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Balance Proposal: Fire Sphere

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Fire Sphere:


Card changes:

- Change orb requirements from :fireorb::fireorb::fireorb::neutralorb: to :fireorb::fireorb::neutralorb::neutralorb:

- Change damage from 2900 (max: 8600) to 6000 (max: 8000)


Thoughts behind this change:

These changes are meant to give Fire Sphere a place next to Cluster Explosion and Earthshaker.

Currently Fire Sphere doesn't really have a use simply because there is Earthshaker to destroy buildings and Cluster Explosion to kill lots of units. Because of its strong competition in those roles a simple overall damage increase probably wouldn't be enough. So we decided to give Fire Sphere the missing role of a "boss killer". For that reason we will increase it's damage against single units drasticly while keeping it's maximal damage low. This way it will be able to deal massive damage to one or two XL units.

Additionally it's orb requirements will be changed to give more colors access to this card. Fire Sphere isn't that special to keep it almost exclusively to pure fire.

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It suppose to be fire deck spell and as i like idea of damage change i dislike orb change one (and fire its my only pure deck rest are mixed).

Also biggest issue with this spell ain't damage but that 10 seconds to explode... Half of the time would be more useful cause now it's hard to find many situations for using it.

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Posted (edited)

Unfortunately we cannot change the duration as that requires creating new animations, which is A TON of WORK. There will be this week on the test server a second iteration of the card change tho, reduce the COOLDOWN of the card to half of the time, enabling you to also use it more often, and to foster that the charge count is doubled. Would be cool if you can try it out there :)

Edited by LEBOVIN

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