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Into the Jungle - Discussion Thread


UltDragon

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Is it just me or is it incorrectly impossible to cast certain cards at the T3 orb (northwest)? I have found I get a warning: ''no friendly units nearby'' even though I do have those.

Or perhaps it is the spell of that spirit unit? Either way; not a fan of it.

On the other hand, I like the secret paths, the free windweavers if you know where to find and the camps to tackle. The only camp I feel is a bit too strong is the northwestern one, I find it a bit too brutal with the high health spawn so deep and so well protected. Perhap the worst problem is the ridiculous re-spawn rate, it seems entire armies respawn in 5 seconds.

Voice work is great. 

Visually the map looks fantastic.

I do wonder what the idea was behind that whole eastern island area, because it kind of contrasts with the timer factor that forces you to go west. I haven't gone there because why would I?

Edited by Jodekoek
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On 10/3/2024 at 11:50 AM, Jodekoek said:

Is it just me or is it incorrectly impossible to cast certain cards at the T3 orb (northwest)? I have found I get a warning: ''no friendly units nearby'' even though I do have those.

My guess is: certain areas in BF can't spawn XL units (and L perhaps too?) without pressence of smaller units. For example on Crusade, pos2, tier4 (with Abomination) has similar problem, like there is no space to play the animation.

Otherwise it may be Mark of the keeper range, coz otherwise there is no reason to block anything. Try spawning S or M and then whatever you are trying to play 😉

Edited by Vrizz
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On 10/5/2024 at 6:11 AM, Vrizz said:

My guess is: certain areas in BF can't spawn XL units (and L perhaps too?) without pressence of smaller units. For example on Crusade, pos2, tier4 (with Abomination) has similar problem, like there is no space to play the animation.

Otherwise it may be Mark of the keeper range, coz otherwise there is no reason to block anything. Try spawning S or M and then whatever you are trying to play 😉

Hmm, well I was trying to spawn small units and it was far from the mark of the keeper. I think those Timeshifter Spirit-like units in that camp have a specific anti-card use spell if I remember correctly. Don't they? Either way I happened to me several times uniquely in that camp on that map 😄

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Currently I think the map is well created & has few flaws. It's not a hard map contrary to unexpected visitors, that's sure. It's quite easy.

But it is a fun map.

You can speedrun it with all the secret path. You can ignore the East & just kill the camps toward the Western-Bottom path. You can go East after killing the 1st 2 camps, & either try to kill last camp in time, or to defend it. The final boss fight is really great.

I find it really enjoyable, even if there's not really a challenge, but you've created "fun" replayability on that map with all the exploring that can be done, that's refreshing.

Edited by This Is Halloween_2
Metagross31 likes this
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On 10/6/2024 at 11:43 PM, Jodekoek said:

Hmm, well I was trying to spawn small units and it was far from the mark of the keeper. I think those Timeshifter Spirit-like units in that camp have a specific anti-card use spell if I remember correctly. Don't they? Either way I happened to me several times uniquely in that camp on that map 😄

Hmmm, I think he should have an animation around him then? Maybe NPC one doesn't have it, perhaps someone from different department can comment on this [but I don't know who :D]

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It has most likely nothing to do with MotK effects, or?

Missing spawn presence around orb/well clusters is a thing that happens sometimes in rpve and also a thing we had often when testing new maps.

Not sure if the map makers can do something about this 🤷‍♂️

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On 10/10/2024 at 12:30 PM, Volin said:

It has most likely nothing to do with MotK effects, or?

Missing spawn presence around orb/well clusters is a thing that happens sometimes in rpve and also a thing we had often when testing new maps.

Not sure if the map makers can do something about this 🤷‍♂️

I checked in-game, there are units present that cast a spell that prevent card presence it seems indeed! I suppose they are new creatures then

As for more feedback, it has been bothering me a bit that this map is so beautifully designed yet the minimap doesn't really do it justice (in my opinion), I made a quick photoshop edit to give a suggestion to maybe edit the aesthetics of the minimap to please the eye a bit more. Just an idea.

 

 

 

minim.thumb.jpg.6665d117743ab05329e26118800f2a1a.jpg

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On 10/12/2024 at 1:29 AM, Jodekoek said:

I checked in-game, there are units present that cast a spell that prevent card presence it seems indeed! I suppose they are new creatures then

As for more feedback, it has been bothering me a bit that this map is so beautifully designed yet the minimap doesn't really do it justice (in my opinion), I made a quick photoshop edit to give a suggestion to maybe edit the aesthetics of the minimap to please the eye a bit more. Just an idea.

 

 

 

minim.thumb.jpg.6665d117743ab05329e26118800f2a1a.jpg

Thanks, I like the suggestion. Default minimap has many sharp lines and edges that make it feel a little unnatural.

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