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Metagross31

Event Organizer
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Posts posted by Metagross31

  1. 2 hours ago, gimpi said:

    sorry pretty late here but i can play the game with the trackpad and some shortcuts on all the buttons pretty good ... sure nott for pvp at least me but all pve maps runs great and i play it alot on steam deck. iirc you must change the resolution in an ini file so the trackpads and mouse cursor works fine 

     

    but since last patch the linux patcher will not work like it should after everey start game sayys itts the wrong launcher after i start the linux patccher it says evereything is fine ... but it wont start becaus of "wrong launcher" ^^ 

    Hey, check out the most recent few posts by mx2 and me in the Linux/MacOS support thread:

     

  2. 7 hours ago, Drake said:

    Could you help me with getting winbind on steam deck? I tried using pacman command, which I think is the same, however even after updating package list it would not find it.

    A quick google search lead me to the following way of installing it on Steam Deck:

    1. Locate which pacman package contains winbind by running `pacman -F winbind` (Without the quotes).
    2. Install the package via pacman -S <package name> with the package namejust displayed. For the post I found on the internet it was under extra/apparmor, so they had to write `pacman -S extra/apparmor` to get it installed.
    2 hours ago, Rytlock said:

    Metagross31,

    i still have the same Issues where i get the wierd Error code. Even after i did a clean installation

    Can you elaborate what error you get and what system you are on?

  3. For those of you, who use the method originally posted by Ultrakool to start the launcher, the most recent patch added some features to the launcher which need some additional setup.

    1. You need to use your package manager (for example apt-get on Debian based Linux distrbutions or brew on MacOS) to install winbind, e.g.:
    sudo apt-get install winbind

    2. You need to install .Net 4.8, vk3d3 and d3dcompiler_47 via winetricks. So if you WINEPREFIX is ~/.wine32 do:
    WINEPREFIX=~/.wine32/ winetricks dotnet48 d3dcompiler_47 vkd3d

    If you run into any trouble, feel free to ask for help 🙂

  4. Even at T1, Juice Tank is completely useless. You slow yourself down too much by binding 50 power (that's the equivalent of going into each foght with one less unit), have to defend it against attacks and only after 20+ minutes it very slowly pays itself back, at a point, where you usually already have over 2000 power available (3 starting wells at 600 power is kind of the baseline, plus all the power you get during the match), which should be enough to win you the match easily.

  5. 3 minutes ago, Kubik said:

    @Metagross31 I think you missed my point about "the artists" and "right owners". In case of art like painting it starts as same person, and then it is sold, but in case of game, or a book, you have multiple parties, and the terminology gets messy quickly. In case of bigger games artist/developers/designers/... was never the same people as the right owners.

    So people that made the game might want to see the game thrive, but are forbidden to provide any help by the contract they had with the right owners.

    That's a good point. In the case of the painter, the legal copyright belongs to the same person that made the paintings, while for large digital projects, the copyright belongs to an abstract legal person, which is not a single human being but some corporation or organization, so in that case the will of the creators and the copyright holders are not necessarily the same.

  6. I am also a huge fan of the community maps. We even reworked the UI of the community maps section a while ago to make them more accessible (the old UI was terrible) and added gold rewards and some achievemnts (Before then, you would only get playtime BfP rewards, but not even gold). We also host events on community maps every now and then. We also have a speedrun ranking for some of the community maps in the forums (here).

    If you have any specific ideas on how to motivate players further to play them, I would love to hear them, as this is one of the favourtie parts of my game.

    4esan4o95 likes this
  7. I think a better analogy would be to take paintings, which a painter threw in the trash and hang them up as art in your house, eventhough the artist clearly wanted them to be gone. In this case it is actually illegal to take them from their trash (at least in Germany) and it is morally questionable.

    But in the case of this game, it was less of an act of actively trying to destroy the game and more of a "it doesn't make enough money, I don't care", so more like paintings being shelved in the back of the painters attic. The statements given by EA, which essentailly state "you can run the game, but don't make money from it" also seem to fit in that direction, i.e. the artist just not caring about their paintings and being fine with people hanging them in their living room as long as they don't sell them under their own name.

    In general, I would say it is fine to resurrect games, if they were just abandonned, but if the developers actively want to get rid of it, its a different question. But that could also cause the Streisand effect to happen.

    armatores likes this
  8. Hey everyone,
    thank you again for participating and being here in general. I have sent out the rewards to all the winners. If you did not receive your reward or received the wrong reward, please let me know as soon as possible, so we can figure things out.

    Additionally, I would ask you to fill out a short feedback survey about this tournament. Please, also fill it out even if you did not submit a bot for the final showdown, because we want to learn what we could have improved! You can find the survey under the following link:

    https://docs.google.com/forms/d/e/1FAIpQLSdMiguYEckGb00W2DEEvwbfkjsB_cH4BMMORaxnP098kpN6yQ/viewform?usp=dialog

    Kind Regards, Metagross31

  9. The tournament is over and we have a winner!

    Congratulations to

    Spoiler

    FireBot by Ultralord for winning the game in a very close tiebreaker against XanderAI by XanderLord!
    image.png


    If you missed the stream, you can rewatch it here: (Stream starts at 49:10)


    I will send out the rewards for the participants on Monday.
    Thank you all for participating and congratulations to all the winners!

    Bkingn likes this
  10. 4 hours ago, This Is Halloween_2 said:

    PS : for power shrine, when you mean using power from the void, you mean I have 100 power, 70 void power, I cast plague, and now I got 0 power & 163 void power ? Or the void power consummed for the spell is lost ?

    PSS : Right now most rainbow decks, often using batariel, have successfully replaced SoW with either SoM, or by using enlightment to cast infernal chain (P) on their batariel.

    Regarding the first question: You would be left with 90%*170=153 void power and 0 power in the power pool.

    Regarding the second, Rainbow Deck referrs to a deck where you play with one orb of each colour, i.e. :fireorb::natureorb::shadoworb::frostorb:.

  11. amii_paladin_small.pngcommunity_splitter.png

    The Skylords Reborn PvP AI Programming Contest - Final Showdown

    Hello fellow Skyladies, Skylords, and other Sky-beings!

    The time has finally come - Phase 2 of The Skylords Reborn PvP AI Programming Contest is ending and the final tournament is just around the corner.
    For almost an entire year, dedicated Skylords have put in hours of work to create their own bots capable of playing in the PvP game mode. Now is the moment when they will face off against each other in a tournament to find the best of the bots!

    For more info on what this event is all about, check out the posts for Phase 1 and Phase 2.

    How can I compete?
    If you have written a PvP bot during Phase 2 and you want to sign up for the tournament, send me your implementation. You will have until Sunday, the 5th of January 2025, 23:59 CET, to submit your work. Following that date and for a period of about 3 weeks, I will work to get the bots running. During this time, I will stay in contact with all those who have submitted until any issues are resolved.

    If you do not have a working PvP bot yet, check out the post for phase 2 of the event, although the deadline is very close by now!

    When and where?

    The tournament will be held on Saturday, the 25th of January 2025, 14:00 CET. The event will be streamed on the official Skylords Reborn twitch channel. The stream will start 30 minutes in advance.

    Format

    The tournament will be held in a round-based, Swiss-system format. Every bot will play against each other twice and will alternate starting positions. If the number of participating bots is much bigger than expected, the number of rounds might be reduced.

    Rules

    • Each match will be played on the map Elyon (Spectator).
    • Each match consists of two games, where each bot plays once in the northern and once in the southern starting position.
    • The card pool is limited to all cards that appear in the free PvP decks, and they have to be on Upgrade 3.

    • Exploiting any bugs, glitches or other programming oversights may lead to a disqualification.

    • You have to hand in the source code of your bot in order to participate. We will not distribute the source code without your explicit permission. The preferred way of submission is via gitlab/github, but other forms of submission are fine as well.

    Prize Pool

    • 1st place             1 Promo of your choice + 3 General Boosters
    • 2nd place            1 Ultra Rare card of your choice + 3 General Boosters
    • 3rd place             2 Faction Boosters of your choice + 3 General Boosters
    • 4th-5th place      3 General Boosters
    • 6th-last place     1 General Booster

    What's next? What's next? What's N-X-E-T?

    The API to program a bot will of course exist past this event, as will the event's Discord server. You can still use the Discord to stay in contact with others, organize games, and keep working on your bots.

    While many of you have asked for your bots to be officially added to the game as opponents to play against, we cannot make any promises in that regard yet.

    Special Thanks

    Big thanks to @Kubik for providing the technical stuff necessary to make this happen!
    Another big thank you to everyone, who joined the Discord server and provided constructive feedback to make the API better.
    And finally, a big thank you to everyone who have participated in the event.

    Questions?
    Reply in this thread if you have questions. We will answer them as soon as possible.

    Best regards,
    The Skylords Reborn Team

  12. Hey everyone,

    I hope you enjoyed your holidays. We are nearing the end of the year and thus also the end of the official part of the event.
    You still have until Sunday, 5 January 2025 at 23:59 to work on your bots. By then, please send the version of your bot, which you want to participate with, to me, either via DM in the forums or via Discord.
    I will then do a short test game with all submissions to make sure they run smoothly on my PC and, if needed, contact you to resolve potential issues.
    I am also happy to already announce a date for the final showdown: Saturday, 25 January 2025 at 14:00 CET.
    More info about the format of the tournament will follow shortly in a post for phase 3.

    Until then, happy coding and good luck in the tournament!

  13. On 12/28/2024 at 2:04 PM, Vysnia said:

    I dont think that justifies NOT making gold tradeable. Ok, say you can play a lot and make 100k gold a day, ok make it 300k gold a day for no-lifers, so if you can trade 1k gold for 1 bfp - that makes you 300 bfp. Would that be considered a fair amount of bfp while playing that much (timewise)? Even if you say YES, isnt that the goal of this game (or any game)? ...to play more? To make player base bigger?
    Also, you can make much more than 300 bfp a day by trading (AH and privately) cards/boosters. So why not remove trading cards then? (sarcasm 🙂 )

    That's a good point.
    However, it is basically impossible to know, what the ratio of gold <-> BFP would be if such a system was introduced. Additionally, there are already people with millions of gold on their account, which they could immediately bring into the economy, while beginners, who struggle with both BFP and gold could have a hard time getting either.

    I'm not saying that it can't work out, but since the system has been as it is for over four years now, it is nearly impossible to test what the implications would be, since the limited amount of testers the team has can't simulate a large scale economy.
    The current economy works quite well for how small the player base is imo and it would be a very, very risky move to implement a possibly very drastic change into the system.

  14. 19 minutes ago, Vysnia said:

    Just make gold tradeable, thats it.
    So the ones who need it could trade it to bfp or cards etc, (like it was done on the old BF)

    This would allow people to grind arbitrary amounts of Gold per day and trade them for BFP, meaning the more time you have to play, the more BFP you can get, which goes against the current philosophy of having a set amount of BFP obtainable through daily boost and daily quests and afterwards you only get very little or have to be a good trader to get more.

    Markus34222 and Majora like this
  15. Stone Warrior (b) works well together with Timeless One, especially in PvP, since TO has a super cheap freeze and the lance oneshots Juggernaut.

    Tbf, I also don't see the green affinity being all that useful now, since there are barely any paralyse effects in the game, one being Creeping Paralysis, which has to compete with Oink for slots and has awkward orb requirements, and most others are at T4, where Stone Warrior is most likely outshined anyways.

  16. For Passage to Darkness it is usually not too hard to find a group, as it is probably the easiest expert map in the game and gives lots of gold.

    For Ascension it can be difficult though, as this map can be quite unforgiving on expert if people on maps 1 and 2 fail their tasks. And on standard and advanced difficulties people usually don't play it, as the rewards are too low.

    In general for 12p maps, it is always helpful to look for more people to play in the /lfg chat or the looking-for-group channel on Discord.

  17. One think about the difficulty of the new maps:

    Keep in mind, that the old maps have been around for about 15 years now, so players had a lot of time to figure out the best strategies for each of them, including ways to cheese maps using mechanics like spawnblocking, spawntrapping, gateskipping etc. The new maps on the other hand have only been around for a few months now, so there is much less knowledge about what the best strategies are or possible methods to cheese the maps. Additionally, these maps have been designed and tested with a lot of hindsight with respect towards the old maps and thus the map team already knew about a lot of cheesing mechanisms and tried their best to not include any obvious skips or cheap win strategies.

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