updates, while the other two are a surprise release. Get ready to collect the long-awaited "Gate of Akylos", the first Amii building "Power Shrine", a new teleport spell "Spirit Gate" and a spawn building for the bandit faction; "Bandit Hut". 
    These new cards have been long in the making, and we hope you are looking forward to the new options they will bring. 

    Besides new cards, this patch also includes major reworks to several cards that were underperforming in PvE, such as Ice Shield Tower, Mountaineer, Strikers, and Altar of Nihil. 
    We have also included some map changes, most importantly a rework to the map Empire. We also made a lot of miscellaneous changes. These range from small things such as incorrect map outcries to larger, more game-breaking issues like Jorne's allies blocking his path and thus blocking the game from advancing. A rework of the magical devices and the ritual at the end should also streamline the experience.
    Lastly, this patch includes one of the most frequently requested features since release: easier distinction between affinities. Affinity differences are now highlighted in each card's description. Each card's specific affinity now has colored text whose color corresponds to its affinity element. These sections of highlighted text consist only of those words and abilities which are different than the ability of its alternative affinity card. Players who hover over cards with affinities in-game will immediately notice the changes. 
    Head over to the patch notes for a full list of the changes and additions to the game. 
    This patch will release on March 2nd. 
     
    • New Featured Community Map: Thirsty Journey Home

    While work continues on more official campaign maps, the public map editor continues to deliver new content. The new community map "Thirsty Journey Home" is the latest addition to our featured community maps. Featured community maps are high quality maps that count toward your daily playtime/rewards. This latest addition was created by one of our members on the map team, R4bitF00t, as a personal side-project. 
    Thirsty Journey Home introduces Bren, a knight from Lyr who got lost on his way home. He now finds himself in a desert populated by bandits, while the Stonekin are on his trail. Can you help him find his way home?
    You can find this new map in the Community Map section on the World Map. Look for the featured map Thirsty Journey Home, marked by a star.
    Please note: this map will release alongside the new patch on March 2nd. There will also be a release event to win one of the new cards!

    From the creator:
    I really liked Mo's story in the original game, and wanted to make another character that players could enjoy. I hope I succeeded, and Bren will become another small part of Skylords Reborn you will cherish ^^ This is not the end of his story though; I plan to share his story over a 3 map odyssey. I hope you will continue to help Bren in his journey when the time comes.
    - R4bitF00t


    • Marketing Questionnaire

    Skylords, we'd like to ask for your help. 
    Skylords Reborn has a steady player base that consists of mostly original BattleForge players, as shown by our yearly feedback surveys. Most of you found out about the project due to some nostalgic Google search, or through friends. 
    While the game is old (the original Battleforge released in 2009!), it stood the test of time quite well, and there is a lot to love for a RTS/TCG player. A recurring problem, even during the original EA times, is reaching those players. This has become even harder for us, considering we can not do any paid advertisement or marketing of the game. 
    This is where you come in. We would like to reach potential players by approaching promising streamers/YouTubers who are active in the RTS or TCG scene. We would like to ask the community for help in our search for potential players that might enjoy this great game.
    Please take 2 minutes to fill in our short questionnaire. 


    • New Card Reveal - Phantom Stampede
    While our next patch is releasing soon, we are already hard at work on future content. Lost Hulk was originally created as a fun unit for our Halloween Map Spooky Encounters, but ended up being embraced by the community. While we did not have the intention to add it as a player card originally, the interest from the community caused us to look at ways to include it somehow. Today, we are taking a look at the new spell card Phantom Stampede!
    Please note: We are still working on the card. While we are generally happy with it, art, numbers and effects might still change before release. 

     
    Ghost Train
    Creates a stampeding Hulk that moves along a defined path of 35m dealing 750 damage to each enemy unit the Hulk passes through. Allied units along the path are granted Ice Shields which absorb up to 880 damage for 30 seconds. Reusable every 25 seconds.

    Phantom Stampede does something we have never done before: spawning a unit that acts like a spell. Doing so was not without its challenges. Check out this early footage of its development while we were still figuring things out. 

    Design notes:
    Phantom Stampede is a hybrid support and damage spell meant to give Lost Souls a faction specific damage spell that does not rely on revenants, as well as a sustain option beyond Blood Healing. The card was inspired by the widespread desire to see the Lost Hulk unit as a playable card. We thought extensively about ways to add Lost Hulk to Lost Souls in a way that would be interesting and in-line with the faction's identity, but we ultimately determined that a stampede unit would not fit into Lost Souls. Still, we wanted to give players some way to use Lost Hulk, causing us to develop this spell.
    Phantom Stampede will release in a future content patch, date to be announced. 

    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     


    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
     
    Current events:
    • NEW - Thirsty Journey Home - March 2nd until March 16th
    To celebrate the release of both the new patch and the new featured community map, we have a special release event. Simply play the map and upload a replay for a chance to win one of the new cards! More information. 
     
    • NEW - Skylords Reborn Winter Cup
    Get ready for some PvP action! The Winter Cup is the first of four PvP tournaments happening this year. The tournament will be hosted and livestreamed by Ultralord. Everyone is welcome to join, please sign-up in advance. 
     
    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
     
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a general booster: VOID-GATE-WARP-HOME
    This code is valid until April 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update February 2024
     
  14. Metagross31 liked a post in a topic by Hrdina_Imperia in The Skylords Reborn Winter Cup 2025 - 08.03.2025 at 16:00 CET   
    Will try to attend - if only for someone to have an easy game 😄
  15. Ultralord liked a post in a topic by Hrdina_Imperia in The Skylords Reborn Winter Cup 2025 - 08.03.2025 at 16:00 CET   
    Will try to attend - if only for someone to have an easy game 😄
  16. Hrdina_Imperia liked a post in a topic by Ultralord in The Skylords Reborn Winter Cup 2025 - 08.03.2025 at 16:00 CET   
    Great greetings, People of the Sky
    Welcome to the first of four PVP Tournaments hosted by yours truly in 2025.
    The plan is to have one Tournament in each season, so let’s kick this off with:


    How to join and schedule
    The event starts on                            08.03.2025 16:00 CET
    You can join till                                  08.03.2025 15:50 CET
    I will stream the event starting at      08.03.2025 15:30 CET Here is my twitch.tv/ultralord_t1421
                                                               Where we quickly go over the rules and answer last minute questions
    You can join here on Challonge. (check rules beforehand)

    Tournament Format
    We play 1vs1, Best of 3, with double elimination.
    So if you lose your first set, you are not out! You can make your way to the final in the lower bracket.
    The grand final will be a Best of 5.
    The bracket will be shuffled before the start of the tournament.
    Rules
    The tournament will be held on the Live Server! I highly recommend using a Free PvP Deck. Disconnection during a game will result in a default loss. If both sides agree, it is possible to have a rematch. Not showing up to your match after 15 minutes results in a default loss. The plan is to play a round of matches every ~30 minutes. After your match, go to Challonge and insert the result. This is done by clicking on your match and selecting the winner/stats.
    The brackets/match list will be updated automatically after all have finished their match. The Map Pool is: Haladur, Simai, Elyon, Lajesh, Uro and Yrmia. The map of round one will be Haladur; after that, it's loser's choice.
    Against the second opponent, you start with Simai. third Elyon, etc. (I will make notes in Challonge) The first deck lock is done by a coin flip. (/roll 1) After that, the winner has to lock in first. You can only win prizes if you show up to the event and play your matches. Have fun and don’t be an idiot!
    Prizes
    Place 1: 7 General Boosters   + 7.000 BFP   Place 2: 5 General Boosters   + 5.000 BFP   Place 3: 4 General Boosters   + 4.000 BFP   Place 4: 3 General Boosters   + 3.000 BFP   Place 5 to 50%: 1 General Boosters   + a part of 6.000BFP   Booster are Sponsored by the SLR Team
    And the BFP are a donation from @Fundus
    Thank you for your Support!
     

    I hope you all are as hyped as I am to see some incredible PvP Action in 2025!
    Ultralord 🎩
  17. Hrdina_Imperia liked a post in a topic by This Is Halloween_2 in Small units with spears attacking XL units from the walls.   
    On balance, I gave my opinion.
    On coolness and consistency with what already exist in the game, I agree with Appollonir, there’s no reason not to do it.
    In term of usefulness and developer resources however, I agree with Fimion. The concept is cool, but essentially useless. And unfortunately in term of time to develop new stuff for the games, the team has much more important things to develop : new cards for amii and maybe even frost/fire, faction and cards rework, new maps, new game mode like tower defense, new content for late game replayability, new factions for rpve, …
    Its’s a cool concept, but low priority compared to the other demands of the community listed above.
  18. Appollonir liked a post in a topic by Hrdina_Imperia in Small units with spears attacking XL units from the walls.   
    Interesting idea. I personally kinda like it, though I'm not sure about balance. The biggest issue would most likely be the technical side of things - or at least I think so. 
    Someone who actually works with the inner workings of the game can probably answer you, sooner or later. 
  19. Hrdina_Imperia liked a post in a topic by Appollonir in Small units with spears attacking XL units from the walls.   
    Hello! I randomly came up with an idea that most likely someone has already suggested, but I couldn't find a post about it. That's why I decided to describe it here.
    The idea is to allow small units with spears to attack XL units from the wall (if it's technically possible) .
    Pros:
    1. It will look natural and dynamic.
    2. Putting melee units on walls has almost no use at the moment, but with this change it will start to make sense in rare situations.
    3. It will increase the use of small units with spears in PvE (among newbies and players with small collections).
    4. It is applicable in the early stages of the campaign (almost every map of the Lyrish Reaches.). So players will be introduced to this mechanic early on. Additionally you could add a hint about this mechanic for one of this maps. 
    5. It will globally improve the depth of game mechanics.
    For example in this picture, if the Grinder were an enemy and this change were implemented, then Imperials and Ghostspears could attack it.

    What do you think?
  20. Hrdina_Imperia liked a post in a topic by Majora in Community Update - January 2025   
    We have deployed a hotfix, dealing with the bugged Christmas Achievement and tuning down some of the shadow NPC's: https://forum.skylords.eu/index.php?/topic/12413-patch-400050-22-december-2024/#comment-109514
  21. Hrdina_Imperia liked a post in a topic by elperroblanco in Christmas Fleet WIN   
    I HAVE WON THE MISSION AFTER MANY PROBLEMS, GREETINGS. I APOLOGIZE I DO NOT SPEAK ENGLISH.

    VIDEO IN YOUTUBE
    https://youtu.be/VdvWNN-kmw4?si=_FFvQe02WnKamSY0
  22. Navilac liked a post in a topic by Hrdina_Imperia in Community Update - January 2025   
    Amazing how much work was done last year. And hype, looking forward to all the new stuff!
  23. Metagross31 liked a post in a topic by Hrdina_Imperia in Community Update - January 2025   
    Amazing how much work was done last year. And hype, looking forward to all the new stuff!
  24. Hrdina_Imperia liked a post in a topic by Majora in Community Update - January 2025   
    Greetings Skylords!
    A new year; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    • Happy New Year and Anniversary

    Happy New Year Skylords! We hope you had a lovely holiday, and wish you all the best for 2025. 
    December 18th marked the 4th Anniversary of Skylords Reborn, and we released a patch to celebrate the occasion. Be sure to check it out, because you can earn yourself a promo Frost Mage until February 2nd.  


    We would also like to remind you that our feedback survey will close on January 5th. Because Skylords Reborn is a community project, we want to understand what our players enjoy and what could be improved. Your input is vital to helping us refine the game and expand our player base. 
    We hope you’ll take a moment to answer the survey questions, as your responses will directly shape our development priorities. As a thank-you, everyone who completes the survey will receive two boosters. Your feedback will be anonymous.

    In this Community Update, we are taking a look back at 2024, and share our plans for 2025. We have a lot to cover, so let's get started!
     
    • Looking back at 2024

    2024 was a great year for Skylords Reborn, and saw the release of new campaign maps, something players have been asking for since the start of the revival. But a lot of other things happened this year, and we'd like to take a moment to reflect upon 2024, and go over our releases.    January 27th - 2024   Our first content patch for 2024 introduced two new cards; Tectonic Shift and Lost Mana Beast. We also added a new rPvE difficulty and made changes to the existing difficulty system to align it better with the campaign map difficulties. We combined this change with our rework of the campaign reward system with individualized upgrades, gold rewards overtime, and gold rewards on-loss. We added tutorial missions, where players receive rewards for simple missions meant to explain some of the harder to understand mechanics of BattleForge. Lastly, the anticipated Lost Soul rework was released, containing a large number of buffs to well-designed but underperforming cards.
    We also released some quality-of-life features, like buttons in the Forge to pause, speed up and slowdown, made a change to the neutral unit exclusion rule, and improved responsiveness of the game.   
         Looking back
    Tectonic Shift was a successful card release, with a healthy playrate in both PvP and PvE. It created its own archetypes and is a card which you can build a deck around. Lost Manabeast was a specific failure for two reasons, one, because it accidentally released with -25% less damage than intended, and, two, because the ability restriction was too high. We buffed the card to fix both these issues, but Lost Souls in general is in an odd spot. We changed it to function as desired, but it is too high-micro for the average player, so we likely need further changes to the faction. Our changes to the rPvE difficulty system were successful in our view, providing a meaningful bridge between the old level 9 and level 10 content.
     
    April 27th - 2024   In April, we released the highly anticipated new card Bedrock. This patch also saw the release of Map of the Day, and the introduction of the Rebirth Booster, containing only cards from the Skylords Reborn Rebirth edition, earnable through winning multiple Maps of the Day.  
    We also made a few balance changes to underperforming Twilight cards, released some quality-of-life changes requested by the community, and fixed some bugs. 
         Looking back
    Rebirth boosters have been a success both in terms of successfully speeding up the cost reduction of new cards and in driving player engagement with Map of the Day. Bedrock is a well-designed card, but we ran into major issues with the ability not showing up when you have multiple selected. The stone turtle is a cautionary tale about the real limits we have reverse engineering the game because we have not been able to fix the problem where the game thinks Bedrock's ability is a building ability, and it is not clear when we will be able to do so. 
      June 29th - 2024   We knew that our new campaign maps would take the spotlight of our next patch, so we decided to release a patch in June to give the new cards Icespike and Swarm some time to shine. We also implemented a large amount of balance changes, mostly to tier 3 cards, in preparation for the release of the new campaign maps.         Looking back
    Swarm and Icespike are both functioning as intended and are unlikely to see changes anytime soon. We would regard them as successful card releases filling important gaps in their respective factions. 
        September 21st - 2024   Years in the making, September finally saw the release of two new campaign maps; Unexpected Visitors and Into the Jungle. There was a large focus on the Amii faction, and four new cards were released; Amii Sentinel, Energy Core, Skydancer and the long requested Umbabwe. Battle Arena, a PvP mode which had been in development for a long time, was also released into the Sparring Grounds with 2vs2 and 3vs3 modes.   We also implemented new voice lines, both for the new campaign maps and some of the new cards. To round out the patch, we added new achievements (one awarding a new Lost Souls-themed Forge), and another batch of balance changes, including a rework to Amii Monument, the topic of many discussions and heated arguments over the years. We also released the Legacy server, where players can experience BattleForge without balance changes and new cards added by the Skylords Reborn team.            Looking back
    This was arguably our biggest patch yet, and players noticed. Player numbers have gone up since its release, and reception to the maps has been very positive. While we purposefully made the new maps harder than some existing maps, we likely made UV's advanced difficulty too hard. We also noticed that some players would play UV over a dozen times and still not understand the mechanics, so it gave us a lot to think about in regards to designing new maps and how complex we are able to make them without causing issues among players, especially because we only have English voice lines. The new cards were mostly successful, with a few follow-up tweaks planned for Energy Core. 
     
    October 27th - 2024 While writing this Community Update I had to double check if those dates are correct, but indeed; one month after our biggest patch yet, we released another patch containing 2 new cards and a new promo card. The new Amii card Simulacrum wasn't quite ready for release in our Echoes of the Amii patch, but we were able to release him shortly after. We also added Twilight Archers, a simple but effective addition to the Twilight faction.
    But the main focus for this patch was our Halloween event. Because of the positive response to our previous events, we decided to do something special this year, and introduced a Halloween-themed promo card: Jorne, earnable by playing a special Halloween version of King of the Giants map. If you missed out on this promo, rest assured that you will have another shot next Halloween.
          
     
    Looking back
    Twilight Archers are working as intended as a PvP card, and will not see PvE adjustments, though they may see some indirect buffs in PvE via other upcoming changes to the Twilight faction. Simulacrum is a bit underpowered right now and it will receive some mild buffs in the future. While we try to get things right from the start, balancing a kite-unit correctly on the first attempt is rather difficult. We as a team have enjoyed the Halloween event tradition that happened organically and were glad to offer a promo this year.
     
    December 22th - 2024 Closing out the year we had another holiday-themed event, covering not one, but three maps. On these Christmas-themed maps, players faced off against the Shadow faction to save the presents, elves and Santa himself. Doing so rewarded them with a promo Frost Mage.
    While not exactly new maps, player feedback has been very positive on our seasonal overhauls of familiar campaign maps. 
           
    Looking back
    While players seem to enjoy the 2 and 4 player maps, we have received feedback that the map Christmas Fleet is too hard. While we feel a promo should warrant a challenge, especially in a community that knows the ins-and-outs of Skylords through the years, we will take this feedback into account to try and make sure future time-based rewards are available for all skill levels. The maps will also likely see minor tweaks before the event ends, as it was our first time using Shadow units and some of them were not fully complete or tested by the time we had to release the map. 
      What else happened in 2024   Besides a steady stream of content releases, a lot of work went into other projects as well.  • Our Map Designer R4bitf00t released a Map Editor tutorial, making it easier for players to get started creating their own maps. 
    • We shared an interview with the map department regarding the creation of the new campaign maps.  • We released a Deep Dive document for Twilight, sharing insight into the faction and its development going forward. • Players started working on developing PvP bots to face off against each other, and perhaps in the future against players as a sparring partner. • We had some major struggles with Anti-Virus programs flagging Skylords Reborn as unsafe. After a lot of hard work, most issues are now resolved. • We worked with volunteers outside of the staff who lend their voice to implement new voice-lines into the game. • We released our yearly Feedback survey to gather feedback about the state of the game, and what players enjoy or dislike about Skylords Reborn. • Ultralord hosted the Seven Strategy Showdown, the biggest event series to-date, with 7 great community events for players to enjoy.  • We spend a lot of time on our official YouTube channel, releasing trailers, card spotlights, and the how-does-it-work series.    Looking back
    2024 was an exciting year for us, with the milestone of releasing our first campaign maps as the absolute highlight. It was lovely to see the buzz in the community, and see many old faces return to check out the new additions. Our card output was also higher than ever before, and there was always something to do or explore in the game, be it an event, a new card, or a new game mode. 2024 proved that Skylords Reborn is alive and well, and with 2025 marking the year where this revival project will outrun the original BattleForge, we are looking ahead to a bright future.    • Looking ahead at 2025

    We consider 2024 largely a success for Skylords Reborn. Many players managed to find the project again, either for the first time, or to check out the new campaign maps and content we released over the years. You have also shared constructive feedback and kind words with us through the survey, and we intend to continue upon the legacy of BattleForge in 2025. While we won't go into much detail yet, here are some things you can expect in 2025. 
      New Campaign maps While players had to wait years to see Unexpected Visitors and Into the Jungle, the waiting time wont be as long for our next batch of new maps. We have multiple new maps in development, and hope to release two of them in the first half of 2025. We will take the feedback and lessons we learned to provide great content to enjoy for players from all skill levels.      New Cards   We have multiple new cards in various stages of development, and it won't be long before you get to experience them first hand. We currently expect the number of new card releases to be similar to 2024, and have some exciting cards on the way.        Balance Changes   In 2024 we made the controversial decision to change Amii monument. While we do not enjoy nerfing cards players like, we do so because we think it is the best choice for the game as a whole. As mentioned in our explanation of change, we think that the time of major nerfs is now at an end, and we as a team commit to no further nerfs on the scale of Amii Monument or the previous Batariel nerf from 2 years ago to existing cards going forward.
    Instead, we intend to continue our work on making lesser played cards viable, and we have our eyes set on the Twilight faction. With changes focused on making more interesting use of the faction "Transform" ability, we hope to give players more incentives to play faction cards, instead of merely combining the best cards Nature and Fire have to offer.      Map Modifiers   Originally intended for 2024 (to the point of even being mentioned in the looking ahead of that year), map modifiers are still in the works. Modifiers add unique twists and challenges for players to explore. We are currently finalizing a beta roll-out of the feature, intended on gathering important feedback from our players. For starters, random maps will get infected with an elemental modifier for a week.   We see tremendous potential in map modifiers in regards to replayability of the game.  
    And more!   As always, we will use the monthly community update to keep you informed about our work behind the scenes, with some nice surprises along the way. Be sure to check in every 1st of the month for the latest news about Skylords Reborn, and we hope you will enjoy what we have in store for 2025!     • New Card Reveal - Power Shrine

    Now for something more concrete! To start out the year we have an exciting card reveal for you. We will save you the technical details, but after a lot of trial and error, we have finally figured out how to make Amii buildings happen. For our first Amii building, we decided to create a new Shrine card. Lets take a look at Power Shrine!
    Please note: We are still working on the card. While we are generally happy with it, art, numbers and effects might still change before release. 


    Grasp the Void
    Activate to reverse the flow of power in the world temporarily. The next 3 cards each friendly player uses, and the next card each enemy player uses, will use void power to fulfill the card's power cost. Lasts for 30 seconds. Has a 60 seconds cool-down after the building was built. Reusable every 60 seconds.
    This ability prioritizes void power, but if there is not sufficient void power to meet the card's power cost it will take the remainder from the normal power pool. If there is not enough combined power in the void and normal power pools to fulfill the card's power cost, it will be unable to be used as normal.

    Design notes:
    Every since we nerfed Shrine of War to require 2 Fire orbs, we have been looking to add a new void return option for rainbow decks. With Amii buildings now possible, that option became available via an interesting discovery that we could let the player use void power as if it were normal power. Power Shrine is an interesting twist on the normal void shrine because it allows the player to play 3 cards from their void power every 60 seconds. This means that it scales as the player's tier increases because cards generally cost more the higher their tier. This built-in scaling also allowed us to move Power Shrine down into T2, as three T2 cards every 60 seconds is not necessarily efficient given the high bound power cost, but it could be in a focused enough deck where players carefully determine their next 3 card choices given the unique power stipulation Power Shrine offers, especially in a team environment. 
    Power Shrine is scheduled to release alongside our next content patch, date to be announced. 
     
    • Clarification and modifications to the Global Rules

    We have made some adjustments to our Global Rules, which apply both in-game and on our Discord and Forum. While it is commonly known that Skylords Reborn has a strict no-multiaccounting policy, there has been some confusion about our rules in regards to uneven trading and gifting. We have added some elaboration on these topics to the rules. We have also changed or removed some sections that were no longer relevant (for example, in regards to reputation on the Forum), and expanded upon communication and privacy-handling. You can read the full rules here.  Should you have any questions regarding these rules, please don't hesitate to contact our moderators. 
     
    • Team changes and Contribute to Skylords Reborn

    We had a bunch of lovely people joining as volunteers this year! The following Skylords joined in 2024:
    ElementG as Tech-artist
    Bergerb as Map Designer
    Vrizz as Testing Coordinator
    Chibiterasu as Card Implementor (rejoined)
    TwilightPrincess as Card Implementor
    Prof_Amezy as Discord Moderator (trial)

    But it would be unfair to not also give a shout-out to the members who left the team during 2024: 
    Minashigo Hiko left as Event manager.
    Volin left as Map Tester Coordinator
    Vrizz Left as Testing Coordinator
    Noah left as Audio Editor
    Thank you all for your work for the project! 
    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!

     
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
     
    Current events:
    • NEW - Save Christmas - Until February 2nd
    While Christmas is over, our event is not. Complete the 3 Christmas-themed community maps to earn yourself a promo Frost Mage. Be sure to do so before the 2nd of February, or you will have to wait till the holidays of 2025 to have another shot.  
     
     • CLOSING SOON - PvP AI programming contest - Until January 5th
    Players have until Sunday, 5 January 2025 at 23:59 to work on their bots. By then, please send the version of your bot, which you want to participate with, to @Metagross31. either via DM in the forums or via Discord. More information.
     
     • NEW - PvP AI programming contest - Final Showdown
    Get ready for the AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! More information.
     
    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
     
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a general booster: HAPP-YNEW-YEAR-2025
    Please note: Filling out the feedback survey also rewards you with 2 boosters. The survey will close after January 5th. 
    The code is valid until February 1st, when we will bring you another Community Update. 
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update December 2024
  25. Hrdina_Imperia liked a post in a topic by WindHunter in Patch #400050 - 22 December 2024   
    Patch #400050 - Save Christmas
    Welcome to our newest patch. This update contains our sixteenth balance patch for the game, 1 new promo card, one new achievement, and much more!

    Patch Preview
    Added three new featured community maps! Shadowy forces have mind controlled Santa and stolen his presents in these demonic re-imaginings of Bad Harvest, Treasure Fleet, and Slave Master! One new Christmas achievement; beat the new Christmas maps before February 2nd to receive the new promo Frost Mage! Reworked some T3 and T4 cards.
    General Changes & Fixes
    Fixed a large number of incorrect descriptions in all languages. Fixed storybook page order for Unexpected Visitors and Into the Jungle. Updated scratch code description on marketplace.
    New Christmas Event Maps
    While everyone was brewing hot cocoa and preparing cookies below the chimney, the forces of darkness have kidnapped the elves and mind controlled Santa! The Skylords must act quickly to recover the stolen presents, free the captured elves, and return Santa to sanity to save Christmas. Re-experience three classic campaign maps and earn yourself a new promo Frost Mage in the process! The event lasts until February 2nd and will reoccur yearly. You can find the maps in the Community Maps section of the World Map. 
    Christmas Fleet, 1-player map
    Dark forces have stolen Santa's presents. The presents have been found, but you need to defend the sleighs full of presents until they can reach the North Pole.


    Elf Master, 2-player map
    Santa's elves have been kidnapped! Free the elves so they can make it home in time to spread Christmas cheer.


    Naughty Harvest, 4-player map
    Shadow units have invaded the north pole and mind controlled Santa! Defend Santa's sleigh while you help Santa return to normal.

     

    New Christmas Achievement
    Save Christmas [Card: Frost Mage (promo)]
    Win the featured community maps Naughty Harvest, Christmas Fleet, and Elf Master on Expert difficulty during Christmas.
     

    Game Balance Changes
    [ Card Changes ]
     Deepfang:
    1. Icefire new effect: “If a building directly attacked by Deepfang is destroyed, a Stonekin Critter will spawn out of its ruins.”
    2. Union general changes (both affinities):
       A. Radius: 20m ➜ 30m
       B. No longer requires a Stonekin Critter nearby to activate
    3. Infused Union (r) buff:
       A. 50% ➜ 80% more damage
       B. Now buffs all friendly Stonekin, not just Deepfang and its Critters.
    4. Gifted Union (g) poison: 50 ➜ 70 damage per second
    5. Stonekin Critter’s Joyful Death: Now affects all Stonekin, not just Deepfang.
    Deepfang is one of the worst designed cards in T3. It is full of little annoyances. The Union ability can only be triggered if a Critter is nearby, but Critters are low health and non-respawning, with a suicide ability to top it off. The fire affinity gives a +50% damage buff, but it has a small radius, only affects Deepfang and its Critters, has a long animation leading to a 660 damage loss, and is outcompeted by a 40p T1 Frost spell. The nature affinity actually deals damage, but it is a self-cast ability with a 20m radius on a ranged unit. Deepfang also comes with 2 Stonekin Critters, but they cannot respawn and their healing only works on Deepfang.
    We are trying to fix everything in one fell swoop. Both Union affinities are being buffed by increased radius, increased effects, ability to work on friendly Stonekin units, and no longer requiring a Critter nearby. We are also adding a way to generate Critters by adding an Infect-esque effect to Deepfang's attack which only works against buildings. This should limit the number of Critters possible overall while making them feel like a real part of Deepfang's kit and identity. It also fits with our goal to add more building interactions to the Stonekin faction. Finally, we are expanding the Critter healing to all Stonekin.
     Deepgorge:
    1. Orb cost: Frost, Frost, Nature, Nature (T4) ➜ Frost, Nature, Hybrid, Hybrid (T4)
    2. Infused Cold Clutch (r):
       A. Aura now freezes instantly, not after 7 seconds.
       B. Fire affinity, remove current effect and replace with: “Additionally, the usual damage reduction of frozen targets will be removed from all frozen enemies within the aura.” 
    3. Blessed Cold Clutch ➜ Cold Clutch
       A. Add Frost affinity to auto-attack: Ether Eruption ➜ Blessed Ether Eruption
       B. New effect: "Additionally, the building deals 100% more damage against frozen enemies and is able to ignore the usual damage reduction of frozen targets."
    Improve splash-ability but still require all Nature or Frost orbs to keep it within Stonekin. Double hybrid will allow the card to be usable alongside Shatter Ice, so that players can do Shatter Ice + Deepgorge + Tectonic Shift combos. The goal is to make one affinity better on its own (Frost affinity) and the other affinity better as a support card (Fire affinity). While +100% damage increase against frozen targets might seem like a lot, please note that the last time we buffed Deepgorge we gave this card the largest stat increase in balancing history, and it is still barely viable. The frost affinity will have a 6k single-target dp20, which while decent, is still worse than both WBG and Volcano.
     Stone Warrior:
    1. Blessed Shatter Lance (b) damage: 2600, up to 3900 in total ➜ 2600, up to 5200 in total
    2. Gifted Shatter Lance (g):
       A. Now only works on paralyzed enemies
       B. Damage: 1040, up to 1560 in total ➜ 2600, up to 5200 in total (same as frost affinity)
    3. Shatter Lance: Apply damage overflow fix
    We want to give Stone Warrior (b) a slight buff to continue improving on its synergy with Rageflame. At the same time, we are taking this opportunity to change how the nature affinity works. Right now, it is an unconditional damage ability and this fact prevents us from buffing its numbers. It is also odd because the nature affinity has a paralyze extension effect akin to the frost affinity's freeze extension effect, but the Shatter Lance has no paralyze synergy. We are therefore changing it to work on paralyze targets like the other affinity works on frozen targets and buffing its damage numbers to be equivalent.
     Lost Horror:
    1. Life points: 3730 ➜ 3230
    2. Multishot - Both affinities may shoot at 3 targets at once.
    3. Move affinity effects into the attack itself.
       A. Infused Lost Goo (r) - Knocks back small and medium units.
       B. Gifted Lost Goo (g) - Additionally, the goo is extremely toxic, poisoning every enemy it touches for 20 damage every second for 10 seconds.
    Lost Horror(g) is one of the best beginner cards in the game. The same is not true for the fire affinity, which like many affinities is significantly worse. The damage difference between the cards is so high that it is difficult to ever imagine the player choosing the fire affinity. Therefore, we are buffing the fire affinity to also be able to target 3 enemies simultaneously and adding a minor poison effect to the green affinity. At the same time, we are chopping off 12% of the card's health as its life points are closer to a T3 melee XL-unit than a ranged unit.
     Ravenheart / Ravenheart Promo:
    1. Passive ability Fleet Support: now works on any allied Raven unit, including the Raven Archwalker.
    2. Updated status bar icon to be more consistent. 
     
    [ NPC & Map Changes ]
    New NPC Entities: Added several new Shadow entities available for use by official and community mapmakers.

    Counter type fix: Fixed multiple NPC's to use the correct working armor type, so that they properly receive 50% more damage from attackers that have the matching counter type instead of 0% more damage regardless which counter attacked.

    Teststrike: Added two additional abilities to Teststrike for maptesting purposes; one to drain own wells to get more power, and one to kill friendly units. 
     

     
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